Wii U Pro Controller announced - X360pad design, no screen, "for multiplatform games"

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Keep the L and R the same as the GC, and the four face buttons on the right the same as the GC and it'd be the greatest controller ever.

Could someone make a mockup of what I'm thinking of please? Thanks.
 
If the dpad was larger (than the GC's, natch), I could REALLY dig that if it were real.

Although I am probably one of the only people that LIKED the GameCube giant green button idea.

I liked it, but it didn't work well for third party games (or say, Virtual Console games.)
 
I liked it, but it didn't work well for third party games (or say, Virtual Console games.)
Yeah, it's a nice idea but the games need to be specially made for it. N64 games were more often than not a great fit for it though, but that may come partially from Nintendo being more faithful to lettering than placement, and the fact the GC controller IS essentially an evolution of the GC controller: B and A were generally used for the same actions as B and A on the N64 controller, and the C buttons became the C-Stick with secondary functions tied to those usually portable to X/Y at least partially.
 


Excuse my absolute piss poor/noobish photoshop skills but thats my ideal controller (i like the gc triggers too but not sure how to shop it in without making it anymore of a bad shop than it already is...)
 
Ewww C-stick.

I also wouldn't mind if the second stick position was where it currently is on the Protroller.
 
I just realized that the GC controller looks like the PS3 banana if remove the prongs you integrate the stick and pad.

Sony may have been onto something there.
 
I hope no one is expecting the L and R buttons to be analog.
 
Expecting? No.

Hoping? Yeah.

TBH if there was a choice to be made (there wasn't, but hypothetically let's say there was), then I'm glad we got clicky sticks instead. Kind of. Ask me tomorrow and I might say something different. :P
 
People sure love their Gamecube controller.

I don't.

I think it's mainly a ton of kids and young adults grew up with their Gamecubes (the system was a staple of college campuses back then) and are loaded with tender memories. Neither it nor the Wavebird were that great. The reason I'd put the PS2 pad and Controller S over them is they covered multiple genres better; the GC pads were only good for RE4 and 3d exploration games.

This WiiU pad looks better in so many ways, please don't suggest it incorporate these properties of the GCN pads. :( Unlike them, I could seriously use this just as much for VC games as I could modern action games.
 
I think it's mainly a ton of kids and young adults grew up with their Gamecubes (the system was a staple of college campuses back then) and are loaded with tender memories. Neither it nor the Wavebird were that great. The reason I'd put the PS2 pad and Controller S over them is they covered multiple genres better; the GC pads were only good for RE4 and 3d exploration games.

This WiiU pad looks better in so many ways, please don't suggest it incorporate these properties of the GCN pads. :( Unlike them, I could seriously use this just as much for VC games as I could modern action games.
Cube controller is more comfortable than any other controller I've used. It did have a lot of issues though. The dpad sucked, the c stick sucked, the z trigger was clearly tacked on...But yeah, definitely the most comfortable controller.
 
I guess this is old hat, but after today, I'm convinced the Wii U Pro Controller is the greatest controller ever made.

All the comfort of the Xbox 360 with an unbelievably solid D-Pad. Placement of buttons vs. analog is completely irrelevant something like eleven seconds into using it.

I guess people don't like glossy finishes? Whatever.
 
The A, B, X, Y layout on GC is undefeated (along with comfort). I wish Nintendo would have stuck with it. That said the WiiU Pro controller looks awesome.
 
The GameCube controller's shell was a thing of unparalleled ergonomic beauty. The actual specifics of the sticks, the buttons, and placement thereof might not have been optimal, but damn if it didn't feel great to hold (especially dat rumble.)

In the past two generations Nintendo's produced all the components necessary for the objectively Best Controller Ever. The Wii U Pro Controller is looking to match the original GameCube controller in coming closest to that crown, but like it's brethren, it's still not quite there.

So assuming the sticks still aren't clickable, these are going to have less functionality than the cc?

Sticks are clickable, confirmed numerous times and even highlighted during their main Wii U E3 conference. It also is wireless and has rumble, so I don't know how you could begin to say they have less functionality than the Classic Controller.
 
The only thing that's still vague is the triggers being analog or not (due to conflicting stuff). We know both gamepad and pro have rumble, motion stuff, and clicky sticks.
 
The only thing that's still vague is the triggers being analog or not (due to conflicting stuff). We know both gamepad and pro have rumble, motion stuff, and clicky sticks.

Considering all they're packing in I have high hopes we'll finally have a weighty controller from Nintendo again. The Wavebird set the trend of light Nintendo controllers, and I'm glad we seem to be going back before that.
 
Im honestly surprised about the backlash from gamers regarding the Wii U's controller positioning of the right side analog stick. It's in the primary position, its going to feel so fucking good when playing dual analog games.
 
Considering all they're packing in I have high hopes we'll finally have a weighty controller from Nintendo again. The Wavebird set the trend of light Nintendo controllers, and I'm glad we seem to be going back before that.
I really hope the Wii U Pro controller isn't as light as the CCPro. I'd imagine the rumble would add some weight..
 
Im honestly surprised about the backlash from gamers regarding the Wii U's controller positioning of the right side analog stick. It's in the primary position, its going to feel so fucking good when playing dual analog games.

A third party will probably make an offset stick one anyway. Much like the ones that had duplicates of White and Black for Xbox on the shoulder.
 
Im honestly surprised about the backlash from gamers regarding the Wii U's controller positioning of the right side analog stick. It's in the primary position, its going to feel so fucking good when playing dual analog games.
I agree. You can't really win with the right stick positioning. I'd like to see consoles shipping with modular controllers, like that one Mad Catz made, only better.
 
What the fuck do people have against light controllers? That's a positive. I guess you guys have quiet cars too.

No being light does not make a device feel cheap. Being a flimsy piece of crap makes a device feel cheap. The CCP was definitely not flimsy and didn't feel cheap at all.

Anyway, for what it's worth this controller will definitely be heavier than the CCP simply by Virtue of having an internal battery (and rumble motor?).
 
So assuming the sticks still aren't clickable, these are going to have less functionality than the cc?
Classic Controller has:
Analog+click L&R

Pro Controller has:
Clickable sticks
Motion controls
Probably rumble

Neither completely wins.

Andrex said:
I still don't know how you could say the Pro Controller would have less functionality, even if the preface holds true. Why don't you explain it to me.
IF the sticks weren't clickable, we could delete it from my above list, and CC would have the advantage in buttons while PC would have the advantage in non-buttons.
 
Classic Controller has:
Analog+click L&R

Pro Controller has:
Clickable sticks
Motion controls
Probably rumble

Neither completely wins.


IF the sticks weren't clickable, we could delete it from my above list, and CC would have the advantage in buttons while PC would have the advantage in non-buttons.
ProController has motion controls?!

and about rumble... people at engadget said at the last line they didn't find any rumble functionality... does even the GamePad have rumble?
 
Man if that d-pad is as nice as it looks then this could be the best controller ever.
I like the placement of the right stick on the 360 pad but that is just personal preference.
 
Im honestly surprised about the backlash from gamers regarding the Wii U's controller positioning of the right side analog stick. It's in the primary position, its going to feel so fucking good when playing dual analog games.

The perfect Katamari controller!
 
It was only natural to have a Wii U "legacy" controller (without a screen), there were strong clues about that explained in my post here, a few days before its reveal.

Basically, most of the Wii U games you see at E3 2012 saw a large part of their development time being done with Wii Classic Controller plugged in a specific port on the dev kit, and this port remained on those boxes even long after the Wii U controller was introduced through wires first, and wireless after. It was certain that this control scheme, deprived of a touchscreen, would play a huge role on a lot of titles. And as the port and the firsts SDK supported the equivalent of a Wii CC, it was logic that this new iteration would feature basically what we got on Wii, no exotic other buttons, etc.

Now, i must say that i miss the snes colored button layout, it lacks of pimp you know, maybe a home with some sort of flashy LED light, etc.
 
ProController has motion controls?!
I could be wrong about that. I thought it would lack things like screen and mic, but motion controls would be a much bigger loss and is standard on one of the other current-gen "normal" controllers. However, if Nintendo has a spec sheet specifically for the Pro Controller, I'm not seeing it.
 
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