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What is the final consensus on GTAIV?

Snuggles

erotic butter maelstrom
One of my favorite games ever. It's a super divisive game, but I'm on the very most postive end of the spectrum. I've only played through the stories once, but I've spent hundreds of hours just fucking around in Liberty City. The Euphoria engine never gets old.
 
I don't think you'll ever get a consensus on something like this. I know people that love the game to this day. I couldn't finish the game back when it came out and I have no desire to now.

The city was nicely realised for sure, but the game felt long winded and not as enjoyable as other things I was playing around that time.

I also remember not being a fan of the checkpointing, which for a game that asks as much time of you as GTA IV does, is really inconsiderate design.
 
I have sky high expectations for GTA V's multiplayer. No open world game has matched GTA IV's online and GTA V should blow it out of the water; I am beyond pumped for V.

Me too man. Me too. Like Dan Houser said way back before IV's release, they only give a numbered title if it's the next evolution of Grand Theft Auto. I know the three main character's is a big deal, but I'm really very curious to see what they haven't shown yet.

I think that the games Rockstar made after GTAIV (Midnight Club: LA, Red Dead Redemption, and Max Payne 3) were all games made to facilitate the best Grand Theft Auto game they could make at this time.

Bullshit from PC perspective. Thanks to patch 1.0.7

:( I know on the 360 it's still on the top of the leaderboards even after five years. The only game to do so I think.
 

neonille

Member
This is no different from other Open world games with money as a currency.
In those games you can buy everything and still have money left.
So what do you do when you've bought every weapon, bought all the clothes, got enough cars... then you just play.
.

That's true, sooner or later, you will have bought everything, true for every open world game out there.

The problem with GTA4 is that there is nothing to waste your money on to begin with...
 

sunnz

Member
That's true, sooner or later, you will have bought everything, true for every open world game out there.

The problem with GTA4 is that there is nothing to waste your money on to begin with...

Yea that was annoying and one thing that annoyed me the most in terms of SP.

Also on the PC it isn't too bad, I easily find like 10 to 20 server with an average of like 6 to 10 people ( mostly on the lower side) and sometimes above that too.


On IV and TBOGT MP I mean.

Not populated at all but still enough to enjoy the MP.
 

IronLich

Member
If I wasn't spoiled by the other sandbox games emphasizing being fucking nuts and glorifying it, this might be a good game to me. As is, it's average, but I like these types of games to be cartoony and wacky anyway, so it's all preference.
 

gurudyne

Member
Great art design, good driving mechanics (ground vehicles only) that were maligned because they deviated from the expected norm, but the writing is so at odds with the gameplay, it destroys both. Which means it's not a masterpiece, it's pretentious crap that came about because Dan Hauser can't write anything that isn't a mediocre, self-serious gritfest at this point in his career. He's done so twice when the gameplay should have explicitly told him that it wouldn't work (GTA IV and Max Payne 3).

Overall, the game's a 6.5-7.0 (on a scale where 5 is average) buoyed up by the average consumer's blind-love for all things polished (and this may be the most polished game of the generation outside of MGS4 and RDR) and jampacked with content, even when that content is as meaningless as darts and bowling in a sandbox crime sim.
 
While many people still play GTAIV online, I think a lot of people overlooked/dismissed it and is sort of under appreciated. I expect great things for GTAV in the realm of multiplayer, and I'm very interested to see how Rockstar's crew system is integrated and used.

I think one reason was because it was very poorly implemented at launch and wasn't much fun to play. The auto-aim ruined it completely... so it basically just became a "first to spot you wins," and because some of the modes had a learning curve to figure out how to play them, the first few weeks were ruined... If you got placed on a team with people who didn't know what to do or refused to play the objective, it made it impossible for anybody who was trying to play the objective be able to play.

Also, the add ons divided the online communities too much. I went to play a few months ago and launched up with XBL Ballad of Gay Tony online and couldn't find any games other than straight 15-minute DM.
 

luxarific

Nork unification denier
Absolutely wrong. Sleeping Dogs is unequivocally better than GTA IV. No meme necessary.


Just finished GTA IV today, after a hiatus of two years (due to boredom with the game and better things to play). Sleeping Dogs surpasses GTA IV in everything (driving, characters, story, combat), except for the city environment,and that's due solely to the vast budget/team that Rockstar has working on the GTA games. Makes me wonder what Sleeping Dogs could have looked like with the budget that GTA IV had.

In any case, after finally finishing the game, I found that GTA IV is still boring, which is a pity, since it's evident that they poured a ton of work into the environments. I actively hated most of the characters and I dreaded having to drive around by the end of the game. I just started Lost and the Damned though and there seems to be an improvement in the writing. Hope that's still the case by the time I finish both it and Gay Tony.

Really hope that GTA V is a vast improvement over IV.
 

Anth0ny

Member
Vice City and San Andreas are two of my absolute favorite games of all time, so going into GTA IV, my expectations were high to say the least. Instead, I got a game that controlled so poorly and was so BORING in comparison to its predecessors that I actually stopped playing in 2008, and didn't return until just a few weeks ago, to get ready for GTA V.

Even all these years later, displaced from the hype, the game is really boring. Characters are uninteresting and unlikeable. I couldn't give a single fuck about ENDING SPOILER
Roman dying at the end
. I've played the game for over 30 hours at this point, and I can NOT get used to the driving controls. It's been a while since I've played Vice City and San Andreas, so I'm going to conclude that they aren't bad because they're different, they're bad because they're bad.

I have no motivation to return to the game now that I've completed the mainline missions, whereas I couldn't get enough of the world of Vice City and San Andreas. It still blows my mind how critically acclaimed the game was when it launched... it's solid, but nothing AMAZING, really. It deserved all the backlash it got.

V is looking very promising right now, but so did IV before it launched, so I'm hesitant to get too excited for it.
 

sunnz

Member
Vice City and San Andreas are two of my absolute favorite games of all time, so going into GTA IV, my expectations were high to say the least. Instead, I got a game that controlled so poorly and was so BORING in comparison to its predecessors that I actually stopped playing in 2008, and didn't return until just a few weeks ago, to get ready for GTA V.

Even all these years later, displaced from the hype, the game is really boring. Characters are uninteresting and unlikeable. I couldn't give a single fuck about ENDING SPOILER
Roman dying at the end
. I've played the game for over 30 hours at this point, and I can NOT get used to the driving controls. It's been a while since I've played Vice City and San Andreas, so I'm going to conclude that they aren't bad because they're different, they're bad because they're bad.

I have no motivation to return to the game now that I've completed the mainline missions, whereas I couldn't get enough of the world of Vice City and San Andreas. It still blows my mind how critically acclaimed the game was when it launched... it's solid, but nothing AMAZING, really. It deserved all the backlash it got.

V is looking very promising right now, but so did IV before it launched, so I'm hesitant to get too excited for it.


They're bad because you are bad, very simple.

I easily got the hang of the controls once I knew what is required, just STOP trying to think you can play IV like you can 99% other open world games, use some common sense when driving ( I REALLY don't mean this as an insult, just the way to describe it, sorry if you feel it is) and remember the basics.

It's not as simple as driving a little different from those games, you have to play quite a lot differently to those games to get IV physics.

By that I mean:

Break ahead of a turn, by ahead I mean like actually think ahead by some distance, the breaks are super sharp, I do hope they maybe were a little more sharper though

Cars roll and suspension exist in the vehicles, you car will roll a lot and effect handling A LOT if you are driving too fast and turning

When turning don't fully move the analog to turn as that will make you spin a little if you are going fast, smoothly turn it ( right speed, judge that by how much it is turning) into the corner to smoothly turn. Don't do twitchy controls.

Control the speed properly, too fast and you go into the wall, push the trigger ( quickly tap on the PC) like halfway in

Breaking too hard while going fast= tyre lock that causes you to slide, best not to slide.


Yes it sounds a bit too OTT, but again it's one of those things that once you understand and can do it in game, it will be very easy and you wont even think about it when driving, it will just naturally happen.

The payoff for learning these physics is that you not only get to appreciate the depth, quality and effort R* put into the driving, but you will also realise just how good the driving is ( I would say win online, but not much people play online now) and when you go back to games like SR, SD or JC you will naturally find the driving super easy straight away cause they are so simple.

Its not hard, it's not complicated for a open world game at all, it is just different and superior ( IMO, anyway)

Me and many people I know seem to be very capable of making turns at high speeds without crashing, weave through traffic at high speed and controls all types of cars without a problem, those complaining can too once you understand it,


Trust me, there are actually bad physics ( deadly premonition) and controls that may seem bad but only cause they are challenging in the beginning ( IV).

It's like with ANYTHING that is in depth, daunting and even annoying at first, but once you understand you will love it.
 
They're bad because you are bad, very simple.

I easily got the hang of the controls once I knew what is required, just STOP trying to think you can play IV like you can 99% other open world games, use some common sense when driving ( I REALLY don't mean this as an insult, just the way to describe it, sorry if you feel it is) and remember the basics.

It's not as simple as driving a little different from those games, you have to play quite a lot differently to those games to get IV physics.

By that I mean:

Break ahead of a turn, by ahead I mean like actually think ahead by some distance, the breaks are super sharp, I do hope they maybe were a little more sharper though

Cars roll and suspension exist in the vehicles, you car will roll a lot and effect handling A LOT if you are driving too fast and turning

When turning don't fully move the analog to turn as that will make you spin a little if you are going fast, smoothly turn it ( right speed, judge that by how much it is turning) into the corner to smoothly turn. Don't do twitchy controls.

Control the speed properly, too fast and you go into the wall, push the trigger ( quickly tap on the PC) like halfway in

Breaking too hard while going fast= tyre lock that causes you to slide, best not to slide.


Yes it sounds a bit too OTT, but again it's one of those things that once you understand and can do it in game, it will be very easy and you wont even think about it when driving, it will just naturally happen.

The payoff for learning these physics is that you not only get to appreciate the depth, quality and effort R* put into the driving, but you will also realise just how good the driving is ( I would say win online, but not much people play online now) and when you go back to games like SR, SD or JC you will naturally find the driving super easy straight away cause they are so simple.

Its not hard, it's not complicated for a open world game at all, it is just different and superior ( IMO, anyway)

Me and many people I know seem to be very capable of making turns at high speeds without crashing, weave through traffic at high speed and controls all types of cars without a problem, those complaining can too once you understand it,


Trust me, there are actually bad physics ( deadly premonition) and controls that may seem bad but only cause they are challenging in the beginning ( IV).

It's like with ANYTHING that is in depth, daunting and even annoying at first, but once you understand you will love it.
The driving physics were shit
The base engine behind it has potential, and was addressed in the realistic handling mod
http://www.youtube.com/watch?v=mYs2zTGqRPA&feature=youtu.be&t=53s

It does take a long time to get used to driving, because you understeer like a boat in sand
 
Driving physics are great. i had to learn a little but i completed everything .
Sleeping dogs ( since many are comparing to GTA4 ) had like no fun in drifting because the cars have no weight
 
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