What do you mean by “fixed”? As in, you will be able to change those things in the settings menu?I'm sure the final release will be fixed very quickly, especially because it's an Unreal Engine game.
Feels way better but still claustrophobic because the character is so close to the camera, even at the furthest setting.
The game also doesn't feel like it's running at a high framerate even though it is. The animations look off to me.
Still going to buy this on day one lol.
What do you mean by “fixed”? As in, you will be able to change those things in the settings menu?
Trials of Mana (also Unreal) requires mods/hex editing to adjust FOV and get ultrawide resolutions. Smells like a shitty console port and I’m not counting on that getting fixed in the next 4 weeks.
How did you get it to run on SD? It looked stretched and i couldnt get inputs to workRuns at a smooth 30fps on Steam Deck, nice.
Text is pretty small though.
Not really sure - just hit "Install" and once it downloaded I just pressed "play" and it ran fine (except for the small text and 30fps).How did you get it to run on SD? It looked stretched and i couldnt get inputs to work
I feel like you are indirectly calling me a fool.. lol jk. i love my steam deck man I haven't even touched my switch besides TOTK lately. I've even rebought some multiplat games for steam deck haha.Not really sure - just hit "Install" and once it downloaded I just pressed "play" and it ran fine (except for the small text and 30fps).
I agree on the combat. I think it's because you can't cancel out of attacks, and when you're hit you go flying in the air without the ability to counter from that like some action RPGs have. You just have to sit and wait for the sword swing animations or for your character to land on the ground and get back up.I really like most of it, finished the demo, but the combat feels a bit slow and unresponsive.
Prob by design and i can get used to it but it makes it feel outdated
Not at all my dude - wasn't being condescending at all, just wanted to say that for me it was a total "out of the box" experience. Sorry I can't be any more help regarding your stretching and input issues.I feel like you are indirectly calling me a fool.. lol jk.
I went from wait for a sale to wait for a sign from God.I played the demo for around 20 minutes on my PS5, and it kind of put me off due to the clunky combat. Will wait for the reviews to drop before deciding, but it went from day one to wait for a sale, tbh.
Can't you still dodge after being knocked back? It's kind of like MHR where you can wirebug out of a tumble.I agree on the combat. I think it's because you can't cancel out of attacks, and when you're hit you go flying in the air without the ability to counter from that like some action RPGs have. You just have to sit and wait for the sword swing animations or for your character to land on the ground and get back up.
I did find the combat with the cat guy / daggers to be a lot more enjoyable, mostly because attacking was quick, and you don't have to commit to lengthy attack animations.
Not even remotely close as far as comparisons go.If y'all think this game is clunky, never try Monster Hunter, ever.
How so? Parts of movements and mechanics reminded me of MHR.Not even remotely close as far as comparisons go.
I played the demo for around 20 minutes on my PS5, and it kind of put me off due to the clunky combat. Will wait for the reviews to drop before deciding, but it went from day one to wait for a sale, tbh.
There's nothing clunky about MH. You have slow but deliberate attacks and a very complex moveset per weapon to master. Here you spam light and heavy attacks with the occasional spell mixed in without much concern about the enemy's moveset. The games are not even the same genre in my book.How so? Parts of movement reminded me of MHR.
They're not the same genre, and MH isn't clunky, but a lot of people claim it is, so if they think this game is...There's nothing clunky about MH. You have slow but deliberate attacks and a very complex moveset per weapon to master. Here you spam light and heavy attacks with the occasional spell mixed in without much concern about the enemy's moveset. The games are not even the same genre in my book.
Actually you do normal attack with square and special attack with triangle. You hold square for different attack and hold triangle with different attack depending on the class.Here you spam light and heavy attacks with the occasional spell mixed in
This was basically my impressions. It is unfortunate since I was genuinely interested in it before. It feels like something I would be all over maybe 15 years ago.Tried it. Everything was bland, uninspired or bad.
Large areas where you can skip everything, nothing is interesting. Enemies don't attack you when you are on the strange cat thing, they just sit there and wait. Useless pick-ups and stupid shit to click every two steps. Map is bland, lacks verticality, feels bloated with stuff.
Combat lacks impact, monsters are tiny, the action is not well presented, to many effects, you don't clearly see everything.
Amazing size for the text, good luck reading the menus and the smaller elements of the hud from your couch.
Characters never shut up, but never say anything interesting either. At least you can put the volume at 0.
Not buying, thank you for putting out a demo, I won't have to ask for a refund this time.
In the demo the MC is using class which has two handed great sword which kind of plays like GS in MH..Main character is too slow. Cat guy, and red hair girl felt much better to play.
Have you played a Mana game before? Just wondering lolLooks too childish even for Anime. Every guy looks feminine. Childish dialogue, shallow gameplay. Boring open areas. No Thanks m8
The atmosphere was certainly the same in Mana and Trials on SNES, however the experience was much less irritating as it didn't drag on with uninteresting things. You would go from point A to B, maps were interesting to navigate, you would dispatch enemies quickly and it was fun, no stupid conversations all the time, events weren't overly long, music was fantastic etc... It was a focused experience with quality areas and combat.Have you played a Mana game before? Just wondering lol
The thing I'm interested in hearing from people once the game is released is if the demo was just bad (or a bad section) and the full game is much tighter than what they decided to show.Maybe you have the same quality here, except that it is diluted, as with every modern game, and the core that is of good enough quality doesn't carry all the bloat that was put on top of it. At least for some people.
It's slow but you can thumb stick click to run everywhere.Overall it was cool. PS5 version, i don't know what it was, but the running, walking and camera turning felt like i was in molasses. Maybe there was a setting i could've tweaked but i didn't really look. Anyone else notice this, and/or fix it?
One small thing I really didn’t like was when you sprint and jump, it seems like your jump speed is slower than your sprint speed. It creates the feeling like your jumps are killing your momentum.It's slow but you can thumb stick click to run everywhere.
Yea I dislike that in a lot of games to the point where I’ll skip the dialogue. If it doesn’t add something to the experience, it’s taking away from the experience. It might be cool to animate in-house, but it’s dragging things down for the player.The atmosphere was certainly the same in Mana and Trials on SNES, however the experience was much less irritating as it didn't drag on with uninteresting things. You would go from point A to B, maps were interesting to navigate, you would dispatch enemies quickly and it was fun, no stupid conversations all the time, events weren't overly long, music was fantastic etc... It was a focused experience with quality areas and combat.
Maybe you have the same quality here, except that it is diluted, as with every modern game, and the core that is of good enough quality doesn't carry all the bloat that was put on top of it. At least for some people.
How old are you? I've noticed that it's overwhelmingly people in their tweens who say this kind of stuff. When people reach their thirties they tend to stop screaming "teh childishnezz!" and just enjoy things they like without caring what others think about it.Looks too childish even for Anime. Every guy looks feminine. Childish dialogue, shallow gameplay. Boring open areas. No Thanks m8
In other words it's a JRPG.Characters never shut up, but never say anything interesting either.
Yeah what the fuck was that all about. I played for just a few minutes and decided I was not in the mood for this nonsense. I'll give it another go at some point with Japanese va.The "Southern/Hillbilly" voiced spear character and the cat faced swordsman turned me off really quickly.
Looking forward to the game but to echo a few other folks here, don't play in English. The choices they made for the character voices are rough around the edges to say the least.
The "Southern/Hillbilly" voiced spear character and the cat faced swordsman turned me off really quickly. Didn't mind the combat (even with the floaty hit stun) and it looks and runs great on PS5.
What’s weird is hitting an enemy on the map while on the mount and it heals itself as soon as you turn around to hit it again.One thing I do agree is that this game didn't really need mount, your character traversal movement is already pretty fast with double jump, dashing and no fall damage.
Its similar how Nier Automata had mount be never really need to use it.
Yeah, the mount just feels very unnecessary but other than that I like everything else about the game.What’s weird is hitting an enemy on the map while on the mount and it heals itself as soon as you turn around to hit it again.