ethomaz
What you're basically keep replying is that rendering a 2D skybox is the same as rendering an entire city full of population... THAT's the variable, it is you constantly moving the camera, and devs can't know what the players will be looking at, from where, what angle, what distance etc., that's the reason every single frame has different render time, and artificially locking the framerate has never been a solution but a workaround, while VVR IS the solution because it syncs the displays with those variable render times.