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World of Warcraft |OT9| People still play this? Isn't it from 2004

Anbokr

Bull on a Donut
or a DK or a Warrior or a DH or pretty much anything that has strong survivability to handle multiple mobs in a row and a ton of burst damage to take them out.

none of those classes u listed can really handle the elite area well at all unless they are massively overgeared in which case anyone can handle it. i think i had to suicide run about 10-15 times on my warrior doing it way back when a month or so ago when he was 850-855.

unless we're talking about tank spec -- well yeah tank specs are pretty good at handling elite quests
 
The problem I'm having is that as a Shaman I'm so squishy that my D Cooldown can't be used when stun, so once I'm CCd I'm finished, even using the cc break trink, I'm just stunned again and it's game over for me. And I'm always focused they know how easy it is to kill an Enh shaman, especially when my RNG SS doesn't proc, hahah. Even using my CS totem doesn't help much if they just kill it it an auto attack, which anyone should know that's what I'd do.

The problem with these specs I mention is that they're just so bursty my Defense CD doesn't do anything to stop it. I had a WW and DK kill me with in 2 secs, how so I counter that? I can't.

I do find it a little ironic that an Enhancement Shaman would be complaining about something they're known for as well :lol

Sure, if it's you vs a WW and DK then you'll probably die. You have partners who can help out, either through healing, CC, or other peels. You may have to preemptively drop a Lightning Surge or Hex one of them.
 

Einchy

semen stains the mountaintops
go play an elemental shaman in suramar and get back to me

Go play a Warrior and get back to me.

[edit]

I'm not even saying Elemental is good or bad, I don't play Shamans so I've no idea, but Warrior's survivability is in no way shape or form strong.
 

Azzurri

Member
I do find it a little ironic that an Enhancement Shaman would be complaining about something they're known for as well :lol

Sure, if it's you vs a WW and DK then you'll probably die. You have partners who can help out, either through healing, CC, or other peels. You may have to preemptively drop a Lightning Surge or Hex one of them.

Well, that's what I'm complaining about WW and DKs but I'm also not alone on this, yea the other classes don't give me too much trouble. Tho Frost Mage are so annoying to play against 100% snare lol

Also, ENH has been Nerfed 15% to our SS and 10% to our agility so there's that.
 
I didn't realize until a few days ago that their are conveniently placed boats that move you around the canals. So much pointless swimming.

Other than the gating I did enjoy Suramar quests, but yeah, I only did them on my rogue. In addition to stealth, grapple makes things easier to navigate, too.
 
Well, that's what I'm complaining about WW and DKs but I'm also not alone on this, yea the other classes don't give me too much trouble. Tho Frost Mage are so annoying to play against 100% snare lol

I think part of it might just be that these specs are relatively new, so people don't know how to counter them. I don't really know how Frost DK or Destro Locks work now, for instance, beyond cursory knowledge.

I only know WW because one of my alts is one, but if anything they were probably slightly nerfed in 7.1. I've been able to do dumb damage in Serenity the entire expansion (it's especially fun in WPvP). But it's easy for someone to just stun or CC me to disrupt it. And once that happens, damage is gone. Just like your damage is substantially lower once Wolves are gone, for instance. Or any class with big CDs.
 

Data West

coaches in the WNBA
Go play a Warrior and get back to me.

[edit]

I'm not even saying Elemental is good or bad, I don't play Shamans so I've no idea, but Warrior's survivability is in no way shape or form strong.

I have. Arms and Fury. I am not talking about Raiding. I'm talking about Suramar. I'm talking about World Quests. Warriors have a much easier time than an Elemental Shaman or a Shadow Priest up until you get gear where you can burn through every mob. Which is the case with EVERY spec.
 

Einchy

semen stains the mountaintops
I have. Arms and Fury. I am not talking about Raiding. I'm talking about Suramar. I'm talking about World Quests. Warriors have a much easier time than an Elemental Shaman or a Shadow Priest up until you get gear where you can burn through every mob. Which is the case with EVERY spec.

The only thing Arms has going for it for WQs is Victory Rush and that's not something you're gonna be getting a lot of in the elite Suramar zones.

And Fury is a joke for WQs, it took 30% more damage, you're not going to get anywhere as Fury in the elite zones.

Again, they might have an easier time but that doesn't mean that they are good or even "strong", because they really aren't against elites. Arms and Fury's weak survivability is the main reason they aren't used in PVP and the same issues apply for trying to do quests in elite zones.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Warriors have an easier time because they can change to Prot at will!
 
Suramar is pretty nice but then the last area is a nightmare if you are not melee I guess thats why the recent changes only changed the starter suramar zone
 

iammeiam

Member
Spent a while in Karazhan yesterday; didn't finish is but got all but the last crystal (by the Curator adds and thefloorisdeath eventually wore us down.) I think I was the highest iLevel DPS at 850; the tank and healer were really well-geared. I don't know if it was the content, the gearing, or just that I'm not very good but I enjoy the balance of difficulty at this point.

I really like the dungeon and hope they do more like this going forward. I like how big and sprawling it is, but I also like that there are a lot of more direct paths to certain areas which lends a bit on non-linearity and I think will make repeat clears slightly less annoying than they initially seem. A lot of it is obviously inherited from original Kara, but the overall design is just a huge win in my book.
 

zarnold56

Member
Finally got a legendary... on my alt pally tank. It is the absorb neck. The stats aren't the best for tank though. Wish my resto druid would have gotten the first one.
 

Lomax

Member
Elite suramar sucks even as a tank spec because the mobs have so much health by the time you kill the three mobs that first aggroed you, five more have patrolled over and joined in. I've chosen death several times because I was just tired of fighting and felt like I was getting nowhere.

Honestly I think the non-elite side is really well designed and fun, which makes the elite side that much more of a letdown. It all should have been set up to scale or to be a group activity like the invasions instead of just another daily quest hub like it is. But then nothing at all in Legion has been like the invasions were and that's been my biggest disappointment by far.
 

Son1x

Member
I'm playing a druid so I have no problem dodging/running/etc to survive but the east part really is annoying. I switch to guardian but the mobs there have a lot of hp so it takes long to kill them.
 

Azzurri

Member
It's the reason I play ENH instead of elemental; even though, both are pretty squishy, at least enh has very good burst, ele has a burst window of like 5 seconds with SK and insta LB.
 

v1perz53

Member
Undersea Survey again today



Every druid's favorite.

FTFY

Man I really wish that the main stat feasts didn't give stam for tanks, I hate having to switch to feral every time I want to eat one (I should just use personal food but when a feast is being supplied by others...) Nothing feels less useful to a Guardian druid than a little bit of extra stamina. Nothing is going to take me 100-0 all that quickly in legion unless I mess up, more often I am sitting at around 60-80% with that extra stam from the feast doing absolutely nothing. Agility isn't great but at least it would increase my DPS...

Now health bonus that comes along with a healing increase, on the other hand, that feels pretty nice. Love the guardian Mastery, though I wish they would change it back to the HP% it was at before, but nerf the +healing to be half of that for balance, so that bears always are the highest HP tank. So X% max HP, X/2% healing increase.

I'm playing a druid so I have no problem dodging/running/etc to survive but the east part really is annoying. I switch to guardian but the mobs there have a lot of hp so it takes long to kill them.

Suramar is one of the few times I'm glad I'm alliance and not horde, shadowmeld -> prowl -> costume makes elite side of suramar so much easier. Also god bless 7.1 and epic speed travel form with suramar disguise attached to it.
 

Strimei

Member
Elite suramar sucks even as a tank spec because the mobs have so much health by the time you kill the three mobs that first aggroed you, five more have patrolled over and joined in. I've chosen death several times because I was just tired of fighting and felt like I was getting nowhere.

Honestly I think the non-elite side is really well designed and fun, which makes the elite side that much more of a letdown. It all should have been set up to scale or to be a group activity like the invasions instead of just another daily quest hub like it is. But then nothing at all in Legion has been like the invasions were and that's been my biggest disappointment by far.

I've actually come to not mind the elite side of Suramar lately. I realize that if I'm careful and plot things out, I can navigate it well, tend to be able to do most the elite stuff on my own if need be (and really careful in a few places) and its actually really good for farming ancient mana since I guess Blizzard nerfed the vineyard. Not many people bother but you can gte a good amount if you use CC and are careful.
 

dimb

Bjergsen is the greatest midlane in the world
Elite side of Suramar is obviously meant to be group oriented. Can still do lots there solo though. There are so few quests there that I don't even really see the point in complaining about it, though it'd be nice if the area had more baskets to hide in.
 

Data West

coaches in the WNBA
They sacrificed a lot of Elemental's tankiness for much better kiting. Which depends on which side of the argument you're on can be a good thing. For PVP, it keeps us from being complete bait. Like Demon Hunters will never catch me between Frost Shock, Gust, Wolf Form, and Earthbind. But Resto can do a lot of those htings and provide heals and their DPS isn't that much smaller than Elementals.

And when you're in Suramar, fighting mobs, Kiting is not an option. Which is part of why Suramar is shit. It's only not shit for you if you like to facetank and excel at facetanking because you basically need to kill stuff as fast as possible, without moving, to not incite other mobs.
 

v1perz53

Member
Elite side of Suramar is obviously meant to be group oriented. Can still do lots there solo though. There are so few quests there that I don't even really see the point in complaining about it, though it'd be nice if the area had more baskets to hide in.

You say obviously, but there isn't a single quest there labelled as a group quest, nor is there a single quest that requires a group for anything other than doing them faster. Aside from an entirely single player chain, there are like two world quests in the area, and you get a locket to summon help for one, and are meant to separate the mobs and kill the easily killed one in another. It is just an area the exact same as the others, but that punishes mistakes harder (less baskets, elite mobs, more "what are you hiding" patrols). The problem is that there is no redeeming quality of it, it is far more annoying (even with a group) than the other areas but you don't really get anything better for doing it, just slightly more AP or order resources.

To me, it feels like they were gonna make a group area but dialed back at the end, and now it is sort of in limbo and just a lame area overall. I don't hate it like some do, but I certainly don't like it. Maybe they will do more with it in the future, who knows.
 

dimb

Bjergsen is the greatest midlane in the world
You say obviously, but there isn't a single quest there labelled as a group quest, nor is there a single quest that requires a group for anything other than doing them faster.
It is an area filled with elites and every world quest there is marked elite as well. Yes, lots of this stuff can be soloed but the message is pretty clear that if players find the content difficult they should bring a group.
 

Lomax

Member
It is an area filled with elites and every world quest there is marked elite as well. Yes, lots of this stuff can be soloed but the message is pretty clear that if players find the content difficult they should bring a group.

Except those areas were stupid in vanilla, they were stupid in BC, they finally starting getting rid of them in Wrath, and they've been largely gone since then. Tanaan sort of went back that direction but it gave alternatives. Bringing it back now is dumb, it's terrible design, and they explicitly describe the Suramar content and questline as being single player. If you want to put in dynamic group content that automatically phases and groups and creates a viable situation and objectives for everyone, fine. But just arbitrarily making stuff "hard" by making the mobs 10 times stronger and more populous doesn't instantly make everyone playing think they should suddenly make friends. It makes people trudge through it, resent it, and rapidly avoid it. The area is already almost always empty on my servers, and we're two months after release. You really think you'll be getting a Suramar questing group in a year? It's lazy design coupled with a crappy pseudo-stealth mechanic. And it mars an otherwise fantastic zone and quest line.
 
So what's the deal with flight paths?

On some of my characters, I immediately knew all of the Broken Isle flight paths, on others I don't?(My 2 characters that have all the flight paths unlocked , my lock and mage, are not boosted. My DK though, only has the High mountain unlocked).

This is stupid.
 

Mothman91

Member
KZ still having lockout issues? Trying to redo last boss because I never turned in the quest and also want to do my new quest for it.
 

Apathy

Member
did netherspite. Love the tension of the speed run. finished curator with 5 minutes to spare. Netherspite was easy mechanically, but our healer was having a stressful time. Was fun.
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Apathy want to share some nuggets of wisdom on Kara bosses? Some quick tips you discovered or something?
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
Pretty much this. The bosses aren't hard or do anything surprising. If you have queestions about a specific one i'm sure a lot of people can help including myself

Did you trap the moroes adds or aoe cleave them? We kept wiping by trapping them because our healer eventually always went oom from all the bleeds he had to patch, im hearing people just cleave the adds fast so its faster and less stressful on the healer (well apart from the tank being hammered by everyone stress i guess)
 

Tarazet

Member
It's the reason I play ENH instead of elemental; even though, both are pretty squishy, at least enh has very good burst, ele has a burst window of like 5 seconds with SK and insta LB.

Ele has good burst if you're using Icefury for 500k Frost Shock crits, but it takes several seconds to get there. Enhancement? Boulderfist, Doom Winds and Stormstrike and a million+ health just disappears from whatever you're fighting. The main thing Elemental has in its favor is just that it's ranged, and it has time before anything can hurt it. But if you don't pull aggressively it takes forever to do WQ's, whereas an Enhance can safely pick off one mob at a time.
 

Apathy

Member
Did you trap the moroes adds or aoe cleave them? We kept wiping by trapping them because our healer eventually always went oom from all the bleeds he had to patch, im hearing people just cleave the adds fast so its faster and less stressful on the healer (well apart from the tank being hammered by everyone stress i guess)

My friends and have always just cleaved them down although you're supposed to trap them to make it easier on you. Moroes will eventually break the traps through they are just there to make it so you dont have to do all 4 at once.

With enough gear you just aoe tank them blow lust and cd's and make sure the baroness is killed first and interrupted so she cant mana drain
 

Moff

Member
We did moroes first try but curator fucked us good, took like 10tries. Don't know if bad gear (sub 860), too many melees or too low skill.
 

Sarcasm

Member
Did you trap the moroes adds or aoe cleave them? We kept wiping by trapping them because our healer eventually always went oom from all the bleeds he had to patch, im hearing people just cleave the adds fast so its faster and less stressful on the healer (well apart from the tank being hammered by everyone stress i guess)

Need good gear for this. Also you can get unlocky with guest setup. Like buffer + other buffer + mana drainer

We did moroes first try but curator fucked us good, took like 10tries. Don't know if bad gear (sub 860), too many melees or too low skill.

Utilize the space to the max! =D
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
My friends and have always just cleaved them down although you're supposed to trap them to make it easier on you. Moroes will eventually break the traps through they are just there to make it so you dont have to do all 4 at once.

With enough gear you just aoe tank them blow lust and cd's and make sure the baroness is killed first and interrupted so she cant mana drain

Trapping them wasnt making it easier :( We didnt actually try to cleave, maybe our tank cant take it, but trapping them wasnt really working either, like I said by the time they were dead 1 by 1 there was too many bleeds going on and the healer (shammy) was oom. Our party is ww monk (me), fire mage, ret pali, prot warrior and resto shaman. I think between the mage's and mine silly aoe burst we could probably kill the adds fast enough, but we never tried because we assumed you had to do it "properly".
 

Sarcasm

Member
Trapping them wasnt making it easier :( We didnt actually try to cleave, maybe our tank cant take it, but trapping them wasnt really working either, like I said by the time they were dead 1 by 1 there was too many bleeds going on and the healer (shammy) was oom. Our party is ww monk (me), fire mage, ret pali, prot warrior and resto shaman. I think between the mage's and mine silly aoe burst we could probably kill the adds fast enough, but we never tried because we assumed you had to do it "properly".

Well you don't trap all 4 and you choose a priority. like we Had healer, arcane chick, spinny axe dude and the other one. We trapped 3, but the healer. Took her down and then grab arcane chick (screw her mannn)> Got her down. Then we took both melee dudes and AoE'd them down.

Then its just a DPS race after that.
 
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