The Legion app is so busted. Class hall traits haven't been adjusted so it's telling me I have 6 days still left on third last tier despite knowing if I log in right now it'll be done.
Seriously, how hard is it to update your app to accept the game's new values?
The Legion app is so busted. Class hall traits haven't been adjusted so it's telling me I have 6 days still left on third last tier despite knowing if I log in right now it'll be done.
Seriously, how hard is it to update your app to accept the game's new values?
The armory app still shows prominently a section for challenge modes and leaderboards... from MoP... The mobile apps have certainly never been a priority for Blizz. Though it would be nice if they put more emphasis now that the current one is quite useful.
The slog from 40 to 60 in the dungeon queue is killing my desire to level this druid. It's as much repeating the content ad-nauseum as it is what people do. Probably encounter the same frustration playing a Resto as I am a Guardian. I should just queue as a Boomkin or Feral for a while.
Don't want to buy a boost but it's getting more and more tempting.
At this point DPS queues are 10-15 minutes versus 1-3 tank/healer. Post 60 dungeons get ludicrously short. Hellfire Ramparts takes like 5-10 minutes, which is amazing after queuing Stratholme and Blackrock Depths dungeons for twenty levels.
Really? Just a little over a week ago I waited over an hour for a DPS queue on an alt in the 50s. Quested from 52 to 58 before the queue actually popped hah, didn't know it had gotten any better. I guess it might have changed, but the last time I levelled alts seriously (very early WoD) XP from killing mobs was much more profitable than dungeon completion XP, so TBC dungeons were a huge step down in XP/hr versus end vanilla ones. I guess they are less frustrating though if you get a shitty group. I really only ever 2boxed through them though so I don't know how they stacked up in terms of actual clears.
Guess I should've kept my mouth shut about Blooddrinker. Don't really understand why they keep handing out Blood DK nerfs. But what the fuck did they think would happen if they tripled an ability's damage? Why let it go live like that?
At this point I honestly think blizz has given up on trying too hard to balance PTR. Almost seems like their attitude is along the lines of "not enough people test on PTR for the data we want, so we will just push it live and balance based on first week's raid data" (they say they have sims and whatnot but they are either utter garbage or blizz doesn't trust them). Which, honestly, I wouldn't mind that much if they would just COMMUNICATE that to us, instead of having every person who does good damage live in fear of the nerf bat and everyone doing shit damage wonder if they will get a random buff and if that buff will be enough to tip the scales. But man, things do not come balanced from PTRs these days. Except for healers, somehow healers have remained quite balanced this expansion.
They said as much for Overwatch's PTR, no?
And dont disc priests suck atm?
They did a good job making a lot of things Toys in Legion but I think we're back to the point where they need to turn about 50-100 things into toys. My bag is getting clogged.
hm, not sure i know of anything this expansion that should be toys?
wod was awful
So now that there's a re-usable Reeves battery I decided to go farm up the combat module stuff. I do like that they are including old content, even if having to run Gnomer 3 times was a bit annoying. But then I trudged through Siege of Orgrimmar and... didn't get the drop. And then looked at wowhead and it's apparently not unusual for it to take 5-10 kills or more before it drops. Yeah, that's super fun content you added there, Blizzard. Of course, their original design for the module included one of the drops being exclusive to Doomwalker, so I guess I shouldn't be surprised. It really does seem like the only designers they have left are sadists and/or idiots. Is that supposed to make me want to play more? Because all it did was make me log off.
Profession questing in Legion is why I gave up on crafting professions. It's the main reason I rolled a Tauren Druid, just to go double gather and not bother with a crafting profession. Funneling players into raids, heroic and mythic dungeons, as well as legacy dungeons and raids for professions is one of the dumbest things this side of the tiered recipe system.
Profession questing in Legion is why I gave up on crafting professions. It's the main reason I rolled a Tauren Druid, just to go double gather and not bother with a crafting profession. Funneling players into raids, heroic and mythic dungeons, as well as legacy dungeons and raids for professions is one of the dumbest things this side of the tiered recipe system.
It's not that bad, why it sucks is there's really no point to doing it. The gear isn't getting any stronger, just cheaper. To make it cheaper in the first place you have to make it, which is just stupid. What the third star needed to do was add like 15 ilvls to each piece of gear, make them worthwhile to get because right now there's literally no point to using crafted gear.
Profession questing in Legion is why I gave up on crafting professions. It's the main reason I rolled a Tauren Druid, just to go double gather and not bother with a crafting profession. Funneling players into raids, heroic and mythic dungeons, as well as legacy dungeons and raids for professions is one of the dumbest things this side of the tiered recipe system.
When that last piece of tmog finally hits the bmah after 5 months
I spent all of the weekend just doing Brawler's Guild. 878 Enhancement Shaman and I cleared up to rank 7, and downed Nibbleh. The Serpent of Old was too buggy and laggy to handle for me at that point of exhaustion, so I called it there. The fights are nice and challenging, and there are definitely some hard gear checks as well as mechanical hurdles to overcome. The Pac Monk fight and Burnstachio seem to be particularly challenging for people to execute properly, and Razorgrin, Nibbleh are progressively harder DPS checks.
Now that I think about it, I am wondering if Lightning Shield would be good to use on the serpent. Just stack the haste buff on him and let him zap himself to death haha.
It's not that bad, why it sucks is there's really no point to doing it. The gear isn't getting any stronger, just cheaper. To make it cheaper in the first place you have to make it, which is just stupid. What the third star needed to do was add like 15 ilvls to each piece of gear, make them worthwhile to get because right now there's literally no point to using crafted gear.
rumbles are a cool idea in the brawlers club, except that they rocket to the front of the queue so they can be spammed and Stranglethorn is broken/terrible and people just keep doing it
Kind of where I'm at. I'm willing to believe I'm offbase on this, but what's the point of tradeskills this go-round aside from Alts? And even then, it doesn't seem worth it.
The slog from 40 to 60 in the dungeon queue is killing my desire to level this druid. It's as much repeating the content ad-nauseum as it is what people do. Probably encounter the same frustration playing a Resto as I am a Guardian. I should just queue as a Boomkin or Feral for a while.
Don't want to buy a boost but it's getting more and more tempting.
They might feel like they made the crafting professions too good last expansion so they nerfed them into dust this time. They could easily find a happy medium if they wanted, the major problem this expansion is the max level crafted gear is way too low of an item level and costs way too much to craft in the first place.
The part that gets me is this stuff can be easily fixed, it's not class balance or something.
edit: if I would be in charge of balancing the professions I would severly cut the ability of alchemy proccing, make tailors/BS/LW able to repair their own equipment once a day or something and craft repair kits for their respective armor types to sell. Would be a start at least.
edit: if I would be in charge of balancing the professions I would severly cut the ability of alchemy proccing, make tailors/BS/LW able to repair their own equipment once a day or something and craft repair kits for their respective armor types to sell. Would be a start at least.
Tailoring is always useful, especially this xpac
1.Bags. Bags always sell.
2.With Enchanting, you can be self reliant and mass farm Leyshatter crystals/Arkhana.
3.Combine Obliterum, and you can make a self-sustained operation of gold.
4.Bags become extra afterwards.
also apparently Blingtron 6000 is once per account. wat.
Tailoring is always useful, especially this xpac
1.Bags. Bags always sell.
2.With Enchanting, you can be self reliant and mass farm Leyshatter crystals/Arkhana.
3.Combine Obliterum, and you can make a self-sustained operation of gold.
4.Bags become extra afterwards.
also apparently Blingtron 6000 is once per account. wat.
Tailoring is always useful, especially this xpac
1.Bags. Bags always sell.
2.With Enchanting, you can be self reliant and mass farm Leyshatter crystals/Arkhana.
3.Combine Obliterum, and you can make a self-sustained operation of gold.
4.Bags become extra afterwards.
also apparently Blingtron 6000 is once per account. wat.
Bling has been once per account since it came out in MoP, 4k, 5k and now 6k. Never really mattered before, but kind of sucks more now that it can drop legendaries.
Anyway, tailoring is kind of useful, but not LEGION tailoring, as such. There is no bag bigger than 30 slot, and the current 30 slot bag is still probably more expensive to make than the WoD 30 slot bag if you are patient. The idea that you can be self reliant with enchanting is a bit of a stretch too, since my Druid has been playing since launch, has never sold a single piece of cloth, loots everything and I have just under 500 pieces of cloth which means I could craft ~25 blue items in 4 and a half months for a minor amount of shards or obliterum. Like anything else, you need to purposely farm cloth to get anywhere with tailoring, and it isn't really worth your time to do that, so you will end up buying most of your cloth just as you buy most mats for other professions.
All that said, I don't think tailoring is any worse off than smithing or LW, but I think all armor crafting professions could use some work atm.
'Especially' is kind of pushing it when WoD tailoring has larger bags that you can sell for more. Plus Hexweave Bags aren't buried behind an end-game quest chain that requires a mythic dungeon run to unlock. Sumptuous Fur is faster and easier to farm up and it's cheaper to buy off of the AH.
My Horde alt is ilvl 863 (haven't run any Mythic dungeons, dunno how he's so high to be honest), anyone know what type of content I should be doing to get him to 870? Can't get into EN Heroic of ToV Normal PUG's and have no idea how the Mythic+2/3/4 etc. scaling thing works.
My Horde alt is ilvl 863 (haven't run any Mythic dungeons, dunno how he's so high to be honest), anyone know what type of content I should be doing to get him to 870? Can't get into EN Heroic of ToV Normal PUG's and have no idea how the Mythic+2/3/4 etc. scaling thing works.