Well done, you found a video that shows some guy turning off the in game animations ( enabling the ragdoll) mid air, not something that actually happens.
Plus the collisions for most of the stuff was actually pretty real looking, like going into the NPC= NPC to also fall out, when niko gets up to move he trips over him, running and jumping over the hot dog thing resulted in NIKO doing a bit of a flip/failing as the momentum of him running into it resulted in him falling as you see many times in the hundreds of "Fail" videos on youtube.
Boring game, also takes itself too seriously. 'The Ballad of Gay Tony' is the only one worth getting/playing.
That actually looked like fun, reminds me of another game lol. Prat fall button should have been in the game. Then I would have something more fun than blowing up cars to create chain reactions.
I imagine I'd like it a lot more on the second playthrough. I tried too hard to be a good friend the first playthrough, and it made the game a drag. Sorry cousin, I don't want to go bowling, you fat fuck.
Problem is, the game's a little too long to impulsively play through a second time. So I don't see myself replaying it any time soon.
Lost and Damned and Ballad of Gay Tony were both great. Loved the tight story focus, whereas GTAIV was too sprawling. Then again, I have the same criticism of RDR, and that game is almost unanimously loved.
The driving/physics make it one of the most endlessly replayable titles I've ever played. Always been amazed that aspect of the game gets so much hate (though I guess I sort of get it in comparison to the older GTA games).
I wonder if those complaining even tried the MP, it really does improve the game a lot.
Cops & Robbers was amazing.
That's nice I guess, but fun doesn't care about that "advanced technological stuff". And I didn't find any of it in IV.
Did Saints Row 3 have those technological advancements? I don't know, I guess not, but why should I care - I laughed my ass off playing that game and that's what's important to me.
Rockstar, just give me GTA 3/VC/SA in a HD collection. I don't care about graphics or your ragdoll physics stuff, I just want to have a good time with Claude, Tommy and Carl.
Thanks for selectively quoting me, as I addressed that stuff in the next sentence.
I actually find the physics and the interaction with the world's objects what is fun about the game. I spent two hours lining up cars against a wall and smashing them with a garbage truck and seeing how the cars got mangled. It was amazing.
.GTA no fun allowed edition, please buy our a little bit of fun allowed DLC.
Just cause 2 makes gta seem incredibly archaic and poorly made.
Agreed. It takes some getting used to, but once you get the hang of it the driving is a ton of fun. Made chases feel a lot more chaotic and realistic.
I'd like to go back and try San Andreas for the larger open world and the story, but the moment-to-moment gameplay is so much weaker than IV that it's a chore to play. IV didn't have a ton of variety, but the parts it did have were pulled off pretty well.
It is garbage. The controls, the story and writing, the characters (Fuck Nico, Roman, Packie, his sister, etc) the visuals, the characters (Seriously), the ragdoll, the checkpointing (THE WORST), the side missions, everything is garbage. All of it.
That sounds like a glitch, I've never flown 30 feet in the air from getting hit (and none of Rockstar's games use ragdoll).I hated ragdoll. One of the most overused things in the early part of this generation. I would prefer the car just to hit Niko and have him fall down like in EVERY other GTA. Flying thirty feet in the air pissed me off.
Many people sleep on GTA IV's multiplayer it seems. Any time the Xbox Live activity charts get posted with GTA IV still in the top 10 there are always posts of "GTA IV??? Still?!?"I wonder if those complaining even tried the MP, it really does improve the game a lot.
That sounds like a glitch, I've never flown 30 feet in the air from getting hit (and none Rockstar's games use ragdoll).
Many people sleep on GTA IV's multiplayer it seems. Any time the Xbox Live activity charts get posted with GTA IV still in the top 10 there always posts of "GTA IV??? Still?!?"
That sounds like a glitch, I've never flown 30 feet in the air from getting hit (and none of Rockstar's games use ragdoll).
Many people sleep on GTA IV's multiplayer it seems. Any time the Xbox Live activity charts get posted with GTA IV still in the top 10 there always posts of "GTA IV??? Still?!?"
All of Rockstar's in-house games since Table Tennis use Euphoria. Far superior to simple ragdoll physics.What? Did you play IV or...
What? Did you play IV or...
I've been sitting in class (finally got OUT!), just wondering how I'd respond to this.
For me, it is simple. Euphoria & the RAGE system has spoiled me, to the point where I can't go back to other open worlds. I love GTA IV; it has it's fair share of problems, but I like it's presentation and the real character is Liberty City. There are places in Broker that resemble Brooklyn in some uncanny ways- when I finally moved to NYC, I kept thinking on my digital memory from this game.
There's nothing that beats driving around in GTA, and listening to Candi Staton's "Young Hearts Run Free" in a drop top, before stopping by Playboy's rooftop to catch the sun rising. Little touches like that, really blow my mind. I'm a simple gamer- I can get lost for hours in the incredible detail they've designed the city with. I love the weight of everything- I know I can immediately go back to driving in this game, and it feels both challenging and rewarding. I love how NPCs react to gun fire in different places of their bodies, and how everything feels like it has momentum. I love the little touches of snarky humor and misanthropic radio commercials; and I love base jumping to catch an aerial perspective of Algonquin before landing in the ocean.
Many will count the game's narrative as a failure- I'm with the camp that enjoyed it, minus the decision making. I wanted more scripted execution animations, but I loved the diversity and cohesion of the characters. I wish GTA would stop stumbling into Italian Gang warfare, but it seemed appropriate. I loved, loved early missions running with Badman to get packages. Every character who interacted with Niko felt different- Florian's flamboyant and flippant attitude as an ex-gangster provided some relief in such a gritty backdrop. And the Episodes were pretty astounding- Ballad added so much creative weaponry, it remains my favorite iteration of GTA next to Vice City.
I think it's also the first impressions of the game that have stuck with me the most. I just remember being kind of awe-struck at the lighting, and how everything felt so vibrant. Shifting weight while taking cover, using manual targeting to pull off headshots in hectic firefights, etc. I loved every moment of it, and I still go back an play it at least an hour or two every couple of days; just to wander.
I think the city was so well crafted that even though I loved SR2 & 3, the cities felt so blah. There wasn't much visual flair, and everything was predicated on being more "EXTREEEEME" that it lost something. I don't even make that comparison much- just because Rockstar really refined the environment, so much more so than the bland design of Steelport or the awesome expanse of Just Cause 2.
So give me V. It'll be a swansong to close this generation for me, and a game I'll play for ages.
I've been sitting in class (finally got OUT!), just wondering how I'd respond to this.
For me, it is simple. Euphoria & the RAGE system has spoiled me, to the point where I can't go back to other open worlds. I love GTA IV; it has it's fair share of problems, but I like it's presentation and the real character is Liberty City. There are places in Broker that resemble Brooklyn in some uncanny ways- when I finally moved to NYC, I kept thinking on my digital memory from this game.
There's nothing that beats driving around in GTA, and listening to Candi Staton's "Young Hearts Run Free" in a drop top, before stopping by Playboy's rooftop to catch the sun rising. Little touches like that, really blow my mind. I'm a simple gamer- I can get lost for hours in the incredible detail they've designed the city with. I love the weight of everything- I know I can immediately go back to driving in this game, and it feels both challenging and rewarding. I love how NPCs react to gun fire in different places of their bodies, and how everything feels like it has momentum. I love the little touches of snarky humor and misanthropic radio commercials; and I love base jumping to catch an aerial perspective of Algonquin before landing in the ocean.
Many will count the game's narrative as a failure- I'm with the camp that enjoyed it, minus the decision making. I wanted more scripted execution animations, but I loved the diversity and cohesion of the characters. I wish GTA would stop stumbling into Italian Gang warfare, but it seemed appropriate. I loved, loved early missions running with Badman to get packages. Every character who interacted with Niko felt different- Florian's flamboyant and flippant attitude as an ex-gangster provided some relief in such a gritty backdrop. And the Episodes were pretty astounding- Ballad added so much creative weaponry, it remains my favorite iteration of GTA next to Vice City.
I think it's also the first impressions of the game that have stuck with me the most. I just remember being kind of awe-struck at the lighting, and how everything felt so vibrant. Shifting weight while taking cover, using manual targeting to pull off headshots in hectic firefights, etc. I loved every moment of it, and I still go back an play it at least an hour or two every couple of days; just to wander.
I think the city was so well crafted that even though I loved SR2 & 3, the cities felt so blah. There wasn't much visual flair, and everything was predicated on being more "EXTREEEEME" that it lost something. I don't even make that comparison much- just because Rockstar really refined the environment, so much more so than the bland design of Steelport or the awesome expanse of Just Cause 2.
So give me V. It'll be a swansong to close this generation for me, and a game I'll play for ages.
I tried to enjoy it, but they really did manage to suck out all the fun. The only thing I got some entertainment out of was multiplayer, which was excellent. I'm actually playing Saints Row 3 at the moment, and it's everything I wanted from GTA4 and more. Sleeping Dogs is on my list to pickup at some point too, everything I've heard about it has been good.
I wonder if those complaining even tried the MP, it really does improve the game a lot.