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World of Warcraft |OT9| People still play this? Isn't it from 2004

ampere

Member
Brewmasters are awesome right now, very fun. Wasn't expecting the changes to work so well, but the devs actually delivered.

I just got my DH to 110, wanted to try out the new tanking
 

traveler

Not Wario
Enter Azsuna. People literally spit on Prince Farondis. Every elf he comes across makes it a point to let you both know how big a shitbag this dude is because he opposed Queen Azshara.

Get to the end of the questline. The elves come to our aid against the Naga right after Farondis turns down Azshara's offer to lift the curse. Farondis asks why they helped.

"We saw what you did"
"Any elf elf with the courage to stand up against the Queen herself is worth following."

....

Are you shitting me, Blizz?
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Killed the first boss in EN HC tonight after a few wipes and we decided to reset it to normal and clear it to get people geared up before trying the rest, dps seemed low as it was.

Still, 1 hc boss down is better than none I guess especially since this is very casual. Got a 860 belt to replace my 840 which was nice. Also got a trinket in normal to replace a 840 I had.
 

Magnus

Member
Enter Azsuna. People literally spit on Prince Farondis. Every elf he comes across makes it a point to let you both know how big a shitbag this dude is because he opposed Queen Azshara.

Get to the end of the questline. The elves come to our aid against the Naga right after Farondis turns down Azshara's offer to lift the curse. Farondis asks why they helped.

"We saw what you did"
"Any elf elf with the courage to stand up against the Queen herself is worth following."

....

Are you shitting me, Blizz?

Didn't they initially loathe him because he conspired WITH Azshara?
 
Didn't they initially loathe him because he conspired WITH Azshara?

No, they hated him originally because he rebelled against Azshara and because of that it led the elves to live forever as ghosts. He even says during the questline, 'Maybe I should've allied myself with her'.
 
No, they hated him originally because he rebelled against Azshara and because of that it led the elves to live forever as ghosts. He even says during the questline, 'Maybe I should've allied myself with her'.

I think the farondis people blamed him mostly because the accident let them being ghosts , they didnt "know" about the rebellion at all.
 

Tubie

Member
We cleared heroic EN tonight, killing both Cenarius and Xavius for the first time.

Overall it took us half as many pulls to kill Xavius than Cenarius lol.

Didn't expect our super casual guild to clear heroic so fast, onwards to mythic Nythendra next week I guess!
 

Mothman91

Member
So I can equip to a maximum of 869 Ilvl but if I do, I have to switch to an ok trinket and a ring that makes me lose crit and gain haste which is my 3rd best stat. When I sign up for groups, does it show my equipped or maximum (as if I equipped my highest ilvl gear) ilvl?
 
So I can equip to a maximum of 869 Ilvl but if I do, I have to switch to an ok trinket and a ring that makes me lose crit and gain haste which is my 3rd best stat. When I sign up for groups, does it show my equipped or maximum (as if I equipped my highest ilvl gear) ilvl?

Your equipped ilvl I think?
 

Magnus

Member
We cleared heroic EN tonight, killing both Cenarius and Xavius for the first time.

Overall it took us half as many pulls to kill Xavius than Cenarius lol.

Didn't expect our super casual guild to clear heroic so fast, onwards to mythic Nythendra next week I guess!

Posts like this convince me that we're just not THAT great a guild, lol. I don't think we consider ourselves super casual (though raiding two nights, 3h each might automatically put us in that category?) since we try and play as well as we can during our raid nights, flasks/consumables, raid strats, etc., and we're only on Heroic Cenarius now after two weeks. Will probably try him for the first time this Thursday.
 

Lain

Member
Unlocked Withered training and did it twice. Both times I got jumped by Dro, first time I almost had him but he ended killing me, second time I managed to kill him but he left me with only 1 Withered. I kept pressing on and got back to 10 Withereds, with a couple more to free in the room with the Ettin but the little shits aggroed the Ettin boss and my run ended there. Still I got a couple pieces of 830 items (not the best stats, but I'm still not even sure what I should aim for with a Holy Paladin, crit is the stats to go but add-on like pawn push me into ignoring haste and I hate ignoring haste), 600ish rep, some toys and a couple upgrades for the Withered. Wish I managed to grab another chest on the last run, but at least I got a key out of Dro.
 
Unlocked Withered training and did it twice. Both times I got jumped by Dro, first time I almost had him but he ended killing me, second time I managed to kill him but he left me with only 1 Withered. I kept pressing on and got back to 10 Withereds, with a couple more to free in the room with the Ettin but the little shits aggroed the Ettin boss and my run ended there. Still I got a couple pieces of 830 items (not the best stats, but I'm still not even sure what I should aim for with a Holy Paladin, crit is the stats to go but add-on like pawn push me into ignoring haste and I hate ignoring haste), 600ish rep, some toys and a couple upgrades for the Withered. Wish I managed to grab another chest on the last run, but at least I got a key out of Dro.

Pretty sure his key disappears when you completed the traning so you have to take it again from him everytime
 

cdyhybrid

Member
Unlocked Withered training and did it twice. Both times I got jumped by Dro, first time I almost had him but he ended killing me, second time I managed to kill him but he left me with only 1 Withered. I kept pressing on and got back to 10 Withereds, with a couple more to free in the room with the Ettin but the little shits aggroed the Ettin boss and my run ended there. Still I got a couple pieces of 830 items (not the best stats, but I'm still not even sure what I should aim for with a Holy Paladin, crit is the stats to go but add-on like pawn push me into ignoring haste and I hate ignoring haste), 600ish rep, some toys and a couple upgrades for the Withered. Wish I managed to grab another chest on the last run, but at least I got a key out of Dro.

Pretty sure his key disappears when you completed the traning so you have to take it again from him everytime

Yep, you have to kill him every time. Would probably be much easier if you do it as Prot. Also, you can stun Dro to stop his Blade Dance thing that kills all your Withered.
 

Tubie

Member
Posts like this convince me that we're just not THAT great a guild, lol. I don't think we consider ourselves super casual (though raiding two nights, 3h each might automatically put us in that category?) since we try and play as well as we can during our raid nights, flasks/consumables, raid strats, etc., and we're only on Heroic Cenarius now after two weeks. Will probably try him for the first time this Thursday.

We only raid Tuesday and Sunday for about 3 and a half hours both days.

To be fair, our core is super strong, we used to be a hardcore guild that turned casual in Warlords. Most of us have been playing together for years and years so I guess that helps even when you are in casual mode.
 

Gorger

Member
So I returned for legion and started the game over with a warrior and I have already quested all the way up to Northrend after taking a break for at least half a decade.

The game is so different now on so many levels, but what I feel they have messed up with the new classes is that they have made the game much too easy. There is no challenge in anything. My fury warrior can just whirlwind and kill everything around me in mere seconds. I can tank in instances without a shield and our team will kill most bosses almost instantly. I really wish the game was more challenging and it's obvious that most bosses and mobs should have received a major health and damage upgrade to compensate the extra damage from our new classes. It just feels hollow that nothing feels like a victory anymore. Not even in Northrend dungeons do you feel any satisfaction or reward for clearing an instance when the bosses around you effortlessly fall like leaves.

It's going to suck if I need to wait all the way to legion before the balance of enemies is tuned right.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
It's going to suck if I need to wait all the way to legion before the balance of enemies is tuned right.

It's like that by design. Unfortunately you won't really be able to experience old content the way it was meant to be on release. It's in their interests to get people to endgame quickly and smoothly since that's where they make and keep longtime customers.
 

Mothman91

Member
Warning to all herbalists.

Save the grey Starlight Rosedust because you need 20 for the rank 3 quest of Starlight Rose.

It's a damn grey item, and now they want to use it for good use.
 
Warning to all herbalists.

Save the grey Starlight Rosedust because you need 20 for the rank 3 quest of Starlight Rose.

It's a damn grey item, and now they want to use it for good use.

Its kinda cheap to buy, I have some random dust thankfuly to do the quest but if you elite kills you, you lost the dust ahd have to collect more dust to summon him , so beware and bring someone to help you , or join a ingame mission and steal the kill
 

Mothman91

Member
Its kinda cheap to buy, I have some random dust thankfuly to do the quest but if you elite kills you, you lost the dust ahd have to collect more dust to summon him , so beware and bring someone to help you , or join a ingame mission and steal the kill

Yeah, but I just went around and farmed roses at the same time. Probably collected around 100.

845 enhancement shaman, think I can solo?

I can burst around 350k dps for 15seconds off the bat.
 

cluderi

Member
Might be old news but have World Quest item rewards been nerfed?

I leveled my hunter up first and used WQ to go from a fresh 110 at around ilvl 800 to ilvl 840 (I did a couple of dungeons but it was 80% World Quests, this was before the upgrade to chest items so I vendored every item that came out of an emissary chest as it was a downgrade)

I'm now trying to do the same with my druid but almost all of my WQs seems to be offering gold, order hall resources or the odd relic. In 5 days I've had the the same pair of shoulders twice (5 ilvls above my existing shoulders and a downgrade due to stats) and a ring.
 

Gorger

Member
It's like that by design. Unfortunately you won't really be able to experience old content the way it was meant to be on release. It's in their interests to get people to endgame quickly and smoothly since that's where they make and keep longtime customers.

Yeah that is what I suspected. I just wish they could have given us some difficulty options at least. I know you have heroics but that doesn't open up until way later.

I like questing until I've completely finished the zone and got the quest zone achievement. And I always follow the story path that guides me to the next zone. I never grind, I only go for the quest and I only do one dungeon once. Unfortunately it makes me completely over level and I am already like 3 levels above my zone. I do hope the upcoming expansions like Pandaria and Draenor will at least add some extra challenge for me.
 

Lanrutcon

Member
Yeah that is what I suspected. I just wish they could have given us some difficulty options at least. I know you have heroics but that doesn't open up until way later.

I like questing until I've completely finished the zone and got the quest zone achievement. And I always follow the story path that guides me to the next zone. I never grind, I only go for the quest and I only do one dungeon once. Unfortunately it makes me completely over level and I am already like 3 levels above my zone. I do hope the upcoming expansions like Pandaria and Draenor will at least add some extra challenge for me.

Prolly not.

Blizzard don't really have the balls to make leveling meaningful, but it's not their fault: it's what the community asked for. Levels 1 to 110 are more of a technicality than anything. It doesn't teach you how to play, it doesn't give you anything to use at the current endgame, and it sure as hell doesn't provide a challenge/require skill.

What IS challenging is the actual "max level": your item level. Leveling that is infinitely harder than getting your character level up, at least until late xpac catch up mechanics (Tanaan) come into play. Getting from character level 100 to 110 is a joke compared to what it takes to go from item level 860 to 870.
 

Zackat

Member
My guild killed Elerethe(sp?) Mythic tonight. We raid 3 nights a week for 3 hours so it's not bad progress. Ursoc tomorrow. We will see how that goes.
 

Gorger

Member
Prolly not.

Blizzard don't really have the balls to make leveling meaningful, but it's not their fault: it's what the community asked for. Levels 1 to 110 are more of a technicality than anything. It doesn't teach you how to play, it doesn't give you anything to use at the current endgame, and it sure as hell doesn't provide a challenge/require skill.

What IS challenging is the actual "max level": your item level. Leveling that is infinitely harder than getting your character level up, at least until late xpac catch up mechanics (Tanaan) come into play. Getting from character level 100 to 110 is a joke compared to what it takes to go from item level 860 to 870.

That's sad to hear. I understand with the game being out for more than a decade people are tired of leveling up over and over, but I am playing with someone who has never played wow before. It would be cool if even new players could experience the game the way I experienced it for the first time. The game was much more challenging before and leveling was much more enjoyable. Having threatening enemies gives you a completely different outtake of the world and a larger sense of caution that makes exploring much more immersive and exciting. Having dungeons you feel rewarded for beating with bosses that actually give you a run for the money is something I dearly miss in this game. There is so much great content here that just feels wasted as I fast forward my way to the end game.
 
Prolly not.

Blizzard don't really have the balls to make leveling meaningful, but it's not their fault: it's what the community asked for. Levels 1 to 110 are more of a technicality than anything. It doesn't teach you how to play, it doesn't give you anything to use at the current endgame, and it sure as hell doesn't provide a challenge/require skill.

What IS challenging is the actual "max level": your item level. Leveling that is infinitely harder than getting your character level up, at least until late xpac catch up mechanics (Tanaan) come into play. Getting from character level 100 to 110 is a joke compared to what it takes to go from item level 860 to 870.


That's sad to hear. I understand with the game being out for more than a decade people are tired of leveling up over and over, but I am playing with someone who has never played wow before. It would be cool if even new players could experience the game the way I experienced it for the first time. The game was much more challenging before and leveling was much more enjoyable. Having threatening enemies gives you a completely different outtake of the world and a larger sense of caution that makes exploring much more immersive and exciting. Having dungeons you feel rewarded for beating with bosses that actually give you a run for the money is something I dearly miss in this game. There is so much great content here that just feels wasted as I fast forward my way to the end game.

I would say that a major part of that is that you know how to level up. When my friend invited me to play wow, she kinda just abandoned me and let me level by myself. And I had a hell of a time. I remember doing Blackrock Caverns with a pug, and taking nearly an hour to do it because we all got lost. I remember levelling through Redridge mountains and getting ganked.

And hey, I imagine new players experience it like you did. They don't know anything about the world, they don't know what bosses do, they don't know what regular elites do. They have no gear to help em out, and they probably die a hundred times before reaching max level.

So..of course for you and me, the leveling experience is going to be wasted. We're probably wearing heirlooms, we know which areas to avoid, just queue up for dungeons all day. The leveling IS meaningful-Just not for those who run alts and know how to level up. I imagine most players would have a heart attack if you told them to level an alt with no heirlooms and minimal dungeon-use. And of course we're going to be jaded in leveling alts, we've done it before.
 

Robin64

Member
There are people in my guild that genuinely find the Legion levelling experience hard. A bunch of them are just now hitting 110 and finding that Suramar opening and WQs at low ilvl to be really tough.
 

Lanrutcon

Member
There are people in my guild that genuinely find the Legion levelling experience hard. A bunch of them are just now hitting 110 and finding that Suramar opening and WQs at low ilvl to be really tough.

Ah, but that's a scaling problem: level 110 world mobs are scaled to people around 810ish. That's just a static ilevel barrier you quickly overcome. Tell your guildies to grab their order hall pieces and burn order hall resources to upgrade them. It's a quick fix.

Also, world bosses have no level requirement. Fresh 110s can go leech some gear there.
 

Sarcasm

Member
There are people in my guild that genuinely find the Legion levelling experience hard. A bunch of them are just now hitting 110 and finding that Suramar opening and WQs at low ilvl to be really tough.

Well as a guardian druid I can tell you that when I hit 110 there was a spike in hardness to mobs. Still could solo but it was noticeable difference.
 

TheYanger

Member
Prolly not.

Blizzard don't really have the balls to make leveling meaningful, but it's not their fault: it's what the community asked for. Levels 1 to 110 are more of a technicality than anything. It doesn't teach you how to play, it doesn't give you anything to use at the current endgame, and it sure as hell doesn't provide a challenge/require skill.

What IS challenging is the actual "max level": your item level. Leveling that is infinitely harder than getting your character level up, at least until late xpac catch up mechanics (Tanaan) come into play. Getting from character level 100 to 110 is a joke compared to what it takes to go from item level 860 to 870.

It's got nothing to do with 'balls'
The content is literally designed to work around a game that doesn't exist anymore. They can make it artificially hard, but look at how many people are legitimately AWFUL at wow even at max level - wow is a game that has a very large skill gulf, if you're a reasonably competent gamer you're probably way above the average player already. At level 20 that problem would be exacerbated hugely. If you mean raids...there's zero chance those could remotely function as they originally did.

It's why "Pristine" servers are silly, because the game itself on a basic level is very different. Even tsuff from last expansion wouldn't work well with current abilities/talents/etc. Stuff from Vanilla or TBC? No way. Not even close.
 

Gorger

Member
I would say that a major part of that is that you know how to level up. When my friend invited me to play wow, she kinda just abandoned me and let me level by myself. And I had a hell of a time. I remember doing Blackrock Caverns with a pug, and taking nearly an hour to do it because we all got lost. I remember levelling through Redridge mountains and getting ganked.

And hey, I imagine new players experience it like you did. They don't know anything about the world, they don't know what bosses do, they don't know what regular elites do. They have no gear to help em out, and they probably die a hundred times before reaching max level.

So..of course for you and me, the leveling experience is going to be wasted. We're probably wearing heirlooms, we know which areas to avoid, just queue up for dungeons all day. The leveling IS meaningful-Just not for those who run alts and know how to level up. I imagine most players would have a heart attack if you told them to level an alt with no heirlooms and minimal dungeon-use. And of course we're going to be jaded in leveling alts, we've done it before.

Not anymore even as a new player the game has become way to easy. My friend is also puzzled at how easy it is. There is no places to avoid, we're just following the quest chains. If we go into a dungeon with normal green/some blue gear (no heirlooms) in a full group most bosses will effortlessly die in 10 seconds. Most trash pack are dead before it hits 5 seconds. If we want any sense of challenge we have to go in as two people, but even that can easily be done since we're priest+warrior.
 
Paladin low level is easy, has been. Not to mention the older dungeons are undertuned >_> its not until the 30s/40s where stuff starts having to be thought about when youre heirloomless.
 

Robin64

Member
I was having great fun doing the Ironman Challenge last expansion, but in Legion they made it so that everyone starts at level 1 with a spec and it's just nowhere near as interesting now.
 

Lanrutcon

Member
It's got nothing to do with 'balls'
The content is literally designed to work around a game that doesn't exist anymore. They can make it artificially hard, but look at how many people are legitimately AWFUL at wow even at max level - wow is a game that has a very large skill gulf, if you're a reasonably competent gamer you're probably way above the average player already. At level 20 that problem would be exacerbated hugely. If you mean raids...there's zero chance those could remotely function as they originally did.

It's why "Pristine" servers are silly, because the game itself on a basic level is very different. Even tsuff from last expansion wouldn't work well with current abilities/talents/etc. Stuff from Vanilla or TBC? No way. Not even close.

I don't even mean level 1 to 100. Rebalancing that content would take 2 xpacs worth of effort. It just doesn't make financial sense. Those have been relegated to tourist attractions you barely see as you zip through the brackets.

I mean the newest xpacs leveling experience: taking a stand and making it a legitimate journey of progression. Make it a curve of difficulty as opposed to a limp flat line. Make it an actual benchmark reaching 110 as opposed to a technicality you get out of the way in a few days before you start the mildly challenging stuff.

That would require balls as the tide of whining would engulf the sun and cause a new ice age. That's what I meant with my comment.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
just started 2 researches on my priest which I ahdnt in awhile because i cba with alts, and its 2 days for the first. I guess the catch up IS real
 
There are people in my guild that genuinely find the Legion levelling experience hard. A bunch of them are just now hitting 110 and finding that Suramar opening and WQs at low ilvl to be really tough.

I think it honestly depends on if you're playing solo and as a class that can tank or not. Trying to level a Holy Paladin went from faceroll easy through 1-100 legacy content with heirlooms to slow and kludgy as fuck in current content. Things I've shrugged off as a Protection Paladin are kind of daunting as a Holy. Although I wouldn't describe Legion's PVE as hard, it's just slow as fuck when you aren't tanking. Once I hit 102 with this Holy Paladin it's going to be hard not to simply roll Prot once I nab the artifact.

I've even played a bit of Ret in Legion's PVE and it kind of feels like it's made out of paper when certain abilities and talents are unavailable. I don't think it can be overstated that tanking makes PVE faceroll easy versus playing as a DPS or Heals. If I was a DK, I'd be playing Blood, if I was a Druid, I'd be playing Guardian, a Warrior, Prot.
 

Lain

Member
I've leveled Legion as a Holy Paladin and found it pretty easy and fast. I couldn't take on trains like a tank but I could do my 3/4 monsters together at a time if needed. I miss the exorcism playstyle but a nice crit holy shock after a judgement isn't half bad.
 

Tenebrous

Member
You're switching mains right? What are you switching from? (I think it was Prot Warrior but not sure)

Kinda want to roll a tank for my M+ groups (Pally is 108 at the moment), but I like the Monk fantasy. How are Brewmasters?

Yeah from Prot Warrior, possibly. Will probably end up raiding on both & just alternating toons, as entirely sitting out my main of so long wouldn't feel right. Shouldn't be too much hassle, as the higher-ups in my guild are fine with us tanks bringing our geared alts on farm when it doesn't slow us down getting back to progress bosses.

Can't comment on performance, as I've only done Mythic+5 (/w 2 chests) earlier in the week when I was mid 840s with some lesser geared guild alts, but in terms of fun, they're great. Will say I didn't struggle with that +5 at all, though.

Brewmasters are awesome right now, very fun. Wasn't expecting the changes to work so well, but the devs actually delivered.

*High five*
 

Teletraan1

Banned
They didn't really give you more to do though, they just added an extra layer of RNG with titanforging so that the chances of getting actual BiS items is like 00.1%. That is not very fun.

There is undeniably more content here that is keeping the players focus for longer than just the old method of Dailies which is my point. This whole diablo esque dungeon progression with mythics and WQ specifically. My post had nothing to do with what drops you aren't getting. That is just WoW. I have killed raid bosses for months to never get a drop I wanted before moving on to the next raid tier where it would have been replaced in short order anyway. Titan Forged should be considered a bonus. Not the baseline. Setting your expectations that it is Titan Forged or no fun is on you. Why would you do that to yourself in this of all games?
 

Lanrutcon

Member
There is undeniably more content here that is keeping the players focus for longer than just the old method of Dailies which is my point.

WQs were totally content...

For the first week. Then you realise you've seen them all and that cracking nuts and grabbing bear livers for Xth time != content, and that they don't even scale properly. You outgrow them in what..a week's worth of play? 2 weeks max?

So far Legion only has Mythic+ to show for it's whole "we promise there'll be tons of content!" marketing line. The pace at which new content is released will decide things, as usual. WQs aren't even a footnote anymore.
 

Fonds

Member
WQs were totally content...

For the first week. Then you realise you've seen them all and that cracking nuts and grabbing bear livers for Xth time != content, and that they don't even scale properly. You outgrow them in what..a week's worth of play? 2 weeks max?

So far Legion only has Mythic+ to show for it's whole "we promise there'll be tons of content!" marketing line. The pace at which new content is released will decide things, as usual. WQs aren't even a footnote anymore.

Starting to agree with you. There are so many ways in which they could try and make them more appealing. I just don't see how they can't miss the blatant options.
 

TheYanger

Member
WQs were totally content...

For the first week. Then you realise you've seen them all and that cracking nuts and grabbing bear livers for Xth time != content, and that they don't even scale properly. You outgrow them in what..a week's worth of play? 2 weeks max?

So far Legion only has Mythic+ to show for it's whole "we promise there'll be tons of content!" marketing line. The pace at which new content is released will decide things, as usual. WQs aren't even a footnote anymore.

I'm not sure how WQs don't scale. The gear rewards scale (they're nothing crazy but I've actually still gotten upgrades from them and I'm 870 ilevel), and the AP scales with your AK. The only ones that seems pitiful are the gold ones. Even order resources 'scale' in the sense that your resource cost is never going up so as long as your table is getting you something the resources are valuable. Shit, literally 2 hours ago I logged in, saw a 4000 AP reward for two minutes effort killing an elite mob in highmountain. How is that not a scaling reward.

Like, what is your definition of scaling? Should World Quests be dropping gear at some ridiculous level so that you're compelled to do every WQ on the map or fall behind? It's a pretty good system, the reward level is right around where I don't do them if I don't feel like it, but the REALLY good ones are always worth it, and the average ones are worth it if I'm sitting around looking for something to do. It basically rewards you playing but doesn't encourage you to feel like you need to do it constantly to keep up. Perfect.

Similarly anyone claiming "RNG TITANFORGE" is crazy, if your only definition of Endgame is running heroic dungeons, then yes you're relying on titanforged gear, as you should, you're not running content that is remotely challenging in the least if you need that for it to be good. Mythic +s are for people that want to run dungeons for actual rewards, and those scale with how hard a dungeon you can manage to do, shit it's almost appropriately like you've got LOTS of avenues for advancement, but only if you actually challenge yourself. Crazy.
 

Mupod

Member
Around this time is when I usually start getting bored of the game but mythic+ is actually really fun for me. I never really thought about it much but some of my best times in WoW were doing speedruns in dire maul, BC heroics, ZA, etc. But challenge mode never did anything for me because I always seemed to be playing bad classes for it, the rewards were not attractive enough, and the way they normalized your gear was very lame and boring. Mythic+ lets me throw everything I've got at it, it will scale appopriately, and I'll get good loot. But it's important to do these things with a solid group, learning and improving together.

We did a level 9 Black Rook Hold this weekend and while we didn't meet the timer, it's been really cool to see how good we've become at running these. We had an accidental double pull early on, but considering we're not mythic raid geared and we're running a DK tank with Necrotic that'd usually be a wipe. But we just efficiently and almost wordlessly crowd controlled everything and handled it.

As I said I usually start scaling back my playtime dramatically a month or two in but I'm not quite sick of mythic+ and 7.1 is already on its way. I'm not optimistic enough to think we'll get more regular patches like this but that'd certainly keep me going.

Anyways, we got heroic Cenarius and Xavius last night with some classic 'last pull of the night' antics. I even disconnected early on in Cenarius, came back with 100 stacks but somehow survived.

Similarly anyone claiming "RNG TITANFORGE" is crazy, if your only definition of Endgame is running heroic dungeons, then yes you're relying on titanforged gear, as you should, you're not running content that is remotely challenging in the least if you need that for it to be good. Mythic +s are for people that want to run dungeons for actual rewards, and those scale with how hard a dungeon you can manage to do, shit it's almost appropriately like you've got LOTS of avenues for advancement, but only if you actually challenge yourself. Crazy.

To add on to this, mythic+ is interesting in that you get so much gear thrown at you that you have a ton of chances for warforge AND you can optimize stats. I probably have a lot more of my 'good' stats than a DK who only raided would have, and some stuff in my bank to swap around as needed. So even though my item level isn't through the roof the upgrades can still be quite meaningful.

WQs are pretty unappealing to me right now though. Yeah I've seen one or two 850-860 titanforges from emissary quests but even those were useless. They served their purpose early on, and I've done so many of the same WQs so many times that I don't really want to do them anymore. But it does seem really silly that I even get WQs for 805 gear at 872. I read there's some that will reward transmog stuff in 7.1 which might pull me out of my hole again.
 

Tarazet

Member
Similarly anyone claiming "RNG TITANFORGE" is crazy, if your only definition of Endgame is running heroic dungeons, then yes you're relying on titanforged gear, as you should, you're not running content that is remotely challenging in the least if you need that for it to be good. Mythic +s are for people that want to run dungeons for actual rewards, and those scale with how hard a dungeon you can manage to do, shit it's almost appropriately like you've got LOTS of avenues for advancement, but only if you actually challenge yourself. Crazy.

I'm at 852 item level and been stuck at that number for about 3 weeks now. I've cleared Mythic+ up to 7 as much as I could with my guild, cleared all of normal TEN plus a heroic boss, done every emissary quest and every world quest for gear that I could get my paws on. No legendary, nothing from world bosses, and pretty much nothing but sidegrades.. because all that really drops from most of the content is guess what, 850 loot.

It's easy to say it's not RNG when you were actually on the good side of it.
 

Lanrutcon

Member
I'm not sure how WQs don't scale. The gear rewards scale (they're nothing crazy but I've actually still gotten upgrades from them and I'm 870 ilevel), and the AP scales with your AK. The only ones that seems pitiful are the gold ones. Even order resources 'scale' in the sense that your resource cost is never going up so as long as your table is getting you something the resources are valuable.

Typed a freaking essay then went fuck it :p boring you to death would be very un-classy.

Gear doesn't scale passed 840, AP scales with something completely unrelated to character progression, order resource rewards are static, trade quest rewards are static, gold quest rewards are static.
 

TheYanger

Member
So...don't do the WQs that reward gear? The vast majority are AP/OR/Gold. These resources are equally useful for the life of the expansion. I guess I don't understand if people expect literally the easiest form of content in the game to continually be a consistent upgrade path. The fact that 75% of it remains useful is a credit to the system. The fact that you don't HAVE to go do the ones that aren't worth it to you, is a credit to the system. Like, you're not designed to log in and go knock out every world quest, then wait for more to pop and do those too. There are intentionally so many that you don't do that.
I'm at 852 item level and been stuck at that number for about 3 weeks now. I've cleared Mythic+ up to 7 as much as I could with my guild, cleared all of normal TEN plus a heroic boss, done every emissary quest and every world quest for gear that I could get my paws on. No legendary, nothing from world bosses, and pretty much nothing but sidegrades.. because all that really drops from most of the content is guess what, 850 loot.

It's easy to say it's not RNG when you were actually on the good side of it.
If you're ilevel 852 you shouldn't be doing content that only drops 850 loot at a base level. You're doing content well below you and expecting it to drop upgrades, the fact that it can drop upgrades at all is a product of the system, but if you insist on spamming heroics or mythic +2s, yes you're going to be subject to some RNG.

You don't need a legendary to get this shit, and claiming you spam mythic up to 7 but can't get an upgrade at 852 is patently false. You're talking about an ilevel where every item from anything Mythic 4 or greater is PROBABLY an upgrade, and while getting +15 ilevels on a drop (titanforge) can be a struggle, getting +5 or +10 is actually quite common. You can cry "Rng" as foul, but we're not talking about small chances here, we're talking about very large chances.

Like, you might as well say RNG dictates every besides quest rewards, getting items from ANY dungeon is somewhat RNG, but it's rng that isn't remotely unfavorable. I'd love to see an armory link to all of these dungeons you've cleared without getting an upgrade, to be perfectly honest. I disenchant or throw away plenty of loot spamming +2s, but that's only because loot literally rains from the heavens in those places and my ilevel is 30 higher than what they drop.

You literally get GIVEN an item of very high ilevel every week in your order hall just for pushing Mythic +
 

M.D

Member
Any Sub Rogues here? I've only played Outlaw until now and I'm trying out Sub for the first time.

I've been practicing the rotation but one thing that I'm not quite sure of is regarding Shadow Dance - Since it has 3 charges and the CD is reduced by combo points spent because of the passive, am I just supposed to use it to spam much Shadowstrikes (but also spend combo points with Eviscerate according to Icy Veins)? Is it a use 2 charges and always have 1 saved type of situation?
 
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