Wii U Speculation Thread of Brains Beware: Wii U Re-Unveiling At E3 2012

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TheNatural said:
The real question about the controller is, besides the main one not considered being offered separately now, is what is Nintendo going to do about the other controller options? They're going to expect every game to make a standard Wii U controller scheme with the new controller and THEN design a game around the Wii remote everyone has had problems making a decent control scheme for - and do that in addition to the Wii U controller?

That's messed up. And as I understand it, classic controllers have to hook to the Wii remote to play a game? So buying additional controllers that could *possibly* use a classic scheme would mean buying a Wii remote AND a classic controller?

Seriously, why doesn't Nintendo do the simple thing, and just flat out release a new classic/dual shock type controller for this console to be played in addition for multiplayer games. Or even one step further, which they'll never do because they're not about giving people options anymore - a different cheaper Wii U SKU with just a classic controller and not the Wii U controller. It could still be compatible with games that don't require a Wii U controller. It would be no different than Microsoft offering options with the Kinect bundles or Sony with the Move bundles.

At the very least, if not a SKU, just make a damn new regular controller, how hard is that?
Because we all know how well Move is being supported.
 
bgassassin said:
Imagining Batman: Arkham City on Nintendo's Wii U


6ImCr.jpg


Truly fantastic photoshop skills here.
 
Gravijah said:
There should still be local play, but not with multiple Wii U controllers.
The option should exist for it though. I can't imagine sending dual menu screens to two controllers will be that taxing or limit EA's design. Would be a great demo for Nintendo to show at their next software reveal event.
 
Gamer @ Heart said:
The option should exist for it though. I can't imagine sending dual menu screens to two controllers will be that taxing or limit EA's design. Would be a great demo for Nintendo to show at their next software reveal event.
It doesn't matter, since Iwata doesn't think that selling the controller separately is profitable.
 
BurntPork said:
Because we all know how well Move is being supported.

Forcing someone to use something doesn't make it any better, that's what got Nintendo into the problems the past few generations with third parties is forcing them to use something. If there's compelling software that uses things well, it will stand on its own volition, not because you shoved it down people's throats.

Wii U or traditional controller, isn't going to change the way companies are going to make use of the Wii U controller. If they're going to do something with it, they're going to do something with it, having a traditional option isn't going to change that. And if they're just going to use it as a simple meaningless GUI as a replacement for an item screen, that's what they're going to do too. Having two screens on the DS didn't change a damn thing for companies who used it on basically nothing. Having it 100% available for every game didn't mean everyone did anything that couldn't have been done on one screen.
 
TheNatural said:
Forcing someone to use something doesn't make it any better, that's what got Nintendo into the problems the past few generations with third parties is forcing them to use something. If there's compelling software that uses things well, it will stand on its own volition, not because you shoved it down people's throats.

Wii U or traditional controller, isn't going to change the way companies are going to make use of the Wii U controller. If they're going to do something with it, they're going to do something with it, having a traditional option isn't going to change that. And if they're just going to use it as a simple meaningless GUI as a replacement for an item screen, that's what they're going to do too. Having two screens on the DS didn't change a damn thing for companies who used it on basically nothing. Having it 100% available for every game didn't mean everyone did anything that couldn't have been done on one screen.
Although I agree with what you're saying (regarding 3rd party support), someone less familiar with console sales reading through it would then be amazed to learn that the DS and the Wii are the most successful gaming consoles in the last five years.

My guess is developers will mostly ignore the Wii U as well.
 
TheNatural said:
Forcing someone to use something doesn't make it any better, that's what got Nintendo into the problems the past few generations with third parties is forcing them to use something. If there's compelling software that uses things well, it will stand on its own volition, not because you shoved it down people's throats.

Wii U or traditional controller, isn't going to change the way companies are going to make use of the Wii U controller. If they're going to do something with it, they're going to do something with it, having a traditional option isn't going to change that. And if they're just going to use it as a simple meaningless GUI as a replacement for an item screen, that's what they're going to do too. Having two screens on the DS didn't change a damn thing for companies who used it on basically nothing. Having it 100% available for every game didn't mean everyone did anything that couldn't have been done on one screen.

Try not to limit your imagination mate, you don't know what developers are planning and just because you can't see else can be done with it, doesn't that developers are drawing blanks as well.
 
TheNatural said:
Forcing someone to use something doesn't make it any better, that's what got Nintendo into the problems the past few generations with third parties is forcing them to use something. If there's compelling software that uses things well, it will stand on its own volition, not because you shoved it down people's throats.

Wii U or traditional controller, isn't going to change the way companies are going to make use of the Wii U controller. If they're going to do something with it, they're going to do something with it, having a traditional option isn't going to change that. And if they're just going to use it as a simple meaningless GUI as a replacement for an item screen, that's what they're going to do too. Having two screens on the DS didn't change a damn thing for companies who used it on basically nothing. Having it 100% available for every game didn't mean everyone did anything that couldn't have been done on one screen.
Sorry, I'm only talking about your multiple SKUs idea. Please, just no. Hardly anyone will use it for anything in that case, even if it makes sense.

Puppet Shadow said:
Although I agree with what you're saying (regarding 3rd party support), someone less familiar with console sales reading through it would then be amazed to learn that the DS and the Wii are the most successful gaming consoles in the last five years.

My guess is developers will mostly ignore the Wii U as well.
Here we go again...
 
Puppet Shadow said:
Although I agree with what you're saying (regarding 3rd party support), someone less familiar with console sales reading through it would then be amazed to learn that the DS and the Wii are the most successful gaming consoles in the last five years.

My guess is developers will mostly ignore the Wii U as well.
The problem with that thinking is that alot of third party developers did not like that they missed the boat with the Wii. This time, it is expected for at least a few of them to take whatever Nintendo does more seriously.
 
lwilliams3 said:
The problem with that thinking is that alot of third party developers did not like that they missed the boat with the Wii. This time, it is expected for at least a few of them to take whatever Nintendo does more seriously.
... until MS and Sony release consoles with higher specs that offer more eye candy. But, who knows?
 
Puppet Shadow said:
Although I agree with what you're saying (regarding 3rd party support), someone less familiar with console sales reading through it would then be amazed to learn that the DS and the Wii are the most successful gaming consoles in the last five years.

My guess is developers will mostly ignore the Wii U as well.
How will they ignore the millions Nintendo will throw at them?
 
ShockingAlberto said:
I think a screenless controller (or an untethered classic controller) is definitely a possibility, too.

A remixed Classic Controller without the need of a Wiimote would be nice.
 
What do you think of Wii U? It’s probably too early for licensed games, but what are your thoughts on the hardware?



With the right opportunity for us, with the right title, absolutely. Their showing and demonstration was very impressive. I think everyone was floored with what the unique new controller can do. If there’s a game creator out there that puts out something very compelling and we get a chance to publish that, then yeah we would like to seize that opportunity.

Link
 
Puppet Shadow said:
Although I agree with what you're saying (regarding 3rd party support), someone less familiar with console sales reading through it would then be amazed to learn that the DS and the Wii are the most successful gaming consoles in the last five years.

My guess is developers will mostly ignore the Wii U as well.
Seriously... People are so dead set on Nintendo never getting the respect of 3rd parties that it's not even funny.
Nintendo could kidnap the children of every CEO at every publisher and people on GAF would say "yeah, they'd rather let their kids die than support Nintendo."
 
Zoramon089 said:
Right, like how that happened when the Xbox and GC were released after the PS2...
The Wii U wont be able to get a consumer base as large as the PS2. First of all, the Wii U doesn't have a big enough distinction between Nintendo's former console. Most of those who wanted their party games already have them, and wont dish out 400 or so for something that offers very similar games to the PS3 and 360.. consoles they already have. Not only that, but those who spend most money on games will probably wait for a full Xbox or Playstation release. Brand loyalty is pretty larger right now, and MS and Sony working real hard to get a fan base to support them will get consumers to hold out for something that looks better, and potentially offer a technically advanced gaming experience.

Of course, this is speculation.
 
BurntPork said:
Because we all know how well Move is being supported.


- move came 4 years after the PS3 was introduced
+ wiimote will be available from the launch
+ ACTUALLY; remote has been available 3 years before launch, and at least 28 million motion+ has already been sold (wii sports resort has sold that much)

- move launched at 100
+ wiimote+nunchuck will launch at 40$

+ second controller HAS TO be either wiimote or classic controller (maybe not in favor of Wii U in general, but in favor of Wiimote support)

Brand loyalty is pretty larger right now
As we didn't see how significantly it did for PS3 considering it came after PS2.
 
maeh2k said:
Doing 3D on a 3D TV is not the problem. The thing is that the controller-display can't do 3D. So if a game supports 3D and you have a 3D tv that operates using glasses (as most do at the moment), transitioning between the displays would be an issue.
It shouldn't really. Maybe such a game might include a way to jack up the brightness of the controller screen image if someone might be using glasses which would dim their view.
BurntPork said:
Eh...

Maybe they'd do the first two, but the third would be separate.
MS still seems to have ahold of the first, though I don't know if that eventually runs out and reverts so Bioware's new overlords could put it elsewhere. I agree that if this thing is released within 2012, especially mid 2012, it'd still be too soon for them to want to bundle 2+3 even.
 
Mr_Brit said:
I meant multiplatform games. Take something like the Alien game made by Gearbox which is supposed to use the Wii U controller to play differently to the 360/PS3/PC versions or any other game that will be tailored to provide a different gameplay experience on Wii U compared to other platforms. I can't imagine the local multiplayer version being the same as the 360 version rather than the Wii U version and I doubt the devs would do something like that.
What's the reason to pick "no local multiplayer" over "same local multiplayer as the other versions"? Or heck, if they did go out of their way to make the Wii U version different I don't see why they couldn't create a different local multiplayer version as well. At least for games where local multiplayer is seen as a significant feature.

I have no idea what devs will do, but I see no good reason to scrap local multiplayer altogether.
 
Disorientator said:

One Nintendo franchise that could really benefit from this controller is Battalion Wars- use the buttons to control your active unit, the screen for the strategy side of the game:

bwiiu.jpg


Also on the subject of games NOA refuses to localize, we really need a New Play Control: Fatal Frame. The screen on the controller would be great as the viewfinder on the camera.

npcff.jpg
 
I'd like a racing game where there's a zoomed out view on tv and a cockpit view on the controller and you can look around the cockpit by moving the controller around...wonder if thats possible, ay.
 
Jorok Goldblade said:
Also on the subject of games NOA refuses to localize, we really need a New Play Control: Fatal Frame. The screen on the controller would be great as the viewfinder on the camera.

npcff.jpg

WHY YOU DOING THIS TO US!!! ;P ;P ;P
 
So...which screen would you be looking at? Wouldn't it be tiresome to look up and down all the time? Its not like the DS where the screens are right on top of each other, and having to hold the controller up in front of you would be annoying.
 
Most of the time you're looking at the TV screen, of course. And no, I don't see why it would be tiresome to look at the controller now and then.
 
Concept17 said:
So...which screen would you be looking at? Wouldn't it be tiresome to look up and down all the time? Its not like the DS where the screens are right on top of each other, and having to hold the controller up in front of you would be annoying.
lots of people type without learning not to look at the keyboard, and seemingly it is not that bothersome for them, since otherwise they would have learned typing without looking at the keyboard eventually.

And typing is a process that needs constant collaboration between what happens on the screen and what you press on the keyboard; keyboard is also quite complex considering it has over 100 buttons.

although it won't be as seamless as DS, I think people will manage
 
Concept17 said:
So...which screen would you be looking at? Wouldn't it be tiresome to look up and down all the time? Its not like the DS where the screens are right on top of each other, and having to hold the controller up in front of you would be annoying.

Wow, a whole new level of laziness. First it was concern over moving your arms around with the Wii, now there is even concern about tilting your head down to glance at the controller?
 
KrawlMan said:
Wow, a whole new level of laziness. First it was concern over moving your arms around with the Wii, now there is even concern about tilting your head down to glance at the controller?
I believe the concern is keeping focus on whats happening on the screen while using the controller; you cant spend half a second on CoD trying to change to knife when someone is rushing at you; you will get knifed yourself.

I believe people will either learn to use the touchscreen without looking at it, or only look at it occosionaly, or look really fast using eye movement, or get knifed.
 
walking fiend said:
I believe the concern is keeping focus on whats happening on the screen while using the controller; you cant spend half a second on CoD trying to change to knife when someone is rushing at you; you will get knifed yourself.

I guess using the word "tiresome" is what made it seem insanely lazy. The purpose of the controller will be decided entirely by individual devs. In the case of CoD or any other game where the top screen demands your utmost attention, I would hope that the devs would be smart enough to not put all of the crucial information on the controller screen.
 
walking fiend said:
lots of people type without learning not to look at the keyboard, and seemingly it is not that bothersome for them, since otherwise they would have learned typing without looking at the keyboard eventually.

And typing is a process that needs constant collaboration between what happens on the screen and what you press on the keyboard; keyboard is also quite complex considering it has over 100 buttons.

although it won't be as seamless as DS, I think people will manage

Except what is on the controllers screen changes from game to game making it more difficult to memorize. It wont be the same interface over and over.
 
Concept17 said:
Except what is on the controllers screen changes from game to game making it more difficult to memorize. It wont be the same interface over and over.

It's also a 6" touch screen that has to overcome "fat finger syndrome." I seriously doubt any dev would give you a screen that is just jam packed with button choices that they require you to choose between quickly. If a game is very fast paced, the most I see the bottom screen including are a few large buttons on the screen at once and maybe some displayed information, nothing too difficult to learn.
 
KrawlMan said:
It's also a 6" touch screen that has to overcome "fat finger syndrome." I seriously doubt any dev would give you a screen that is just jam packed with button choices that they require you to choose between quickly. If a game is very fast paced, the most I see the bottom screen including are a few large buttons on the screen at once and maybe some displayed information, nothing too difficult to learn.

So what is the point then? Why not just press normal buttons?
 
Concept17 said:
Except what is on the controllers screen changes from game to game making it more difficult to memorize. It wont be the same interface over and over.

Why would that be a problem... sure as hell wasn't a problem on the DS.

Personally one cool use for the touchscreen would be stylus aiming for fps games. Would make for some extremely fast games.
 
Concept17 said:
Except what is on the controllers screen changes from game to game making it more difficult to memorize. It wont be the same interface over and over.
What the buttons on videogame controllers do also change from game to game. Yet, people somehow manage to cope with this.
 
Concept17 said:
So what is the point then? Why not just press normal buttons?

You're fears are only applicable to a specific type of game (very fast paced). Not all games will use the Wii U controller in the same way. Zelda (or any Adventure / RPG for that matter) could easily be enhanced with the Wii U controller by having any easy to use inventory screen in your hands.

For those fast paced games, the purpose of the controller would have to be different. Maybe a larger tactical map as some people have previously indicated. No, you can't look at it the entire time you are playing, but consider getting under cover before you use it? Cover is a pretty common mechanic shooters these days :P.
 
Concept17 said:
So...which screen would you be looking at? Wouldn't it be tiresome to look up and down all the time? Its not like the DS where the screens are right on top of each other, and having to hold the controller up in front of you would be annoying.

Please. That's like asing how are you're able to drive when the info from the dashboard and the rear view mirrors are away from the windshield.
 
Concept17 said:
Except what is on the controllers screen changes from game to game making it more difficult to memorize. It wont be the same interface over and over.
you don't become competetive on the game that you don't play ofter, you wouldn't become anyway if you don't play much. It is not as if you can't finish CoD campaign without being able to knife in a blink of an eye.

and again muscle memory is really muscle memory and you won't forget it when games change. My keyboard is bilingual, and after I learned to type English without looking at the keyboard after several years of not being able too, learning to type persian took few months.

So what is the point then? Why not just press normal buttons?
they could have used a keyboard but

1: pressing buttons while not holding keyboard again something firm would be difficult
2: interface doesn't need to be limited to buttons; layout and the size of buttons can change too
3: most importantly, the whole purpose of the screen is not functioning as an on screen keyboard
 
Concept17 said:
So...which screen would you be looking at? Wouldn't it be tiresome to look up and down all the time? Its not like the DS where the screens are right on top of each other, and having to hold the controller up in front of you would be annoying.

Yeah, looking at two screens for vital information could get in the way, but after playing OOT 3D, I really liked the touch screen for equipment.

I think this controller could work really well for games like Zelda with lots of equipments and stuff to change (Demon Souls/Darksiders/RPGs, etc..) or even RTS with real time actions on the map with a single touch (Pikmin 3 should lead the way!) , but for FPS I fear that the standard buttons wont be enough (I can't come up with a good scheme for COD, I hope we don't have to move the controller to run or something like that)
 
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