Not so sure GoW:R has more side content. How are you measuring that? And I think the general consensus is that God of War:R is the better game/better gameplay, but that's not objectively true at all. Just the predominant opinion.
It is pretty objectively true. There's more combat options at your disposal, there's far better enemy variety, more boss battles. GoW2018 was very basic in terms of its combat options and enemy encounters in comparison. That's simply a fact.
As for the side content - absolutely, there's a massive area that opens up at the end of the game that could have otherwise been a huge portion of a single player mission. There's nothing like that in GoW2018.
Your opinion I guess but, I much prefer the Xbox1st party and ecosystem to Sonys. Sony has been doing copy/paste games for over a decade now. I like variety and being able to play my games where i want.
Gamepass is a tian subscription service in this arena and with the amount of studios on the roster, I'm personally happy with where I play as a gamer. Respect though, my guy. Like what you like. Play what you play.
So I take it you are not a fan of Gears, Halo, or Forza? Microsoft mostly funds those sorts of games, but obviously with recent acquisitions they've gotten more diversity from other sorts of titles from the folks at Obsidian and so forth, but they are still relatively rare and Sony also funds those smaller type titles too.
what's been weird to experience is the way that all the sony heavy hitter 'sequels' (tlou2, gow:r, horizon: fw, & spider-man 2) feel much more like 'new episodes'. i support asset reuse, but there's a thin line between something that feels like a fresh, new adventure & something that feels like a walk through the same familiar neighborhood. not that this's exclusively a sony issue (take tears of the kingdom - please!). but it's something that's become quite consistent the last few years...
That's honestly not very different from Gears, Halo, and Forza. Did we suddenly forget about this core of Microsoft's offerings?
It's not a 1 to 1 overlap. Lots of popular games are awesome. But there are simply games that we know in advance are never going to be popular, so they are never going to get made at all if that is the criteria. Stuff like Pentiment, Psychonauts, Hi-Fi Rush. And it turns out those are some of my favorite games out there. It just shows that even if they make fantastic games, that isn't enough.
Halo and Gears are totally mainstream. I've never been into those series honestly. Halo Infinite is the first one I played since part 1, and only because it was on GP. I was surprised how enjoyable it was. Gears I just played part 1 and that's it. Haven't tried the others. They seem fine, but I don't see much of any gameplay innovation for any of the sequels based on brief stuff I've barely seen. I may try them out for fun since its on GP but neither of these are system sellers for me or the reason I'm satisfied with Xbox stuff this gen.
Well, when you start off your argument saying "I don't want to see Mainstream trash on Xbox" it sets the expectation that all mainstream games that sell well are trash. Microsoft has certainly become a lot more mainstream by buying Activision. I think that in a balanced ecosystem, having the popular games allows Microsoft to better take risks with smaller efforts like Pentiment, Psychonauts, and Hi Fi Rush even if they fail. If those offerings were all Microsoft had, then a collective failure on their part would place the business as a whole at risk and you may end up with less of them, ironically enough.
I'm guessing folk don't understand some people just like the Xbox exclusives/IPs and prefer them over Sony's offerings? Id rather play ANY Halo than ANY game in that Sony list. Seriously
No, that's perfectly understandable to have an individual opinion. But when the Xbox gets outsold 3.5 to 1 globally (the worst it has ever been), then you must also agree that most people are not in your camp and find Sony's offerings much more compelling, commercially.