It doesn't help the class the MC has in the demo is (kind of) MH style great sword which is slow and now everyone is assuming entire combat is slow.From my own experiences and reading this thread, it seems that the demo has had the opposite effect to what it should have. I still stand by the statement that they picked a really awful section of the game to turn into a demo. Should have been a later game focused combat area where you have more classes and combat options opened up and no big open empty zone to ride around with impunity on wolves.
That said, I obviously haven't played the full game yet, but Trials of Mana was a fantastic game once it got going, so I have no reason to believe this won't be as well.
Normally I would agree with your statement, but I think this game has the case of how both shows Trollhunters and The Dragon Prince went from being family oriented to overly kiddy. Thankfully The Dragon Prince dialed back on being offensively immature and juvenile. With Visions of Mana, it isn't due to it having a colorful aesthetic and cute characters, but everything from the voice acting, dialogue, and the story seem to extremely childish in a way games like Dragon Quest XI and Ni No Kuni 1 and 2 weren't despite having similar aesthetics and tone.How old are you? I've noticed that it's overwhelmingly people in their tweens who say this kind of stuff. When people reach their thirties they tend to stop screaming "teh childishnezz!" and just enjoy things they like without caring what others think about it.
It had a demo that carried your save to the full game. That demo is what sold me on the game! It's a fun JRPG as expected.this plays the same like trials of mana? that game is ass. I feel like i got scammed buying that game
This is why I am skipping this demo. Tales of Arise demo was like this. Throws you into a full party with a bunch of skills. Too overwhelming and you are just an observer. That demo almost made me skip that game.I enjoyed the demo but I agree with the sentiment that it was probably a bad segment of the game to use. It's clearly trying to throw a bunch of stuff at the player at once, without adequate time to let it breathe.
Yea agree. After messing with the menus and finding out you could swap classes for the characters, first thing I did was switch him up to the "tank"spec. He was a lot more fun to play in that one. Despite being defense focused, his attacks felt way better with the lance/shield moveset. I also liked Dancer dragon girl, but the fans felt really weak and stubby vs. the kraken. Vs. everything else she was fine though. That Kraken boss was probably a really bad one to put in the demo altogether, now that I think about it. You're clearly meant to have more long ranged options by the time you fight it, and it ended up being really tedious because of the limited attack options.It doesn't help the class the MC has in the demo is (kind of) MH style great sword which is slow and now everyone is assuming entire combat is slow.
Yep, same here. It looks like you can equip those ability seeds to use cross-class skills so there seems to be quite a bit of flexibility in party composition. I really like how you're not "locked in" like you were in Trials, so you can swap stuff around as you see fit at any time.Its like when GB Relink demo came out and if the only character you can play as was Ghandagoza.
For me after messing around with combat and trying few Class you do have, I see potential in its combat, so I'm still excited for the game.
I’m currently playing Trials of Mana Remake and no Vision of Mana combat is much smoother. The difference is in the demo MC is using two handed great sword which slower than his starter class.It's been a while since I played the Trials of Mana remake, but the combat seemed a little more clunky and unresponsive in the Visions of Mana demo.
I’m currently playing Trials of Mana Remake and no Vision of Mana combat is much smoother. The difference is in the demo MC is using two handed great sword which slower than his starter class.
In the demo can change MC‘s class to lance class as well and I enjoyed how it played.The great sword dude did seems slow, so I actually switched to the furry looking dude because he's faster. I spammed his charge attack which has homing properties and made fights pretty easy after doing the critical hit buff.
I'm really hoping the performance gets a boost in all platforms on release. It was pretty awful for what it is all around, from what I've been seeing. PC version was very choppy and the cutscenes being locked to 30fps was extremely jarring.Bit late but finally managed to play the demo on PS5 today as well, having player it earlier on SX.
I think I'm gonna stick to the SX version here, cause the PS5 version in Quality mode drops out of VRR range far too often and it doesn't feel smooth at all. Compared to that the SX version's VRR makes it feel smoother in Quality mode pretty much all the time.
I still had it installed so I just updated it and ran around in the field for a while. HUGE improvement just from that change (and whatever else they did). Cutscenes still stuck at 30FPS though, which is weird, they're using the game engine, not pre-rendered, so why the 30fps limit?Demo was updated yesterday on Steam to add shader pre-caching, which should help with some of you guys' issues.