Yeah I really like the game, but the performance is just bad unfortunately. Its all over the place, frame drops all the time and quality mode just doesnt feels as good and is blurry as hell. Fortunately combat runs fine. Crazy to think the game has to run in 1080p to even get close to 60 fps and often not even manage it. I mean it looks amazing in the high quality cutscenes, but during normal gameplay its just "good". I mean nothing we havent seen on the last gen of consoles imho. Maybe there should be an option to turn of the raytracing they use, this might tank the performance. But if they dont have an alternative rendering solution in place than that wouldnt be an easy fix.
Again, I really really like the game (maybe apart from the side quests), but it seems the FF7R team was correct in choosing Unreal Engine for their project, especially seeing how that needs to scale over different games and console generations. I thinks the PS5 version of remake looks and runs better than FF16, though they do not have such open areas. Will be interesting to see how Rebirth handles those.