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Which console launch was executed the best, and why?

ScOULaris

Member
With the release of two new consoles and the dawn of another generation on the horizon, I thought it'd be fun to take a step back and talk about past console launches. Launching a console is a pretty hefty undertaking for any electronics company, and most of us here have been around to at least witness a handful of them at the beginning of each new console generation. First there are years of R&D developing actual console, then the millions spent on marketing, focus group testing and looking at market data, wrangling third-party developers and exclusives, communicating a clear vision for the console to the public, supplying incentives like bundles and must-have launch titles, and finally manufacturing and shipping the final product to however many potential buyers your supply chain can satisfy.

Suffice to say, there are a lot of elements that need to be meticulously planned and executed in order for a console to have a successful launch and start building its brand. So I figured why not start a thread where we can give credit where it is due to those companies who were able to get it right. Maybe at the end of this, we'll be able to draw some sort of conclusions as to what are the most important aspects of a console release that every company should strive to nail down before launch day.

I'll start us off by throwing my vote in for the Sony Playstation 2 in the year 2000.

Playstation2_console.jpg
sony-ps2-2.jpg


The PS2 brand is retrospectively viewed by many as being possibly the greatest of all time, up there with such legends as the NES and SNES. Granted, much of this reputation is the product of the PS2's sales dominance and consequently its immense, diverse game library. Arguably none of that may have come to be (at least to the same degree) if Sony hadn't done such a great job marketing and launching this console.

I think a bulleted list will best accomplish the task of highlighting the successes of the PS2's launch:


  • Hype/Consumer Interest: First and foremost, I can't think of another console that had more hype leading up to its release. The PS2 was the first system that I can remember drawing humongous lines all around the country (and the world) of people waiting and hoping to be able to snag one before supply ran out. Thanks largely to the momentum that Sony built up with the PS1, the PS2 was primed to take complete advantage of the brand loyalty and consumer trust that they had earned in the previous five years. Since the PS2 launched alongside the rise in popularity with online commerce and sites like eBay, it was also the first system to be sold in excess of $1000 secondhand to people who weren't able to get one on launch day. This trend of buying consoles at launch and re-selling them online for several times their original value has persisted ever since.
  • Marketing/Message: While much of the system's hype was a given due to the popularity of the PS1, Sony didn't rest on its laurels and rely on consumer loyalty. The commercials that aired in the US were arguably never bested by any of Sony's future initiatives. The futuristic "PS9" commercial is probably the most fondly remembered, as it painted the brand as sleek, forward-looking, and most importantly cool. Sony had always set out to be a more "mature" gaming brand than its competition from the 90's ever since the PS1, and they smartly stuck with that same approach when marketing the PS2. To go along with that vibe, the monolithic vertical press shots of the PS2 and the sleek black/blue stylings of both the system itself and the packaging brought it all together. It was a very consistent, successful marketing campaign from the TV commercials all the way down to the look and feel of the final product.
  • Impact/Added Value: Anyone who was a SEGA fanatic during the turn of the 21st Century can certainly attest to the PS2's significant impact on the industry. While the PS2 didn't directly kill the Dreamcast, it certainly played a role in pushing out one of gaming's most prominent fixtures from the hardware race. The added value of built-in DVD playback was a huge boon for the PS2. I can't stress this enough. DVD was still a relatively new format that many people had yet to adopt in 2000 due to the price of DVD players, and the PS2 represented an enormous value by playing PS1 games, PS2 games, audio CDs, and video DVDs. In fact, the system cost about the same or even less than many leading standalone players at the time. Since Sony invented and owned the DVD format, it was a no-brainer for them to push it through their new, hotly anticipated console. It was like a perfect storm.
  • Price: $299 was an incredibly fair asking price for the year 2000, especially considering that the price was the same as that of the PS1 at launch five years earlier. So it was the same price as before, only five years later and now boasting the much-touted DVD playback abilities and complete backwards compatibility with the PS1 library. That's just a great value, any way you slice it. It's a far cry from the infamous "599 US Dollars" announcement leading up to the PS3 launch.

That's not to say that it had a perfect launch. Here are some of the failures of the PS2's release window:


  • Launch Game Selection: The PS2's successful launch demonstrates that a killer launch line-up is not always necessary to move a lot of systems. The only two games of note that released along with the system were SSX and Tekken Tag Tournament, which were great games but not exactly "system sellers" like Mario and Halo (a year later). Fortunately, the following year would go on to be one of the most generous in gaming history. 2001 would see releases such as: ICO, Devil May Cry, Metal Gear Solid 2, Grand Theft Auto 3, Onimusha, Red Faction, Twisted Metal: Black, Final Fantasy X, Silent Hill 2, Tony Hawk 3, Gran Turismo 3, SSX Tricky, and Jak & Daxter. Phew, that was a long list.
  • Availability: The PS2's supply was infamously dwarfed by its demand. It was still hard to get even up to six months after its launch, and it remained the hot item to get all throughout the holiday season as well. Although some could argue that this had the added side-effect of garnering more media attention and thusly more demand.

___________________

That'll start us off. Feel free to include handheld console launches as well when posting your submission, and please include at least a few words as to why you think your console of choice had the best launch.
 

Dr. Kaos

Banned
The Wii launch. $249, profit on each console sold, tons of casuals and hardcore picked it up despite the lack of HD.

It was sold out for how many months?
 

Phawx

Member
I think with how bad MS is failing the Xbone positioned against the PS4 is exaggerating my perception.

I mean, how the hell do you go from the PS3 to the PS4. You'd think they were completely different companies.
 

UberTag

Member
It had a mediocre launch lineup but if you're talking about "best executed launch" I'd find it hard to argue against the Wii.
The Dreamcast launch still wins for best selection of games.
 

Ein Bear

Member
Purely from a 'best launch lineup' perspective, I'd honestly say the Vita. It was so good, in fact, that it wound up killing the system's momentum, as they just dumped pretty much every awesome game they had for it on day one.
 
For me, there's no way I'd the PS2 up there. I worked at Best Buy when it launched and remembered the 100 our store was getting and the chaos that ensued afterwards.

My vote goes to:

Sega-dreamcast-set.png


9/9/99 - Never forget.
 

borghe

Loves the Greater Toronto Area
Not sure about launch as a whole, but best launch line up would probably be the first Xbox...

lol. no. not by any measure. not even of that gen. (DC was technically that gen, and GCN lineup was barely but objectively better)

The Wii launch. $249, profit on each console sold, tons of casuals and hardcore picked it up despite the lack of HD.

It was sold out for how many months?
probably this. The system was largely unavailable at retail for like a year, during which time Nintendo led unit sales every. single. month. So it's not like there were even production shortages. Demand was just insane and Nintendo was relatively keeping up with it.

Beyond that, probably SNES. System was easily available, sold tons, and had an amazing launch lineup.

Dreamcast launch titles were great.. And while it broke launch records (-ish) it really didn't sell insane numbers. Sadly the Playstation hype (for PS2) had rained on the DC sales parade. Well that and fucking EA.
 

jonno394

Member
The Gamecube launch blew my mind. It was the first console I bought eithymy own money and a lot of this was because of the pre-release price drop in the UK to £129. That price made it an impulse buy especially with Luigi, Monkey Ball and Wave Race.


Edit - How did I forget Rogue Leader? On of the best launch games ever.
 
For me, there's no way I'd the PS2 up there. I worked at Best Buy when it launched and remembered the 100 our store was getting and the chaos that ensued afterwards.

My vote goes to:

Sega-dreamcast-set.png


9/9/99 - Never forget.

Off topic, but why does the cord come out from the bottom of the controller? That always bothered me.
 

balohna

Member
Obviously it didn't do big sales, but the GC had a really solid launch. Many of the launch games would still be considered classics of that generation today, and the console was cheaper than all of the competition. The first year's line up seemed a bit meek compared to the PS2's huge second year, but it was a pretty fantastic year for the GC as well. Games like Super Smash Bros. Melee, Metroid Prime, Eternal Darkness and Super Mario Sunshine came out within a year of launch.
 

Into

Member
NES and 360

With the NES, Nintendo sold Robo with the console and sold the thing as a toy, because there was a bad stigma attached from stores and malls surrounding videogames back then. That is pretty smart. They also made sure to release simple to understand games

With the 360, Microsoft did everything right (except the RROD that would haunt them later) but they pretty much built that machine as a Sonyslayer, they understood the need for online, they understood the desire for achievements. Microsoft essentially achieved what Sega could not, in that the 360 did not get swallowed up by the PlayStation hype as the Dreamcast did.
 

Crowza

Member
It sounds as if you are arguing for a "launch window" with the PS2, and not the "actual launch".

Back on launch day in 2000, the PlayStation 2 was nowhere to be found. Our local GameStop only received two consoles for the hundred plus preorders that were taken. As a comparison, the local Wal-Mart did receive six consoles, and the closest Best Buy had about 20 if I recall correctly.

All sold out in a matter of minutes and then for the next 72 hours straight, every retailer's time was taken up in answering the question "Do you have any PS2s in stock?". The smarter ones printed out signs to put on the doors.

Best launch? No freakin' way.

It was a terrible launch if you actually happened to be interested in actually obtaining a PlayStation 2.
 

ScOULaris

Member
It sounds as if you are arguing for a "launch window" with the PS2, and not the "actual launch".

Back on launch day in 2000, the PlayStation 2 was nowhere to be found. Our local GameStop only received two consoles for the hundred plus preorders that were taken. As a comparison, the local Wal-Mart did receive six consoles, and the closest Best Buy had about 20 if I recall correctly.

All sold out in a matter of minutes and then for the next 72 hours straight, every retailer's time was taken up in answering the question "Do you have any PS2s in stock?". The smarter ones printed out signs to put on the doors.

Best launch? No freakin' way.

It was a terrible launch if you actually happened to be interested in actually obtaining a PlayStation 2.
Well, I did acknowledge that in the OP to an extent. The PS2 as my choice is more of a personal judgment of all the aspects of the launch, particularly in terms of branding and value.
 

Bergsy

Member
Personal reason and completely bypassing the OP question, The Dreamcast for me, I was young my mum and dad were on holiday and I Managed to convince my older sister to let me bunk off school and get it. Played Sega rally and Sonic all day.

Memories are the best!
 

Crowza

Member
Well, I did acknowledge that in the OP to an extent. The PS2 as my choice is more of a personal judgment of all the aspects of the launch, particularly in terms of branding and value.

"Branding" and "value" really have nothing to do with executing a console launch IMHO.

The thread title is misleading...
 
D

Deleted member 22576

Unconfirmed Member
The Wii launch seemed to go over really well. Cheap. Packed in Killer-App AND a New Zelda Game.
 

ScOULaris

Member
"Branding" and "value" really have nothing to do with executing a console launch IMHO.

The thread title is misleading...

I understand what you're saying. Although I would add that how well you match demand with supply is merely one aspect of the execution of a console launch, albeit obviously a very important one. It's all of the marketing and building of perceived value before and during the launch that determines how it will sell over the course of the next year after launch. It's not like people who failed to get it on launch day were like, "Screw it. I don't even want one anymore."

All that said, do you have a better thread title in mind?
 

entremet

Member
PS2 and Wii.

"Branding" and "value" really have nothing to do with executing a console launch IMHO.

The thread title is misleading...

I disagree wholeheartedly there.

Apple is a good example how branding is key to their successful product launches.
 

Derpcrawler

Member
Before now? Probably PS2, but I would say PS4 is gonna be almost perfect launch save few shortages in first few weeks. The hardware was ready since forever and so far we heard only good things about how Sony prepared for the launch with software and hardware, the games are also much better than the last gen lineup. Also dat PS4 yields, I even was able to snatch one of those Amazon bundles yesterday, confirmed to ship Day One, so I couldn't be more happy.
 
I'll start us off by throwing my vote in for the Sony Playstation 2 in the year 2000.

I agree with you on hype. The PS2 had a horrible launch lineup and overly complicated hardware. PS2 succeeded despite a horrible launch, quality wise.

The Dreamcast launch still wins for best selection of games.

The great Dreamcast launch lineup was possible because of the 9 month delay between the JP and US launches.
 

Doctor Ninja

Sphincter Speaker
The Wii was successfully executed and here is why :

Hype for the new motion controls: I still remember how everybody was blown away with the new input method they demonstrated with the Wii. Everyone thought it'll bring new possibilities for gaming and Nintendo marketed it greatly and it delivered the message clearly for it's audience.

The games: Wii Sports, Wii Play, Twilight Princess and Super Monkey Ball: Banana Blitz (Hey I liked it!) all demonstrated how the new Wiimote works and works brilliantly. Not to mention the immensely hyped Red Steel.

And primarily for these reasons, we got this as a result.


Nintendo happy all the way to the bank !
 

radcliff

Member
US SNES launch. The US launch was delayed about a year from the Japanese launch and it resulted in a great selection of exlusives. These are all "launch window" (launch to first half of next year) US SNES exclusives:

- Super Mario World
- F Zero
- Sim City
- Pilotwings
- Legend of Zelda: a Link to the Past
- Super Castlevania IV
- Legend of Mystical Ninja
- Contra III: Alien Wars
- Smash TV
- Final Fantasy II
- Actraiser
- Super Adventure Island
- Super Ghouls N' Ghosts
- Final Fight
- UN Squadron

And by March 1992, the following were revealed at CES and released later that year:

- Super Mario Kart
- Mario Paint
- Street Fighter II: World Warrior
- TMNT IV: Turltes in Time
- Axelay
- Out of this World
- Space Megaforce
- Super Star Wars
 

braves01

Banned
I would actually say Wii is only a partial success because it failed to sell as many units as there was demand for, unless someone can quantify how, if at all, Wii shortages affected long-term demand/sales.
 

soxxx

Banned
The Wii was sold out for a year and a half in my location. The only way to get it was to go to the store at openings. Stores had lines all thought the winter, spring, summer, fall all the way until spring of 2008.

Stores had lines every morning, it was insane. They would pass out slips 1 hour to store opening and they did it for over a year. We will never see anything like that again IMO.
 
I'm a big supporter of the Vita launch, honestly.

Pricing: Could've been better after the 3DS cut down to $179, but I've always felt like the Vita's hardware made up for the difference.

Availability: It wasn't that hard to find one
because no one bought the damn thing
so if you wanted it, you could actually have it.

Launch Games: At launch you had great new titles like Uncharted, WipEout 2048, Hot Shots Golf World Invitational, Super Stardust Delta, Mutant Blobs Attack, Escape Plan, and Lumines Electronic Symphony...as well as a bunch of quality ports like UMvC3, Rayman Origins, FIFA Soccer, and Virtua Tennis 4. There was definitely something for everyone at launch on the Vita.

Launch Window Games: Within the first few months the system had an even bigger lineup of games including MLB 12 The Show, Unit 13, Gravity Rush, MotorStorm RC, Mortal Kombat, and MGS HD Collection.

Drawbacks: The only one I can think of is the memory card pricing. I bought a 32GB card because I'm a homer, but I definitely could've gotten by with a cheaper one.

Obviously hindsight is 20/20 and it wasn't enough to get the system off to a great start, but I played the absolute shit out of mine in the first few months. One of the best console launches I can remember.
 
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