Rösti;195472286 said:It was discussed in September last year: http://www.neogaf.com/forum/showthread.php?t=1115624&highlight=khronos
We didn't know they were part of the actual working group for Vulkan.
Obviously it seems like NX will support this standard.
https://www.khronos.org/news/press/khronos-releases-vulkan-1-0-specification
“The release of the Vulkan™ 1.0 specification is a huge step forward for developers. The Vulkan API, which was derived from Mantle, will bring the benefits of low-overhead high-performance Graphics API to the benefit of cross-platform and cross-vendor targeted applications,” said Raja Koduri, senior vice president and chief architect, Radeon Technologies Group, AMD. “The promotion of open and scalable technologies continues to be the focus at AMD, as a pioneer in the low-overhead API space. As a member of the Khronos Group, AMD is proud to collaborate with hardware and software industry leaders to develop the Vulkan API to ignite the next evolution in PC game development.”
“Vulkan 1.0 gives graphics app designers efficient, flexible control of the GPU and allows them to take full advantage of multicore CPU and ARM® big.LITTLE™ configurations,” said Tom Olson, director of graphics research, ARM. “Developers want to enhance the user experience but they also need to preserve mobile device battery life. Vulkan helps achieve this by enabling a route to delivering rich ARM Mali™-based graphics experiences in a highly efficient way.”
“Mobica are excited by the opportunities for the graphics community with the release of Vulkan. The improved performance will deliver obvious benefits for end users. A unified API for mobile and desktop platforms will also accelerate the software development process,” said Jim Carroll, CTO at Mobica. “We are glad to have supported Khronos with the creation of this technology, and look forward to further contributions to this next key standard for graphics.”