Video: Russian compares Watch_Dogs Max Settings vs GTA IV Max Settings

GTAIV with ENB is still one of my favorite looking games:

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You could destroy a bench piece by piece with a gun...

BUT the BEST thing in GTA was when I hit a person who walked by and he hit me back and a Police officer saw that he hit me (but he didn't saw me beating the other guy). Funny thing is the officer wanted to arrest the guy but he ran away and the officer went afterwards BUT he gave up cause the officer was fat. Tried the same situation but with a thin officer. He got the guy...
Such detail is unmatched.
Rockstar are GODS.

Lol that's so sick.
 
So:

Watch Dogs: better graphics
GTA IV: better details

Seems like it. I won't deny that there are things GTA IV did (but V didn't) that are more impressive than some things Watch Dogs does (and are somewhat lacking in the latter) like casting shadows (I hope a patch fix it), awesome collision and car deformation system, daytime lighting and lots of minor details around the enviroment.

But there are things that WD does great too: wind interaction with objects and clothes, textures, rain and raindrops effects, wet surfaces, gunfire and cars sound, lights reflections on the roads, cleaner visuals.

I think the physics thing in GTA IV is more impressive than all the other things in both games, but it was absent even in R* GTA V, probably because of last gen machines. Seems they could only choose one side, and chose to go with better visuals. Maybe the next Watch Dogs will have better physics, since it probably won't be constrained by last gen systems.

Fun and gameplay wise, looks like WD is the better game IMO.

Not every game needs to have everything GTA IV had, because most of the games doesn't have to this day and probably won't have for a long time. Saying that WD is crap because of that is bullshit, since lots of games are/will be in the same shoes.
 
Rockstar are masters of open-world creation, but they're not masters of making that world fun to play in, in my opinion.
 
Rockstar are masters of open-world creation, but they're not masters of making that world fun to play in, in my opinion.

Yup. Even GTAV's overbloated budget didn't keep it from having shit gunplay mechanics. You would think that with all of the effort that went into other areas of the game, someone would have been capable of getting such a simple thing right.
 
Pretty fascinating video. I love these kind of little details in games, I wasn't a huge fan of GTA IV but I appreciated the effort that went into Liberty City.
 
So Watch Dogs is not using a real time reflection, but a baked in one?

Ladies and gentlemen, the next generation is here.

They both use environment maps, so they're not 'real' reflections. You'll notice that it's only static geometry being reflected in GTA IV, and it doesn't actually have the correct perspective. It does seem like they update them in real time though (they use something a bit faster than cubemaps) and the effect is quite nice. Impressive for a 2008 game.
 
Is Watch Dogs more playable though? GTA IV's movement was horrible.

Anyone else find these sort of posts in this topic irrelevant? I totally agree that GTAIV doesn't play very well but this is a thread about the level of world detail between the two games, why bring up how they play?

I know I expected much more from Watch Dogs considering the development time and team size. It's fairly disappointing that GTAIV, a 6 year old game, is better in this aspect than one of the most hyped next gen games, but that also shows just how good Rockstar is.
 
So people want Watch Dogs, a new ip that isn't proven to sell 20+ millions, to have the insane detail of a GTA world, the standard GTA gameplay mechanics, and all the hacking stuff on top of that? Do you guys not realize that Ubisoft would have to spend more than Rockstar to achieve that? If Watch Dogs sells more than GTA V, then I'll expect that from them (this is never going to happen).
 
People really enjoyed GTA IV and V that much?

I was let down by both of them. IV was not fun and for all of its early posturing about having a serious or meaningful story turned out to be the same shallow, stereotype-driven GTA as always. V had nothing interesting outside of Trevor. Having purchased V on a system and delivery platform (PSN) that couldn't even run the game properly was the cherry on top. Rockstar's attention to detail led to them releasing a title on PSN that couldn't run on only the hard drive. That purchasing mistake burned.

I hope Rockstar makes a game as fantastic as Red Dead Redemption one day, because the greatness of that game is the only reason I ended up purchasing Max Payne 3 and GTA V, and they were both mediocre in comparison. I need to stop letting letting my love for RDR drive more purchases.
 
I don't think this is a fair comparison. The video focuses on what GTAIV does better then WD. The people at Ubisoft don't have unlimited time and budget to create the most realistic open world game ever. They chose to focus on the hacking/security aspect of the game to create something different. If we were to make a list of all the things WD does that GTAIV doesn't, the list would probably be longer.
 
If this is indeed possible with such a small tool, why didn't they do it?

Because you need a PC with a GPU far more powerful than anything on ps3/360 to run GTAIV with ENB on.

Besides, GTAV is still on those old-ass hardware, and it looks incredibly good, compared to GTA IV.
So they *did* do it, where possible.

Now we wait for GTAV PC. :P
 
I never knew GTA had those little scratches on the wall if you drove along side them. Pretty cool.

I guess
Next-Gen is finally here.
 
All of those details are only in the PC version of GTA IV, right? I always thought that the PC port of GTA IV was kinda bad but I never knew that it actually had all of these cool little details that the console versions lacked.
 
Anyone else find these sort of posts in this topic irrelevant? I totally agree that GTAIV doesn't play very well but this is a thread about the level of world detail between the two games, why bring up how they play?

I know I expected much more from Watch Dogs considering the development time and team size. It's fairly disappointing that GTAIV, a 6 year old game, is better in this aspect than one of the most hyped next gen games, but that also shows just how good Rockstar is.

I consider character movement and playability an important detail.
 
All of those details are only in the PC version of GTA IV, right? I always thought that the PC port of GTA IV was kinda bad but I never knew that it actually had all of these cool little details that the console versions lacked.

The PC port was horrendous. Took years before that game actually ran properly on mid-range systems.
 
Wow, that's truly astonishing to see. Rockstar are indeed fantastiscally skilled at details and making the game world feel alive and deep.

This is why I haven't bought a single Ubisoft product since Assassin's Creed 2, and likely, won't for a long, long time.
 

After playing more of GTA5 on my 2nd run through of mission replays this through and through. Cannot imagine rockstar next game with them not being so ram strained.

The PC port was horrendous. Took years before that game actually ran properly on mid-range systems.

This happens for lots of popular titles if they ever show up on the PC. The fact is once people had decent machines or rather once machines raw power started being immense compared to it's demands look at what people were able to do. relating all my console experience since GTA2 I like the fact I got GTA4 pc on sale for 3 bucks and I can run it like some of the videos mentioned. No I didn't need an expensive pc either.
 
All of those details are only in the PC version of GTA IV, right? I always thought that the PC port of GTA IV was kinda bad but I never knew that it actually had all of these cool little details that the console versions lacked.

nah, most (or all) are in the console version, too, I think.

I love how the radio sounds when he plunged the car into the water; that's a really cool addition. Rockstar are gods.
 
All of those details are only in the PC version of GTA IV, right? I always thought that the PC port of GTA IV was kinda bad but I never knew that it actually had all of these cool little details that the console versions lacked.

All these little details are on the console versions too afaik.
 
Just another example of how R* is peerless at building open worlds. Hope GTA V on PC / next gen is coming down the road.

People really enjoyed GTA IV and V that much?
Er..yes? 25+ million sold a piece, rave reviews, massive hype. This is like the least shocking thing ever. GTA being popular ain't exactly a new development.
 
Er..yes? 25+ million sold a piece, rave reviews, massive hype. This is like the least shocking thing ever. GTA being popular ain't exactly a new development.

For a while it seemed as if GAF consensus on GTA IV was that it was a disappointment – that's certainly the way I felt. I didn't see that reflected in this thread. Guess I was off.
 
Really? That's even crazier. People were saying that GTA V is missing some of these details so I figured that was because it's on consoles only. But if GTA IV also had these details on consoles, then I'm wondering why they removed them.

yeah, GTAV had a less involved Euphoria system for some reason. Like, you can still shoot a cop and they might drag him into cover but in GTAIV, you could cap random peds in the knees and they'll start limping away. The car destruction is better in V, imo. You can deform the hell out of cars; it just takes more to do so. I think how big the world is and all of the stuff they managed to add made them lessen the physics some. But dose waves on GTA V can put anything to shame.

For a while it seemed as if GAF consensus on GTA IV was that it was a disappointment – that's certainly the way I felt. I didn't see that reflected in this thread. Guess I was off.

In my opinion, it's one of the best games ever made (V is the best), but from what I've seen, the general consensus (on gaming sites at least) is that it's a disappointment. I can see why people felt disappointed coming from all the shit in SA, but I think people are being overly negative because of SA. GTA IV is a great game.
 
For a while it seemed as if GAF consensus on GTA IV was that it was a disappointment – that's certainly the way I felt. I didn't see that reflected in this thread. Guess I was off.
Ah I misread your post. If we're talking about GAF only then I would guess most people didn't like GTA IV. People in here are probably just admiring the attention to detail and world building, not necessarily the entire game.
 
It's really weird to see how Rockstar knows better how to put detail on their games.

On the side note, GTAV is "worse" than GTAIV in certain aspects: Car deformation, indestructibles tires, less pronounced car explosion, inferior rain effects etc.

Don`t really know how this happens

This just gives me
irrational
hope that GTA V is taking so long to hit PC because they are going the extra mile.
 
Why would you match the budget for a GTA for a new IP?

GTA can have a 250,000,000 dollar budget because it is going to get a return in its investment easily.

WD wont.

Yeah this is very true. They have to test the waters. If it's successful, they can increase their budget.

As for the topic, the only thing that really bothered me is the headlights and maybe the fire hydrant. Everything else is something that doesn't bother me.
 
The lack of polish appears to be a huge problem in the game.

Why having a destructible hydrant if you can simulate the water hiting the car very well?
I wonder how the game was near last year release date.
 
It's really weird to see how Rockstar knows better how to put detail on their games.

On the side note, GTAV is "worse" than GTAIV in certain aspects: Car deformation, indestructibles tires, less pronounced car explosion, inferior rain effects etc.

Don`t really know how this happens, but...

Anyhow, Ubisoft is still learning how to do a proper real-world simulation... Let's see in the next years.

I was so disappointed in the rain in GTAV. Looked so bad
 
Wow. GTAIV looks way better than I remember. That must be the PC version.

Well, yeah. There's no such thing as running console games at "max settings" since there are no image quality settings to adjust*. ;)

* Vsync and the like aside.
 
Well, yeah. There's no such thing as running console games at "max settings" since there are no image quality settings to adjust*. ;)

* Vsync and the like aside.

I didn't even read the thread title. I was in here like a bat out of hell.
 
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