Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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MrBelmontvedere said:
Wii is way too successful to abandon that name.

"Super Nintendo Wii" or "Super Wii" would fix that problem easily. Wii U is a terrible name.
 
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MrBelmontvedere said:
Wii is way too successful to abandon that name.

Wasn't that same argument used when Nintendo decided to drop the immensely popular Game Boy brand name? Even though the DS was initially deemed a third pillar, abandoning the Game Boy name didn't seem to hurt them. Or if it did, they at least managed to recover, and the DS then went on to become their most popular handheld ever.
 
donny2112 said:
Hold the 'Wii' sound and then do U. Repeat, repeat. It sounds like an ambulance, too. :lol

That's the funniest thing I have heard all day.


It's good to see that Nintendo is thinking early on about things like game demos.
Stuff like that should be offered from the start of the console's release, not years after. Wii didn't get downloadable DS demos via Nintendo Channel until May 2008.
 
Not an area Nintendo is focussing on.


The 3D television market "is not expanding enough" for Nintendo to consider making 3D a focus for the Wii U, but says the new console is technically able to support the medium, Nintendo President Satoru Iwata has told Mercury Evening News

"If you are going to connect Wii U with a home TV capable of displaying 3-D images, technologically, yes, it is going to be possible, but that's not the area we are focusing on," said Iwata.

He further explained: "When it comes to 3D, we already have the 3DS, and each owner of the Nintendo 3DS is capable of viewing 3D images. However, when it comes to the home console, it depends upon the availability of 3D TV sets at home, which, unfortunately, is not expanding enough."

He concluded: "Rather than pouring a lot of energy into that kind of area, with the Wii U we'd like to focus more on each Wii U owner being able to have an equal opportunity to enjoy it."

Gearbox has stated that the Wii U will be able to produce better textures than current consoles, so the machine is clearly going to be more than capable of running games in 3D too.

Wii U will be released in 2012.
 
DaSorcerer7 said:
"If you are going to connect Wii U with a home TV capable of displaying 3-D images, technologically, yes, it is going to be possible, but that's not the area we are focusing on," said Iwata.


Doing 3D on a 3D TV is not the problem. The thing is that the controller-display can't do 3D. So if a game supports 3D and you have a 3D tv that operates using glasses (as most do at the moment), transitioning between the displays would be an issue.
 
maeh2k said:
Doing 3D on a 3D TV is not the problem. The thing is that the controller-display can't do 3D. So if a game supports 3D and you have a 3D tv that operates using glasses (as most do at the moment), transitioning between the displays would be an issue.

That's when they are going to start selling the Wii U+ tablet. with an 3D autostereoscopic screen (ala 3ds). And come bundled with the Wii U. The early adapters will have to buy it extra though
 
guek said:
I don't think so. The Wii hasn't been disassociated from the "Nintendo" branding. It may be referred to as just the wii but everyone knows its by Nintendo. If you say "Nintendo Wii" to a random soccer mom, she's not going to be confused whatsoever by the addition of "nintendo."

Unlike Sony and Microsoft, Nintendo's company name is associated with little else other than gaming. If they called it the Nintendo "U," people would immediately see it as something new and different. They'd view it as a brand new product. I'd bet you anything tons of people are going to hear "Wii U" and wonder if it's some kind of new attachement like Wii Fit or Xbox Kinect.

obviously Nintendo agrees with my sentiments as the system is called Wii U. Wii is a highly successful brand and they would be foolish to abandon it.
 
tsab said:
That's when they are going to start selling the Wii U+ tablet. with an 3D autostereoscopic screen (ala 3ds). And come bundled with the Wii U. The early adapters will have to buy it extra though

I'm kind of surprised they didn't work on a way to make the 3DS usable as a controller as well.
 
MrBelmontvedere said:
obviously Nintendo agrees with my sentiments as the system is called Wii U. Wii is a highly successful brand and they would be foolish to abandon it.
Their problem is them marketing Wii U as an extension of Wii rather than as a new platform which is one of 3DS's biggest problems. Even their interviews are showcasing it as a Wii extension.

Plinko said:
I'm kind of surprised they didn't work on a way to make the 3DS usable as a controller as well.
How would that work exactly? They have completely different controls and using Wifi to connect the two adds lag and as it doesn't have bluetooth you can't connect it that way.
 
Mr_Brit said:
Their problem is them marketing Wii U as an extension of Wii rather than as a new platform which is one of 3DS's biggest problems. Even their interviews are showcasing it as a Wii extension.

As I've said in other threads, I don't see why this has to be true.

Arguments like these generally seem to operate on the false presumption that understanding that the 3DS is a new platform is mutually exclusive with not seeing value in it. Why is it that consumers aren't idiots (as many like to suggest), and that they don't see value in buying a 3DS despite recognising that it is a new platform with new games distinct from those that they can buy for their DS?
 
I don't know what kind of LCD panel they're using for the controller, but there could possibly be a visibility issue with the polarized glasses that 3DTV's use.
 
gerg said:
As I've said in other threads, I don't see why this has to be true.

Arguments like these generally seem to operate on the false presumption that understanding that the 3DS is a new platform is mutually exclusive with not seeing value in it. Why is it that consumers aren't idiots (as many like to suggest), and that they don't see value in buying a 3DS despite recognising that it is a new platform with new games distinct from those that they can buy for their DS?

But Nintendo is trying to make it seem like it's not a new platform. Consumers are not going to magically treat the 3DS as a new platform if Nintendo says it's not.
 
Mr_Brit said:
How would that work exactly? They have completely different controls and using Wifi to connect the two adds lag and as it doesn't have bluetooth you can't connect it that way.

Well, that's part of the problem. They knew they were making the Wii U when they were making the 3DS. Probably would have been wise to use the technology to link the two together, but I guess the key qualifier would be "if possible." With the streaming technology used it probably just isn't possible.
 
Nintendo's experiment with connectivity colored the decisions around the 3DS. It will most definitely work with the WiiU at some point, but it won't be the all in one integrated experience some hope.

Iwata recently mentioned they didn't want to give the public the impression that you needed to buy both to gain the 'full experience' and citing directly the GameCube/GBA connectivity.

And on this issue I think he's right.
 
Willy105 said:
But Nintendo is trying to make it seem like it's not a new platform. Consumers are not going to magically treat the 3DS as a new platform if Nintendo says it's not.

They're trying to make it seem like it's an extension of an old brand. I'd say there's a difference.
 
How many developers are going to end up using the classic controller+wiimote setup for their Wii U games instead of using the new controller? I actually hope they would, if all the new controller is going to be used for are static menus and nothing else. Hopefully not.
 
rezuth said:
Please he is just talking shit like usual, didn't he talk a lot about how they would have the best launch yet with the 3DS?

And they did, it was the most successfull Nintendo Handheld launch so far. They just weren't able to sustain that momentum and the severe lack of good games and lack of expected hardware features was the core reason for that.
 
Yeah..

Guys we have to remember that this is going to be the first new console launch for a lot of people.

Those same people that were flabbergasted that we saw the Wii U a year away from release...the same people that are confused about the lack of quality software at launch...

I swear I wanna facepalm at almost a quarter of the posts I read about Wii U speculation because the question the person is asking or flaw theyre pointing out or suggestion theyre making simply implies that the person has never been around for a console launch before.
 
Kyzer said:
Yeah..

Guys we have to remember that this is going to be the first new console launch for a lot of people.

Those same people that were flabbergasted that we saw the Wii U a year away from release...the same people that are confused about the lack of quality software at launch...

I swear I wanna facepalm at almost a quarter of the posts I read about Wii U speculation because the question the person is asking or flaw theyre pointing out or suggestion theyre making simply implies that the person has never been around for a console launch before.

I honestly don't remember a single Console that launched with a stellar lineup that had more than one or two great games, and was able to provide a steady lineup for the first half to first full year. The 360 was actually half way decent with Cod2 and Condemned at launch, but the software drought until GRAW and Oblivion was terrible.
 
boris feinbrand said:
I honestly don't remember a single Console that launched with a stellar lineup that had more than one or two great games, and was able to provide a steady lineup for the first half to first full year. The 360 was actually half way decent with Cod2 and Condemned at launch, but the software drought until GRAW and Oblivion was terrible.

Yeah people just don't remember it. Wii had Twilight Princess (a gamecube game) and Excite Truck. The rest were shitty third party efforts like not even a full featured Monkey Ball game, Raving Rabbids, etc...

And it was the best console launch to date! lol
 
Guys, I want to be real here. The Wii U has less than a third of the volume of the launch 360. The launch 360 topped-out at around 180W, and had severe overheating problems. The CPU is confirmed to be 45nm, and it's hinted at being based on Power7. By my calculations, despite the fact that most sources indicate an RV770, that's just impossible, even on 28nm. Even the RV740 would need it's power draw cut by about half. Based on what I can gather, the Wii U would probably need a maximum power draw of at least ~120W for both of these rumors to be true. Therefore, one or both must be wrong. That means quite a bit of heat, and I don't see how that case could handle it. Is it theoretically possible? And I don't want to hear about "Nintendium" or anything like that. This is a serious question. I really want to believe that Nintendo at least semi-future-proofed it.

I also found out that Wii U is smaller than Gamecube, so I think my concern is reasonable.
 
Caelus said:
How many developers are going to end up using the classic controller+wiimote setup for their Wii U games instead of using the new controller? I actually hope they would, if all the new controller is going to be used for are static menus and nothing else. Hopefully not.
Practically no one. Like all non mandatory control schemes it will receive token efforts and will then be swiftly forgotten about by everyone including Nintendo.
 
Mr_Brit said:
Practically no one. Like all non mandatory control schemes it will receive token efforts and will then be swiftly forgotten about by everyone including Nintendo.
Well I assume it would have to accounted for a bit more than that considering atm theres only 1 WiiU controller allowed for the console.
 
Instro said:
Well I assume it would have to accounted for a bit more than that considering atm theres only 1 WiiU controller allowed for the console.
He said 'instead' rather than 'in addition to' but you still make a good point.

How do you people see local multiplayer in games that use the unique abilities of the Wii U controller working? Personally, I think most devs will just scrap local multiplayer for the Wii U version.
 
I never thought of the classic controller as another addition... that'd be very nice. It'd have the same amount of buttons as the Wii U controller (does it not?) and can mean better forms of multiplayer.
 
BurntPork said:
Guys, I want to be real here. The Wii U has less than a third of the volume of the launch 360. The launch 360 topped-out at around 180W, and had severe overheating problems. The CPU is confirmed to be 45nm, and it's hinted at being based on Power7. By my calculations, despite the fact that most sources indicate an RV770, that's just impossible, even on 28nm. Even the RV740 would need it's power draw cut by about half. Based on what I can gather, the Wii U would probably need a maximum power draw of at least ~120W for both of these rumors to be true. Therefore, one or both must be wrong. That means quite a bit of heat, and I don't see how that case could handle it. Is it theoretically possible? And I don't want to hear about "Nintendium" or anything like that. This is a serious question. I really want to believe that Nintendo at least semi-future-proofed it.

I also found out that Wii U is smaller than Gamecube, so I think my concern is reasonable.


MSFT, with the launch of the 360, made some of the most careless, reckless mistakes I've ever seen in technology launches in general. Its almost like they never even tested their product properly. I hope they learned from that last time, since I think a lot of it can be attributed to them wanting to be the first of the new consoles released.

Nintendo, in terms of hardware, is the polar opposite. They are notoriously sound and take almost anything you throw at them. NES's around the world still work like a charm. Wii is the only system you can basically throw at the ground and it will still work. If they DID release a product capable of overheating and breaking on its own, it would be without precedence, because they have never, historically, released a product that breaks.
 
Kyzer said:
Nintendo, in terms of hardware, is the polar opposite. They are notoriously sound and take almost anything you throw at them. NES's around the world still work like a charm. Wii is the only system you can basically throw at the ground and it will still work. If they DID release a product capable of overheating and breaking on its own, it would be without precedence, because they have never, historically, released a product that breaks.

My launch Wii was the first Nintendo console that ever failed on me (about 6 months ago -- I think both the DVD drive and internal storage failed; might have been a total motherboard failure). It was disappointing, and I lost all my save data because I'd never backed it up on my SD card.
 
Mr_Brit said:
How do you people see local multiplayer in games that use the unique abilities of the Wii U controller working? Personally, I think most devs will just scrap local multiplayer for the Wii U version.
Assuming you're referring to multiplatform games, they've already created a working multiplayer feature that doesn't require the unique abilities of the Wii U controller, so they should be able to implement it in the Wii U version as well. If it's a Wii U exclusive, there is also the option for 5 player local multiplayer like we're seeing in a couple of games.
 
boris feinbrand said:
I honestly don't remember a single Console that launched with a stellar lineup that had more than one or two great games, and was able to provide a steady lineup for the first half to first full year. The 360 was actually half way decent with Cod2 and Condemned at launch, but the software drought until GRAW and Oblivion was terrible.
It used to be that console hardware was developed step-in-step with hardware. Miyamoto would make decisions about the N64 hardware, then walk across the hall and start working on Super Mario 64.

That doesn't happen in the same way anymore. Really, the best chance for launch games a system has in PSVita because we've been hearing about developers having devkits since January 2010.
 
Jokeropia said:
Assuming you're referring to multiplatform games, they've already created a working multiplayer feature that doesn't require the unique abilities of the Wii U controller, so they should be able to implement it in the Wii U version as well. If it's a Wii U exclusive, there is also the option for 5 player local multiplayer like we're seeing in a couple of games.
I meant multiplatform games. Take something like the Alien game made by Gearbox which is supposed to use the Wii U controller to play differently to the 360/PS3/PC versions or any other game that will be tailored to provide a different gameplay experience on Wii U compared to other platforms. I can't imagine the local multiplayer version being the same as the 360 version rather than the Wii U version and I doubt the devs would do something like that.
 
Mr_Brit said:
He said 'instead' rather than 'in addition to' but you still make a good point.

How do you people see local multiplayer in games that use the unique abilities of the Wii U controller working? Personally, I think most devs will just scrap local multiplayer for the Wii U version.
Would removing local multiplayer really save them any time or money, especially since the Wii U's physical controls are identical to the CCPro?

Kyzer said:
MSFT, with the launch of the 360, made some of the most careless, reckless mistakes I've ever seen in technology launches in general. Its almost like they never even tested their product properly. I hope they learned from that last time, since I think a lot of it can be attributed to them wanting to be the first of the new consoles released.

Nintendo, in terms of hardware, is the polar opposite. They are notoriously sound and take almost anything you throw at them. NES's around the world still work like a charm. Wii is the only system you can basically throw at the ground and it will still work. If they DID release a product capable of overheating and breaking on its own, it would be without precedence, because they have never, historically, released a product that breaks.
My concern is that they'll lower the specs to make the console the size they want, rather than making the console bigger to reach the target specs.
 
BurntPork said:
Would removing local multiplayer really save them any time or money, especially since the Wii U's physical controls are identical to the CCPro?


My concern is that they'll lower the specs to make the console the size they want, rather than making the console bigger to reach the target specs.
I meant for games that use the Wii U controller's unique abilities.
 
why not just quote the article?

Iwata said:
In the past, when Nintendo did not receive as much attention as we do now, we did not have to worry about the spread of our confidential information since it did not have any value in society, but since the Nintendo DS and the Wii created a social phenomenon, "Nintendo's next move" commands great attention and extreme news value. Therefore, although we go to great lengths to ensure that this will not happen, there are cases where, even if a person receives information under a Non-Disclosure Agreement, the information is leaked because there is great temptation. Even for the Wii U, some people may be aware, if they had been checking the Internet, that information with true and false rumors mixed together was spread on the Internet before the announcement. Therefore, as for new hardware, even if we wanted to, it is extremely challenging to realize a situation where a product is announced and then launched the next day.
 
maeh2k said:
Doing 3D on a 3D TV is not the problem. The thing is that the controller-display can't do 3D. So if a game supports 3D and you have a 3D tv that operates using glasses (as most do at the moment), transitioning between the displays would be an issue.
Not really. At the worst they'd just have to drop one of the pictures being drawn. Nintendo probably won't be making any 3D games, but transitioning displays would be the easy part.
 
BurntPork said:
Hm. That makes a Q4 2012 launch more likely...

I don't see a Q4 2012 launch happening at all. I think the latest we see this thing is July.
 
after watching that game informer video about darksiders 2 development, I kinda wish ubisoft hadn't shown any killer freaks footage at all. It's painfully obvious that the game is really really early, but not only that, it's lead to a lot of doubts concerning the system's power. It just doesn't look that great, and it's obviously because they didn't have enough time to make an E3 worthy build.
 
guek said:
after watching that game informer video about darksiders 2 development, I kinda wish ubisoft hadn't shown any killer freaks footage at all. It's painfully obvious that the game is really really early, but not only that, it's lead to a lot of doubts concerning the system's power. It just doesn't look that great, and it's obviously because they didn't have enough time to make an E3 worthy build.

It definitely looks a bit underwhelming. UBI should have just showed Ghost Recon.
 
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