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World of Warcraft |OT9| People still play this? Isn't it from 2004

Lain

Member
Had this dungeon run where the tank went the whole instance spec'd as fury and it was weird, because he kept dieing on some group pulls but he never decided to switch spec.
 

Westlo

Member
I'm not sure what's going on with my blessing of might. I put it on 3 dps (usually including myself) and I'll get around 50-80 hits of it during a fight. Other Rets in the group are getting 4 times the total damage from it as I am and they're getting like 500+ procs during a fight. This is consistent. Am I doing something wrong?

I love tossers who take it off for some reason
 
Had this dungeon run where the tank went the whole instance spec'd as fury and it was weird, because he kept dieing on some group pulls but he never decided to switch spec.

I've run into the opposite multiple times with Demon Hunters. Queue as DPS while Vengeance spec, when asked about it they either don't know it's a tank spec or answer some variation of "I don't tank."
 

Einchy

semen stains the mountaintops
Jesus Christ, we've killed Nightmare Dragons 5 times now and we still wipe to it multiple times a week.
 

Strimei

Member
Blizzard needs to do something about the relic rewards for world quests, I swear. I know they didn't want to make players have to change specs just to see different rewards but christ, it needs to be fixed or something.

Like, on my mage, the vast majority of relics seem to be fire, which is rather odd considering of the 9 relic slots across 3 specs, only 2 are fire. Frost is the next common one (3 relics across the 9 specs). Arcane is the rarest of the three, and yet it has the most slots among the three relics (4. 1 for fire, 1 for frost, 2 for arcane).

Or my warrior, I don't think I've ever seen a blood relic reward from a world quest. Thank god I'm fury, at least. Though I admit its possible I may have missed one at some point.

Shadow is also pretty damn rare on my priest.
 

Einchy

semen stains the mountaintops
Are you on Mythic?

Yeah, tanks always have a hard time with taunting and with us doing more and more DPS each week, the timers are always different. It's like doing a different version of the fight each week and it fucks with them.
 

Lomax

Member
Blizzard needs to do something about the relic rewards for world quests, I swear. I know they didn't want to make players have to change specs just to see different rewards but christ, it needs to be fixed or something.

Like, on my mage, the vast majority of relics seem to be fire, which is rather odd considering of the 9 relic slots across 3 specs, only 2 are fire. Frost is the next common one (3 relics across the 9 specs). Arcane is the rarest of the three, and yet it has the most slots among the three relics (4. 1 for fire, 1 for frost, 2 for arcane).

Or my warrior, I don't think I've ever seen a blood relic reward from a world quest. Thank god I'm fury, at least. Though I admit its possible I may have missed one at some point.

Shadow is also pretty damn rare on my priest.

The relic world quest rewards ignore spec, if any spec you have can use a relic you'll see that reward, and changing spec won't change it. My paladin seemed to get nothing but life relics from WQs for ages even though all I ever played was ret/prot.
 

Einchy

semen stains the mountaintops
Cenarius is really only about surviving the wisps, we had only one person die during that and then got him to 12% with the tanks not knowing where to move him. Feels like we'll probably get a kill on it tonight.
 

Strimei

Member
The relic world quest rewards ignore spec, if any spec you have can use a relic you'll see that reward, and changing spec won't change it. My paladin seemed to get nothing but life relics from WQs for ages even though all I ever played was ret/holy.

I'm aware of that, I'm saying I wish it did change or take spec into account, at least when it comes to relics.
 

Milennia

Member
forgot to mention we killed helya last night about 30 minutes into raid, ive already said all i need to say about that boss.

damn good, hope NH brings it just as well.
 

Lain

Member
I was reading some comments about Siege of Orgrimmar that look doesn't drop while soloing, and that it requires a certain amount of people present to get loot. Is this true? Are any other Pandaria raids like this?

Speaking about loot not dropping soloing, I just killed an outdoor WoD Boss (Drov) and I got no loot (gold or anything else), just my bonus loot roll. I'd go check SoO but the first boss is such an annoyance.
 

Westlo

Member
Blizzard needs to do something about the relic rewards for world quests, I swear. I know they didn't want to make players have to change specs just to see different rewards but christ, it needs to be fixed or something.

Like, on my mage, the vast majority of relics seem to be fire, which is rather odd considering of the 9 relic slots across 3 specs, only 2 are fire. Frost is the next common one (3 relics across the 9 specs). Arcane is the rarest of the three, and yet it has the most slots among the three relics (4. 1 for fire, 1 for frost, 2 for arcane).

Or my warrior, I don't think I've ever seen a blood relic reward from a world quest. Thank god I'm fury, at least. Though I admit its possible I may have missed one at some point.

Shadow is also pretty damn rare on my priest.

I got 5 holy relics, 1 life, 1 arcane and 1 iron for my 3 paladin specs.....

Had 3 life relics pop up in a row... And life is 870 which is my best one too....

Having shitty holy relics is hurting my artifact weapons....

Ashbringer 860 holy 860 fire 845 holy
Silverhand 845 holy 870 life 845 holy
Truthguard 845 holy 860 iron 850 arcane
 
I was reading some comments about Siege of Orgrimmar that look doesn't drop while soloing, and that it requires a certain amount of people present to get loot. Is this true? Are any other Pandaria raids like this?

Siege of Orgrimmar you have to do in Mythic in order to get the 6 drops because Normal/Heroic mode are set to flex(Scaling loot)

Speaking about loot not dropping soloing, I just killed an outdoor WoD Boss (Drov) and I got no loot (gold or anything else), just my bonus loot roll. I'd go check SoO but the first boss is such an annoyance.

WoD uses scaling loot, so the world bosses are personal loot(As in, you might not get loot at all and it won't drop a flat amount at all)
 
Speaking about loot not dropping soloing, I just killed an outdoor WoD Boss (Drov) and I got no loot (gold or anything else), just my bonus loot roll. I'd go check SoO but the first boss is such an annoyance.

Siege of Orgrimmar you have to do in Mythic in order to get the 6 drops because Normal/Heroic mode are set to flex(Scaling loot)

Yeah, I'm not able to kill that first boss on any difficulty, lol. After some time I get insta-killed.
 

v1perz53

Member
Nice, was able to get my Mythic+ group together for some runs tonight, 2 chested our 7 then 9 easily then... Blah got +11 DHT. Not the most fun on Teeming/Fortified (skittish is irrelevant). Multiple 2 bear pulls on fortified, 4 NE caster pulls, 3 satyr 4 imp pull, 3 keeper 4 flower pull... We got it done but missed the timer by ~2 minutes since it was our first time ever seeing DHT on either fortified or teeming. Oh well, confident we can push any of our more regular instances to +12-13 this week easily, may try for a +15 if we have enough time.
 

Lain

Member
Did Nithogg with my Paladin too, got double gold again. It stings.
I also got my second legendary from him tho, which I hadn't noticed initially, but then I saw what it was and any excitement went away.
Q8gc.png
It's kinda funny that, according to pawn, it's not even an upgrade as ret compared to my ungemmed, unenchanted 850 neck. At least I'll use it as Prot and Holy in a couple days.
 

Einchy

semen stains the mountaintops
Oh wow, I just looked up the secondary stat nerf. That's fucking dumb and I hope they revert that shit.

The way Blizzard goes about some issues in the game is just completely baffling.
 

Maledict

Member
If the PTR secondary stat nerf goes live necks and rings are gonna end up even worse out...

They removed the scaling factor on jewelry secondary stats, so those slots now have a *lot* more stat per ilevel than before. Problem is, it doesn't compensate for the overall loss in stats.

Think I'm out to be honest if this goes through. The blood dk changes literally make the class less fun to play, they haven't addressed the issue of mastery being utterly worthless for the spec, and now they make it significantly harder to maintain the basic level of haste you need for the class to be enjoyable,

Content wise this expansion has been a blast, and have to give them credit for that - when I quit wow in mid cata I never thought I would enjoy the game like this again. But their balancing and patching process remains easily the worse in the industry, with a level of obfuscation, deliberate ignorance and sheer fuckery that drastically makes the game worse for the player base. I honestly do not understand how the largest paid mmo out there, with 13 years of development, has easily the shittest and most idiotic decisions made on a regular basis regarding balance.
 

mclem

Member
Speaking about loot not dropping soloing, I just killed an outdoor WoD Boss (Drov) and I got no loot (gold or anything else), just my bonus loot roll. I'd go check SoO but the first boss is such an annoyance.

Interesting; I soloed him about level 106 or so when I wanted a break from levelling for a bit, and I definitely got loot then.
 

Lanrutcon

Member
Warlocks: HOLY SHIT

We agree with a number of the core concerns raised, but don't have immediate solutions (or those solutions will take more time to design, implement, and test than the 7.1.5 PTR cycle affords). A couple of examples off the top of my head:

- Steady/predictable Ember generation suited the Destruction rotation well, and something important was lost in the course of unifying the class to use a single shared resource, but fixing that at this point isn't just as simple as rolling everything back to Embers.

- Mechanics like Demonic Empowerment and Soul Effigy are cumbersome to manage and while they have strong spec-specific theming, the actual gameplay of using them drags down their respective specs.

We're probably too reluctant to acknowledge problems for which we don't yet have a solution to present. But the fact that we haven't yet changed something doesn't mean that we think it's perfect as-is.

THANK YOU. I know it won't be fixed this expansion, but at least it's acknowledged.
 

Einchy

semen stains the mountaintops
wOa2Qcp.png


Person who decided to make Nat Pagle's thing the first step: I hate you.

[edit]

1 hour 5 minutes
 

Haly

One day I realized that sadness is just another word for not enough coffee.
I don't know why they refuse to keep up a dialogue with the community even if they're still brainstorming. Is it just too much pressure on them? It'd be one thing if they "got it right" with minimal community input but in all my years of playing WoW I have never seen them do this.

In their effort to not look clueless publicly they wind up making clueless decisions that they eventually have to roll back, making them out to be clueless!
 

Ark

Member
I don't know why they refuse to keep up a dialogue with the community even if they're still brainstorming. Is it just too much pressure on them? It'd be one thing if they "got it right" with minimal community input but in all my years of playing WoW I have never seen them do this.

In their effort to not look clueless publicly they wind up making clueless decisions that they eventually have to roll back, making them out to be clueless!

They manage it well in Overwatch, but their philosophy for WoW seems to be much different.

That said; I am thankful for the communication that we do have :p
 
Finally got to dip our toes into Mythic EN last night after Heroic. We have about 10-12 people who have been geared and performed well enough for it for well over a month now, but we're carrying a lot of dead weight in DPS and healing, people who are 865 or have well itemized gear but never seem to end fights over 200k DPS or are at half HPS or less of our other healers.

We got Nyth down to 19%, all-in-all it's an easy fight - the MC mechanic honestly feels like it could have been a N/H mechanic and would have made the fight way more satisfying - but it's really shining a spotlight on the problem spots of our raid. Primarily that the people who do the worst numbers also tend to screw up the same mechanics in the same way, over and over and over again.

It was pretty fun, though.
 

Anoregon

The flight plan I just filed with the agency list me, my men, Dr. Pavel here. But only one of you!
Warlocks: HOLY SHIT



THANK YOU. I know it won't be fixed this expansion, but at least it's acknowledged.

Not really getting the excitement here. I guess it's nice to see them actually acknowledge the problems, but the admission that they basically can't figure out how to fix their own shitty design choices in the near future is ridiculous.

People have been constantly communicating their dislike with Demonic Empowerment since it's very inception in alpha/beta, and they are only just now saying "yeah it's not great but we don't know what to do about it, sorry". It just further cements the idea that the devs just don't know what the fuck to do with the warlock specs.
 

Entropia

No One Remembers
Am in the wrong for thinking the secondary stat nerf was needed?

Arguments:

1. The amount of secondary stats that players have right now are not seen until much later on in the expansion. Before the first real 'raid tier', I should not have 30%+ Crit, Haste and mastery each.

2. This will help with the whole issue of lower ilvl gear being better than higher ilvl gear.
 

Tacitus_

Member
- Steady/predictable Ember generation suited the Destruction rotation well, and something important was lost in the course of unifying the class to use a single shared resource, but fixing that at this point isn't just as simple as rolling everything back to Embers.

Holy fuck... it's not like this was bitched about for the entire beta. Aaaargh

Am in the wrong for thinking the secondary stat nerf was needed?

Arguments:

1. The amount of secondary stats that players have right now are not seen until much later on in the expansion. Before the first real 'raid tier', I should not have 30%+ Crit, Haste and mastery each.

2. This will help with the whole issue of lower ilvl gear being better than higher ilvl gear.

It needed a change, but not for 1). Some specs need to hit stat breakpoints before they play well and this is why you get so high % secondaries early. They start to get diminishing returns pretty heavily.
 
Warlocks: HOLY SHIT



THANK YOU. I know it won't be fixed this expansion, but at least it's acknowledged.

They said almost the exact same thing around when they hotfixed shards to start at three instead of one didn't they? "Well we can band-aid some hotfixes but bigger mechanical changes are going to have to wait for a patch." Now, 7.1 and 7.1.5 later "Well we can't fix things in a patch but you know, maybe someday we'll think of something."
 
You guys are asking them to retool 3 specs to be unique from each other whilst being generally balanced and being "fun" to the average player.

It isnt as simple as reverting everything to how it was before, because they have to take into account artifacts and the general state of the game.

That isnt something they can realistically do in 8 weeks. As for alpha/beta complaints, that is a very narrow userbase for them to take feedback from. And for that userbase to say they should completely rework a class before launch, it makes sense that they would wait until the general public got their hands from that and then extract data en masse.

Tl;dr: game development is hard. The fact that they acknowledge there is a problem and they are in a tough spot though, is strides ahead though.
 

Tacitus_

Member
That isnt something they can realistically do in 8 weeks. As for alpha/beta complaints, that is a very narrow userbase for them to take feedback from. And for that userbase to say they should completely rework a class before launch, it makes sense that they would wait until the general public got their hands from that and then extract data en masse.

They were told for half a year that the warlock changes were awful, but they ignored them - during alpha/beta when they were supposed to be listening for feedback. Same with Fury warriors.
It's just typical Blizzard. They think that they are in the right and plug their ears until they can't ignore it any more.
 
They were told for half a year that the warlock changes were awful, but they ignored them - during alpha/beta when they were supposed to be listening for feedback. Same with Fury warriors.
It's just typical Blizzard. They think that they are in the right and plug their ears until they can't ignore it any more.

In their position, its a minority telling them that they got it completely wrong on fury and warlocks. If they changed everything on the whims of a minority, they would probably be worse for it.
 

biaxident

Member
As an blood dk casually tanking the occasional +, am I missing something with the ptr notes? I really like what I see from them but see a lot on gaf saying how bad it is. Boneshied change is great, I love rune tap being useful again, good stuff. I get that our Mastery blows and heartbreaker nerf hurts some, but having rune tap being an actual useful cd is cool.

My biggest issue with blizzard is they kept saying mandatory talents would be made baseline yet they're not really doing that. They try to buff the competition but the mandatory is still mandatory. Looking at you twist of fate for shadow. Also with shadow priests, everyone on beta told blizzard surrender shouldn't make it live, preach even said it's a great spell but won't make it to live, yet here we are trying to scramble how to nerf it without breaking shadow. Still waiting on that last 100 talent tier to be reworked like they said. Nothing to make me rage quit the game though, least we're getting alt catch ups on case our mains get destroyed from a fun perspective.
 

Zona

Member
Did Nithogg with my Paladin too, got double gold again. It stings.
I also got my second legendary from him tho, which I hadn't noticed initially, but then I saw what it was and any excitement went away.

It's kinda funny that, according to pawn, it's not even an upgrade as ret compared to my ungemmed, unenchanted 850 neck. At least I'll use it as Prot and Holy in a couple days.

I got it last night as my first legendary. Assassination Rogue, at least it has more Mastery then the neck I was using. The sounds already driving me up a wall though.
 

Tacitus_

Member
In their position, its a minority telling them that they got it completely wrong on fury and warlocks. If they changed everything on the whims of a minority, they would probably be worse for it.

Then they should just come out and say "we don't want your feedback, just report bugs".
 
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