I'm not sure what's going on with my blessing of might. I put it on 3 dps (usually including myself) and I'll get around 50-80 hits of it during a fight. Other Rets in the group are getting 4 times the total damage from it as I am and they're getting like 500+ procs during a fight. This is consistent. Am I doing something wrong?
Had this dungeon run where the tank went the whole instance spec'd as fury and it was weird, because he kept dieing on some group pulls but he never decided to switch spec.
Jesus Christ, we've killed Nightmare Dragons 5 times now and we still wipe to it multiple times a week.
Jesus Christ, we've killed Nightmare Dragons 5 times now and we still wipe to it multiple times a week.
Are you on Mythic?
Blizzard needs to do something about the relic rewards for world quests, I swear. I know they didn't want to make players have to change specs just to see different rewards but christ, it needs to be fixed or something.
Like, on my mage, the vast majority of relics seem to be fire, which is rather odd considering of the 9 relic slots across 3 specs, only 2 are fire. Frost is the next common one (3 relics across the 9 specs). Arcane is the rarest of the three, and yet it has the most slots among the three relics (4. 1 for fire, 1 for frost, 2 for arcane).
Or my warrior, I don't think I've ever seen a blood relic reward from a world quest. Thank god I'm fury, at least. Though I admit its possible I may have missed one at some point.
Shadow is also pretty damn rare on my priest.
The relic world quest rewards ignore spec, if any spec you have can use a relic you'll see that reward, and changing spec won't change it. My paladin seemed to get nothing but life relics from WQs for ages even though all I ever played was ret/holy.
I was reading some comments about Siege of Orgrimmar that look doesn't drop while soloing, and that it requires a certain amount of people present to get loot. Is this true? Are any other Pandaria raids like this?
Blizzard needs to do something about the relic rewards for world quests, I swear. I know they didn't want to make players have to change specs just to see different rewards but christ, it needs to be fixed or something.
Like, on my mage, the vast majority of relics seem to be fire, which is rather odd considering of the 9 relic slots across 3 specs, only 2 are fire. Frost is the next common one (3 relics across the 9 specs). Arcane is the rarest of the three, and yet it has the most slots among the three relics (4. 1 for fire, 1 for frost, 2 for arcane).
Or my warrior, I don't think I've ever seen a blood relic reward from a world quest. Thank god I'm fury, at least. Though I admit its possible I may have missed one at some point.
Shadow is also pretty damn rare on my priest.
I was reading some comments about Siege of Orgrimmar that look doesn't drop while soloing, and that it requires a certain amount of people present to get loot. Is this true? Are any other Pandaria raids like this?
Speaking about loot not dropping soloing, I just killed an outdoor WoD Boss (Drov) and I got no loot (gold or anything else), just my bonus loot roll. I'd go check SoO but the first boss is such an annoyance.
So Secondaries now heavily nerfed in PTR?
Speaking about loot not dropping soloing, I just killed an outdoor WoD Boss (Drov) and I got no loot (gold or anything else), just my bonus loot roll. I'd go check SoO but the first boss is such an annoyance.
Siege of Orgrimmar you have to do in Mythic in order to get the 6 drops because Normal/Heroic mode are set to flex(Scaling loot)
It's kinda funny that, according to pawn, it's not even an upgrade as ret compared to my ungemmed, unenchanted 850 neck. At least I'll use it as Prot and Holy in a couple days.
If the PTR secondary stat nerf goes live necks and rings are gonna end up even worse out...
Speaking about loot not dropping soloing, I just killed an outdoor WoD Boss (Drov) and I got no loot (gold or anything else), just my bonus loot roll. I'd go check SoO but the first boss is such an annoyance.
We agree with a number of the core concerns raised, but don't have immediate solutions (or those solutions will take more time to design, implement, and test than the 7.1.5 PTR cycle affords). A couple of examples off the top of my head:
- Steady/predictable Ember generation suited the Destruction rotation well, and something important was lost in the course of unifying the class to use a single shared resource, but fixing that at this point isn't just as simple as rolling everything back to Embers.
- Mechanics like Demonic Empowerment and Soul Effigy are cumbersome to manage and while they have strong spec-specific theming, the actual gameplay of using them drags down their respective specs.
We're probably too reluctant to acknowledge problems for which we don't yet have a solution to present. But the fact that we haven't yet changed something doesn't mean that we think it's perfect as-is.
Warlocks: HOLY SHIT
THANK YOU. I know it won't be fixed this expansion, but at least it's acknowledged.
No fucking shit.We're probably too reluctant to acknowledge problems for which we don't yet have a solution to present.
I don't know why they refuse to keep up a dialogue with the community even if they're still brainstorming. Is it just too much pressure on them? It'd be one thing if they "got it right" with minimal community input but in all my years of playing WoW I have never seen them do this.
In their effort to not look clueless publicly they wind up making clueless decisions that they eventually have to roll back, making them out to be clueless!
Warlocks: HOLY SHIT
THANK YOU. I know it won't be fixed this expansion, but at least it's acknowledged.
forgot to mention we killed helya last night about 30 minutes into raid, ive already said all i need to say about that boss.
damn good, hope NH brings it just as well.
- Steady/predictable Ember generation suited the Destruction rotation well, and something important was lost in the course of unifying the class to use a single shared resource, but fixing that at this point isn't just as simple as rolling everything back to Embers.
Am in the wrong for thinking the secondary stat nerf was needed?
Arguments:
1. The amount of secondary stats that players have right now are not seen until much later on in the expansion. Before the first real 'raid tier', I should not have 30%+ Crit, Haste and mastery each.
2. This will help with the whole issue of lower ilvl gear being better than higher ilvl gear.
Warlocks: HOLY SHIT
THANK YOU. I know it won't be fixed this expansion, but at least it's acknowledged.
That isnt something they can realistically do in 8 weeks. As for alpha/beta complaints, that is a very narrow userbase for them to take feedback from. And for that userbase to say they should completely rework a class before launch, it makes sense that they would wait until the general public got their hands from that and then extract data en masse.
They were told for half a year that the warlock changes were awful, but they ignored them - during alpha/beta when they were supposed to be listening for feedback. Same with Fury warriors.
It's just typical Blizzard. They think that they are in the right and plug their ears until they can't ignore it any more.
Did Nithogg with my Paladin too, got double gold again. It stings.
I also got my second legendary from him tho, which I hadn't noticed initially, but then I saw what it was and any excitement went away.
It's kinda funny that, according to pawn, it's not even an upgrade as ret compared to my ungemmed, unenchanted 850 neck. At least I'll use it as Prot and Holy in a couple days.
In their position, its a minority telling them that they got it completely wrong on fury and warlocks. If they changed everything on the whims of a minority, they would probably be worse for it.
Then they should just come out and say "we don't want your feedback, just report bugs".