CassSept said:
Everything you say it's true. It's true that Arthas 25 HM is insanely brutal. It's true that it absolutely trumps everything before. It's true that, in fact (while not always), difficulty can add a lot the boss (e.g. Brutallus, he would've been such a boring boss if it wasn't for damage output and strict Enrage timer).
No matter how you look at it, Brutallus was a boring fight that every competent guild killed first week
But all of that doesn't change the fact that it still feels kind of weak. Sure, there isn't a slow moment for the whole duration of the fight. You have to do your best absolutely all the time. Sure, killing him feels really fucking great. But I really do prefer earlier end bosses (par some, for example Kel'thuzad - though mind you, I started playing in TBC).
Kel'Thuzad was one of the easiest end bosses in vanilla. The real hard fight was 4 HM, and that was a coordination fight to its core. It was great, it was hard and it was frustrating, but by no means was Kel'Thuzad harder than them. It wasn't for nothing that the BP dropepd from them and only a ring from KT
Also killing HM Arthas does feel great, but I agree that the ending wasn't as great as one could hope (lol LIGHT TO THE RESCUE)
Now you bring C'thun at 60 when it was a broken fight. Okay, that might be true. But even killing him for the first time at 70 felt great. There is a great build-up throughout the whole instance (cut-scene before Twins, creepy whispers).
AQ was a chore, the only interesting fights were Viscidus, C'thun and Ouro. Doing them at 70 completely removed anything that was even remotely interesting about them. C'thun impresses people, but in the end, you've done this boss in more interesting forms since (Firefighter in Ulduar, Lurker below in SSC are two exemples of similar mechanics applied to the game).
Arthas? They've been building up to fight during whole WotLK, but by what - him running away all the time? Ugh.
Arthas taunts you the whole expansion and asks you to grow stronger. He actually owns your raid, you never defeat him, he truly is undefeatable. He was the perfect comics vilain and while I would have loved to kill him "legit", I'll take what we got. In the end the VA was interesting, the quote great, the fight intense, the kill hugely satisfying.
KJ was great not only because it was hard, or there was a lot of shit going around. The atmosphere of the fight was great. Now LK, I don't even fucking know what is talking about. I don't know what the va did, but he is completely impossible to make out the words. This might be nostalgia, as I loved whole SWP and think it's vastly superior to current pace of content (6 ultra-hard bosses > 10+ bosses including jokes like lootship).
I don't know why people are disapointed by ICC, I found it prety interesting with very very diversefights, most of them requiering lots of coordination to properly pull off. No tank and spank proper (except maybe marrowgar and Festergut/Rotface), different settings, it reminded me a lot of Black Temple. Now I loved SW. Kalecgos, Felmyst, the Twins, M'uru, KJ all great fights, some of them hard as fuck, but the instance lacked cohesion, it lacked atmosphere, it really felt "put together because the content got beaten too fast". But eh, to each his own. I'm fine with people dislinking an encounter and explaining why when they've seen it first hand
Now you see, I did in fact kill Arthas 25 hm and am still disappointed by the "experience", "atmosphere" etc. side of the fights. I might've had too high expectations going in, but I really expected more.
I think people had absurdly high expectations for ICC because it's Arthas. I Can't wait to see people bitching about Deathwing and how the fight isn't epic enough for them
You can only make so many epic fights
Trust me, had ICC been a vanilla raid, people would cherish it to this day