Were you wrong about Elden Ring Nightreign?

Were you wrong about Elden Ring Nightreign?

  • I called it

    Votes: 22 27.5%
  • I was wrong, it is better than I thought

    Votes: 28 35.0%
  • I was wrong, it is worse than I thought

    Votes: 19 23.8%
  • Already skipped 2/3

    Votes: 11 13.8%

  • Total voters
    80
Voted. Kinda hating on it before release, but now im 40+ hours in and playing it daily. It does need a lot of tweaks and additions to being great tho. Hopefully with the success, we'll get those eventually
 
Didn't buy it. Which seems wild to me and a from soft game. Read some good feedback from users on here and will be picking it up at some point but my backlog is wild.

I admit I've not even played the elden ring dlc.....
 
I was pretty lukewarm on the trailer, not a fan of coop only, the flying and climbing looked confusing, and overall it seemed like a cheap ass asset flip.

Was wrong, game is crack. I have clocked in 30h much faster than in any other souls game. The loop is super addictive.

I have been on the border on whether it's too hard, but given that there are only a handful of bosses and biomes I guess it needs to be hard enough not to go too fast.

Excellent game and seems that it will keep on giving.
 
I was wrong about it. I thought it looked like a shameless asset flip cash grab at reveal. Ended up watching a few vids and streams on it, decided to give it a try cause I knew my friends wanted to play it sometime.
Now I'm addicted and have sworn not to pre-judge a game too much before I play it for myself again.
I think it needs a few more tweaks for sure, and some more reasons to kill the bosses again and again other than just RNG relics. Some rare boss specific ones or something. Perhaps some different starter weapons/skins etc?
 
The game is still mid and once duo drops perhaps I'll give it a try with a friend when its super cheap. I've seen what it has to offer, my mind is still set that it's a shameless asset copy-paste, but so was Elden Ring and I have 500 hours in it and its still a 7/10 game for me.
 
I don't know if I was wrong because I was expecting it to be decent at least. But I would say I'm having a lot more fun than I actually anticipated. Got it both on steam and Xbox (Xbox-version was a gift, but my friends played on PC 🥲) and I've clocked in about 70 hours on PC and around 20 on Xbox. It's just so satisfying to boot up the game, go for a run or 2, and then that's it. Kinda like an arena shooter. Hop in, play a couple of games and then leave. But it's always fun to come back.
And now with the enhanced bosses, and still some remembrances to finish, I'm sure I can keep coming back for a while.
Also curious what the DLC is gonna be like.

Overall, pleasantly surprised!
 
Glad people like it. Not for me. I already have Elden Ring. Disappointed to see they still haven't improved from a technical POV tho. Their games are always a compromise.
 
Not really

I mean, there were playtests and plenty of gameplay footage, anyone paying attention could see exactly what the game had to offer. There were no surprises
 
The game is still mid and once duo drops perhaps I'll give it a try with a friend when its super cheap. I've seen what it has to offer, my mind is still set that it's a shameless asset copy-paste, but so was Elden Ring and I have 500 hours in it and its still a 7/10 game for me.
It is an asset copy paste but the gameplay is massively different. It's a time-constrained resource management run where you only get one shot at a boss in an hour, whereas the classic souls games are leisurely skill journeys where you take twenty tries on a boss in quick succession.

The main bosses have been built around 3 players, often there are several boss characters, which I imagine could get very hectic solo (or even duo), even if you did more damage and they less.
 
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I played the network test, I knew it'd be fun at release. Time will tell how good it will be in the long run based on how they manage content going forward. If they keep adding skins, characters, bosses, events, etc, then yeah it's gonna be a banger going forward.
 
I don't like roguelike at all and don't like playing with other people.

I was right about this game not being for me.
 
My opinion was that it's more milking of Elden Ring when I was already sick to death of that game 60% into it and never bought the DLC. 0% interest remains the case so I wasn't wrong. It just "isn't for me" as the passive aggressive Gen-Z-er likes to say.
 
Gave it a fair shake but I fucking hate it. It's the antithesis of everything I love in FROM games.
 
Played the network test and knew it was not going to be that well received, but would still be successful regardless of its reception due to streaming, the price point, and the brand name.
 
One thing which I really value about the game is that each run is a solid 45min commitment. No pause, no fiddling with your phone, barely enough time to take a sip of beer. So it's great escapism – nothing else but the game for a long while.
 
I don't actually know what it is yet other than "coop". Can someone state it
It's a three player, 45min boss run. You race the map killing smaller bosses to level up as fast as you can, and upgrading your gear, so that you are ready to take the final boss at the end of the run. You need to coordinate where to go with the two other players, and the main bosses are designed for three people.

It's very different from souls games, this is not about the finesse of a single boss fight, rather it's about being smart on what's best bang for your time to level up.
 
I thought it looked kind of shite, even though I played and enjoyed the beta. It having only one map and mostly rehashed bosses didn't help my perception of it pre-release. That being said, I'm having an absolute blast playing it with my mates hahaha so I'm happy to admit I was completely wrong.
 
I had little interest in it. The little I saw rather put me off. I have absolutely no desire to run through the same world again. Even if it changes slightly here and there.
 
I was right for me. I was initially quite skeptical based on the first trailer, but after seeing actual unedited gameplay footage, I realized it was going to be something I was going to immensely enjoy. And I have. I love Souls-likes combat. I love Rogue-lites. I enjoy cooperative gaming. I like the $40 price point. It's a win for me, dawg.
 
I wholeheartedly welcome the online aspect, a real 3 or 4 player coop Fromsoft game would be a dream. The problem is Nightreign is not even close to that, it's a bizarre rouge-like designed entirely for weirdo RPG speedrunners with some Fortnight shit sprinkled on top. The overall macro stuctural design of the game is absolutely terrible, and is completely carried by the gameplay and combat systems.
 
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I'm replaying Elden Ring and SOTE instead. I bought Night Reign though, I just hope people are still playing it when I get around to it.
 
I was initially positive on it, but then my interest waned as I heard more and I thought I was gonna end up skipping it. Ended up getting it to play with a couple coworkers and I've been having a blast. Got all bosses down now, but still haven't beat the new weekly super boss. For now the game play loop has me hooked, been playing exclusively as Raider.
 
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Enjoyed my time with it in the 40 some hours I played.

Will go back to it later this year when I'm caught up on new releases.
 
Went in with lower expectations & it was the right move because this game hooked me naturally. Finished all bosses, 100% achievements & I'm still itching to play, it's to the point where I just enjoy helping others progress while waiting for the new boss.

For anyone who hasn't played it & is indifferent, I'd say watching gameplay doesn't do this game justice. Experiencing the progression & gameplay loop for yourself makes it really addicting.
 
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I was very low key excited to try some weird experimental multi-player shit from FromSoft. Pretty much pre-ordered for the box and forgot.

But then it came out and my god, this game is nothing short of a masterpiece. I will one-hundred percent concede that it appeals to a smaller audience, especially in the it demands to be played in a very specific way that it so different from regular souls-likes.

But that's exactly what makes all its individual oddly-assembled parts coalesce into a masterpiece. It's incredibly addictive, it's got a massive skill ceiling that spans both mastery of combat and knowledge, the Nightlords are some of the coolest, hardest, and most fun bosses they've ever made, not to mention the music (which is now getting better with the full tracks being unveiled for hard-mode).

I could gush for pages on end but I doubt I'm in the majority here so I'll wrap it up. Game is my sleeper hit of the year.
 
Am a 500 hr ER player and thought this looked meh. Battle royal mechanics? Heros? Same assets? I was bored so picked it up last Friday. Took me a few hours to get to grips with it, but bloody hell im hooked! They've done it again!

My only criticism is the performance is dogshit at times (on ps5 pro).
 
Couldn't care less for coop bullshit.
One of the things I loved about Elden RIng was the single player experience, Won't ruin it with unnecessary MP crap.
 
Compared to ER 30m+ copies it sold very lil, so just as expected, ofc it still made some money being for the most part asset swap with relatively low budget and B-team in the studio patching it up :)
 
Called it that I wouldnt be interested in playing it.
After the reviews i def aint interested in playing it.


Ill leave From Souls games to From Souls fans.



<----Loved Sekiro.
 
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