VGLeaks: First look as Durango XDK (always connected, kinect required, must install)

I don't think anyone's suggesting it will need to be constantly connected to play a la Sim City (well at least I don't think that's what's implied), they're just putting two and two together and seeing it as a requirement to activate.

Sony have a patent around using RFID for product activation iirc, so if they do decide to implement something that's presumably how they'd do it.

-we were discussing it a few pages back and I am pretty sure that's what was being implied.

-that patent would be bad ass ..I am firmly in the -I bought it, let me play it at the push of a button and don't make me see the disc after first install ever again- camp.
 
47 pages now based off interpreting a few lines

What's hilarious is people are talking more about Durango now than PS4 and MS has not even confirmed it's existance.

The unveiling will be glorious on this board

People are more excited about potential reveals than post-reveals. :-P

And these "few lines" set the precedent for Microsoft's future strategy. That's pretty damn important.
 
Hmm... So it looks like PS4 will block used games. I mean that's what publishers will opt for, right? Project $10.

I just hope these consoles are not region-locked.

A safe interpretation is if they use online passes or not like they have the option for now.
 
I noticed, as did everybody else, that the captured screen (Durango overview) mentions Durango specs, Beta devKits and alpha devkits specs. I wonder if there is any in depth information on these three configurations...
 
People are not just pulling the 'always online' rumour from this.

It's what, the third rumour that says the console will require an always-online connection?

I think Edge and Kotaku were the other two. No smoke without fire as they say.
 
Yes they are based in Madrid and theay have an exclusive deal with MS with deadlight.

Sony came very close to publishing deadlight, but Microsoft popped them out of nowhere.

Interview with their lead on Major Nelsons podcast. I bought it on Steam. Cool game.
 
Then qualified it with third parties can do whatever they want.

You mean like region blocking? C'mon guys this is getting ridiculous. This isn't the first time Sony has allowed third parties choices.
Everyone in here is fighting against something. We go on and on about docs are old and nothing is confirmed and its all rumors. Its like we like in la la land now forgetting all about the technical side of things and how they are brought from paper to full production models. All of a sudden a year is old and hardware parts and circuit paths can be twist and turned overnight.

Also, I donot believe the new Xbox console will always need to be online to play. That's just dumb and anyone thinking otherwise need to stop.
 
What part of the documents say this? Quote actual text.

It doesn't say that anywhere. The terminology is still sufficiently ambiguous.

Durango XDK said:
[This documentation is preliminary and is subject to change.]

The Durango console is designed to offer developers modern hardware that is more powerful than the Xbox 360. It uses a familiar x64 architecture and tools, and compared with Xbox 360 development, will reduce development time and effort spent on performance optimization. Hardware accelerators, including “move engines” for common tasks, will be added to the console. Move engines can perform common game tasks like compression and decompression while moving data around the system. The console also has dedicated hardware support for common audio processing tasks that reduce the amount of CPU time that must be devoted to audio. The GPU provides considerable computing power, and supports Direct3D 11.

Durango will implement different power states so that it can always be powered on, but will draw minimal electricity when not in use. The console will be ready instantly when users want to play, and will always maintain a network connection so that console software and games are always current. With this “Always On, Always Connected” design, users will quickly and easily enjoy their connected entertainment experiences, with no waiting for the console to restart or install updates.

Every Durango console will be sold with a new high-fidelity Kinect Sensor, which will be required for the system to operate. The console will provide HD video, and will use new depth sensor technology to provide better screen resolution and less noisy depth data. Active infrared illumination will provide high-quality monochrome images even in low ambient light conditions. A wider field of view allows play in smaller spaces, and removes the need for a tilt motor.

System software will offer a full set of system API for Natural User Interface (NUI), and the API set will be an improvement to the corresponding API used by Xbox 360. Skeleton tracking, identity and other NUI functions will be performed by the system, and for that reason, titles no longer need to allocate title resources to NUI.

The Durango controller will make the best-in-class Xbox 360 controller even better. It will have low-latency wireless connectivity to the console, and improved ergonomics. System interaction that use the controller will be simplified to make them easier for noncore gamers.

Every Durango console will have a hard drive, although its exact capacity has not been chosen. It will be large enough, however, to hold a large number of games. All games will be installed on the hard drive. Play from the optical disc will not be supported.

Durango consoles will have a Blu-ray Disc drive. Disc media will be used for distribution, but during gameplay, games will not use content from the optical disc. An installation system is being designed that will allow gamers to begin playing while the game is being installed on the hard drive rather than waiting until installation is complete.

Audio output from Durango will be all digital – 7.1 discrete PCM output through HDMI and S/PDIF. Hardware accelerators will be included for decoding and decompressing common audio formats. There also will be a dedicated sound processor to perform common signal processing in hardware.
 
I know they said then when asked a question relating to activation codes for second hand titles. Nothing about blocking used games.

I read the same interview.

His answer was weird. He said it WILL play used games, but he also they'll leave publishers to decide whether they want to block them or not.
 
Holy hell! This thing is legit, no doubt. I wonder if the disseminated Durango specs came from this very source, because if that's the case, those circulated specs weresn't devkits related as some might have thought but final specs for the console...
 
People are not just pulling the 'always online' rumour from this.

It's what, the third rumour that says the console will require an always-online connection?

I think Edge and Kotaku were the other two. No smoke without fire as they say.
If we only got this XDK we may won't even see any require online talks(at least people won't spent 40+ pages to discuss it)
 
That's true. My worry stems from Yoshida dodging the region-lock question :/

Region locking hasn't hurt them and they have no reason to start now after they've allowed it for a while now. I'm just going off of the now and it seems fairly certain coming from Vita it will still be the norm.
 
I read the same interview.

His answer was weird. He said it WILL play used games, but he also they'll leave publishers to decide whether they want to block them or not.
I'm sure activation codes mean the online activation codes used now, wasn't a question of blocking used games.
 
I'm sure activation codes mean the online activation codes used now, wasn't a question of blocking used games.

I'm not saying they'll block used games. Pointing out how people interpret stuff.

Some people choose to interpret this leak as MS blocking used games and requiring an internet connection to function. Some don't.

Fact is, we know nothing until MS says so.
 
That's you extrapolating something to fit your narrative yes. Don't know why you're continuing this from another thread.

I know you are but what I am? Come on, why did he need to ask what their official response to that question was?

If you're going to take his statement at face value then do the same here, nowhere in this document does it say online is mandatory. Rumours are simply rumours, you have a scanned document here that doesn't state what you're claiming. Just because Edge got accurate information from one source about the PS4 doesn't mean that information they get from a different source about a different product from a different company is also 100% accurate. Sony is well known for having trouble with leaks that MS doesn't.
 
I'm not really understanding the outcry against the always connected, always on prospect, to be honest. In fact it sounds brilliant, to me. I suspect I'm different to a lot of people here in that I don't game religiously, every single day, and sometimes go weeks without turning my console on. To know that all my media is updated and stored, ready to be accessed without hassle instantaneously is a joy, and a feature that really speaks to my habits and tastes.

I understand the skepticism about the internet connection, because it really would suck to not be able to play, say, Bioshock, because the internet went down. I have to think though, that happens so infrequently in 2013 that I don't think it'll even be an issue in two or three years time.

More connectivity is exactly what I want in my next console. The share function and streaming functions of the PS4 have me similarly excited.


You don't understand that people don't appreciate being locked out of their games for reasons beyond their control?

Did the whole Sim City thing not really happen? Was it really my imagination?
 
I know you are but what I am? Come on, why did he need to ask what their official response to that question was?

If you're going to take his statement at face value then do the same here, nowhere in this document does it say online is mandatory. Rumours are simply rumours, you have a scanned document here that doesn't state what you're claiming. Just because Edge got accurate information from one source about the PS4 doesn't mean that information they get from a different source about a different product from a different company is also 100% accurate. Sony is well known for having trouble with leaks that MS doesn't.
I know it doesn't say so here, but since it says exactly that on the always online rumors on other very credible sites and the documentation doesn't disprove it, the edge rumors still stand. Since EDGE was so accurate about PS4, are confident in their articles and this documentation confirms many things VGleaks and edge have already said, I believe they have very good info. I don't agree that this page not mentioning it means edge is wrong on this.

I would say a good amount of things have leaked from both Sony and MS, there's no reason to believe only one is so locked down nothing can come out.
 
I know it doesn't say so here, but since it says exactly that on the always online rumors on other very credible sites and the documentation doesn't disprove it, the edge rumors still stand. Since EDGE was so accurate about PS4, are confident in their articles and this documentation confirms many things VGleaks and edge have already said, I believe they have very good info. I'm not buying that this page not mentioning it means edge is wrong on this.

I would say a good amount of things have leaked from both Sony and MS, there's no reason to believe only one is so locked down nothing can come out.

EDGE could be right...

But don't look surprised if their info is possibly wrong.

They could also easily backpedal and say their info was "old" to keep credibility.
 
You don't understand that people don't appreciate being locked out of their games for reasons beyond their control?

Did the whole Sim City thing not really happen? Was it really my imagination?

I honestly dont think it did, like the fact people can still use the "you almost always have an online connection anyways" argument, with a straight face, astounds and baffles.
 
Reading this thread I think the best we can hope for is something like the WiiConnect 24 service but more coherent in its implementation.

The worst outcome would be something along the lines of what is happening with SimCity. I have friends who loved SimCity but simply cannot play the new one due to them being reliant on an unstable internet connection or a small data cap. Meanwhile I have a stable connection and can still wait over an hour to access one of my cities.

Perhaps it's a sign of me getting old but I also don't feel consoles are static things. We move them to friends or families places. Suddenly we have to be aware of their network environment and restrictions as well? Most people don't even know their own.

Speculation at this point will get nowhere, we can only hope and pray that the latter is not what the outcome of this will be.
 
By essentially capturing Gamestop's profit shares to them and the publishers? In addition to the social and simplicity -factors that come with it.

If you run a digital store, allowing people to trade digital games between each other like the real time auction house would only result in fewer new sales. I mean, there is no difference between a new digital game and a used one. You don't see Blizzard allowing people to trade Starcraft II on the auction house, that would be stupid of them.
 
Watch this whole "requires online" fiasco turn out to just be one big trial balloon from Microsoft to gauge how the rumor would be received. Then, they let the rumor stew for months to see if people would eventually turn positive or neutral to the possibility, but in the end they reveal all those rumors to be false. Then, having expected the worst, gamers and media praise Microsoft for making the right decision.

/tinfoilhat
 
Edge was risking there rep over the PS4 thing. Especially since they kept backing the info days after publishing. I can't see them being that ballsy for awhile on next gen rumors tbh just over the simple fact they could be horribly wrong.

So they might know some things of durango but won't put out all of it until they are 100 percent sure most likely. EDGE seems to careful
 
And that is the answer/solution...

Both Microsoft and Sony will deny that they "advocate" blocking used games...however, they will build into their console's design the necessary functions so that the individual Developer/Puplisher's can decide whether to implement the function.

That way, both Microsoft and Sony can have have their cake and eat it too. Brilliant. They can always say that it isn't their decision to block used games, and blame it on the publishers. Meanwhile, the publishers are high fiving each other.

This is even compatible with Yoshida's statements.

Agreed and this is what I fear. Last gen didn't start with activation codes but this one will. Buying a PS4 or 720 would be showing approval for the downward slope.
 
Edge was risking there rep over the PS4 thing. Especially since they kept backing the info days after publishing. I can't see them being that ballsy for awhile on next gen rumors tbh just over the simple fact they could be horribly wrong.

So they might know some things of durango but won't put out all of it until they are 100 percent sure most likely. EDGE seems to careful

EDGE doesn't make things up. If they have a legit source they'll use it.

have to agree with others when they say we should wait for official confirmation of features before condemning the console. Chances are the "Always Online" bullet point has been misinterpreted.
 
The truth of the matter is, what is being suggested by Edge and others is coming down the pipeline sooner rather than later. If not in the next Xbox in the one after that. The total control of content use and delivery makes all the business sense in the world. I for one think MS is going to build a bridge to that right now. It's the best decision for publishers and platform holders. The trick is to transition the consumer and help them forget that which they have every right to have. The ability to exercise fair use.

In the very least all of these features are up for serious consideration by the powers that be, the dance will be done to keep consumers in line. From a business standpoint it's actually an opportunity to stake a leadership position, in much the same way they did with LIVE.

Everything but "no used games" is is okay by me. On that point I feel uneasy. Not because I buy a great deal of used games. The personal affect is marignal, but the ability to exercise fair use and share between peers and friends in a controlled way has been our right from the very origins of gaming.

As is, some may argue, the ability to sell a product on after use.


How do we embrace this new digitial future without supplanting the freedoms to which we have become so accustomed?

We are not pirates (Most of us). When my copy of Halo 5 is at my cousin's house, I can't use it. Seems fair to me. The copy I have is not duplicated, it is merely in another location under the care of another user.

Perhaps the answer is more sophiscated than the limited information gleaned thus far. Perhaps MS has devised a more equitable system of fair exchange, wherein a game has a primary code tied to a LIVE account and can be loaned and revoked between other valid accounts by the primary owner account.

Perhaps a primary code could be transferred between users in an open digtial market. Allowing users to resell games, user to user. No middle man. Efficiently and almost instantly.
Perhaps the primary user of a code could revoke the game code for resale outside of the LIVE games market for resale in the real world at an additioanl fee paid by the primary user (GameStops lives????) a limited number of times.

Compilcated? PERHAPS. But not all roads lead to doom. Perhaps there is another way.
 
The truth of the matter is, what is being suggested by Edge and others is coming down the pipeline sooner rather than later. If not in the next Xbox in the one after that. The total control of content use and delivery makes all the business sense in the world. I for one think MS is going to build a bridge to that right now. It's the best decision for publishers and platform holders. The trick is to transition the consumer and help them forget that which they have every right to have. The ability to exercise fair use.

In the very least all of these features are up for serious consideration by the powers that be, the dance will be done to keep consumers in line. From a business standpoint it's actually an opportunity to stake a leadership position, in much the same way they did with LIVE.

Everything but "no used games" is is okay by me. On that point I feel uneasy. Not because I buy a great deal of used games. The personal affect is marignal, but the ability to exercise fair use and share between peers and friends in a controlled way has been our right from the very origins of gaming.

As is, some may argue, the ability to sell a product on after use.


How do we embrace this new digitial future without supplanting the freedoms to which we have become so accustomed?

We are not pirates (Most of us). When my copy of Halo 5 is at my cousin's house, I can't use it. Seems fair to me. The copy I have is not duplicated, it is merely in another location under the care of another user.

Perhaps the answer is more sophiscated than the limited information gleaned thus far. Perhaps MS has devised a more equitable system of fair exchange, wherein a game has a primary code tied to a LIVE account and can be loaned and revoked between other valid accounts by the primary owner account.

Perhaps a primary code could be transferred between users in an open digtial market. Allowing users to resell games, user to user. No middle man. Efficiently and almost instantly.
Perhaps the primary user of a code could revoke the game code for resale outside of the LIVE games market for resale in the real world at an additioanl fee paid by the primary user (GameStops lives????) a limited number of times.

Compilcated? PERHAPS. But not all roads lead to doom. Perhaps there is another way.

No always online would be worse than no used games.who cares about used games,online only is worse easily. there will be a time when used games are no more anyways.
 
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