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Wolfenstein: The New Order; PC Performance Thread

Scrap my previous posts, dropping into the 30's again. Even if I turn it down to Low.

I disabled my 2nd monitor which helps a little bit but still dropping. Maybe I should get my card checked out.
 

Dice

Pokémon Parentage Conspiracy Theorist
Scrap my previous posts, dropping into the 30's again. Even if I turn it down to Low.

I disabled my 2nd monitor which helps a little bit but still dropping. Maybe I should get my card checked out.
Or your CPU. Play with HWMonitor on and see how hot it gets.
 
Or your CPU. Play with HWMonitor on and see how hot it gets.

EDIT: Re read your post. Completely missed a word.

CPU: Max 34'C
GPU: Max 55'C

For some reason my Corsair Force 3 SSD is reading a constant 128'C. Pretty sure I have seen this before too using realtemp a while ago. I am currently running the game from this SSD however when I was first posting last night I wasn't so I don't think that is causing anything.
 

Guy.brush

Member
Is there a .cfg or guide out there how to tweak the VT cache, etc. if you have 6GB VRAM and 32GB RAM and a fast SSD?
I read somewhere that activating CUDA transcoding for textures also helps?


Still get a tiny bit of texture load-in when turning fast which seems a bit weird with that amount of VRAM.
 

sk3tch

Member
Still get a tiny bit of texture load-in when turning fast which seems a bit weird with that amount of VRAM.

I don't think there's anything you can do to solve that, at this moment. It's an engine issue (id Tech 5). It existed with Rage and they haven't fixed it 3 years later...I think the reviewers out there speculate that it's due to the console-ization of the engine.

My SLI system can't even run the game until new drivers come out. Not exactly a PC-forward release.
 

Metal-Geo

Member
How the hell do you fine people get your console commands to work? Anything I try to edit in console I get the message "Cannot set in retail" or something along those lines. I put "+com_allowConsole 1" in the launch options of Steam... but no luck. Clearly I'm missing something obvious :[

Oddly enough, "+com_skipIntroVideo 1" does work.
 

Dave_6

Member
MSI Afterburner 3.0.0 Beta 19 here (RivaTuner Statistics Server v6.1.0.7285) - no problems getting the OSD to display.

Mine is up to date but I'm not using the Beta 19 update. If I can get it to update I'll see if that helps. Thanks.
 
3770K
MSI 780 Ti GAMING
16GB RAM

This game is not running well for me. I keep seeing graphical glitches like white triangles/squares appearing on the screen. At first I thought it was deliberate, kinda like it's a dream sequence or something (a bit like in the Assassin's Creed games where the image deliberately glitches out), but it isn't that. If the glitches were gone, it would be running like butter.

Anyone have any ideas what could be wrong? I'm running it on the default Ultra settings and I have the latest non-beta NVIDIA drivers installed.
I haven't tried it yet and I don't know if it's already been mentioned, but apparently, turning off triple buffering in the NVIDIA control panel fixes the weird graphical glitches with white triangles/squares issue that I mentioned in the above post. Someone on another site mentioned it and a couple of other people confirmed that it worked for them. I had triple buffering on when I tried to play it too, so it sounds like that's the possible cause of it.
 

Dries

Member
Hey guys, I was wondering if I could get the most ultra settings and get around 45 fps with my rig. 60 fps is no requirement, everything between 40-45 will be golden. Will I get that with a:

i5 2500k 3.3 ghz (NOT overclocked)
8 GB ram
GTX 770 2 gig
Playing at 1920 x 1080

Thanks!
 

riflen

Member
Is there a .cfg or guide out there how to tweak the VT cache, etc. if you have 6GB VRAM and 32GB RAM and a fast SSD?
I read somewhere that activating CUDA transcoding for textures also helps?


Still get a tiny bit of texture load-in when turning fast which seems a bit weird with that amount of VRAM.

There's a lot you can try. Having vt_maxPPF too high will cause slower texture load, generally.

Create a directory somewhere on fast storage (SSD or RAM disk will give the best results).

Create wolfconfig.cfg here if it doesn't exist:
C:\Users\USERNAME\Saved Games\MachineGames\Wolfenstein The New Order\base\

At the end of the config add the variable fs_cachepath "<pathtoyourcachedirectory>"

To enable CUDA transcode, add vt_useCudaTranscode "1" to the config. Play with vt_maxPPF values to see how it performs. You can change PPF values live in the console.
 

Dice

Pokémon Parentage Conspiracy Theorist
EDIT: Re read your post. Completely missed a word.

CPU: Max 34'C
GPU: Max 55'C
wtf is your PC sitting in a deep freezer?

For some reason my Corsair Force 3 SSD is reading a constant 128'C. Pretty sure I have seen this before too using realtemp a while ago. I am currently running the game from this SSD however when I was first posting last night I wasn't so I don't think that is causing anything.
wtf is your PC sitting in an oven?

lol
 

Dave_6

Member
I don't know WTF is going on. It's not a huge deal, but I cannot get Afterburner/Rivatuner's OSD to work with this game. I can exit out and immediately boot up Far Cry 3, Tomb Raider or whatever and it works perfectly. I just want to see my VRAM usage with this game.
 

riflen

Member
I don't know WTF is going on. It's not a huge deal, but I cannot get Afterburner/Rivatuner's OSD to work with this game. I can exit out and immediately boot up Far Cry 3, Tomb Raider or whatever and it works perfectly. I just want to see my VRAM usage with this game.

Version? Working fine here with 3.0.0 Beta 19 and RTSS 6.1.0.
 

Decado

Member
Now that the game is out, do we know what kind of PC specs are needed for the game to run on par the current gen (ps4) consoles?
 
Game seems to be running a lot better for me now. Cranked up some settings to max, and it mostly maintains 60. Not sure if it's mainly because of the new drivers, or because I found out that you can disable DOF with a console command.
 

turcy

Member
um, i can't even play past the intro sequence in this game the FPS is so bad, what the hell is wrong with me?

specs;

i7 4770k
16gb ram
780ti classified
 

MaLDo

Member
This is an odd performance booster: http://www.dsogaming.com/news/wolfenstein-the-new-order-possible-performance-boost-discovered/

Edit: this doesn't work for the Steam version; it seems it works for illegal copies based on responses here: http://forums.guru3d.com/showthread.php?t=378036&page=47 DSOG should check their references!

I have a custom exe name too because better performance (I don't know the reasons but I prefer to play than investigate XD).

All you need is copy the steam wolf exe, rename, create a new game link in steam, add your renamed exe, use Wolf icon to new link and that's all. I used a custom icon with a "not use" for the original game so I can see what link is the one to go when using Big Picture.

So, it works for steam version. But you need a bit of work.
 

Zushin

Member
I don't know WTF is going on. It's not a huge deal, but I cannot get Afterburner/Rivatuner's OSD to work with this game. I can exit out and immediately boot up Far Cry 3, Tomb Raider or whatever and it works perfectly. I just want to see my VRAM usage with this game.

Yeah MSI isn't working for me either. Using 3.0.0 and 6.1.1 RivaTuner
 

JaseC

gave away the keys to the kingdom.
This is an odd performance booster: http://www.dsogaming.com/news/wolfenstein-the-new-order-possible-performance-boost-discovered/

Edit: this doesn't work for the Steam version; it seems it works for illegal copies based on responses here: http://forums.guru3d.com/showthread.php?t=378036&page=47 DSOG should check their references!

It doesn't work with the Steam version directly because the "Play" button is tied to a specific executable. You can work around this using Steam's "Add non-Steam game" function, though, as Maldo has explained.

After turning down SSR it runs mostly great now @ 1440p
Hope there comes a patch and sli/crossfire profiles soon.

Multi-GPU support isn't going to happen:

It won't. id Tech 5, at least in its current iteration, simply doesn't support SLI. Rage is the same:

rageapk7z.jpg

I mean, I'm sure it could be patched into the game, but considering Rage didn't receive this luxury and Wolf14 shipped in the same state some 30 months later, the chances are slim to none.
 

TJP

Member
It doesn't work with the Steam version directly because the "Play" button is tied to a specific executable. You can work around this using Steam's "Add non-Steam game" function, though, as Maldo has explained.
Right-o got it going. Someone needs to tell the people at Guru3D how to get this to work as they were as confused as I was.
 
I have just started the game and I have some really horrible issues with meshing showing on the flesh of characters as shown here (click to see larger image as it is hard to see in the quoted versions):


I am running without any tweaks to the wolfconfig file or any command line / console settings applied.

My in-game settings are:

VT Cache = Medium
VT Compress = Disabled
MAX PPF = 64
Shadow Re = 4096
DOF = High
Screen Space Reflections = Disabled
Quality = High


Here are my nVidia control panel settings:

cRSCxR1.png


Has any one had this problem? I assume it shouldn't be this way?!?!


EDIT:

Right some research seemingly has shown that the issue was the Antialiasing - Transparency setting in the nVidia control panel. Disabling it seems to have done the trick.

I have only played the cock pit part of the game but performance is so choppy at the moment: I5 3570K @ 4.3GHz; GTX 670 2GB; 8GB RAM. I hope things improve a bit.
 
Game runs like shit and on low it has texture pop in out the ass.

any recommended settings for:

hd6870 with 1GB vram
phenom II cpu
catalyst 14.4

also how do I:
turn off the dof
get rid of that awful grain and sharpening
 
D

Deleted member 17706

Unconfirmed Member
Just booted this up for the first time and noticed some kind of weird mouse acceleration going on in the menus. Anyway to disable this? Mouse smoothing is off.
 

d00d3n

Member
I usually don't comment on these, but I just wanted to throw out there some weird things that I've noticed.

Forcing Triple Buffering through the nvidia control panel doesn't seem to work for me...like at all. Game bugs out every time I've tried it. Textures won't load properly or glitch in hilarious ways. Disabling it again fixed that so I have to roll with it off I guess; which blows.

Disabling the intro screens also doesn't work in the way I hoped it would. It just sits at a black screen for what seems like the same length of time it would have taken to watch the logos and whatnot. I kind of hoped it would just skip to the start screen.

Setting launch arguments for the antialiasing level also wasn't working for me (like someone else on here mentioned) and typing it in the console was the only way to get it to work. However, every death/checkpoint/game restart it was resetting to default so I had to keep typing in the command.

I got tired of that so I just adjusted the profile information in graphicsprofiles.json in the base folder with the antialiasing setting I wanted, and that's the only way I've gotten it to persist without constantly having to reset it. But the tradeoff is you have to use one of the default profiles (low, med, high, ultra) in the advanced options menu; custom doesn't work as far as I can tell. Also, adding in the AF command information into this file didn't seem to work. Not entirely sure though; I'm going to try it again later.

Just throwing it out there for anybody else who couldn't get the antialiasing setting to stick for them the ways mentioned in this thread.

I was away on a well-deserved ban vacation and couldn't comment at the time, but I feel this advice should be repeated. The launch option method or in-game console option to get anti-aliasing are really inconsistent because of the constant resets back to default settings, but the editing graphicsprofiles.json method actually sticks. There are some other options in the file that you can configure and that will presumably stick as well. Just pick one of the profiles (will be obvious when you open the file) and edit the anti-aliasing setting (already exists in the file) from zero. Change other stuff as well if you like.
 

derFeef

Member
So I noticed something weird. If I play the game and tune some of the settings, it starts to run worse and worse each time I enter the menus. If I reboot it and never touch the menus it's basically stable. Also the intro movies lag like hell on my PC.
 

Dries

Member
I'm really looking forward to playing a new great singleplayer FPS. I was wondering if I could get the most ultra settings and get around 45 fps with my rig. 60 fps is no requirement, everything between 40-45 will be golden. Will I get that with a:

i5 2500k 3.3 ghz (NOT overclocked)
8 GB ram
GTX 770 2 gig
Playing at 1920 x 1080

Thanks
 
So I noticed something weird. If I play the game and tune some of the settings, it starts to run worse and worse each time I enter the menus. If I reboot it and never touch the menus it's basically stable. Also the intro movies lag like hell on my PC.

I had the same problem. I have to quit to 'flush' the game out; The settings then run okay when I reload.

In fact the same is also happening with Watch Dogs.
 
I'm really looking forward to playing a new great singleplayer FPS. I was wondering if I could get the most ultra settings and get around 45 fps with my rig. 60 fps is no requirement, everything between 40-45 will be golden. Will I get that with a:

i5 2500k 3.3 ghz (NOT overclocked)
8 GB ram
GTX 770 2 gig
Playing at 1920 x 1080

Thanks

You'll get 60fps.
 
So is the train sequence with Frau Engel meant to be 30FPS? Because it's running at 60 before, and the moment the game shows her face, it drops down. Even dropping everything to low, it still kept going between 30 and 55 during her whole dialogue.
 

Megasoum

Banned
Is the VT Compress texture option makes a big difference on visual quality? It's the only thing I can't set right now? If I turn it off (so to get a better quality) the game goes down to 2-3fps. I get solid 60 with the textures compressed...

I'm on an i5 4670k, 16gb of ram and a GeForce 770...
 
D

Deleted member 17706

Unconfirmed Member
Is the VT Compress texture option makes a big difference on visual quality? It's the only thing I can't set right now? If I turn it off (so to get a better quality) the game goes down to 2-3fps. I get solid 60 with the textures compressed...

I'm on an i5 4670k, 16gb of ram and a GeForce 770...

Seems like the VT compress thing makes all the difference. I turned that off and the hitching mostly disappeared. The texture pop-in is greatly reduced, too, and the loading time is probably improved by something like 2000%.

Not sure if the visual quality was greatly affected or not, but the game looks good enough to me.
 
Could someone tell me how to downsample in this game? If it's possible that is. I've tried it using Nvidia control panel but it kind of zooms in on the one quarter of the game.
 

Bydobob

Member
Could someone tell me how to downsample in this game? If it's possible that is. I've tried it using Nvidia control panel but it kind of zooms in on the one quarter of the game.

Under 'adjust desktop size and position' in Nvidia control panel, check 'no scaling' or 'do not scale'.
 

riflen

Member
Is the VT Compress texture option makes a big difference on visual quality? It's the only thing I can't set right now? If I turn it off (so to get a better quality) the game goes down to 2-3fps. I get solid 60 with the textures compressed...

I'm on an i5 4670k, 16gb of ram and a GeForce 770...

As already stated in this thread, the algorithm used to compress textures is capable of up to 6:1 compression ratio. The GPU hardware is used to decompresses the data, and it's very efficient at it.
It is lossy, so there is a quality reduction, however it's extremely hard to notice in my opinion (unless you're taking screenshots and scrutinising every surface) and the memory bandwidth saving alone is so significant, that it should be a no-brainer choice for most people that aren't swimming in VRAM and memory bandwidth.

Unfortunately when people see compression in the options, they think of quality=5 JPEGs and decide they don't want to enable the feature.
Watching the VRAM usage go down from 3GB to 2.1GB by turning on compression is evidence of how effective the technique can be.
 
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