Meanwhile... EA or DICE still hasn't responded to the Battlefield 4 rumor that was leaked from EA China.
Next Gen consoles could still be on track for 2013.
why is it so hard to accept that the PS4 isn't going to launch worldwide until 2014?
Leaked AMD Roadmap - Steamroller Delayed, Trinity on Rise
http://www.gamersnexus.net/news-pc/963-leaked-amd-roadmap-steamroller-delayed-trinity-on-rise
Ps4 delayed, Jeff?
It's not hard to accept if there were any genuine information pointing in that direction.
becasue Sony saying it multiple times, and final dev kits not release to mid next year isn't enough?
Sony says alot of things.
If PS3 turns out to be an x86 architecture maybe developers can port their PC versions of games fast or work on PCs and porting the code with ease before final dev kits are available..
I know, wishful thinking, but I really need my next gen fix..
That's the plan. The porting nightmares and lead console redundancy is over.
becasue Sony saying it multiple times, and final dev kits not release to mid next year isn't enough?
Near Final dev kits are releasing in January according to the rumor, with the final versions releasing around summer of next year....that suggests to me a 2013 release.
True, and what Sony has to say about something usually turns out unrealistically optimistic.
Then this means Sony will be behind again? I really feel they need to release close to the next X-Box with Microsoft apparently getting out by the holidays next year. Another head start for MS.Final dev kits in summer means late 2013 release at the earliest... not a guarantee 2013 release. Final Wii U kits were launched just a month or two before E3 and it releases in a week... If the final PS4 dev kit hits later than E3, I wouldn't expect the system till after march next year (there is no point in releasing a new game system in the final quarter of the fiscal year since it has a high chance of bringing down your financial results)
Then this means Sony will be behind again? I really feel they need to release close to the next X-Box with Microsoft apparently getting out by the holidays next year. Another head start for MS.
Also aren't there reports of MS having problems with the dies that could push the next xbox to miss Christmas next year?Yea, a few months at the most. It all depends upon what software will be shown off for PS4 during next E3 to ensure that PS4 gets good initial sales despite being out later and after holidays 2013.
Then this means Sony will be behind again? I really feel they need to release close to the next X-Box with Microsoft apparently getting out by the holidays next year. Another head start for MS.
Yeah, final dev kits don't mean all that much for launch games. They'll know what the target specs are for a while beforehand.I don't really see 'final' dev kits as being an important metric. The highest profile launch games will still have been in development for several years.
Yeah, final dev kits don't mean all that much for launch games. They'll know what the target specs are for a while beforehand.
The BF4 rumor doesn't mean all that much either. If it's cross gen game it could still launch on PS3/360/PC in October and then just have a "Next Gen Edition" come out day and date with the PS4 and next Xbox.Which brings us back to the Battlefield rumor.
EA knows alot more than what they are leading on.
22nm SOI Process Integration starting at GloFlo the same time Microsoft and Sony started next generation (2010) with Katherina Babich moving from IBM to GloFlo. In this time period Sony announced they will be skipping the 32nm node and another Linkedin IBM post has research on 22nm cell register arrays.SMTS
GLOBALFOUNDRIES
Privately Held; 10,001+ employees; Semiconductors industry
2010 – Present (2 years)
22nm SOI FEOL Process Integration
Senior Engineer Scientist
IBM T.J. Watson Research Center
Public Company; 10,001+ employees; IBM; Information Technology and Services industry
2007 – 2009 (2 years)
Process Integration for 22nm FINFET and High-K Metal Gate Devices:
• Led and enabled raised source and drain (RSD) module development work to support critical 22nm and beyond device programs
• Developed robust low temperature selective Si Epi growth process for 22nm multi-gate nonplanar devices FINFET and Tri-gate devices.
FD-SOI bests FinFETs for mobile multimedia SOCs? ST says yes.
Tuesday, November 29th, 2011
In a recent and excellent article in ASN by Thomas Skotnicki, Director of the Advanced Devices Program at STMicro, he explains in a very clear and accessible way why FD-SOI with ultra-thin Body & Box (UTBB) is a better solution for mobile, multimedia SOCs than FinFETs — starting at the 28nm node and running clearly through 8nm. It is based on the paper he presented at the 2011 IEEE SOI Conference.
Consider the improvements in performance that ARM’s seeing on an M0 core on 20nm FD-SOI vs. 28nm bulk: 40% better at 1V, 56% at 0.9V, 81% at 0.8, and an amazing 125% better performance at 0.7V.
As SOI Consortium Director Horacio Mendez pointed out in ASN this summer, you typically expect to get about a 25% improvement in performance moving to the next node. But ARM’s showing that if you move to the next node and move to FD-SOI, you get really phenomenal results, especially at the lower supply voltages.
It makes no sense to launch right after christmas. Giving your competition 2 (nintendo) and 1 (MS) holidays advantage over you is bonkers.
"But ARM’s showing that if you move to the next node and move to FD-SOI, you get really phenomenal results, especially at the lower supply voltages." "An existing bulk design can be directly ported to FD-SOI".if you launch in November, the first holiday isn't really a holiday. You'd be expecting to sell through your launch allocation regardless of when you launch. You need to ramp up your production (and software) first.
So if MS launch in November 2013, their first 'proper' holiday would be Fall 2014. If Sony release in March they would be OK I think.
But I don't see how a delay of 3-4 months would bring a big jump in performance. They should obviously try to avoid being too late to market though.
I think we can all agree the 720 is launching by next christmas, right? Sony is just asking for disaster if they launch in January/feb/march/april/may/august. Talk about instant momentum killing. And there's no way they're going to wait till christmas 2014.
Could sony launch in january/feb/march? Yes. But is there a high probability of instantly killing momentum? Yes. Momentum means a lot. Just look at the vita. Never got any sort of traction and it's just dwindling off. That's what a holiday launch is for. High sales, builds momentum, and hopefully gets enough traction to get you through the slow summer months. Launching in those months is dangerous.
I see them doing everything in their power to launch by next holiday so I can't understand when people make it sound obvious that it will come out later.
I don't think there is much of a problem releasing two consoles a few months apart. The first real test will be during holiday 2014. If Sony were to release their console for holiday 2014 with the 720 having a year headstart, then we would have issues, but I can't see that happening. Nov 2013 for 720 and Mar/Apr 2014 for PS4 is what I think will happen.
I don't expect a 2013 release for PS4, based on the fact that Sony still have a few big hitter games to release towards the end of next year on PS3, I don't see why they would want to pull the rug from under them, knowing that the PS4 will likely sell well for the first few months regardless of whether it is a holiday or spring launch.
The rumor has production to start after June 2013 for a release holiday 2013, there is not enough ramp-up time to get an inventory to meet demand for a 2013 holiday launch which is what mrklaw is pointing out. I think we are seeing an effort to get a presence in the market to counter the WiiU launch November 2012.mrklaw said:You'd be expecting to sell through your launch allocation regardless of when you launch. You need to ramp up your production (and software) first.
Yes you can for most designs. From the roadmaps though, 28nm is late and 20nm Low Power bulk is on track for 2013. We have no information for 22nm SOI but I expect it's the same roadmap as 20nm LP.can you design something using more traditional processes for an early launch, with planning to move to a more advanced process later? Or are some of the benefits so fundamental that you have to go all in from the beginning?
Yes you can for most designs. From the roadmaps though, 28nm is late and 20nm Low Power bulk is on track for 2013. We have no information for 22nm SOI but I expect it's the same roadmap as 20nm LP.
To have the cheapest design you want one SoC with one memory pool. With Kavini being delayed it appears you can't get that with 28nm Bulk and there is no 28nm SOI as far as I can see; that leaves 22nm SOI. OR a 28nm SoC + 28nm descrete GPU with it's own memory which is more expensive and moving to a 22nm SOI SoC which could be made 6 months later which doesn't make sense economically. At the same performance SOI is cheaper than bulk.
if you launch in November, the first holiday isn't really a holiday. You'd be expecting to sell through your launch allocation regardless of when you launch. You need to ramp up your production (and software) first.
So if MS launch in November 2013, their first 'proper' holiday would be Fall 2014. If Sony release in March they would be OK I think.
But I don't see how a delay of 3-4 months would bring a big jump in performance. They should obviously try to avoid being too late to market though.
Yes you can for most designs. From the roadmaps though, 28nm is late and 20nm Low Power bulk is on track for 2013. We have no information for 22nm SOI but I expect it's the same roadmap as 20nm LP.
To have the cheapest design you want one SoC with one memory pool. With Kavini being delayed it appears you can't get that with 28nm Bulk and there is no 28nm SOI as far as I can see; that leaves 22nm SOI. OR a 28nm SoC + 28nm descrete GPU with it's own memory which is more expensive and moving to a 22nm SOI SoC which could be made 6 months later which doesn't make sense economically. At the same performance SOI is cheaper than bulk.
I thought that STMicroelectronics and Globalfoundries had some FD-SOI with 28nm deal going on but I am not sure how mature the process is so far. Roadmaps, universities, experimental projects, ... you can never be sure when that "tech" really hits the street.
AMD would not be designing a PS4 SoC starting in 2010 counting on ST Microelectronics to give GloFlo the technology to use FD-SOI just in time to produce the SoC.ST’s planar FD-SOI technology constitutes a cost-effective solution, allowing the Company to offer fully depleted devices at the 28nm node, well in advance of others in the industry. ST has increased its FD-SOI sourcing capacity by complementing its internal manufacturing in Crolles, France with the industrial capacity of GLOBALFOUNDRIES. The 28nm FD-SOI generation, currently in the industrialization phase, is scheduled to be available for prototyping by July 2012 and the next node, the 20nm FD-SOI generation, is currently under development and is scheduled to be ready for prototyping by Q3 2013.
ST FD-SOI technology has already been selected by ST-Ericsson for its use in future mobile platforms, which will enable enhanced performance from the ST-Ericsson NovaThor™ platform with much less battery usage – as much as 35 percent lower power consumption at maximum performance.
ST plans to open access to its FD-SOI technology to GLOBALFOUNDRIES’s other customers, giving them the possibility to develop products with the most advanced technology available at both the 28nm and 20nm nodes.
I think 28nm is not considered more than a stepping stone to 20nm where most of the effort seems to be targeted.A: Chian - we compete for the same business and customers, however we collaborate on process development issues. GLOBALFOUNDRIES will have only one version of 28nm library, not multiple.
KM Choi, Samsung
Current mobile needs: smaller power and area, higher performance.
Process technology at 20nm and beyond requires use of TSV for wide IO paths
Q: Is the foundry model broken at 20nm?
A: Mojy - no, the economics is still there, foundry and design are distinct. We just need to rely, and plan closer.
Choi - both IDM and Foundry. The foundry model isn't broken, we need closer relationships.
Hsu - we've done horizontal segmentation as an EDA industry, where the R&D is amortized across many users. Vertical re-integration is required to be successful.
Collaboration must be started years ahead of production date from now on. 2.5 to 3 years before tape out we need collaboration between foundry and design.
Cadence tools completed 25 test chips for 20nm so far.
Q: Gabe - Can the fabs make money at 20nm and 14nm nodes?
A: Mojy - Two factors: we see consolidation in industry with high volume products, mobility is driving and China/India geographies are yet to be developed. Future looks bright.
Patel - new nodes always cost more at first, then provide better economics eventually as learning occurs.
They may jump on 22nm SOI because cost is likely an issue, you just don't get it....the Microsoft and Sony game console design is a HIGH volume multi-year design and is unique with the Apple iPad second but the SoC for those change each model revision with a 20nm SoC coming in a year.KageMaru said:You seriously just don't get it. They are not going to jump on new die sizes for a system where cost is likely already an issue. Your giving people false hope by even hinting they may go 20 or 22nm.
It can be done for Apple @ 20 nm but not Microsoft or Sony? We are talking only a few months difference from guesses and leaks.http://www.techpowerup.com/173726/TSMC-Seen-As-Only-20-nm-ASIC-Supplier-to-Apple-in-the-Next-2-Years.html said:Market analysts with Citigroup Global Markets Inc. see TSMC as being the only company able to supply chips built on the 20 nanometer silicon fabrication process to Apple, for its quad-core systems on chip (SoC). J.T. Hsu, a market research fellow with Citigroup points out that Apple began verifying TSMC's 20 nm manufacturing capabilities in August 2012, and could begin risk production (preliminary batches with accepted risk of low-yields) as early as by November 2012. If all goes well, mass production (high-yield) could begin by Q4 2013.
Yes I can be wrong but at least I'm boldly wrong with style. <grin> You might as well tack on my 1PPU4SPU theories again as I'm thinking I was wrong @ 32nm but might be correct at 22nm. I assumed the voluntary EPA Goldstar Power specs as well as a PS3 end of life about 2015 meant the refresh would occur June 2012 not 2014 (too close to end of life to be practical). With Sony planning to sell the PS3 in China it extends the PS3 life and makes waiting for 22nm as stated and shown in the Linkedin cite understandable, I should not have dismissed those two points.^ bwahahaha, the bolding doesn't make your post any more logical or correct. I can't wait to compare this thread to the final results.
^ bwahahaha, the bolding doesn't make your post any more logical or correct. I can't wait to compare this thread to the final results.
It is going to be funny and ugly at the same time.
I cant help but smile in this thread.
I have yet to decide if Jeff is some kind of misunderstood genius or completely insane. I don't even wanne know what he does in real life. It scares me.
From BY3D
On Durango everything requires 1080P
Makes sense. Don't want to confuse the TV with having to resync the HDCP and frame buffers in the TV and Console with a resolution change. Bringing up a browser or any application with text is going to be difficult to read at 1080P much less some other resolution so everything should target 1080P. The TV display resolution can probably be scaled from 1080P to whatever the user chooses, 1080P being the best choice.