LectureMaster
Gold Member
Interviewed by Chinese site Gamersky.
Original interview in Chinese
Some key points (Google translate)
Original interview in Chinese
Some key points (Google translate)
- The Witcher 4 is a new original story about Ciri, and Geralt will appear from time to time
- The story takes place a few years after The Witcher 3, still on the same continent, but the world will be further expanded
- As a "Source Warlock", Ciri will have new spells and combat mechanisms
- What is shown in the trailer is all pre-rendered by the game engine, and the materials are from the actual game machine
- There will be Chinese dubbing when it is released
- Players will experience the "Trial of Green Grass" in the game where Ciri becomes a witcher
- The witcher emblem in the first trailer is the Lynx School
Q: There is a scene in the trailer where Ciri drinks the potion. According to the original setting, people who have not passed the Trial of Green Grass cannot use the witcher's potion, so why can Ciri?
A: Yes, that's why her eyes mutated. This is actually very important because it conveys a key message to the player: this scene takes place after Ciri has mutated into a demon hunter. For those who have completed The Witcher 3, the last thing they saw was Ciri, and her whereabouts after that were a mystery. But in fact, players will experience the "Trial of Grasses" in person in The Witcher 4 and see her transformation into a demon hunter.
A: Actually, we decided to use Unreal Engine a few years ago for many reasons. First of all, Unreal Engine provides us with more possibilities, and its technology is very stable, which is suitable for us to build a huge open world. Obviously, the content you see today is based on Unreal Engine 5, but this is also a custom version we developed in close cooperation with Epic engineers. We hope that this engine can provide strong support for us to build a huge and detailed game world.
A very cool detail is that the trailer you see is actually a pre-rendered cinematic cutscene, with no post-production compositing at all. The game resources we use are all actual assets in the game. In other words, the quality of the assets in the trailer is the actual game quality in the game. This was a challenge for us because it was the first time we made a trailer in this way, but we are very happy that we made this decision. This not only helped us establish the overall quality of the game, especially in terms of visual effects, but also ensured that the visual style of the game can be carried through the entire game experience.
We are very pleased with the smooth cooperation between our cooperation team and Epic Games engineers. Through this cooperation, we can ensure that the game reaches new heights in technology and brings players more stunning visual and gaming experience.