[Nintex] said:It looks like a roll of toilet paper to me, just saying.
GOLDEN toilet paper
[Nintex] said:It looks like a roll of toilet paper to me, just saying.
ShockingAlberto said:To be honest, Gearbox has been weirdly unclear about it. They demoed the game for the WiiU, then went back and said it's not in development and haven't made any decisions about it.
I get the feeling it's one of those "If we have time" things.
Accuracy and speed.Somnid said:WSR had awesome archery. Why would anyone go for the "phaser" style bow when you can have something more like that?
bgassassin said:I think it was Sega that said that. The most recent thing that could be taken as confirmation from Gearbox was the Wii U being a stop-gap and the Wii U version having higher resolution textures than the current consoles.
Hmm. I think the obvious solution is: Give Link a phaser.Somnid said:WSR had awesome archery. Why would anyone go for the "phaser" style bow when you can have something more like that?
Probably not. I am in the process of moving (quite a ways) so my Gamecube will not be making the trip. My controllers/games/memory cards, however, will be coming with me so I will keep my Wii as my defacto Gamecube and use the Wii U for everything else (especially if I can transfer VC stuff over, this part is key).apana said:Kind of a random question but didn't know where to post it, is anyone else planning to sell their Wii after Skyward Sword? Wii U will likely come out in 2012 and it is backwards compatible so I can keep my extra remotes and current Wii games correct? Also there will be no major Wii games after Skyward Sword with the exception of Dragon Quest X.
So you favor the "win button" over challenge, realism, and immersion?BurntPork said:Accuracy and speed.Somnid said:WSR had awesome archery. Why would anyone go for the "phaser" style bow when you can have something more like that?
Pancakes R Us said:Wasn't there a crazy rumour recently about Retro working on Eternal Darkness?
Hah.
Frustrating controls tend to break immersion while providing false challenge, and I don't play games for realism. I don't see how having to take 10 seconds to fire an arrow does anything other than make the bow useless 90% of the time.Dreamwriter said:So you favor the "win button" over challenge, realism, and immersion?
[Nintex] said:It looks like a roll of toilet paper to me, just saying.
herzogzwei1989 said:I hope Retro is cooking up something good other than a DKCR2 which would hugely disappoint me. Retro has never released anything in HD with modern shader tech so I really cannot wait to see what they offer for Wii U in 2012 or 2013.
When was the last time you played Skyward Sword?BurntPork said:Frustrating controls tend to break immersion while providing false challenge, and I don't play games for realism. I don't see how having to take 10 seconds to fire an arrow does anything other than make the bow useless 90% of the time.
AniHawk said:you know what i would love to see? dkc r 2 with good level design and controls.
I'm not saying I won't be proven wrong when the game comes out, but for now the concept looks like a gimmick.ShockingAlberto said:When was the last time you played Skyward Sword?
Shiggy said:You want another EAD Tokyo DK game then?
BurntPork said:I'm not saying I won't be proven wrong when the game comes out, but for now the concept looks like a gimmick.
AniHawk said:yeah the bow setup in tp is superior (point and click).
apana said:Kind of a random question but didn't know where to post it, is anyone else planning to sell their Wii after Skyward Sword? Wii U will likely come out in 2012 and it is backwards compatible so I can keep my extra remotes and current Wii games correct? Also there will be no major Wii games after Skyward Sword with the exception of Dragon Quest X.
Sennorin said:Mechanically? Yes. In terms of immersion? Definitely no.
AzureJericho said:YES.
Returns is my favorite DKC game, but Jungle Beat is the best Donkey Kong anything gameplay wise.
[Nintex said:]It looks like a roll of toilet paper to me, just saying.
AniHawk said:one of tp wii's greatest strengths was the ease of the pointer controls. now there's an extra step in there and it's stupid.
[Nintex] said:It looks like a roll of toilet paper to me, just saying.
The immersion breaks when you get frustrated from missing five times in a row. WM+ is not accurate enough for this to work.Sennorin said:Mechanically? Yes. In terms of immersion? Definitely no.
AniHawk said:one of tp wii's greatest strengths was the ease of the pointer controls. now there's an extra step in there and it's stupid.
So true! Now it will actually make more sense to have both the slingshot and the bow! One will be fast but weak, the other slow but powerful.Sennorin said:if SS acknowledges the slower use of the bow due the more involving controls, it´s one big step towards a vastly more immersing game experience.
BurntPork said:Speaking of which, it looks like Aonuma intends to return to traditional controls on Wii U.
http://wii.ign.com/articles/119/1190870p1.html
I doubt that they'd opt for touch controls in a main Zelda game. Seems like touch will mostly be for the inventory and maybe a few items.AniHawk said:because of touch controls, i'm far more concerned for the fate of wii u's zelda than i ever was for skyward sword.
Wait, what's the extra step? There's one *less* step - you no longer have to point the Wii remote at the screen. That always made using the bow and arrow slower and annoying for me in Twilight Princess, I'd have to point the remote towards the screen, adjust its position until the cursor showed up, then aim.AniHawk said:one of tp wii's greatest strengths was the ease of the pointer controls. now there's an extra step in there and it's stupid.
I'm with you on this.AniHawk said:because of touch controls, i'm far more concerned for the fate of wii u's zelda than i ever was for skyward sword.
Sennorin said:Nintendo continuing to take away any interest in their nextgen console that I had, I see :/
StevieP said:Next they're going to tell us that Metroid Prime 4 won't be using pointer controls.
Sennorin said:If MP4 comes for 3DS, that´d be okay. If it comes for Wii U, I´ll lol Nintendo to death when they try to tell us how awesome dual-analog controls are.
[Nintex] said:Someone distance Eiji Aonuma as far away from the Wii U controller touchscreen as possible, just remove it from his devkits or something. Jesus christ they're playing with fire.
AniHawk said:you know what i would love to see? dkc r 2 with good level design and controls.
I'll take pointer over dual analog any day, and MP3 controls are great for the game they made.AzaK said:They will undoubtedly allow you to choose how you play, but I agree, pointer controlled MP is light years ahead of stick controlled prime.
They could really do some cool game mechanics with the Wii U controller!!Pancakes R Us said:Wasn't there a crazy rumour recently about Retro working on Eternal Darkness?
Hah.
Blasphemy. MP3 controls are AMAZING and better than any dual-analog setup I have ever used.slick7rick said:i much prefer the gamecube control method over the wii control, as far as metroid prime. perhaps i'm just accustomed to the sticks, but mp3: corruption wasn't very fun to control.
BurntPork said:Speaking of which, it looks like Aonuma intends to return to traditional controls on Wii U.
http://wii.ign.com/articles/119/1190870p1.html