ThatStupidLion
Member

eh, why not
Both third party, & any chance of Wright was killed by Mega Man's inclusion. I say this as an Ace Attorney fan.With all their appearances on Nintendo platforms, it baffles me that Layton and Phoenix Wright haven't appaered in Smash yet.
Now for the sakurai white knights. The only really popular characters who were included were Megaman, pacman, little Mac, and bowser jr. Every other character was just garbage/random/sakurais personal preference. So many nobodies were made playable it's crazy (tons of freaking marketing bleh).
Sakurai ignored The big 3, (mewtwo got so lucky via dlc due to the insurmountable amount of requests he couldn't be ignored.).
Tons of character cuts, 3ds version held the real versions potential back, tons reused assets, lack of adventure mode, lack of interesting ways to unlock characters, lack of dlc support, amiibos are worthless connectivity wise with the game.
Smash Wii u is a very mediocre smash brothers sequel and I blame 100% for it.
Okay then...
- That's your fault for not looking into what others may have wanted. I for one really wanted Shulk in the game & am hoping that the Chorus Kids, who were playable at one point according to numerous sources, come back as DLC. Palutena was a big request, Duck Hunt Dog had a cult following, Lucina was popular amongst the Fire Emblem fanbase (the same cannot be said for Roy), Dark Pit was requested by Japan, Dr. Mario was a cult favorite from Melee, I could go on.
- The only thing that the 3DS did to negatively impact the Wii U version on was the Ice Climbers. The removal of transformations was for the better balancing-wise.
- Every veteran was remade from scratch
- I honestly don't miss SSE seeing as it ate up tons of development time in Brawl & the mode wasn't really that good, but a Melee-esque Adventure Mode would have been nice.
- As a tournament organizer, I appreciate that they made it easy to unlock characters. If only custom moves & stages were as quick to unlock.
- We don't know that for sure, yet. Even with what we know, we're getting a considerable amount of DLC support.
I've enjoyed Smash 4 just as much as Melee, but for different reasons. And for reference, I'm the 9th best Smash 4 player at College Station, I travel to tons of tournaments, run Smash 4 tournaments over at College Station, & also play Melee & Project M competitively.
IMO 6 cut characters is pretty bad IMO. 7 if you include mewtwo remaining gone. Wolf, ice climbers, Lucas and snake were especially beloved characters.I agree that Ridley should have been in, that it sucks that the Ice Climbers got cut because they refused to put them on the system they worked on, and that a few too many stages were recycled, as well as a number of other complaints, but frankly, this game was amazing.
There were a lot of interesting character choices; I'd say they were all very interesting, and each one truly felt unique from any other character. The only exceptions were Dark Pit, Lucina, and Doc, but those were all already-there alts that they slapped movesets onto in the course of a month to. They didn't take away any potential characters because they were added, gave us 3 characters in return for the cut Ice Climbers, and most importantly are popular enough characters that they still fit the roster.
Other than the Climbers themselves, the cuts were relatively tame, honestly. Squirtle & Ivysaur only got in on the Pokemon Trainer ticket whereas Charizard could stand alone, Konami and Nintendo aren't really that close at the moment, and as much as they were different, because Lucas and Wolf were "Luigis" to another character, they were similar enough that their cuts weren't devastating, and can easily be DLC. Again, I fear they might not do DLC past Mewtwo, but it's still too early to be upset about DLC here. Same with Amiibos, since they're continually adding them to more games and adding to what they do in each game they're in. And honestly? I loved Melee's Adventure Mode, but knowing Sakurai, he'd try to make it more like the SSE. I wasn't a big fan of that mode; as much as I'd like to see a playable Primid in Smash 4, I feel we're better off without it.
As Melee's life came to a close I mostly used Pichu and Mewtwo to handicap myself against friends and found out that they were really fun. Pichu sucks yes, he's frail and hurts himself. But that Forward Smash is so damn satisfying.I'd legit be excited for and buy Pichu DLC.
Imagine if 4 of Pichu's alts were Plusle/Minun, that'd be sweet.
It was going to happen, but they picked Pichu instead. If they had picked Raichu, he'd still be in the series since he's more popular than Pichu and wouldn't be a joke :/
Shulk had some popularity in japan but not much, DHD was wanted by basically no one, palutena was popular in japan I guess, fire emblem was a mess this time chrom was the most popular robin had a cult following but still few requests, dark pit had like had like 0 requests as well as Wii fit trainer, an animal crossing rep was wanted but Tom nook was way more popular than the avatar character, miis were very unpopular.
Casuals might recognize DHD or villager out of these small requested ones but that's it. Most people I talk to who have played the game don't know hardly any of the newcomers.
Besides the tragic loss of ice climbers the 3ds version also hindered development time for the real version and made the amount of resources be stressed overall which is probly why most of the music is just reused and a ton of stages are just lazily reused.
Unlocking of characters was fun in melee it really had charm to it but it's very pointless in 4. As a tourney organizer of course it would be a good thing.
- There's a Japanese magazine that would say differently, but I can't post scans here.Shulk had some popularity in japan but not much, DHD was wanted by basically no one, palutena was popular in japan I guess, fire emblem was a mess this time chrom was the most popular robin had a cult following but still few requests, dark pit had like had like 0 requests as well as Wii fit trainer, an animal crossing rep was wanted but Tom nook was way more popular than the avatar character, miis were very unpopular.
Casuals might recognize DHD or villager out of these small requested ones but that's it. Most people I talk to who have played the game don't know hardly any of the newcomers.
Besides the tragic loss of ice climbers the 3ds version also hindered development time for the real version and made the amount of resources be stressed overall which is probly why most of the music is just reused and a ton of stages are just lazily reused.
Unlocking of characters was fun in melee it really had charm to it but it's very pointless in 4. As a tourney organizer of course it would be a good thing.
- Snake was a victim of poor relations between Nintendo & Konami. Nintendo is still best friends with Sega, Namco helped Nintendo make Smash 4 & are currently making both a freemium game for Nintendo as well as Pokkén Tournament, & Capcom still brings Nintendo the likes of Ace Attorney & Monster Hunter.IMO 6 cut characters is pretty bad IMO. 7 if you include mewtwo remaining gone. Wolf, ice climbers, Lucas and snake were especially beloved characters.
Now if we're talking third party characters, this little rascal is sure to be next in line.
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I agree Ic's were a bizarre choice but the damage was done and has been done for a while.You know it's those same characters like Ice climbers you're lamenting about that are garbage characters in your previous post right?
I'd love for you to be right about wolf ;(- There's a Japanese magazine that would say differently, but I can't post scans here.
- All 3 Awakening main characters were requested, some more than others.
- As for the Ice Climbers, they were the only real sacrifice for another version of the game which sold double that of the Wii U version (and no, I don't think that the Ice Climbers would sell the Wii U version if the 3DS version didn't exist).
- As for unlocking characters, you also have to consider that we had to unlock these characters already on the 3DS version. While the decision to lessen the character-unlocking process benefited the competitive scene greatly, it also helped parties & those who didn't want to go through the grind again after the 3DS version (something I wish was the case for custom moves & stages). In fact, having unlockable characters in a fighting game in this day & age is kinda obsolete, as most other fighting games have foregone the concept. While I'm sad that Smash didn't follow suit, I'm glad they at least made unlocking characters as painless as possible.
- Snake was a victim of poor relations between Nintendo & Konami. Nintendo is still best friends with Sega, Namco helped Nintendo make Smash 4 & are currently making both a freemium game for Nintendo as well as Pokkén Tournament, & Capcom still brings Nintendo the likes of Ace Attorney & Monster Hunter.
- Squirtle & Ivysaur aren't as popular as Charizard, so it made sense that they chose Charizard of the 3 when they had to remove Red.
- I miss Lucas personally, but I have a gut feeling that he was lower priority because his game was never localized (for reference, Ness finally saw a European release via the Virtual Console & was immune from being cut since he's one of the Original 12, while Marth saw a Western release thanks to the DS remake of Shadow Dragon)
- I also miss Wolf, but I'm pretty sure he'll be DLC eventually
- The Ice Climbers were a necessary loss financially. And you can bet your ass they'll be back in the next game.
Now for the sakurai white knights.
Logistically, if you were Nintendo, the sacrifice of 1 character for the sake of another version of the game that would go on to sell double that of the console version was a worthwhile sacrifice. And they did try to bring the Ice Climbers back, so they weren't just left behind without any effort to bring them back. Like I said before, they're just sitting this game out & will return in the next Smash game.I agree Ic's were a bizarre choice but the damage was done and has been done for a while.
Ice climbers has been in for two games and has gained a large smash fanbase by now, they didn't deserve to get robbed like they did.
Logistically, if you were Nintendo, the sacrifice of 1 character for the sake of another version of the game that would go on to sell double that of the console version was a worthwhile sacrifice. And they did try to bring the Ice Climbers back, so they weren't just left behind without any effort to bring them back. Like I said before, they're just sitting this game out & will return in the next Smash game.
Now for the sakurai white knights. The only really popular characters who were included were Megaman, pacman, little Mac, and bowser jr. Every other character was just garbage/random/sakurais personal preference. So many nobodies were made playable it's crazy (tons of freaking marketing bleh).
Sakurai ignored The big 3, (mewtwo got so lucky via dlc due to the insurmountable amount of requests he couldn't be ignored.).
Tons of character cuts, 3ds version held the real versions potential back, tons reused assets, lack of adventure mode, lack of interesting ways to unlock characters, lack of dlc support, amiibos are worthless connectivity wise with the game.
Smash Wii u is a very mediocre smash brothers sequel and I blame 100% for it.
Your not wrong, I just never see anyone call sakurai on his bullcrap instead I see a ton of praises and articles on how painfully bizarre and bad sakurais mindset are on the smash series are and the amount of people that blindly follow him is stunning.How to make sure nobody in their right mind respects your opinion: Call everyone who disagrees with you a "white knight".
Logistically, if you were Nintendo, the sacrifice of 1 character for the sake of another version of the game that would go on to sell double that of the console version was a worthwhile sacrifice. And they did try to bring the Ice Climbers back, so they weren't just left behind without any effort to bring them back. Like I said before, they're just sitting this game out & will return in the next Smash game.
- For Glory was an admirable attempt to help the competitive sceneYour not wrong, I just never see anyone call sakurai on his bullcrap instead I see a ton of praises and articles on how painfully bizarre and bad sakurais mindset are on the smash series are and the amount of people that blindly follow him is stunning.
People love a man who actively went out of his way to hurt the competitive community the people who loved him the most because sakurai didn't like how they played the game.
IIRC, the Wii U version was the one Nintendo mandated, so it was either both versions or just the 3DS version if Sakurai had his way.You keep treating the 3DS version as something that they had to do, it wasent something that nintendo felt forced to do, it was sakurai's idea and this was before the WiiU was even out.
Maybe it's because he realized maybe alienating your biggest fans isn't a smart thing to do... Idk I just haven't seen anything that he's done for smash be really good for a while I really hope he retires and smash 5 is under a new more community driven director. (Doubt it tho)- For Glory was an admirable attempt to help the competitive scene
- He brought back Smashville, a competitive staple, when he could have had Town & City be its replacement
- He took competitive feedback when the E3 demo was played, & fixed the game accordingly (I should know, I played the demo).
It isn't on Capcom levels of competitive love, but Sakurai is trying to meet us halfway.
The issue with Simon Belmont or Bomberman, who both deserve to be in Smash Bros, is that they're all Konami characters and I don't know if they'd do more than one Konami character, or if they'd not have that one Konami character be Snake again.
You gamer license is invalid nowI have no idea who this is, OP.
Hector?
Hector.
Now for the sakurai white knights. The only really popular characters who were included were Megaman, pacman, little Mac, and bowser jr. Every other character was just garbage/random/sakurais personal preference. So many nobodies were made playable it's crazy (tons of freaking marketing bleh).
Sakurai ignored The big 3, (mewtwo got so lucky via dlc due to the insurmountable amount of requests he couldn't be ignored.).
Tons of character cuts, 3ds version held the real versions potential back, tons reused assets, lack of adventure mode, lack of interesting ways to unlock characters, lack of dlc support, amiibos are worthless connectivity wise with the game.
Smash Wii u is a very mediocre smash brothers sequel and I blame 100% for it.
Shulk had some popularity in japan but not much, DHD was wanted by basically no one, palutena was popular in japan I guess, fire emblem was a mess this time chrom was the most popular robin had a cult following but still few requests, dark pit had like had like 0 requests as well as Wii fit trainer, an animal crossing rep was wanted but Tom nook was way more popular than the avatar character, miis were very unpopular.
Shulk had some popularity in japan but not much, DHD was wanted by basically no one, palutena was popular in japan I guess, fire emblem was a mess this time chrom was the most popular robin had a cult following but still few requests, dark pit had like had like 0 requests as well as Wii fit trainer, an animal crossing rep was wanted but Tom nook was way more popular than the avatar character, miis were very unpopular.
I forgot to mention that another balance patch is coming that takes the competitive scene's input.Maybe it's because he realized maybe alienating your biggest fans isn't a smart thing to do... Idk I just haven't seen anything that he's done for smash be really good for a while I really hope he retires and smash 5 is under a new more community driven director. (Doubt it tho)
Nintendo mandated neither. Sakurai decided to make the Wii U version after he realized how limited the 3DS was.IIRC, the Wii U version was the one Nintendo mandated, so it was either both versions or just the 3DS version if Sakurai had his way.
For DHD I said basically, meaning it was a small group that wanted DHD but as for what's popular and what wasn't I'm just telling you several characters that got in were people basically nobody or small groups were asking for.I'm pretty sure that most of characters were requested by many fans. Do you really need to remember the fact there are many different regions that have different kind of wish lists of characters.
I'm pretty happy that Sakurai don't need to base newcomer rosters on popular characters only because THAT would be very boring.
very mediocre smash game? Heh, that was very exaggerating. Well you see if the games is pretty bad then people wouldn't continuing to play this game. So far what I see is that people are still playing the game, in fact they are actually enjoying the game.
I think you are upset that Smash U didn't went the way as you expect it to be so you chose to threw a hissy fit here.
Oh Boy. You surly love to make a lot of assumptions without having evidence to back up your claim. SmashGAF peeps here knew that I have been wanting to see Duck Hunt as playable character ever since 2012 or 2013. Also there are good amount of people that really want to see Duck Hunt to happened, and you can check Smashboard and see how many people that have been supporting Duck Hunt before the leak happened.
There are good group of people out of Japan that really want to see Shulk to become playable character, including me and many smashgaf members.
From top of my head, Dark Pit did got small amounts of requests by Kid Icarus fans, but not that much comparing to Palutena and Medusa. Palutena is quite popular in Japan, but there are huge followers that want to see Palutena in other regions.
Only reason why Tom Nook requests is more popular than Villager because people thought that Villagers were disconfirmed by Sakurai during Brawl wouldn't happens in Smash 4. We were wrong.
Wii Fit Trainer was pleasuring surprise. I'm shocked by her announcement but it was really amazing addition to the roster.
Mii characters were shaken because many people have divided their opinions about Mii itself so I will leave it alone for now.
PSA: Please stop pulling things out of your ass, simply because you don't like what you are getting in Smash 4.
I hope this is true as the last I heard sakurai was done with balance patches.I forgot to mention that another balance patch is coming that takes the competitive scene's input.
Hector?
Hector.
*bangs fist on the school cafeteria lunch table rhythmically* TRAVIS TOUCHDOWN TRAVIS TOUCHDOWN TRAVIS TOUCHDOWN
Monster Hunter
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Then it goes: Krystal, Ridley, Dixie and Paper Mario. We then get our first character that doesn't have series playable representation in Ray MK.1
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It was said at APEX 2015.I hope this is true as the last I heard sakurai was done with balance patches.
Oh awesome, I haven't gotten around to watching this years apex yet.It was said at APEX 2015.
Now for the sakurai white knights. The only really popular characters who were included were Megaman, pacman, little Mac, and bowser jr. Every other character was just garbage/random/sakurais personal preference. So many nobodies were made playable it's crazy (tons of freaking marketing bleh).
How can you say Lucas and Ivysaur are beloved characters and then turn around and say Lucina and Duck Hunt are not? I think you kind of overestimate Ivysaur and Lucas and underestimate Duck Hunt and Lucina...IMO 6 cut characters is pretty bad IMO. 7 if you include mewtwo remaining gone. Wolf, ice climbers, Lucas and snake were especially beloved characters.
For a newcomer, I think we need something artistically different and plays interesting.
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With the super fx chip graphical look for the model! :
Has anyone mentioned Paper Mario?