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What we know so far about the Nintendo NX with sources

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TheMoon

Member
Wasn't this how the NES launched in the US? I remember something about it only being in New York at first. I could be wrong. lol

Yes, something like that.

edit: which means it's confirmed.

03Bt5Z.gif
 

maxcriden

Member
Rösti;194495405 said:
Well, a Nintendo Direct broadcast ought to be coming quite soon if they continue with the bimonthly frequency.

For mainline Directs, they've already defied the return of the bimonthly schedule, no?
Well, we still don't know much about Paper Mario.

Nintendo World Report was kind of hinting that Paper Mario might not even be a traditional RPG...or an RPG at all.

And if that ends up being true, then I expect some very negative reactions from the internet, since so many people want another game like Thousand Year Door.

Is there a link to this hint? Like you, I can see that backfiring tremendously online. (Not that that necessarily means much to real world sales.)
 
For mainline Directs, they've already defied the return of the bimonthly schedule, no?
Yeah. Instead of having bimonthly directs they spread out their info to "Oh, this could've been a direct" sized chunks. I guess it's cheaper that way but doesn't feel as good.
They probably should return to bimonthly or shorter time periods, but likely not until after NX
 

Pokemaniac

Member
Isn't the new Nintendo Account stuff launching this month? Surely they won't launch this initiative without telling the public how it works and what it does, right? So there MUST be a Direct happening soon.

Nintendo Accounts can be gotten from Feb 17th, but the actual services will be rolled out in stages over time. The loyalty program stuff, for example, doesn't launch until March.
 
Rösti;194501432 said:
I wonder if the pricing of the NX dev kit has changed much from Wii U. A CAT-DEV with a GamePad (DRC-DK) was just above $3000 late last year. A PS4 dev kit was when released at $2500 I believe, and an Xbox One dev kit you can basically get for free depending on the designation of your company (it's cheap anyway).

That's a good point, with Nintendo also being part of the development of the Vulkan API, I bet a lot the development could be software based with a PC if the NX is x86 based. The Nintendo Dev Client had that update late last year too, looks like porting and ease of porting is really on Nintendo's minds this time.

The actual Dev Kit for the NX might come in variations on what the developer wants to do as well; if they want do focus just on porting the game over, they may get a more simplified dev kit based more on software; and if they want to build from the ground up they get a more expensive version with all the API's for making the new controller used to the full with the hardware.
 

antonz

Member
Damn son.

Yet these particular legal ramifications didn't scare people off from leaking the Wii U.

I suspect where they are in the world may play some factor. I know for a fact a number of Ubisoft leaks came from their Casablanca studio. Now Ubisoft as a whole may have cracked down on the studio though I never heard anything of that nature. Being in a more obscure area might lead to saying things a bit more loosely but with the internet some comments can suddenly spread pretty fast
 

Pokemaniac

Member
That's a good point, with Nintendo also being part of the development of the Vulkan API, I bet a lot the development could be software based with a PC if the NX is x86 based. The Nintendo Dev Client had that update late last year too, looks like porting and ease of porting is really on Nintendo's minds this time.

The actual Dev Kit for the NX might come in variations on what the developer wants to do as well; if they want do focus just on porting the game over, they may get a more simplified dev kit based more on software; and if they want to build from the ground up they get a more expensive version with all the API's for making the new controller used to the full with the hardware.

While basic testing can be done in an emulated environment, you really can't go completely without full hardware dev kits even if you're just developing a port. Testing on actual hardware is necessary for proper quality assurance, especially with regards to performance.

Also, emulating ARM on x86 isn't that difficult to achieve.
 

Hermii

Member
While basic testing can be done in an emulated environment, you really can't go completely without full hardware dev kits even if you're just developing a port. Testing on actual hardware is necessary for proper quality assurance, especially with regards to performance.

Also, emulating ARM on x86 isn't that difficult to achieve.
You need a devkit for IOS and android development?
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
I would imagine people leaking the Wii U is one of the reasons those ramifications became far more legal with the NX.
"Hi, you've breached your NDA and we're here to collect your devkits, documentation, crypto tokens and, last but not least, your kidneys."

A scene form NX-men. Or not.
 
I assume the dev has been a sponge of information, obviously from fellow devs who have access to dev kits and specs. So whatever information this dev has gotten leads him to believe that porting his PS4(graphically intensive) game is technically possible.
 
I assume the dev has been a sponge of information, obviously from fellow devs who have access to dev kits and specs. So whatever information this dev has gotten leads him to believe that porting his PS4(graphically intensive) game is technically possible.
It would make sense if they at least know the general range of power. But I don't think that we can completely assume that.
 

Vena

Member
It would make sense if they at least know the general range of power. But I don't think that we can completely assume that.

Nah. At best he'd gleam a ballpark that puts it in range of his PS4 game. Its very hard to pin down performance from hearsay unless someone outright just says "Its two PS4s ductaped to three XBones.".
 

Rodin

Member
The truth is out there
Under strict nda



Wonder when they will official announce it if it's coming out at Christmas
Hopefully at least one console will come out before. I was wondering if they could manage a portable launch in late september with the console coming out in early dicember, but doesn't seem too likely (sadly). Having even one device skipping Christmas would be stupid.
 

Eradicate

Member
Thanks for the reply! I understand that many on GAF are hoping for a traditional controller/handheld. To me, Nintendo (Takeda, in particular) seem to be telegraphing that there will be another input innovation, so it's fun to explore the possibilities. I've got a few more ideas regarding the "gimmick" that I may write up later.

Anyway, it's true that we can't discount a rectangular handheld. Most cell phones are somewhat rectangular as is the Wii U Gamepad. Nintendo's most successful home controller (the Wii Remote and original NES pad) are rectangular. It seems like it would be a missed opportunity to go with such a common shape with the Free Form tech, but that would still come in handy for embedding the buttons and sticks.


I'm torn on the scroll wheels. I do like them in that Nintendo could simplify the top of their device and the tactile nature of the physical wheels (the slight "click" for every item slot you highlight), would probably work great for a wide variety of games. Like the "analog nub" of the 3DS, scroll wheels are a common interface tool that most people are savvy to in this information age. Here are my qualms with shoulder wheels, however:


  • They may not be great to stick in one's pocket. I can foresee lint getting stuck in the crevices.
  • In many shooters, clicking a wheel isn't as gratifying as pressing a trigger button or paddle shoulder button.
  • There is the possibility of them loosening, which could lead to an accidental scroll when you mean to click (I just held my mouse like a controller and it actually happened).
    I'm not sure how appealing they would be to the general public. The consumer electronics industry is embracing touch for more of these functions.


I hadn't really thought of a slider design. If they can nail down the durability aspect (hello, DL Lite hinge!), I wouldn't be averse to it. Remember, though, that Nintendo seem to want inputs hidden from view when the device is held. A slider, at least how I'm picturing it, would probably end up in your field of vision and break this whole immersive experience that they are presumably trying to accomplish.

My opinion is that they can probably get away with 2 face buttons (besides the sticks and shoulders) and just ditch the dpad. That still leaves a good amount of physical inputs (including clicky sticks and possibly scroll wheels to change button assignments) and most games really focus on 2 or 3 primary actions. You have jump and run; weak attack and strong attack. You get what I'm saying.

I am all in favor of continuing custom plates and in fact, I think they may opt for such a plan in order to protect the exposed face of the handheld this time around. Something that simply snaps into place and is easily removed once you're ready to play would be nice.

No problem! I enjoy trying to imagine what they may do with their new handheld!

I didn't think about it before, but I think another consideration (based on the sources and their prior practice) is that they keep talking about platforms. They say they are limited to two now, but they don't want to be limited anymore to just two if they don't want to. (They'll let the market dictate that.) There's all sorts of directions you can go with that, but I think when you think about how they differentiate products, they make their consoles about "community" experience (making the living room a game room) and their handhelds more personal/private. I think that the handheld and console will interact somehow (hopefully in some neat way...likely AR-related), but the handhelds kind of have a "gimmick" to themselves that is neat on a personal level. Two screens is better in private than huddled together, for instance. I've been trying to think of what sort of private, handheld gimmick they could do with the handheld. The freeform display could definitely be cool to look at, but I haven't figured what sort of personal incentive they can tie to the new handheld that isn't two screens or 3D. (It could be either/both again, who knows.) I'm curious if they'll try something new or if they'll stick with the old tried and true.

I think if they try something new, that it'd be related to primarily the interaction the person has with their games (not HOW they play them necessarily, as in control) or in how the game is actually viewed/perceived. I actually think the handheld and console will have some sort of control parity, with possibly some "neat" little functionality using one form of control or the other, but I think they will be essentially near identical. (I actually think the console controller will have more buttons though, the handheld using touch more.) As far as the interaction, this could be lifestyle-ish, trying to "gamify life" to make it more fun. You'd still have ordinary games, but the handheld would track and quantify out a bunch of different measures that could then earn you in-game items, those Nintendo Account coins, etc. Basically, tons of lifestyle things that make you want to keep it on you in this age where people are always carrying a cellphone. As far as how games are viewed/perceived, this is trickier, and I am clueless about any novelty in this area. I've thought about if they could have two "screens" in the same display area; the first would be more like a HUD (like Google Glass), the second behind it a traditional screen. This way you could provide more depth, creating a pseudo-3D that everyone could see properly. (This would never work I'm sure.) Maybe you could slide the HUD part over the traditional game screen to enable extra effects instead, sort of like those phones that can flip and rotate 360?

Those are really good points about the scroll wheel in a handheld. I've tried to toy around with putting the wheel recessed into the trigger (so you actually have to press the trigger to then use the wheel, kind of like holding the Z button to then do another action). Another idea was that it's not really a "wheel," but the triggers have movement horizontally (with grips on top) so that you can either depress them in like normal or tug/push them (to scroll left/right) and they will then "virtually" scroll through whatever is in game.

Great points regarding the slider! I've always been Team Slider, but if we're talking about hiding inputs, it does reveal everything.

How about this...It's clamshell like the DS. However, it is fully hinged. The top portion has a touch area (not a screen), but it also has some extra input features. When playing a game, you flip it all around so the top portion is now facing down. You'll view your game screen (the entire bottom portion covered by screen, the Circle Pad, and two buttons, A and B), but now you have access to two "Z" triggers underneath it for two more buttons, and a bottom touch area to interact with the game using touch on the front AND back. You're now able to do pinch, rub, and move while tapping motions that you're not able to do on just one touch screen. The clamshell design will also protect wheels and allow the protrusions needed for the two Z triggers to work right, since they'll be underneath where your middle fingers are and allow you to also grip the system better. I also don't think this design necessarily needs to be rectangular either. It could be oval, and now that you have the grips/triggers/something to hold onto, they could actually face inwards towards each other for better grip on an oval shape.

I definitely think they'll want you to be able to customize it! I also fully agree about the number of inputs they actually need. Especially having a touch screen and all, they just need good ol' A and B. I also don't really think they need a Start and Select button, as far as other things they can eliminate.


Just out of curiosity, would Nintendo privy information on specs and things to developers so they can get started on games without actually getting them a devkit? I'm just wondering if this would allow the big guys (and the indies) to at least get a head start without knowing anything definitive. I just tend to agree with some others that at least a fair amount could be done in a software basis for now (at least if Nintendo provided some important information about the hardware, libraries, etc. first). But, I'm ignorant and have no idea.

LOL at the NX Files picture! There was a Kimishima alien picture that still haunts me not too many pages ago in this thread. This whole thing is getting weirder and weirder.
 

TheMoon

Member
Final Fantasy XIV domains? :O
o_O How's that possible? These are all related to Nintendo no?

Code:
backrubapp.com	2014-03-06	ENOM, INC.
easymoneyspace.com    2015-10-14	GODADDY.COM, LLC

clearly nothing wonky going on there in that list :D

edit:

Code:
donkeykong.porn	2015-03-02	CSC CORPORATE DOMAINS, INC. (R3205-AGRS)
donkeykong.sex	2015-09-01	CSC CORPORATE DOMAINS, INC. (R3205-AGRS)

^it's like they know...
 

MoonFrog

Member
Gimmick conversation is interesting...I do think they are going for a hook and I think the "shared platform" isn't much of a direct hook to those outside the platform (again, it should help grow a base through software. I just don't see it, outside of a cheap enough bundle, jumpstarting that base). I have no idea if they can find anything remotely rivaling the Wii remote, but I assume they are looking (and indeed the patents say they are, whether or not they'll use any of that or there is some further thing they've stumbled upon).

So peoples' ideas on this are input and AR? The free-form display and the scroll wheels sound potentially neat, but they don't seem particularly eye-catching to me. As to AR, well, idk, it feels the same way to me. Perhaps this is because while I'm a game guy, I'm not much of a tech guy. Do other people read anything revolutionary into the patents, comments, etc. regarding the possible front-facing gimmick?

I mean Wii U did ship on a baby version of the "home console is also handheld so you can play at your TV without hogging it, Japan." Is NX just going to make that vision real while also making it less important if the Japanese gaming public does not return to the TV because the ~same games will be on the handheld?
 
R

Rösti

Unconfirmed Member
o_O How's that possible? These are all related to Nintendo no?
They are registered by Serge Boulet Gendron, a technician at STI Maintenance.

Registrant organization is apparently The Nintendo Club, which is why this is in the list. I don't think it's anything legit.
 

ika

Member
My bets:

Sega:
- Sonic 25th Anniversary game (both the main console game, and possibly a second more handheld-oriented game by Dimps, the usual)
- Super Monkey Ball (crushingly absent on Wii U :( )
- Wishful dream: Alien Isolation Sequel

Capcom
- Monster Hunter X Ultimate
- Monster Hunter Stories (more of a straight port, I don't see a G release)
- Wishful dream: Resident Evil 7 / Ace Attorney

Bandai Namco:
- Tekken 7
- Tales of Berseria (though Baba isn't exactly fond of non-Sony releases, who knows)
- Dragon Ball Xenoverse 2
- Ridge Racer 8 (VERY wishful thinking lol)
- Wishful dream: Baten Kaitos 1+2 remake

Tecmo Koei:
- Romance of the 3 Kingdoms 13 (Nintendo got 11 and 12)
- Whatever traditional Warriors game is out at the time (aside from Hyrule Warriors)
- Wishful dream: Fatal Frame

Level 5:
- Yokai Watch (3?)
- Ni No Kuni 2
- Layton?

Activision:
- Skylanders 6 (would love to see a Superchargers port with a higher-quality DK figure released...)
- Call of Duty (would be Current Infinity Ward's game, ugh)
- Maybe a Platinum-made licensed game?

WB:
- Lego
- Batman Arkham Knight? (Remastered Trilogy?)

EA (...)
- Madden
- FIFA
- Wishful dream: Some Star Wars games

Ubisoft:
- Assassin's Creed
- The Division?
- Rabbids (hard to predict since it's very quiet lately)
- Rayman? (also hard to predict with no indication of any new game)

All for launch or near.

And some things by Square-Enix (not C-team protects), the almost-confirmed DQXI, FFXIV and maybe a port of FFXV.
 

Nightbird

Member
If its really that easy to scale down projects to the NX Handheld it'll maybe get decent 3rd party support in the first few years since lager 3rd parties could finally being their games to the most successful console in Japan without spending too much money on it in case it fails anyway.
 
I’ve been thinking a bit about the size and form factor of the handheld over the last couple of days. Curious, I whipped out the old ruler and took to measuring up my trusty 3DS XL. The device is nearly 6” in length and actually very close in size to the widest portion of the Wii U Pro Controller (the grip bottoms). This is also quite similar to the lengths of both the Dual Shock 4 and Wii Remote. I was struck by what is probably obvious: hardware designers have pretty much reached an agreement on how long a controller needs to be in order for the user to enjoy comfortable ergonomics. As most of us well know, what makes for a good handheld does not necessarily make for a good stationary console controller. A handheld should be able to easily slip into one’s pocket. Thus, a slender body and low profile buttons are advantageous. Naturally, your average home console controller is expected to include full-sized analog sticks and a nice chunky grip portion.

Disclaimer: At this point, I’m pretty much convinced that Nintendo have opted to include the Free Form Displays from Sharp. We’ve got two independent sources on the topic (the initial reports from Kyodo and the much discussed patent) and it does seem like a very “Nintendo” thing to do. It also appears to be a realistic option, at least in terms of price, as Sharp are a current Nintendo partner and have also been struggling a bit as of late (much like AMD). These factors might allow Nintendo to get a decent price on this tech.

Speaking of the patent, a few tentative conclusions:


  • The handheld will NOT feature the grip portion pictured—an attachment similar to the Circle Pad Pro makes more sense here.
  • Without a Grip portion, the edges of the elliptical design, as pictured in the patent, may be too sharp for comfort.
  • A track shaped design would resemble the PS Vita a bit too much.
With these points considered, we are left with the oval shape as the only remaining form mentioned by the patent (ignoring "square"—uqh). As I see it, the optimal design would include rounded but wide side portions (think Vita) for comfort and button placement while retaining the strikingly curved top portion of the device. That top is nice for displaying the “dome” of the skies above. Here is an example of an interesting egg-shaped phone design (disregard the curved screen). The base of an egg is somewhat wider than the top, but Nintendo might alternately opt for a true ellipse with equal ends. Sharp showed a similar design featuring their Free Form Display. Just picture it a bit longer.

This leads to the issue which has everyone worried: button placement. In a handheld design, the lower inputs (in Nintendo’s case, the dpad and face buttons) are forced into a position almost directly beneath the upper inputs (analog sticks here) in order to provide enough space for the display. The free form patent stresses the importance of hiding traditional sticks and buttons underneath the thumbs of the user in order to create an immersive effect. This is generally accomplished if the lower inputs are directly beneath the sticks. Also mentioned is an unobstructed 16:9 viewing area between the inputs. This rules out the narrower placement of the lower inputs found in traditional controllers, such as the Wii U Pro and DS4. One must ask if there is truly room for all those inputs on the narrow ends of an elliptical or oval-shaped device.

I think some of these points are worth considering in future mockups. IHS apparently have sources which detail the NX handheld as including an LCD between 3” and 5”. Something around the 4.88” 16:9 viewing area of the new 3DS XL is probably to be expected. The free form patent also mentions, as one of its core innovations, the ability to increase screen size without enlarging the overall device, so it would be somewhat contradictory of them to aim for a smaller display. Still, I wonder about the face buttons’ and dpad’s roles in such a device. If they are on there, they would need to be almost directly underneath the sticks and also quite small, as in current handhelds.

I'm interested in what shape(s) people can imagine as both suitably functional and attention-grabbing. I'd also like to hear opinions on which (if any) face inputs might be modified or discarded in the name of simplicity and elegance.

I hadn't noticed this conversation going on until now, I put up my first thoughts and mockup on handheld design in the IHS thread. For form factor it would be around Vita width and height but around 3/4 that height at any single cross section, so it's easier to slide into pockets, uh, as long as they accomodate banana shapes.
Feelswise it would have a stick position similar fo holding a Vita upsidedown, which is way more comfortable for me at least.

Dpad and face buttons would be completely done away with (though I agree with you that 2 buttons would be enough if they had to compromise)
Instead there would be a pair of low profile clickable sticks or circle pads and around them a circle of 8 subtle deformations in the glass to give the physical impression of buttons, or at least directional markers, virtual buttons can be drawn here and vary per game, similar the patent drawings they wouldn't need to be at cardinal points, you could have 4 in an arc for example, or 8 all the way around if there was a need for that.
Screen would have a pair of pressure sensors built in so it can determine deliberate presses compared to the usual capacitive touch, and applying enough pressure to a virtual button could deliver a physical and audible click from a pair of actuators and speakers, and a similar effect for when a button is released. If they could get this interaction and feedback good enough, the lack of buttons wouldn't matter in most cases.

Scrolling shoulder buttons would have to be done capacitive in a handheld I think, as wheels take up a fair bit of space and you probably don't want them collecting dirt in your pockets. Towards the end of their patent a capacitive option was mentioned so it's worth considering, it also brings up extra control possibilities above scroll wheels, like pressing the button in different places for different results.

For tying the handheld control into the home console version, every console controller would have a pair of circular screens that replicated those areas from the handheld, these displays could either be streamed from the console or drawn natively by a simple low power processor and display chip, maybe similar to what the wii u gamepad has for drawing the off power TV remote, but with support for storing scripts and custom images.
 
D

Deleted member 465307

Unconfirmed Member
As of now, I'm seeing the Nintendo announce schedule as follows:

February/March/early April: We get a big Direct or two that goes over the details of Star Fox Zero, Federation Force, upcoming amiibo (as of now, we don't know of amiibo beyond 3/18) and localizations, as well as reveals most if not all of the remaining unannounced Wii U and 3DS projects (Paper Mario, etc.).
May/June: These two months are when NX in all of its forms get revealed. Small other Wii U and 3DS games might get announced at E3, but I expect mostly updates on already announced games.
July-November: Updates on remaining Wii U and 3DS titles with periodic information about NX leading up to launch.

Based on the rumors, I do wonder if the portable NX is releasing this year and the console NX is 1H 2017. Simultaneous would be nice, though, or something that follows the Smash 3DS/Wii U release approach.

Also, given what AMD said (x86 and ARM orders in development), I'm thinking that the console is going to use x86 and might emulate ARM. But I'm very uninformed about this stuff, so who knows. Maybe they'll both be ARM. I get the feeling that, given that Miyamoto (and many other developers) has talked about the limitations of the Wii U's CPU and the big update the n3DS provided, they will not repeat another GCN --> Wii unless the console philosophy is a complete non-competitor with Vita/X1/PS4.
 
Kimishima wouldn’t talk about new enterprises, as he would instead like to go more in-depth when Nintendo announces forecasts for the next period. That means the financial results briefing wasn’t a place to speak about NX either. Kimishima did mention that Nintendo is currently progressing on considering various developments and plans towards the system’s release, so he thinks it will need even more investments than now.

Nothing particularly surprising, perhaps, but this does imply that Nintendo will be talking NX by the time the briefing and forecast for next financial year rolls around.

Not particularly surprising- investors need to know details about the big new initiative for the financial year. I'd expect a proper reveal before that, though.
 
Nothing particularly surprising, perhaps, but this does imply that Nintendo will be talking NX by the time the briefing and forecast for next financial year rolls around.

Not particularly surprising- investors need to know details about the big new initiative for the financial year. I'd expect a proper reveal before that, though.

So basically before April 1st in March.....next month?
 

Sadist

Member
As far as releases go, I hope Capcom will publish REmake 2 on the system. I need mah boy Leon. Don't have a big list of wants, but here's hoping Nintendo will getvthat one on board.
 
R

Rösti

Unconfirmed Member
I'm pretty sure the briefing isn't until early May.
Financial Results Briefings (Full Year)

FY 2014: May 08, 2015
FY 2013: May 08, 2014
FY 2012: April 25, 2013
FY 2011: April 27, 2012
FY 2010: April 26, 2011
FY 2009: May 08, 2010

In late April or early May.
 
Where is it confirmed that the next briefing is in May? If it's on May 8th, that'd be on Sunday, and those previous years were on Thursdays or Fridays, except 2011 where it was on Tuesday, the very one where Wii U was first announced, and the one in 2010 was on May 8th on a Saturday, but that was a long time ago.
 

QaaQer

Member
Gimmick conversation is interesting...I do think they are going for a hook and I think the "shared platform" isn't much of a direct hook to those outside the platform (again, it should help grow a base through software. I just don't see it, outside of a cheap enough bundle, jumpstarting that base). I have no idea if they can find anything remotely rivaling the Wii remote, but I assume they are looking (and indeed the patents say they are, whether or not they'll use any of that or there is some further thing they've stumbled upon).

So peoples' ideas on this are input and AR? The free-form display and the scroll wheels sound potentially neat, but they don't seem particularly eye-catching to me. As to AR, well, idk, it feels the same way to me. Perhaps this is because while I'm a game guy, I'm not much of a tech guy. Do other people read anything revolutionary into the patents, comments, etc. regarding the possible front-facing gimmick?

I mean Wii U did ship on a baby version of the "home console is also handheld so you can play at your TV without hogging it, Japan." Is NX just going to make that vision real while also making it less important if the Japanese gaming public does not return to the TV because the ~same games will be on the handheld?

I'm of the opinion that the gimmick is that there is no gimmick. Low price + full retail Nintendo games regularly + cool mobile integration is what they are going to announce.
 

10k

Banned
Nothing particularly surprising, perhaps, but this does imply that Nintendo will be talking NX by the time the briefing and forecast for next financial year rolls around.

Not particularly surprising- investors need to know details about the big new initiative for the financial year. I'd expect a proper reveal before that, though.

So basically before April 1st in March.....next month?
Nothing about the NX will be shown or maybe even leaked until the new fiscal year which starts on April 1st. Nintendo might announce the NX press event between April and the yearly financial briefing in May. Perhaps even revealing it's final name. But for pictures of the consoles, specs, games in development, launch date, if it's a console or handheld, etc will be done after that financial briefing and perhaps even E3.
We'll need to know something by the forecasts.

But "something" might not be a lot.
Probanly the official announcement of the NX press reveal which will either be E3 or later that month.
Ah, thanks so hopefully we get some kind of ND or conference before May.
Even if we get a ND before E3 it'll be Wii U and 3DS focused. Perhaps the second half of 2016 games (rumored Paper Mario, Pokémon Z, Pikmin 4, etc.)
 
As far as releases go, I hope Capcom will publish REmake 2 on the system. I need mah boy Leon. Don't have a big list of wants, but here's hoping Nintendo will getvthat one on board.

Historically Capcom have been pretty good with Resident Evil games on Nintendo, right? The only recent big exception (aside from 5 and 6 for obvious hardware reasons) being Revelations 2. The Wii, GameCube, and DS all got a ton of Resident Evil games and Revelations 1 was a big 3DS exclusive for the time. So I think there's a good chance of the RE2 remake, especially since it's still apparently in its early stages. The audience is there.
 
We won't see RE2 remake since the announcement was just the game getting greenlight so there's plenty of time to include NX in their plans.
Capcom is weird in this situation with their lack of output this generation which doesn't seem to be getting better.
A monster Hunter port is likely, with a tease for MH5 like at TGS the year the 3DS came out. It's their biggest money maker and I don't see it leaving portables soon but it would likely benefit from also having a console release for those fans that want better controls and performance.
Capcom seems to have contracted a lot, which one would expect from a Japanese publisher if they had great success on mobile but they haven't. All of their console releases this generation have been ports/remasters or exclusives since they likely needed help with funding them. The rest of their efforts seem mostly focused on 3DS with Revelations 2 being the only noticeable exception (despite looking like it started development on it)
Their situation would be interesting to keep an eye on. They were big supporters of the 3DS so they are likely to return with no portable competition which could mean a lot of NX exclusives.
The 3DS had mercanaries, Revelations, MH3U, MH Stories, that Treasure beat em up, MH X, And MH4. All of which is pretty massive support.
 

maxcriden

Member
I'm of the opinion that the gimmick is that there is no gimmick. Low price + full retail Nintendo games regularly + cool mobile integration is what they are going to announce.

This is line with my expectations, too. But if there's one thing (this is untrue, there are several things) Nintendo is good at, its defying expectations. So I could see a freeform display and who knows what other zaniness coming our way in addition to the above.
 

10k

Banned
I'm of the opinion that the gimmick is that there is no gimmick. Low price + full retail Nintendo games regularly + cool mobile integration is what they are going to announce.
When they say it's a new way to play games or experience games you since it's a gimmick. By waggle or 3D but think of those levels of gimmick.
 
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