What dev would *you* kickstart?

Someone already mentioned him in the thread, but Doug Church.

I don't think there has been any news, what he's working on at Valve, is there?
 
Swery to make whatever he wanted.
Suda51/Grasshopper if it was a game more inline with their older stuff such as killer7 and Flower, Sun & Rain. Something on the scale of killer7.
 
To make me give money "blind" like I did for Double Fine... it will probably require the same conditions: A "name" that I think will at least try something interesting, and conditions that make me think that it actually has a good chance of happening. And of course, a project I have interest on.

Right now, the most realistic candidate would be Chris Avellone and Obsidian. Sure, they make somewhat buggy games, but I really enjoyed Alpha Protocol (with all its flaws) and Fallout New Vegas was a great game that even had... gasp, good DLC.

They have the team in place, are independent and would certainty get my money to make an old school RPG.

Other dreams would be:
Jane Jensen for some adventure.
Michel Ancel for... well, could be anything really.
Jordan Mechner, if he an good concept and a place to actually make a good game.

And if the Volition and Relic could set some independent groups to work on small "kickstarted" projects, I would pay a lot o money for Freespace 3 and Homeworld 3.

Funny thing is... I actually think it would be a good business decision for THQ to do this. Given the reaction to the Double Fine Adventure, I think it is a good bet that both of this projects would get a lot of support. If you keep the budget modest, keep the team small, and stay away from retail, the risks would be low. You only go ahead if enough money was raised, and even if most of the fans already bought the game trough kickstart, it would still sell something.

A man can dream...
 
Oh I'd kick alright....

hAFfL.jpg
This image wins the thread.
Why do you want to separate Square from the company that saved them after Spirit Within?

Final Fantasy XIII wouldn't have happened.

BUT on the other hand, neither would XII. Hmmmm. Tough choice.
 
Shenmue cost like 70 million to make.


On a realistic level I do think some of these really talented devs could end up getting fans to fund a 1 million dollar quirky product. I could actually see this happening a lot in the future.

2 shenmues plus part of 3 and development since the era of sega saturn through dreamcast costed 70 million to my understanding. I doubt one game made with modern tech would be over 20, still expensive though.
 
I would fund the shit out of Capybara, but it would need to end up on a console.

...Who am I kidding? I'd probably fund a Pokemon Mini game if they made it.
 
Double Fine...AGAIN to put some cash in Psychonauts 2. The kickstart couldn't cover the entire thing, and I don't know if Notch wants to pay for ALL of it. So yeah, couldn't hurt, right?
 
If any of the defunct CiNG team joined back together to make another Another Code or Hotel Dusk, I'd fund that shit in a heart beat.
 
Isometric Baldur's Gate 3. I guess Obsidian would be the active developer best suited to make it. How much does the D&D video game license cost these days?
 
Monolith to make Blood XBLA/PSN.
Raven Software/Human Head to make Heretic/Hexen XBLA/PSN.
id to make QuakeWorld HD +mod support for XBLA/PSN.
 
I posted in the other thread Kojima, Iga, Treasure, Platinum Games, Grasshopper. These people make interesting games. Some like Kojima and Iga are being held back by their company. Kojima has ideas he can't even get greenlit. Iga could go back to making 2D "metroidvania" style games without the Castlevania name of course, but at least he would be giving us some 2D love.
 
Alive? Westone for Monster World V. WayForward for pretty much anything.

Dead? Compile. They were doing the XBLA thing long before XBLA was a thing. Yup, just look into their DiscStation magazine.
 
Top Bottom