Stink said:
I think if you start another character you're going a good way to breaking the illusion for yourself anyway. Hardly a fair criticism of phasing.
How is it not fair?
I'm not necessarily saying WoW's the game to do it (it has far, far too much shit on its back in the form of lore, anyway), but it's entirely possible for a game to exist where starting a character doesn't require starting the story over.
EDarkness said:
I don't understand this. If you start a new character, that character is part of a different story.
But, it doesn't have to be! In fact, in an MMO, it
should not be part of a different story. It should all be the same, persistent story.
And, yes, I realize that what I am saying is not what WoW has ever been. And, yes, I do still enjoy WoW. I'm jus' sayin'. I'd rather it not go even further in the direction of taking out the multiplayer aspect. O:
It's the same in pen and paper D&D. It's the DM who generally determines what kind of scenario a group is run through and if you run a module again with a different character, then the world is "unchanged" for that character.
I very rarely play a D&D campaign in the same "world" (read: storyline) as a previous campaign. But if I do, the DM better damn well take everything that happened before into account. (The exception being different DMs, different groups, in which case, they might as well be different worlds, anyway.)
The analogy doesn't work here, because you'll be running into the same (player) characters no matter which of
your characters you're playing as. D&D is and should be a much more controlled environment. There are so few people.
Personally, I think the phasing technology is one of the best things they've added to the game. Now they can make world changing events happen. Granted, they haven't fully explored this (when they can do in-game cut scenes, I'll be happier), but what they have done is a step in the right direction.
I think it's one of the worst! I don't fucking understand the logic behind wanting to make an MMO more like a single-player game.