Enter Azsuna. People literally spit on Prince Farondis. Every elf he comes across makes it a point to let you both know how big a shitbag this dude is because he opposed Queen Azshara.
Get to the end of the questline. The elves come to our aid against the Naga right after Farondis turns down Azshara's offer to lift the curse. Farondis asks why they helped.
"We saw what you did"
"Any elf elf with the courage to stand up against the Queen herself is worth following."
....
Are you shitting me, Blizz?
Didn't they initially loathe him because he conspired WITH Azshara?
No, they hated him originally because he rebelled against Azshara and because of that it led the elves to live forever as ghosts. He even says during the questline, 'Maybe I should've allied myself with her'.
So I can equip to a maximum of 869 Ilvl but if I do, I have to switch to an ok trinket and a ring that makes me lose crit and gain haste which is my 3rd best stat. When I sign up for groups, does it show my equipped or maximum (as if I equipped my highest ilvl gear) ilvl?
We cleared heroic EN tonight, killing both Cenarius and Xavius for the first time.
Overall it took us half as many pulls to kill Xavius than Cenarius lol.
Didn't expect our super casual guild to clear heroic so fast, onwards to mythic Nythendra next week I guess!
Your equipped ilvl I think?
Unlocked Withered training and did it twice. Both times I got jumped by Dro, first time I almost had him but he ended killing me, second time I managed to kill him but he left me with only 1 Withered. I kept pressing on and got back to 10 Withereds, with a couple more to free in the room with the Ettin but the little shits aggroed the Ettin boss and my run ended there. Still I got a couple pieces of 830 items (not the best stats, but I'm still not even sure what I should aim for with a Holy Paladin, crit is the stats to go but add-on like pawn push me into ignoring haste and I hate ignoring haste), 600ish rep, some toys and a couple upgrades for the Withered. Wish I managed to grab another chest on the last run, but at least I got a key out of Dro.
Unlocked Withered training and did it twice. Both times I got jumped by Dro, first time I almost had him but he ended killing me, second time I managed to kill him but he left me with only 1 Withered. I kept pressing on and got back to 10 Withereds, with a couple more to free in the room with the Ettin but the little shits aggroed the Ettin boss and my run ended there. Still I got a couple pieces of 830 items (not the best stats, but I'm still not even sure what I should aim for with a Holy Paladin, crit is the stats to go but add-on like pawn push me into ignoring haste and I hate ignoring haste), 600ish rep, some toys and a couple upgrades for the Withered. Wish I managed to grab another chest on the last run, but at least I got a key out of Dro.
Pretty sure his key disappears when you completed the traning so you have to take it again from him everytime
Posts like this convince me that we're just not THAT great a guild, lol. I don't think we consider ourselves super casual (though raiding two nights, 3h each might automatically put us in that category?) since we try and play as well as we can during our raid nights, flasks/consumables, raid strats, etc., and we're only on Heroic Cenarius now after two weeks. Will probably try him for the first time this Thursday.
It's going to suck if I need to wait all the way to legion before the balance of enemies is tuned right.
Warning to all herbalists.
Save the grey Starlight Rosedust because you need 20 for the rank 3 quest of Starlight Rose.
It's a damn grey item, and now they want to use it for good use.
Its kinda cheap to buy, I have some random dust thankfuly to do the quest but if you elite kills you, you lost the dust ahd have to collect more dust to summon him , so beware and bring someone to help you , or join a ingame mission and steal the kill
It's like that by design. Unfortunately you won't really be able to experience old content the way it was meant to be on release. It's in their interests to get people to endgame quickly and smoothly since that's where they make and keep longtime customers.
Yeah that is what I suspected. I just wish they could have given us some difficulty options at least. I know you have heroics but that doesn't open up until way later.
I like questing until I've completely finished the zone and got the quest zone achievement. And I always follow the story path that guides me to the next zone. I never grind, I only go for the quest and I only do one dungeon once. Unfortunately it makes me completely over level and I am already like 3 levels above my zone. I do hope the upcoming expansions like Pandaria and Draenor will at least add some extra challenge for me.
Prolly not.
Blizzard don't really have the balls to make leveling meaningful, but it's not their fault: it's what the community asked for. Levels 1 to 110 are more of a technicality than anything. It doesn't teach you how to play, it doesn't give you anything to use at the current endgame, and it sure as hell doesn't provide a challenge/require skill.
What IS challenging is the actual "max level": your item level. Leveling that is infinitely harder than getting your character level up, at least until late xpac catch up mechanics (Tanaan) come into play. Getting from character level 100 to 110 is a joke compared to what it takes to go from item level 860 to 870.
Prolly not.
Blizzard don't really have the balls to make leveling meaningful, but it's not their fault: it's what the community asked for. Levels 1 to 110 are more of a technicality than anything. It doesn't teach you how to play, it doesn't give you anything to use at the current endgame, and it sure as hell doesn't provide a challenge/require skill.
What IS challenging is the actual "max level": your item level. Leveling that is infinitely harder than getting your character level up, at least until late xpac catch up mechanics (Tanaan) come into play. Getting from character level 100 to 110 is a joke compared to what it takes to go from item level 860 to 870.
That's sad to hear. I understand with the game being out for more than a decade people are tired of leveling up over and over, but I am playing with someone who has never played wow before. It would be cool if even new players could experience the game the way I experienced it for the first time. The game was much more challenging before and leveling was much more enjoyable. Having threatening enemies gives you a completely different outtake of the world and a larger sense of caution that makes exploring much more immersive and exciting. Having dungeons you feel rewarded for beating with bosses that actually give you a run for the money is something I dearly miss in this game. There is so much great content here that just feels wasted as I fast forward my way to the end game.
There are people in my guild that genuinely find the Legion levelling experience hard. A bunch of them are just now hitting 110 and finding that Suramar opening and WQs at low ilvl to be really tough.
There are people in my guild that genuinely find the Legion levelling experience hard. A bunch of them are just now hitting 110 and finding that Suramar opening and WQs at low ilvl to be really tough.
Prolly not.
Blizzard don't really have the balls to make leveling meaningful, but it's not their fault: it's what the community asked for. Levels 1 to 110 are more of a technicality than anything. It doesn't teach you how to play, it doesn't give you anything to use at the current endgame, and it sure as hell doesn't provide a challenge/require skill.
What IS challenging is the actual "max level": your item level. Leveling that is infinitely harder than getting your character level up, at least until late xpac catch up mechanics (Tanaan) come into play. Getting from character level 100 to 110 is a joke compared to what it takes to go from item level 860 to 870.
I would say that a major part of that is that you know how to level up. When my friend invited me to play wow, she kinda just abandoned me and let me level by myself. And I had a hell of a time. I remember doing Blackrock Caverns with a pug, and taking nearly an hour to do it because we all got lost. I remember levelling through Redridge mountains and getting ganked.
And hey, I imagine new players experience it like you did. They don't know anything about the world, they don't know what bosses do, they don't know what regular elites do. They have no gear to help em out, and they probably die a hundred times before reaching max level.
So..of course for you and me, the leveling experience is going to be wasted. We're probably wearing heirlooms, we know which areas to avoid, just queue up for dungeons all day. The leveling IS meaningful-Just not for those who run alts and know how to level up. I imagine most players would have a heart attack if you told them to level an alt with no heirlooms and minimal dungeon-use. And of course we're going to be jaded in leveling alts, we've done it before.
It's got nothing to do with 'balls'
The content is literally designed to work around a game that doesn't exist anymore. They can make it artificially hard, but look at how many people are legitimately AWFUL at wow even at max level - wow is a game that has a very large skill gulf, if you're a reasonably competent gamer you're probably way above the average player already. At level 20 that problem would be exacerbated hugely. If you mean raids...there's zero chance those could remotely function as they originally did.
It's why "Pristine" servers are silly, because the game itself on a basic level is very different. Even tsuff from last expansion wouldn't work well with current abilities/talents/etc. Stuff from Vanilla or TBC? No way. Not even close.
There are people in my guild that genuinely find the Legion levelling experience hard. A bunch of them are just now hitting 110 and finding that Suramar opening and WQs at low ilvl to be really tough.
You're switching mains right? What are you switching from? (I think it was Prot Warrior but not sure)
Kinda want to roll a tank for my M+ groups (Pally is 108 at the moment), but I like the Monk fantasy. How are Brewmasters?
Brewmasters are awesome right now, very fun. Wasn't expecting the changes to work so well, but the devs actually delivered.
They didn't really give you more to do though, they just added an extra layer of RNG with titanforging so that the chances of getting actual BiS items is like 00.1%. That is not very fun.
There is undeniably more content here that is keeping the players focus for longer than just the old method of Dailies which is my point.
WQs were totally content...
For the first week. Then you realise you've seen them all and that cracking nuts and grabbing bear livers for Xth time != content, and that they don't even scale properly. You outgrow them in what..a week's worth of play? 2 weeks max?
So far Legion only has Mythic+ to show for it's whole "we promise there'll be tons of content!" marketing line. The pace at which new content is released will decide things, as usual. WQs aren't even a footnote anymore.
WQs were totally content...
For the first week. Then you realise you've seen them all and that cracking nuts and grabbing bear livers for Xth time != content, and that they don't even scale properly. You outgrow them in what..a week's worth of play? 2 weeks max?
So far Legion only has Mythic+ to show for it's whole "we promise there'll be tons of content!" marketing line. The pace at which new content is released will decide things, as usual. WQs aren't even a footnote anymore.
Similarly anyone claiming "RNG TITANFORGE" is crazy, if your only definition of Endgame is running heroic dungeons, then yes you're relying on titanforged gear, as you should, you're not running content that is remotely challenging in the least if you need that for it to be good. Mythic +s are for people that want to run dungeons for actual rewards, and those scale with how hard a dungeon you can manage to do, shit it's almost appropriately like you've got LOTS of avenues for advancement, but only if you actually challenge yourself. Crazy.
Similarly anyone claiming "RNG TITANFORGE" is crazy, if your only definition of Endgame is running heroic dungeons, then yes you're relying on titanforged gear, as you should, you're not running content that is remotely challenging in the least if you need that for it to be good. Mythic +s are for people that want to run dungeons for actual rewards, and those scale with how hard a dungeon you can manage to do, shit it's almost appropriately like you've got LOTS of avenues for advancement, but only if you actually challenge yourself. Crazy.
I'm not sure how WQs don't scale. The gear rewards scale (they're nothing crazy but I've actually still gotten upgrades from them and I'm 870 ilevel), and the AP scales with your AK. The only ones that seems pitiful are the gold ones. Even order resources 'scale' in the sense that your resource cost is never going up so as long as your table is getting you something the resources are valuable.
If you're ilevel 852 you shouldn't be doing content that only drops 850 loot at a base level. You're doing content well below you and expecting it to drop upgrades, the fact that it can drop upgrades at all is a product of the system, but if you insist on spamming heroics or mythic +2s, yes you're going to be subject to some RNG.I'm at 852 item level and been stuck at that number for about 3 weeks now. I've cleared Mythic+ up to 7 as much as I could with my guild, cleared all of normal TEN plus a heroic boss, done every emissary quest and every world quest for gear that I could get my paws on. No legendary, nothing from world bosses, and pretty much nothing but sidegrades.. because all that really drops from most of the content is guess what, 850 loot.
It's easy to say it's not RNG when you were actually on the good side of it.