Anyway, this Fargo Kickstarter and the recent Fallout Post-mortem from Tim Cain at GDC had me thinking...
How is it that broadly loved and missed games from the past requires such a low budget (relatively speaking) and yet there's no one trying to ride that wave today?
Let's take Paradox, for instance: they keep boasting about how well their business are going with their games' sales and Gamersgate.
What's preventing Paradox from investing, let's say, from 2 to 5 millions to make their own Baldur's Gate-like?
It wouldn't even be such a bold risk for them, compared to their traditional model.
In fact, if you would compare it their strategic games it would be almost like entering in the "mainstream" market.