VGC: Nintendo has successfully acquired a US patent covering the ability to summon characters in a game and make them battle for you

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
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Article:
As spotted by Games Fray, Nintendo was granted a patent last week which covers the action of summoning another character and making them battle on the player's behalf.

Specifically, the patent describes a situation where:
  • A console or other system is being used to run a video game from storage
  • The player controls a character in a "virtual space"
  • The player can perform an input command to make a "sub character" appear (i.e. summon another character)
  • If there's an enemy where the sub character appears, the player can control a battle between the sub character and the enemy
  • If there's no enemy where the sub character appears, the sub character will automatically move around
  • The player can move the sub character to a different location on the field, and if an enemy is there they can control a battle between the sub character and the enemy
The most obvious example of this patent in action is a Pokémon game, where a player can summon Pokémon and use them to battle other Pokémon on their behalf.

It could theoretically be interpreted to cover a number of other games, however. Another example could be Nintendo's Pikmin series, where players summon Pikmin (by either uprooting them or choosing them from the player's ship) and moving them to different locations, triggering fights if they hit an enemy.

There are already concerns online that Nintendo's new patent could lead to a number of lawsuits in which it sues any other company that tries to implement a summoning mechanic in its game, putting future titles in series like Persona at risk.

However, whereas trademark law says that a company could lose its trademark if it doesn't challenge any infringements, this isn't the case with patents. While Nintendo has patented this mechanic, it can choose not to pursue any other company that decides to use it, and only do so when it feels its own IP is being threatened.
 
Okay I guess the US patent office never heard of DQ or SMT. Not shocking though as this is the same system that let Disney keep Mickey locked up for nearly a century.
 
How in the world does a patent like this get granted? Patent office is smoking up some good shit.

I hope someone challenges this. SEGA would be a good candidate since as others mentioned, SMT has this functionality for a very long time.
 
If Sony did it you'd be defending it right now
Meanwhile, in the real world, Sony hasn't done this. Nintendo are just a bunch of litigious fucks when it comes to everything.

...but edited to add, US (and Japanese) software patents laws are also fucking retarded.
 
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I hope any company that has games or franchises that might run afoul this patent are going to be filing to get it invalidated.

Alternatively let's have an arms race of companies fighting to patent every game mechanic possible and sue each other into oblivion.
 
we need patent reform because this is ridiculous, Nintendo wasn't even the first company to do this
A classic example is the patent for having a loading screen minigame (back when loading times could be way longer than these days). It expired in 2015, but before that... yeah, they didn't exist. Because of said patent.

A more recent example is the "nemesis system". It's a novel concept, but worthy of patent protection? I think not. But alas, it is patented, which is why we haven't seen it outside the two Mordor games.
 
So when I summon Ifrit in Final Fantasy do I have to get him to suck Nintendo's cock before he becomes effective in battle? Needless to say, Nintendo is really pushing their luck and losing goodwill, let's see how this all plays out.
 
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