BreezyLimbo
Banned
the tier pieces look ugly
atleast for mage, it looks the same as every other cloth drop~
atleast for mage, it looks the same as every other cloth drop~
Really not enjoying playing DPS Warrior at all in Nighthold. WoD talents gave way more options and now it's just like I'm hoping my spec just doesn't get dunked on by the inane mechanics of the fight, because I can do zero to really adapt most of the time.
Really not enjoying playing DPS Warrior at all in Nighthold. WoD talents gave way more options and now it's just like I'm hoping my spec just doesn't get dunked on by the inane mechanics of the fight, because I can do zero to really adapt most of the time.
I'm really really really enjoying fury, which spec are you playing / what's your armory? NH is very favorable to Fury.
On another note, I just rage quit my guild tonight. Still pissed. Our "loot council" voted to give Draught of Souls, a trinket that was made for warrior's (literally increases warrior ST by a flat 15-20%) to a ret paladin who dies every fight and posts 14-16th consistently on the logs for a whopping 3-4% damage increase for him, in his own words "might be my 2nd or 3rd best trinket hehe." The GM even asked me for logs and the like during the week to see just how big the trinket was for warrior's specifically. I happily obliged and explained to him how we can apply a 220% damage multiplier to it with battle cry (and showed the 15-20% logs on PURE ST) compared to other classes who can at most apply 20-50%.
Fuck that noise, what the fuck is a loot council even for then?
Aaaaaaand Blizz nerfs Convergence into the ground for Ret after one day, lol.
I guess they never learned from Bryn'troll.
Or Tiny Abom in a Jar.
Or Gurth'Talak.
Who'da thunk.
I pretty much exclusively play Arms. The Fury playstyle is not interesting to me at all, even though I've kept the artifact up and could switch to it. I just feel like I'm missing a lot when it comes to raiding where there used to be more talent strategy when confronting a boss. I literally cannot touch anything on my talent tree except for the first row, and that doesn't do a whole lot. Fury is not really that different, it's just more versatile on a base level because it doesn't have the same AoE hard limits that Arms has. I get to something like High Botanist Tel'arn and I miss the old cleave tools that I used to have that carried Arms to really high places on fights like Maidens. There's nothing I can spec into and moving to Fury doesn't really enable me with a toolset that would do much there either.I'm really really really enjoying fury, which spec are you playing / what's your armory? NH is very favorable to Fury.
Yea that's some pure bullshit. I'm guessing the guy is popular with the council?
He's a 2-3 week recruit and that's what enraged me even more. I loved like 1/4th of that guild, especially the guild leader and raid leader, but unfortunately the loot council has like 10 people on it and 8 of those guys are old guard officers that happen to suck ass, die repeatedly on attempts, and all around not care.
I pretty much exclusively play Arms. The Fury playstyle is not interesting to me at all, even though I've kept the artifact up and could switch to it. I just feel like I'm missing a lot when it comes to raiding where there used to be more talent strategy when confronting a boss. I literally cannot touch anything on my talent tree except for the first row, and that doesn't do a whole lot. Fury is not really that different, it's just more versatile on a base level because it doesn't have the same AoE hard limits that Arms has. I get to something like High Botanist Tel'arn and I miss the old cleave tools that I used to have that carried Arms to really high places on fights like Maidens. There's nothing I can spec into and moving to Fury doesn't really enable me with a toolset that would do much there either.
Ugh, you gotta talk to the guild leader. The whole point of a loot council is so that shit doesn't happen. I mean, if this is how it's going to go you may as well use personal loot.
Anbokr, check out how much damage the trinket did for me tonight.
https://www.warcraftlogs.com/reports/CwA19Td6MGrQZBzg#type=damage-done&source=12
https://www.warcraftlogs.com/reports/CwA19Td6MGrQZBzg#type=damage-done&source=12&fight=27
Your loot council are idiots.
I have ring and gloves. Gloves were probably the legendary nerfed the hardest in 7.1.5 though, and they went from being the best legendary to like fourth best. Fury is much smother with FB + RA, but I just can't come to terms with the broken execute phase or the single rage dump. Fury cleave/AoE does not really impress me on most NH fights and I don't see the spec tracking well on stuff like Aluriel or High Botanist.Felt like everytime I played arms, my dps was often not in my hands but in the hands
I don't know, I switched to Fury and never looked back. Unless you have the ring + gloves as arms, Fury's ST is very comparable (if not better) and much much more consistent. Fury's AoE and cleave is much better. And I personally find Fury fun and much less frustrating.
The big thing that made Fury feel a lot more fun to me post-7.1.5 were the buffs to frothing berserker and reckless abandon. DR was clunky and irritating, reckless abandon is a ton of fun and a 7s BC just feels so good. Getting a free rampage and frothing proc guaranteed before every BC also feels amazing. It also shifted a ton of Fury's ST damage from execute phase (aka live or die by the Juggernaut) into more frontloaded damage which was a huge issue/concern Fury had pre-7.1.5.
I have ring and gloves. Gloves were probably the legendary nerfed the hardest in 7.1.5 though, and they went from being the best legendary to like fourth best. Fury is much smother with FB + RA, but I just can't come to terms with the broken execute phase or the single rage dump. Fury cleave/AoE does not really impress me on most NH fights and I don't see the spec tracking well on stuff like Aluriel or High Botanist.
I have ring and gloves. Gloves were probably the legendary nerfed the hardest in 7.1.5 though, and they went from being the best legendary to like fourth best. Fury is much smother with FB + RA, but I just can't come to terms with the broken execute phase or the single rage dump. Fury cleave/AoE does not really impress me on most NH fights and I don't see the spec tracking well on stuff like Aluriel or High Botanist.
Is there an updated list for how good / how bad the Arms Legendaries are? I also have the gloves and the ring .
And I dunno, the gloves still seem like they make Sweeping Strikes work.
the tier pieces look ugly
atleast for mage, it looks the same as every other cloth drop~
Depends on which difficulty you're looking at, the tier adds more bits as you get higher.
Not that I think mage looks great, but it's a bit hyperbolic to say it looks like random cloth. It's just kind of 'meh'.
I might be biased because DK tier is literally the best tier set they've ever made.
The normal mode mage tier set is literally teh same cloth helms that you get from a WQ for example
I think the one thing that really irritates me as someone who basically exclusively does Mythic+, is how much they seem to be tuning classes around their tier bonuses. For example, everyone is crying about the Bear nerfs, but says that 4 piece basically offsets this. Only issue is, I will never see 4piece because I don't raid, and while I may have equal ilvl to a Heroic raider, they will have 10-20% better defensive capabilities than me simply because of tier bonuses (even considering how much easier heroic NH is than mythic +15s, since I quite easily pugged 6 bosses of H NH so far). I really wish they would add tier pieces to the Mythic+ loot pool (and not just the weekly chest, because that would mean you would never get a set bonus) even if they put them at a low ilvl just in case there were some incredibly strong bonuses. Give them dumb appearances or whatever, I don't care, but throughout WoD classes were balanced based on these bonuses, and I really enjoy only having to do 5 man content to be reasonably relevant this expansion, don't kill this because of tier yet again.
lfr?
I mean, there are lots of bis level trinkets and relics in 5 mans, that raiders have to run too. You're laways going to be better off doing more types of content than less, but if you just want the bonus LFR will suffice and is 0 effort and almost 0 time.
If anything this expansion is disproportionately favoring 5 mans regardless, the amount of M+ you're required to run to be a reasonable raider is absurd.
I'm really really really enjoying fury, which spec are you playing / what's your armory? NH is very favorable to Fury.
On another note, I just rage quit my guild tonight. Still pissed. Our "loot council" voted to give Draught of Souls, a trinket that was made for warrior's (literally increases warrior ST by a flat 15-20%) to a ret paladin who dies every fight and posts 14-16th consistently on the logs for a whopping 3-4% damage increase for him, in his own words "might be my 2nd or 3rd best trinket hehe." The GM even asked me for logs and the like during the week to see just how big the trinket was for warrior's specifically. I happily obliged and explained to him how we can apply a 220% damage multiplier to it with battle cry (and showed the 15-20% logs on PURE ST) compared to other classes who can at most apply 20-50%.
Fuck that noise, what the fuck is a loot council even for then?
- The first boss was such a joke before now that I never thought about it, but +15 tyrannical Dark Slash was doing insane amounts of damage to me. Was I missing something with this mechanic or do I really just need to have a cooldown or two up for every cast? I can trace our failure point on our last run to when I was at 70% health as he casted it and I was done. If there's nothing else to it and carefully cycling cooldowns is the answer, that's fine but jesus it seemed like it was hitting for 4-5 million.
- Destructor Tentacles on Helya popping up and one-shotting people instantly. I think we've figured this out now because nobody died on our last two runs. I had everyone stay near the front or sides of the boat and that seemed to help. But if there's some tricky way to avoid this I wanna know.
Is Dark Slash doing that much damage even with an active mitigation use?
Is Dark Slash doing that much damage even with an active mitigation use?
Fast check says Dark Slash does 1330000 to 1400000 Shadow damage (so armor doesn't help) on normal Myhic. +15 is something like 150% bonus damage plus tyrannical that can be up to 20% on top of that. So it should easily be up to those 4-5 million numbers.I wasn't exactly counting the numbers but that's just eyeballing it, I mean I'd lose half my hp with vampiric blood up and that puts me in the 8-9 million range. Not actually that big a deal since I can recover a big chunk of it with death strike, but no other dungeon boss hits like that except maybe Smashspite.
I did notice that it's magic damage and started using AMS for it as well, with Blood Mirror included I can generally have at least one thing up for each slash and that's what I do. It's not like we were wiping on him over and over, I only died that one time. I could also spec into Rune Tap to trivialize it but that would be of limited use for the rest of the dungeon (nothing hits hard except tentacles and we kill those fast).
You people have to understand that having full 4-piece set bonuses (especially out of what are now 6-piece sets) drop from the infinitely repeatable Mythic+ would be absurdly broken, right?
As Yanger mentioned, even somewhat serious raiders have to participate in a god damn lot of Mythic+ to be competitive. Whether that be AP farming, or praying for good to BiS titanforged trinkets/gear/relics.
I don't really see a problem with 4-piece tier sets belonging to the exclusive realm of raiding. Mythic+ is already much more successful than CMs ever were already. I know some people were super stoked about 5-mans as an alternate progression path, but having the same powerful tier sets drop from 5-man content with no lockouts would be fucking dumb.
Mythic+ is more akin to PvP than raiding really, but is a less fleshed out system. There's no vanity rewards (beyond doing a +15 once and getting the achieve/artifact appearance). PvP gear doesn't get set bonuses this time around either. Should there be more (perhaps having more dungeon-specific gear sets, etc.)? Maybe. But the highest-end PvE rewards should still come from raiding, which requires on average more preparation, greater costs, more coordination, etc.
Related: LFR's existence and what it means as a design constraint is a whole other issue. Had the group finder existed as it does now back in Cata or before, I don't think LFR would have been necessary. But at this point you can't just excise it from the game either.
How do you find your PvP weekly quest?