• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Wolfenstein: The New Order; PC Performance Thread

buffelo

Neo Member
Even though I have Vsync enabled, I am still getting screen tearing ocassionaly and it is pretty annoying. If I enable Vsync from Nvidia Control panel will it go away?

The solution for me was to enable Vsync in both the Nvidia panel and in-game. I get no tearing at all now and the input feels smooth enough as well.
 

TJP

Member
Is the VT Compress texture option makes a big difference on visual quality? It's the only thing I can't set right now? If I turn it off (so to get a better quality) the game goes down to 2-3fps. I get solid 60 with the textures compressed...
Answer can be found on Guru3D: http://forums.guru3d.com/showpost.php?p=4821054&postcount=653

scene%201%20cockpit%20vt%20comp%20off.png
scene%201%20cockpit%20vt%20comp%20on.png

Suffice to say that one will need a keen pair of eyes to spot significant differences
 
D

Deleted member 17706

Unconfirmed Member
Nice.

I wonder why VT compress is off by default on higher settings. I figured that the 3GB on my 7970 would be enough, but obviously it's not.

There can't be many people out there rocking more than 3GB VRAM.
 

Mindman

Member
So how does one get AA in this game using an AMD card? Forcing it in CCC didn't work, and SweetFX doesn't work because this is an OpenGL game.
 

Levyne

Banned
You can use the "in-game" MSAA. Launch with +com_allowConsole 1

and then press Ctrl and ~ for the console. Type "r_multisamples X" where X is 2, 4, 8, 16, etc.

You should be able to also launch with +r_multisamples X but doesn't seem to work all the time.
 

Mindman

Member
You can use the "in-game" MSAA. Launch with +com_allowConsole 1

and then press Ctrl and ~ for the console. Type "r_multisamples X" where X is 2, 4, 8, 16, etc.

You should be able to also launch with +r_multisamples X but doesn't seem to work all the time.

Does it save those changes between sessions?
 

d00d3n

Member
Does it save those changes between sessions?

Try this:

I usually don't comment on these, but I just wanted to throw out there some weird things that I've noticed.

Forcing Triple Buffering through the nvidia control panel doesn't seem to work for me...like at all. Game bugs out every time I've tried it. Textures won't load properly or glitch in hilarious ways. Disabling it again fixed that so I have to roll with it off I guess; which blows.

Disabling the intro screens also doesn't work in the way I hoped it would. It just sits at a black screen for what seems like the same length of time it would have taken to watch the logos and whatnot. I kind of hoped it would just skip to the start screen.

Setting launch arguments for the antialiasing level also wasn't working for me (like someone else on here mentioned) and typing it in the console was the only way to get it to work. However, every death/checkpoint/game restart it was resetting to default so I had to keep typing in the command.

I got tired of that so I just adjusted the profile information in graphicsprofiles.json in the base folder with the antialiasing setting I wanted, and that's the only way I've gotten it to persist without constantly having to reset it. But the tradeoff is you have to use one of the default profiles (low, med, high, ultra) in the advanced options menu; custom doesn't work as far as I can tell. Also, adding in the AF command information into this file didn't seem to work. Not entirely sure though; I'm going to try it again later.

Just throwing it out there for anybody else who couldn't get the antialiasing setting to stick for them the ways mentioned in this thread.

Should save your MSAA settings between sessions and level loads ...
 
So has there been any news about a patch? Gameplay runs perfectly fine most of the time, while simply moving the camera around during a cinematic moment like the drive to the London Nautica or looking at Caroline and Anya as they chat in the hideout causes random drops to 30. Even if I drop a bunch of settings to low, or lower the native resolution, the drops still occur.
 

riflen

Member
To anyone playing this game with multiple nvidia GPUs in your system and getting worse performance than you'd expect (even taking into account SLI is unsupported), I advise you to do the following:

1. Disable SLI globally in the nvidia control panel.
2. Disable your extra GPUs in Device Manager.
3. Make sure you're using set vt_usecudatranscode = ”1” either in WolfConfig.cfg or in the console.

This really improves performance for me. I believe that this game has the same bug present in RAGE, that prevents CUDA transcoding being used if the system has more than one GPU installed.
 

Tizoc

Member
After turning on Anisotropic Filtering via NVidia and even with Vsync on, I notice some kind of screen tearing but nothing that's major, more like 'overscan' I believe. What's a fix for this?
 

riflen

Member
After turning on Anisotropic Filtering via NVidia and even with Vsync on, I notice some kind of screen tearing but nothing that's major, more like 'overscan' I believe. What's a fix for this?

This'll have nothing to do with Anisotropic filtering directly. If you are using in-game vsync (you don't specify), then it is adaptive vsync and tearing will occur when your PC can't maintain 60fps.
If you don't like tearing, disable in-game vsync and use nvidia control panel or nvidia inspector to set vsync tear control to standard, vsync to forced on, as well as enabling triple buffering.
 

Tizoc

Member
This'll have nothing to do with Anisotropic filtering directly. If you are using in-game vsync (you don't specify), then it is adaptive vsync and tearing will occur when your PC can't maintain 60fps.
If you don't like tearing, disable in-game vsync and use nvidia control panel or nvidia inspector to set vsync tear control to standard, vsync to forced on, as well as enabling triple buffering.

Triple Buffering fucks up the assets and artifacts though =/
 

riflen

Member
Triple Buffering fucks up the assets and artifacts though =/

Well I haven't seen that in my configuration. Triple buffering is optional anyway. If you don't like tearing, disable in-game vsync and force standard vsync through nvidia utilities.
 
So is the train sequence with Frau Engel meant to be 30FPS? Because it's running at 60 before, and the moment the game shows her face, it drops down. Even dropping everything to low, it still kept going between 30 and 55 during her whole dialogue.

I get 60fps almost constantly, unless theres a big close up of a characters face. Or in the hideout when theres several characters in one area, looking at that area ill get big frame drops, but in the rest of the hideout, its fine. For example, in the Belica level, game spoiler, when Frau Engel
gets her face fucked up and theres a huge close up of her bloodied, busted up face and shes talking about how shes going to hunt you down
, my FPS chugs like fucking crazy, to the point where her audio and animation is totally desynchronized.
So it seems to me theres some weird unoptimized shit going on around the main characters models, or something.

Other than that its 60fps in game tho, thats @ 1920x1200, 560ti 2GB, 16GB ram, i7 4770k
 
I get 60fps almost constantly, unless theres a big close up of a characters face. Or in the hideout when theres several characters in one area, looking at that area ill get big frame drops, but in the rest of the hideout, its fine. For example, in the Belica level, game spoiler, when Frau Engel
gets her face fucked up and theres a huge close up of her bloodied, busted up face and shes talking about how shes going to hunt you down
, my FPS chugs like fucking crazy, to the point where her audio and animation is totally desynchronized.
So it seems to me theres some weird unoptimized shit going on around the main characters models, or something.

Other than that its 60fps in game tho, thats @ 1920x1200, 560ti 2GB, 16GB ram, i7 4770k

That's exactly the issue I'm having. Do the console versions run at 60 during these moments? Because if they do, I'm guessing it's either a bug with the PC version, or they just didn't optimize shit properly.
 
Guys anyone having flashing or flickering during gameplay? This is on GTX 770 with latest drivers. Flashes are sometimes purple and sometimes white, and pretty small
 

nicjac

Member
Any update on the flicking / pop-in issues? I have a GTX 780 and still experiencing issues. Disabling triple buffering fixed it to an extent but I still get occasional texture pop-in and flicking around light sources. Makes playing the game a really frustrating experience!
 

riflen

Member
Any update on the flicking / pop-in issues? I have a GTX 780 and still experiencing issues. Disabling triple buffering fixed it to an extent but I still get occasional texture pop-in and flicking around light sources. Makes playing the game a really frustrating experience!

Is triple buffering all you've tried changing? Personally I've not seen the flickering that some have posted about. Using a 780 Ti and driver 337.88 with triple buffering enabled. Perhaps you need to perform a clean install of the driver? Also r_multisamples is known to introduce artifacts.

Slow texture streaming can be caused by suboptimal config, there are plenty of posts in this thread explaining how best to configure things.
-Make sure you're using a texture cache on fast storage (fs_cachepath).
-If you have two or more GPUs, then disable the extras in device manager.
-Nvidia users enable vt_usecudatranscode 1.
-Experiment with vt_maxPPF values in multiples of 4.
-Enable VT Compression!
 
For the amount of time it took for me to get this game running decently through obscure (to me) config tweaks I almost wish I'd bought it for PS4 instead. What a pain in the ass!

vt_useCudaTranscode "1" made such a huge difference I really don't understand why it's not a toggle-able setting in game or automatically just set to on through hardware detection.

Do we know what causes the model flickering? I'm still seeing it occasionally.
 
I wish I knew more about these settings. I'm spending so much time tweaking it's kind of ruining my enjoyment of the beginning of this game. I've found that the settings below get me close to 60fps, but the lack of AA is a real eye sore, even at 1440p. Hell, even at 1620p, but I bumped it back down because I thought I noticed slowdown. I know you can turn on AA, but it's a gigantic hit, even at 2x.

So this is what I'm set to, and it seems low considering my GPU (a 4gb 770GTX):

VT Cache Size : Ultra
VT Compress: Enabled
Max PPF: 16 (any higher and I see texture load in lag.. how does this affect image quality. I can't see any difference between these at all)
Shadow Resolution: 2048 (again, I couldn't see any difference here, so I went with this)
Depth of Field: High
Screen Space Reflections: Disabled (is this the same frame killing setting that was in Shadow Warrior? Again I could not perceive a difference)
Additional Quality Settings: Ultra
Haze Flare: Enabled

I've also turned vt_useCudaTranscode "1" as I said earlier.

Does this seem off to anyone else? Maybe I'm CPU bottlenecked? I have a Xeon W3540 @ 3ghz. Not the latest and greatest but it seems to do well in most other games.
 

RedSwirl

Junior Member
Yo does this game seriously require an i7? If not, why is that listed under minimum?

And does this game really have issues on a GTX 760 2GB (assuming I'm at 1080p and 2xAA)?
 

riflen

Member
I wish I knew more about these settings. I'm spending so much time tweaking it's kind of ruining my enjoyment of the beginning of this game. I've found that the settings below get me close to 60fps, but the lack of AA is a real eye sore, even at 1440p. Hell, even at 1620p, but I bumped it back down because I thought I noticed slowdown. I know you can turn on AA, but it's a gigantic hit, even at 2x.

So this is what I'm set to, and it seems low considering my GPU (a 4gb 770GTX):

VT Cache Size : Ultra
VT Compress: Enabled
Max PPF: 16 (any higher and I see texture load in lag.. how does this affect image quality. I can't see any difference between these at all)
Shadow Resolution: 2048 (again, I couldn't see any difference here, so I went with this)
Depth of Field: High
Screen Space Reflections: Disabled (is this the same frame killing setting that was in Shadow Warrior? Again I could not perceive a difference)
Additional Quality Settings: Ultra
Haze Flare: Enabled

I've also turned vt_useCudaTranscode "1" as I said earlier.

Does this seem off to anyone else? Maybe I'm CPU bottlenecked? I have a Xeon W3540 @ 3ghz. Not the latest and greatest but it seems to do well in most other games.

These settings seem OK to me. MaxPPF controls the number of pages it will try to transcode in a frame. If you're having trouble going higher than 16 without noticing the texture streaming, then it means your GPU is struggling. You're using quite high resolutions, so I expect that's the main cause.

Frankly there's not much left to enable or turn up. Screen Space Reflections are simply environmental reflections. Some here have said that Depth of Field is also a frame-rate hog. Have you placed your texture cache on the fastest available storage (fs_cachepath)?

Bear in mind that the 770 uses a 2 year old GPU and isn't top tier. Having 4GB VRAM does not mean that the GPU can always draw frames at 16ms while using features that consume 4GB.

I found that downsampling from some resolutions produces flickering on assets and the environment. Use MSI Afterburner's OSD to check the GPU utilisation whilst playing to give you some idea what cost certain settings have on performance.
 

turcy

Member
system;

4770k
780ti classified

performance at first was horrible [1st level, ~20-30fps in the airplane].

tried everything, but simply turning screen space reflections down one notch fixed everything.

now i'm running buttery smooth, no compressed textures, everything at max [1440p].
 

Decado

Member
Any idea how the new patch impacts performance or the sound bug?

Will a 2gb 670 run this at on ultra at 60 FPS?

I assume ultra is the same setting as the PS4/XBO version...
 

RedSwirl

Junior Member
Performance sounds like it's all over the place in this thread. I'm relieved to get clarification on the i7 requirement though (my specs are a few posts above). It's not like I plan to run the game on ultra.
 

lmbotiva

Junior Member
i was about to get this but thankfully i came in here, game seems to have a lot of problems, will probably get for ps4 tomorrow instead
 

riflen

Member
i was about to get this but thankfully i came in here, game seems to have a lot of problems, will probably get for ps4 tomorrow instead

People tend to post when they have problems. Far fewer people bother to post and say ”everything is fine ". This game requires no more setting up than any other in my opinion. Still, it's your money. That you're supporting the game is what matters.
 

lmbotiva

Junior Member
People tend to post when they have problems. Far fewer people bother to post and say ”everything is fine ". This game requires no more setting up than any other in my opinion. Still, it's your money. That you're supporting the game is what matters.
i was deciding between this or watch dogs and ended up getting WD in the end, while i enjoyed the game it was a technical mess, i was waiting on a sale for this game and it will be 40 on BB tomorrow, with the gamers club unlocked i get a 20% discount so it comes to 32 bucks, not a big difference money wise and after reading the DF article about it it seems the ps4 version ran quite well, so i rather enjoy the game this time because ive heard nothing but praise than have the experienced tainted by technical problems, at the end what matters is what you said, supporting the game
 
Picked it up on the Steam sale. Without any real tweaking, it seemed to run fine on an aging i7 930 and 560Ti on the high preset. Seemed pretty consistently at 60 FPS through the first hour of the game. Parts of the opening plane sequence chugged a bit, but that was more of an interactive cutscene than actual gameplay.
 

CoG

Member
Getting atrocious load times with this game. 10 - 20 seconds. That can't be right, can it? Running on a hybrid drive.
 

Guy.brush

Member
Doesn't seem too long. I have one of the fastest SSD on the market Samsung 840Pro and even on that it takes a couple seconds after each death and before level load.

DAT megatexture load-in.
 

Levyne

Banned
Yeah, the load times were long enough to be irritating, I just didn't want to eat so much space on an SSD with Wolfenstein. Oh well.
 

riflen

Member
That's the performance I'm getting. No matter which graphics setting or res I have set, I never get more than 40fps. It's completely unplayable for me

This has to be software related on your end. You can see from the charts in the OP that your hardware should be capable of fine performance. GPU drivers would be my first port of call. Also make sure your GPU is in a 16x PCI-E slot. Idtech 5 games need to stream a lot of data from storage through the PCI-E bus.
 

BPoole

Member
This has to be software related on your end. You can see from the charts in the OP that your hardware should be capable of fine performance. GPU drivers would be my first port of call. Also make sure your GPU is in a 16x PCI-E slot. Idtech 5 games need to stream a lot of data from storage through the PCI-E bus.

I just reverted my drivers back from 14.6 to 14.4 and that helped a little bit. Now I can run the game on Low settings in 1440p and get 40-50 FPS. My GPU is in a x16 slot, only possible concern is that it is a 2.0 slot and my card is a 3.0. This has never been an issue with any other game before though.
 

Mman235

Member
The game ran fine the first time I played it (mostly 60 with occasional drops in bigger fights/set-pieces), I've started replaying since the patch and it now it seems to run like ass comparatively (frame drops all the time in action whatever I set the options too), so I'm wondering what it did, given I haven't had any driver updates or anything since then (on a Radeon HD 7850).
 

FLAguy954

Junior Member
To those who have issues running AA with the game (specifically for AMD cards), I'll expand (aka tweak) upon a method given by the user "some goofy idiot" on Steam Forums:

create a file called custom.cfg in (your program files)\Steam\Steamapps\Wolfenstein.The.New.Order\base
Open that file in Notepad.
put the lines:

cvaradd r_multisamples "2,4,8,16, etc"
cvaradd vt_maxaniso "16"

in the file
Now load a saved game or start a new one. Once the game has loaded, press CTRL + ALT + ~ to bring up the console.

In the console type

bind "your key of choice" exec custom.cfg

and press Enter.

Press CTRL + ALT + ~ to close the console again.

Yes you have to do this every time you load the game.

Changing the graphics options after loading a custom config unsets the custom config.

You will need to hit the binded key at apply AF/AA when this reset happens.
 

riflen

Member
I just reverted my drivers back from 14.6 to 14.4 and that helped a little bit. Now I can run the game on Low settings in 1440p and get 40-50 FPS. My GPU is in a x16 slot, only possible concern is that it is a 2.0 slot and my card is a 3.0. This has never been an issue with any other game before though.

14.4 is the recommended driver version for this game. PCI-E 2.0 16x is equal to PCI-E 3.0 8x. This should be sufficient for much better performance than you are getting. Can you use MSI Afterburner with On Screen Display to see how your GPU utilisation is? You should get something like this:

14473827006_4eef14d4d6_o.jpg


To those who have issues running AA with the game (specifically for AMD cards), I'll expand (aka tweak) upon a method given by the user "some goofy idiot" on Steam Forums:

Is this still necessary since 1.0.0.2?

http://wolfforums.bethsoft.com/topic/733-pc-v-1002/
 

Panda Rin

Member
having some trouble with voices not syncing up with all of the cutscenes. Really breaks the immersion and story-telling. Anyone have a solution for this?
 

jacobeid

Banned
having some trouble with voices not syncing up with all of the cutscenes. Really breaks the immersion and story-telling. Anyone have a solution for this?

That happened to me early on in the 2nd or 3rd mission
when you take the picture test at gunpoint before sleeping with Anya
. No solution though :(

FWIW, I'm running the game on my 2gb 7850 and an i5-3570. I'm getting between 50-60 FPS on custom settings (everything on ultra except I turned down the shadow resolution). I haven't seen anything in the 40s yet as others are seeing.

I'll also echo the load time statements. They aren't unbearable, but I noticed them immediately.
 

Panda Rin

Member
That happened to me early on in the 2nd or 3rd mission
when you take the picture test at gunpoint before sleeping with Anya
. No solution though :(

FWIW, I'm running the game on my 2gb 7850 and an i5-3570. I'm getting between 50-60 FPS on custom settings (everything on ultra except I turned down the shadow resolution). I haven't seen anything in the 40s yet as others are seeing.

I'll also echo the load time statements. They aren't unbearable, but I noticed them immediately.

man..that's really frustrating :(.
 

mattiewheels

And then the LORD David Bowie saith to his Son, Jonny Depp: 'Go, and spread my image amongst the cosmos. For every living thing is in anguish and only the LIGHT shall give them reprieve.'
Could someone let me know if there's some trick to getting good performance on this setup? Game feels like it's rattling apart on the lowest possible settings.

7870 2gb
FX 4170
Catalyst 14.4
1920x1080
 
Top Bottom