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World of Warcraft |OT9| People still play this? Isn't it from 2004

gdi. Thal'kiel's Discord sounds good on paper but its the de facto third gold trait for Demo. The proc rate is terrible and it only goes off Shadow/Demonbolt, so they made it proc off Demonwrath which we use even less. Should've been Hand of Gul'Dan.

I found myself using Demonwrath a fair bit when I had a large mob up, wasn't ready to use Implode on the imps, had already used Demonic Empowerment and/or simply need to move and wanted to continue dealing some damage while doing so. Although I don't disagree that Hand should also have a chance to proc it.
 

Lain

Member
Eh? It definitely hasn't been that way. Since the restart I've seen an exorbitant amount of horde compared to before.

I play on the only PvE Italian realm (so load isn't that high) and Crossrealm in the new zones has been active from the start of Legion for me. People from many different servers were there the first time I set foot in Stormheim. This also means that I'm always surrounded by Alliance people, as if the number of Alliance people wasn't high enough.

I really, really want a second stable upgrade for hunter pets. I NEED more slots to store more pets.
 

M.D

Member
Not only did they do nothing to Rogues, they have the fucking audacity to nerf Outlaw's cleave which is literally the only thing this spec can do somewhat decently.

Then go look at the amount of changes to Mages or Hunters.

I'm not subscribing again if this goes live.
 

Lain

Member
I saw a change to Aggramar's Stride to work from Crit too. I guess I'll get to feel some of that equip effect now.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Not only did they do nothing to Rogues, they have the fucking audacity to nerf Outlaw's cleave which is literally the only thing this spec can do somewhat decently.

Then go look at the amount of changes to Mages or Hunters.

I'm not subscribing again if this goes live.
I don't know about mages but part of the Hunter changes are them backpedaling on earlier changes, or stuff like giving them back traps which really won't affect their throughput in the long run. They were ready to kill a spec until the forums raised almighty hell.

Survival, the far and away worst spec in the game for PvE, actually took an overall nerf I think.
 

M.D

Member
I don't know about mages but part of the Hunter changes are them backpedaling on earlier changes, or stuff like giving them back traps which really won't affect their throughput in the long run. They were ready to kill a spec until the forums raised almighty hell.

Survival, the far and away worst spec in the game for PvE, actually took an overall nerf I think.

To be clear, I am not talking actual balance but attention to class.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Yeah I understand.

Just, when we got attention, we regretted it immediately because they set out to make things worse.
 

Ark

Member
What's the ETA on 7.1.5? I'm really hoping it's soon because artifact knowledge is taking absolutely forever to research on my new paladin.
 

Tarazet

Member
Because of how skittish works I found that if melee gave me a 6 second head start on each pack, it was not possible for them to pull off me. And we have a WW who does obscene damage. Seems that the mechanic is heavily based around a huge threat spike on the DPS in the first ~5 seconds, so if you eliminate that it doesn't seem like the affix was coded with this in mind, and most DPS never get a huge spike. We had our addon dev member code something quick to log threat data, and it seemed pretty consistent. Also if you have both a rogue and a Hunter, or an all ranged group you can ignore skittish outright... god damn ranged!

I've seen them swap onto the healer too. We found that it worked well to have DPS dogpile onto the same target. As you can imagine that was a bit of a problem with Skittish Bolstering together, but not this time around.
 
Not only did they do nothing to Rogues, they have the fucking audacity to nerf Outlaw's cleave which is literally the only thing this spec can do somewhat decently.

Then go look at the amount of changes to Mages or Hunters.

I'm not subscribing again if this goes live.

So basically Outlaw, as long as I'm following:
-Stratagem nerfed from 10 percent to 5 percent
-Blade Flurry nerfed from 35 to 30 percent
-Flat crit nerf of 5 percent (all agility specs)

While the already good legendaries are getting buffed. This makes zero sense.

edit: Forgot about CoS being removed from TB.
 

traveler

Not Wario
What's the ETA on 7.1.5? I'm really hoping it's soon because artifact knowledge is taking absolutely forever to research on my new paladin.

All signs point to not soon. New PVP season will land before 7.1.5, they only had a couple of rounds of balance changes on the PTR and more iteration seems likely- especially given that literally every single DPS spec board I've checked this evening is talking about the end of their spec and how every other spec has it so much better, (not sure how they can all be right, but, then again, I've never known people to display any kind of even-keel judgment when it comes to PvE balance in any game) and, perhaps most telling of all, they've upped the purchasable AK up to 20 when the very first characters to hit 110 haven't even reached 20 yet. Surely players won't be able to purchase AK for alts at the same or near the same time the very first players investing in research would hit it?
 

M.D

Member
So basically Outlaw, as long as I'm following:
-Stratagem nerfed from 10 percent to 5 percent
-Blade Flurry nerfed from 35 to 30 percent
-Flat crit nerf of 5 percent (all agility specs)

While the already good legendaries are getting buffed. This makes zero sense.

edit: Forgot about CoS being removed from TB.


It should have been clear to any Outlaw that they have no idea what they are doing with this spec when they said 'Roll the Bones is an integral part of the class, that's why we're going to completely ignore the fact that 99% of the playerbase hates how it currently works and instead buff a talent that rips Roll the Bones and Marked for Death out of your class and makes you a 3 button class'

I was naive and had some hope that at the very least a blue post meant they are paying attention, but that's clearly not the case as of right now.

CoS is also a huge offender to me. Why is this nerf necessary? Is Outlaw constantly used for cheesing mechanics? Are we constantly on top of the meters because we can stand in shit while other melee classes have to run away? No, not at all. God forbid we can use our utility a little more often in case we have TB up.

Fucking ridiculous.
 

Faiz

Member
So basically Outlaw, as long as I'm following:
-Stratagem nerfed from 10 percent to 5 percent
-Blade Flurry nerfed from 35 to 30 percent
-Flat crit nerf of 5 percent (all agility specs)

While the already good legendaries are getting buffed. This makes zero sense.

edit: Forgot about CoS being removed from TB.

Sigh... screw it. I'm leveling my mage. He's been chilling at 61 for years, but I'm tired of being depressed about outlaw and assassin just doesn't appeal anymore.
 

Maledict

Member
What on earth makes them think that the best way to fix blood death knights is to nerf their most popular talents? It's already one of the weakest tank specs, that has numerous issues and a huge amount of 'dead time' , and these changes worsen those issues.

Hopefully there's still some big changes to secondary stats coming because right now this patch looks like a dumb mess.
 

Nere

Member
Blizzard's biggest weakness for a long time has been that balancing team. I really don't understand how they make changes, do they only see data and don't actually play the game?
 

Mupod

Member
The 7.1.5 Blood DK changes are silly. They just looked at the most common build and nerfed the shit out of every talent in said build. But people picked those talents because they synergized and smoothed out the playstyle - more RP, cheaper death strikes, more HP for stronger death strikes.

Meanwhile the buffs to the other talents are just...they seriously tripled the power of some of them, for example blood worms and blooddrinker are now 3x stronger. And they still might not be competitive with the hugely nerfed versions of the old standby talents, to give you an idea of how absolutely shit they were in comparison before.

The huge buff to boneshield (no longer removed by dot ticks) might offset the dramatically nerfed RP generation on the RP-related talents so we're still probably coming out ahead. Buffing Bonestorm was unnecessary since it's already great in the 5-man content I tank in, but I'll take it.

I may end up changing to spectral deflection (now more useful as you will retain boneshield far easier) and rune tap (up to 40% reduction from 25%). As I go higher into mythic+ I'm constantly running into bosses and even regular enemies who can damn near one-shot me so I've already been changing up my spec occasionally. Blood mirror for example (20% damage reflection) is quite helpful on bosses that can do 10 million+ damage in the space of its 10 second duration.
 

Maledict

Member
The problem with spectral deflection is that (unless they fixed it on the ptr) taking the talent removes the internal cooldown on losing boneshield charges, so you end up ridiculously rune starved as your boneshield vanish at a massive rate of knots.
 

TheYanger

Member
Rune tap change is very nice. Back to what it used to be/should be. The rest meh. Blood DK talents are just bad in general. Lots of them need reworks or the spec itself needs some tweaking.

Roll the Bones isn' even a bad idea for an ability, the problem is the gulf is too large between good rolls and bad rolls, just like legendaries. Pinch suggested back during beta that it just be something where multiple of the same buff would give you more of that buff, and cut the benefits of each down a bit, so that like you always got 6 stacks of buffs, but you had variance between say one of each and like 6 jolly rogers, 6 would still be worse but it'd be a hell of a lot better than what you have now.
 
Oulaw here on sudoku watch, Just buff roll to give at least 2 buffs ffs...its not as if its game breaking as it makes the rogue relavent at the very least.


On a side note im 846, what do i need to do to hit the 50s and will that be enough to be relavent in the EN raid?

I didnt get shit from the world boss today with extra roll


Any other ways of improving ilevel?
 

Mupod

Member
Oulaw here on sudoku watch, Just buff roll to give at least 2 buffs ffs...its not as if its game breaking as it makes the rogue relavent at the very least.


On a side note im 846, what do i need to do to hit the 50s and will that be enough to be relavent in the EN raid?

I didnt get shit from the world boss today with extra roll


Any other ways of improving ilevel?

I had a random DK message me the other day asking me how to get into a normal EN saying he kept getting denied for only being 848. That made no sense to me as the place drops 850, 848 is if anything overgeared from my experience. I told him to find a guild and apply, put in the work instead of just going for one-off pug groups but he was in such disbelief at that suggestion I guess that's not what people do these days. Am I out of touch?

Mythic+ is where most of my gear has come from this entire expansion. If you offer up a low level mythic keystone I'm sure you'll find a group willing to run it, and you'll get a piece of gear in your cache every week that's +15 above the highest keystone you ran. Again, I have a mostly static 5-man group I run those with, it certainly was NOT a quick and easy process for us to learn and route every speedrun but it was much more fun than dealing with shitty impatient pugs that leave after 1 wipe. But you'd probably find upgrades in a low keystone and those are fairly trivial now.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Every pug organizer wants to be carried it's kind of ridiculous.

A guild really is his best bet but I don't think he wants to hear it.
 

B-Dubs

No Scrubs
Every pug organizer wants to be carried it's kind of ridiculous.

A guild really is his best bet but I don't think he wants to hear it.

Some people don't have the ability to stick to the sort of schedule a guild wants, so for them it's not really a solution.
 

v1perz53

Member
Ugh, there aren't many things that really upset me, but my god every 2 weeks I go to do the archaeology quest and I wonder how a human could've sat down, designed this system, and gone "this seems great!". I've gone through 14 dig sites in Azsuna and I'm at 2/10 for the quest. But here's the kicker, I have every pristine demonic solve already. So every dig site I complete is totally pointless, there is nothing I can get from it. Just going dig site to dig site, collecting 1 crate every ~2 sites which gives me 8 random fragments so that I can do 2-3 solves of a random thing every 2 weeks, hoping to get this dumb quest done because if I don't do it now I'm half a year from being able to try again....

I mean, you've gotta know the system sucks when there are still 6 quests left after this one and I have every Demonic and Highborne pristine solve already, only doing the quests, when there are still Demonic and Highborne quests in the future. Definitely looking forward to next week's quest, for the super exciting reward of an 805 ilvl relic (account bound, sure, but 805 and requires 110...)
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Some people don't have the ability to stick to the sort of schedule a guild wants, so for them it's not really a solution.
Maybe a casual guild that doesnt have a schedule so much as "raid when people are on"?
 

B-Dubs

No Scrubs
Maybe a casual guild that doesnt have a schedule so much as "raid when people are on"?

How many of those are actually out there though? I've done casual guilds for most of my time playing and it's always been set nights so no one missed out and we didn't have to pug anyone.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
How many of those are actually out there though? I've done casual guilds for most of my time playing and it's always been set nights so no one missed out and we didn't have to pug anyone.

I pugged with Hearthstone Legend player Procarbine and #1 Bear NA Artanisix for a bit of heroic EN, up to heroic TV. Just a group of 6-8 cores with randos we picked up during raids.

Granted we weren't exactly recruiting, being a community from other games.
 
Again... how does one go about finding a guid in wow..

Easy to say find a casual guild that meets your needs, but that amounts to nothing. All I get is random invites and some guys occasionally spamming allchat at dalaran.

Is there some nexus for guilds that im missing?

so I start spamming all chat in dalaran?
 

cdyhybrid

Member
Again... how does one go about finding a guid in wow..

Easy to say find a casual guild that meets your needs, but that amounts to nothing. All I get is random invites and some guys occasionally spamming allchat at dalaran.

Is there some nexus for guilds that im missing?

so I start spamming all chat in dalaran?
Wowprogress.com, look for recruitment posts on your server forum/reddit/MMOC etc.
 

TheYanger

Member
Yep. if you're interested in raiding at all, wowprogress is the place to go. Anywhere that isn't recruiting on there is probably VERY low end, which is fine if that's what you're looking for, but casual raid groups are a lot more "Hey just join in premade or make friends and start hanging out with them" kinds of places.
 

Mupod

Member
I don't really pug ever so I'm not helpful here. But on the heroic Ursoc I joined early in Legion, the organizing guild was practically begging people to join them afterwards. Do LFG groups never stick together and keep running stuff? I figure that'd be a good place to start...if you have a successful run with a partly-guild group, can't hurt to ask.
 

v1perz53

Member
Cool, looks like the datamined change to Guardian talents was actually a buff. New talent that turns my AoE disorient that breaks on damage (odd choice to give to one of the tanks that applies a DoT with both ST/AoE rotations...) into an AoE fear that doesn't break on damage and doesn't DR with stuns, effectively giving my group an extra 3 second CC per pull if I feel like I can safely let the mobs run in fear a small distance. Should also be really nice for spacing on Necrotic, or to get those damn caster mobs out of the sanguine pools. Crazy that I feel Guardian druid is strong and plays quite well currently, but has only gotten buffs/QOL changes so far on PTR. I'm terrified of the next PTR patch though as always.
 

Mupod

Member
Cool, looks like the datamined change to Guardian talents was actually a buff. New talent that turns my AoE disorient that breaks on damage (odd choice to give to one of the tanks that applies a DoT with both ST/AoE rotations...) into an AoE fear that doesn't break on damage and doesn't DR with stuns, effectively giving my group an extra 3 second CC per pull if I feel like I can safely let the mobs run in fear a small distance. Should also be really nice for spacing on Necrotic, or to get those damn caster mobs out of the sanguine pools. Crazy that I feel Guardian druid is strong and plays quite well currently, but has only gotten buffs/QOL changes so far on PTR. I'm terrified of the next PTR patch though as always.

Kind of the opposite here. I mean I do fine but (Blood) DK doesn't get much representation in raids or mythic+ at high levels, so I was expecting at worst some minor QoL changes and at best some significant buffs. Needless to say it's been disappointing, one of our best talents in particular got completely destroyed (D&D damage and RP generation). Obviously it's because almost all DKs run the same talents, and even with buffs to the other talents that build would still be attractive. But if you want to keep that playstyle you're eating a big fat nerf (aside from the nice change to bone shield).
 

Lomax

Member
Ugh, there aren't many things that really upset me, but my god every 2 weeks I go to do the archaeology quest and I wonder how a human could've sat down, designed this system, and gone "this seems great!". I've gone through 14 dig sites in Azsuna and I'm at 2/10 for the quest. But here's the kicker, I have every pristine demonic solve already. So every dig site I complete is totally pointless, there is nothing I can get from it. Just going dig site to dig site, collecting 1 crate every ~2 sites which gives me 8 random fragments so that I can do 2-3 solves of a random thing every 2 weeks, hoping to get this dumb quest done because if I don't do it now I'm half a year from being able to try again....

I mean, you've gotta know the system sucks when there are still 6 quests left after this one and I have every Demonic and Highborne pristine solve already, only doing the quests, when there are still Demonic and Highborne quests in the future. Definitely looking forward to next week's quest, for the super exciting reward of an 805 ilvl relic (account bound, sure, but 805 and requires 110...)

I don't know if it will make you feel better or worse, but I finished the whole quest in three dig sites. So you're just having some really terrible rng unfortunately. That said, be sure you're not in a raid group while doing it, that could be the problem.
 

Babalu.

Member
new build.

no ret changes.

good build boys!


leave us the fuck alone unless your gonna fix/get rid of blessings or make us more mobile.


crusade on my brothers!

(for at least another build)
 

Tarazet

Member
Kind of the opposite here. I mean I do fine but DK doesn't get much representation in raids or mythic+ at high levels, so I was expecting at worst some minor QoL changes and at best some significant buffs. Needless to say it's been disappointing, one of our best talents in particular got completely destroyed (D&D damage and RP generation). Obviously it's because almost all DKs run the same talents, and even with buffs to the other talents that build would still be attractive. But if you want to keep that playstyle you're eating a big fat nerf (aside from the nice change to bone shield).

Seems similar to what they are doing with Enhancement. I think most folks are still going to use Boulderfist and Frostbrand and just stack Haste in order to get back into reasonable Maelstrom generation.
 

Lain

Member
Ugh, there aren't many things that really upset me, but my god every 2 weeks I go to do the archaeology quest and I wonder how a human could've sat down, designed this system, and gone "this seems great!". I've gone through 14 dig sites in Azsuna and I'm at 2/10 for the quest. But here's the kicker, I have every pristine demonic solve already. So every dig site I complete is totally pointless, there is nothing I can get from it. Just going dig site to dig site, collecting 1 crate every ~2 sites which gives me 8 random fragments so that I can do 2-3 solves of a random thing every 2 weeks, hoping to get this dumb quest done because if I don't do it now I'm half a year from being able to try again....

I mean, you've gotta know the system sucks when there are still 6 quests left after this one and I have every Demonic and Highborne pristine solve already, only doing the quests, when there are still Demonic and Highborne quests in the future. Definitely looking forward to next week's quest, for the super exciting reward of an 805 ilvl relic (account bound, sure, but 805 and requires 110...)

I'm glad I got all 10 items in 4 dig sites last week (this is the one that rewards the pet, right?) but yeah, it's dumb. I did notice I got a bit more drops from digging on the Wardens Island, it was damn lucky there was a Difficult WQ in the area so the place was filled with people killing stuff.
As someone else put it last week, whoever decided where to put some dig sites is an asshole.
 

TheYanger

Member
I don't really pug ever so I'm not helpful here. But on the heroic Ursoc I joined early in Legion, the organizing guild was practically begging people to join them afterwards. Do LFG groups never stick together and keep running stuff? I figure that'd be a good place to start...if you have a successful run with a partly-guild group, can't hurt to ask.

My experience (second hand obviously) is that the guilds that really need members that'll be like 2-3 people short will use LFD to fill out raids, which is presumably a good way to find a heroic or even normal level guild that might not be using wowprogress
 

Einchy

semen stains the mountaintops
51zABZf.png


Not the helm so I'm not really excited about it but now I can stop using Prydaz and get a haste neck.
 

Epix

Member
I'm not sure what's going on with my blessing of might. I put it on 3 dps (usually including myself) and I'll get around 50-80 hits of it during a fight. Other Rets in the group are getting 4 times the total damage from it as I am and they're getting like 500+ procs during a fight. This is consistent. Am I doing something wrong?
 
I was reading some comments about Siege of Orgrimmar that look doesn't drop while soloing, and that it requires a certain amount of people present to get loot. Is this true? Are any other Pandaria raids like this?
 

Dugna

Member
I'm not sure what's going on with my blessing of might. I put it on 3 dps (usually including myself) and I'll get around 50-80 hits of it during a fight. Other Rets in the group are getting 4 times the total damage from it as I am and they're getting like 500+ procs during a fight. This is consistent. Am I doing something wrong?

Arms wars can double proc it, so maybe they just put it on them?
 
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