grimshawish
Banned
What's hilarious is people are talking more about Durango now than PS4 and MS has not even confirmed it's existance.
Try less hard. Co'mon.
What's hilarious is people are talking more about Durango now than PS4 and MS has not even confirmed it's existance.
I don't think anyone's suggesting it will need to be constantly connected to play a la Sim City (well at least I don't think that's what's implied), they're just putting two and two together and seeing it as a requirement to activate.
Sony have a patent around using RFID for product activation iirc, so if they do decide to implement something that's presumably how they'd do it.
47 pages now based off interpreting a few lines
What's hilarious is people are talking more about Durango now than PS4 and MS has not even confirmed it's existance.
The unveiling will be glorious on this board
Hmm... So it looks like PS4 will block used games. I mean that's what publishers will opt for, right? Project $10.
I just hope these consoles are not region-locked.
where did the april event thing come from again?
It's what, the third rumour that says the console will require an always-online connection?
Yes they are based in Madrid and theay have an exclusive deal with MS with deadlight.
Then qualified it with third parties can do whatever they want.
Sad OP still don't update the post(the picture is pretty hard to read)never would have thought I'd be considering the ps4 over 720. ugh
What part of the documents say this? Quote actual text.
Durango XDK said:[This documentation is preliminary and is subject to change.]
The Durango console is designed to offer developers modern hardware that is more powerful than the Xbox 360. It uses a familiar x64 architecture and tools, and compared with Xbox 360 development, will reduce development time and effort spent on performance optimization. Hardware accelerators, including “move engines” for common tasks, will be added to the console. Move engines can perform common game tasks like compression and decompression while moving data around the system. The console also has dedicated hardware support for common audio processing tasks that reduce the amount of CPU time that must be devoted to audio. The GPU provides considerable computing power, and supports Direct3D 11.
Durango will implement different power states so that it can always be powered on, but will draw minimal electricity when not in use. The console will be ready instantly when users want to play, and will always maintain a network connection so that console software and games are always current. With this “Always On, Always Connected” design, users will quickly and easily enjoy their connected entertainment experiences, with no waiting for the console to restart or install updates.
Every Durango console will be sold with a new high-fidelity Kinect Sensor, which will be required for the system to operate. The console will provide HD video, and will use new depth sensor technology to provide better screen resolution and less noisy depth data. Active infrared illumination will provide high-quality monochrome images even in low ambient light conditions. A wider field of view allows play in smaller spaces, and removes the need for a tilt motor.
System software will offer a full set of system API for Natural User Interface (NUI), and the API set will be an improvement to the corresponding API used by Xbox 360. Skeleton tracking, identity and other NUI functions will be performed by the system, and for that reason, titles no longer need to allocate title resources to NUI.
The Durango controller will make the best-in-class Xbox 360 controller even better. It will have low-latency wireless connectivity to the console, and improved ergonomics. System interaction that use the controller will be simplified to make them easier for noncore gamers.
Every Durango console will have a hard drive, although its exact capacity has not been chosen. It will be large enough, however, to hold a large number of games. All games will be installed on the hard drive. Play from the optical disc will not be supported.
Durango consoles will have a Blu-ray Disc drive. Disc media will be used for distribution, but during gameplay, games will not use content from the optical disc. An installation system is being designed that will allow gamers to begin playing while the game is being installed on the hard drive rather than waiting until installation is complete.
Audio output from Durango will be all digital – 7.1 discrete PCM output through HDMI and S/PDIF. Hardware accelerators will be included for decoding and decompressing common audio formats. There also will be a dedicated sound processor to perform common signal processing in hardware.
I know they said then when asked a question relating to activation codes for second hand titles. Nothing about blocking used games.
If we only got this XDK we may won't even see any require online talks(at least people won't spent 40+ pages to discuss it)People are not just pulling the 'always online' rumour from this.
It's what, the third rumour that says the console will require an always-online connection?
I think Edge and Kotaku were the other two. No smoke without fire as they say.
That's true. My worry stems from Yoshida dodging the region-lock question :/
I'm sure activation codes mean the online activation codes used now, wasn't a question of blocking used games.I read the same interview.
His answer was weird. He said it WILL play used games, but he also they'll leave publishers to decide whether they want to block them or not.
never would have thought I'd be considering the ps4 over 720. ugh
Region locking hasn't hurt them and they have no reason to start now after they've allowed it for a while now. I'm just going off of the now and it seems fairly certain coming from Vita it will still be the norm.
Isn't it amazing how one console looks when the other isn't announced? lol
I'm sure activation codes mean the online activation codes used now, wasn't a question of blocking used games.
That's you extrapolating something to fit your narrative yes. Don't know why you're continuing this from another thread.
I'm not really understanding the outcry against the always connected, always on prospect, to be honest. In fact it sounds brilliant, to me. I suspect I'm different to a lot of people here in that I don't game religiously, every single day, and sometimes go weeks without turning my console on. To know that all my media is updated and stored, ready to be accessed without hassle instantaneously is a joy, and a feature that really speaks to my habits and tastes.
I understand the skepticism about the internet connection, because it really would suck to not be able to play, say, Bioshock, because the internet went down. I have to think though, that happens so infrequently in 2013 that I don't think it'll even be an issue in two or three years time.
More connectivity is exactly what I want in my next console. The share function and streaming functions of the PS4 have me similarly excited.
I know it doesn't say so here, but since it says exactly that on the always online rumors on other very credible sites and the documentation doesn't disprove it, the edge rumors still stand. Since EDGE was so accurate about PS4, are confident in their articles and this documentation confirms many things VGleaks and edge have already said, I believe they have very good info. I don't agree that this page not mentioning it means edge is wrong on this.I know you are but what I am? Come on, why did he need to ask what their official response to that question was?
If you're going to take his statement at face value then do the same here, nowhere in this document does it say online is mandatory. Rumours are simply rumours, you have a scanned document here that doesn't state what you're claiming. Just because Edge got accurate information from one source about the PS4 doesn't mean that information they get from a different source about a different product from a different company is also 100% accurate. Sony is well known for having trouble with leaks that MS doesn't.
I know it doesn't say so here, but since it says exactly that on the always online rumors on other very credible sites and the documentation doesn't disprove it, the edge rumors still stand. Since EDGE was so accurate about PS4, are confident in their articles and this documentation confirms many things VGleaks and edge have already said, I believe they have very good info. I'm not buying that this page not mentioning it means edge is wrong on this.
I would say a good amount of things have leaked from both Sony and MS, there's no reason to believe only one is so locked down nothing can come out.
You don't understand that people don't appreciate being locked out of their games for reasons beyond their control?
Did the whole Sim City thing not really happen? Was it really my imagination?
You don't understand that people don't appreciate being locked out of their games for reasons beyond their control?
Did the whole Sim City thing not really happen? Was it really my imagination?
Why dodge the question then?![]()
By essentially capturing Gamestop's profit shares to them and the publishers? In addition to the social and simplicity -factors that come with it.
What Edge reported other than PS4 bump to 8GB btwEDGE could be right...
But don't look surprised if their info is possibly wrong.
They could also easily backpedal and say their info was "old" to keep credibility.
What Edge reported other than PS4 bump to 8GB btw
I know it doesn't say so here.
And there it is, always online.
Yep, it was very interesting seeing the wording we've been hearing for weeks.You certainly seemed to imply it did say so here in your first post:
Hmm... So it looks like PS4 will block used games. I mean that's what publishers will opt for, right? Project $10.
I just hope these consoles are not region-locked.
What Edge reported other than PS4 bump to 8GB btw
I think it's from...gaf?I think Durango CPU, but not sure from Edge or Eurogamer.
Seems sothe controller touch pad.
And that is the answer/solution...
Both Microsoft and Sony will deny that they "advocate" blocking used games...however, they will build into their console's design the necessary functions so that the individual Developer/Puplisher's can decide whether to implement the function.
That way, both Microsoft and Sony can have have their cake and eat it too. Brilliant. They can always say that it isn't their decision to block used games, and blame it on the publishers. Meanwhile, the publishers are high fiving each other.
This is even compatible with Yoshida's statements.
Yep, it was very interesting seeing the wording we've been hearing for weeks.
you really using search today
Haha chill. Saying you're using search isn't an insult. I don't even know what the first one was.More childish insults.
"will always maintain a network connection"
Jesus Christ
Edge was risking there rep over the PS4 thing. Especially since they kept backing the info days after publishing. I can't see them being that ballsy for awhile on next gen rumors tbh just over the simple fact they could be horribly wrong.
So they might know some things of durango but won't put out all of it until they are 100 percent sure most likely. EDGE seems to careful
The truth of the matter is, what is being suggested by Edge and others is coming down the pipeline sooner rather than later. If not in the next Xbox in the one after that. The total control of content use and delivery makes all the business sense in the world. I for one think MS is going to build a bridge to that right now. It's the best decision for publishers and platform holders. The trick is to transition the consumer and help them forget that which they have every right to have. The ability to exercise fair use.
In the very least all of these features are up for serious consideration by the powers that be, the dance will be done to keep consumers in line. From a business standpoint it's actually an opportunity to stake a leadership position, in much the same way they did with LIVE.
Everything but "no used games" is is okay by me. On that point I feel uneasy. Not because I buy a great deal of used games. The personal affect is marignal, but the ability to exercise fair use and share between peers and friends in a controlled way has been our right from the very origins of gaming.
As is, some may argue, the ability to sell a product on after use.
How do we embrace this new digitial future without supplanting the freedoms to which we have become so accustomed?
We are not pirates (Most of us). When my copy of Halo 5 is at my cousin's house, I can't use it. Seems fair to me. The copy I have is not duplicated, it is merely in another location under the care of another user.
Perhaps the answer is more sophiscated than the limited information gleaned thus far. Perhaps MS has devised a more equitable system of fair exchange, wherein a game has a primary code tied to a LIVE account and can be loaned and revoked between other valid accounts by the primary owner account.
Perhaps a primary code could be transferred between users in an open digtial market. Allowing users to resell games, user to user. No middle man. Efficiently and almost instantly.
Perhaps the primary user of a code could revoke the game code for resale outside of the LIVE games market for resale in the real world at an additioanl fee paid by the primary user (GameStops lives????) a limited number of times.
Compilcated? PERHAPS. But not all roads lead to doom. Perhaps there is another way.