- The alpha devkit was using 2 Geforce 6800GT in SLI, the new one uses the G70
- Killzone was in-game engine running at 5fps on the alpha devkit
- I-8 and Warhawk were realtime on the alpha devkit
- GT vision was just a hi-res GT4 engine, its just a tech demo not the final game
- They were forced to change controller because of the copyright lawsuit
yes but that was on an alpha kit running at... *works out math* 80% performance!!!5fps
Wow, that looks so killer. Hope the game looks that good.Doom_Bringer said:Killzone
Running at LESS than 5 FPS on the PS3 alpha kit
It was sped up to 60 FPS in post production.
*A couple of trailers were simply pre rendered using textures and other visual elements intended for the final game.
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Not a mag scan it's art by the guy who does all the art stuff for Killzone
He's on a flight from Japan right now. I'll fill in for him.Matlock said:paging dark10x to this thread...paging dark10x!
solarplexus said:Aren't scans of magazines like PSM against the TOS and forbidden?
*frame advances*
OmniGamer said:Wasn't the same said about Heavenly Sword? That the game engine was running at whatever frames per second, and the presentation video was made from the game engine and put together to run at full speed?
If you split the demo into 2 sections (interior and exterior), the interior runs real-time quite happily at 1080p. The exterior struggles a bit but more because we just kept adding more and more till it looked right without going through various optimisation passes then anything else (i.e. the flags are really expensive at the moment due to a quick implementation).
sangreal said:Yes, but not 5fps.
ArcadeStickMonk said:He's on a flight from Japan right now. I'll fill in for him.
[Dark10x]
At best, we could hope that the PS3 hardware, alpha or no, rendered each of those Killzone 2 frames itself; however the idea that the hardware could generate all those frames in realtime is ludicrous.
Also ludicrous, would be to place enough faith in the developer, Guerilla, that they could pull off gameplay like in that trailer. I have played Killzone and AI was especially lacking. The scenes from the trailer were pure script, even more than Call of Duty scenes. It wasn't gameplay, and I think that kind of gameplay is beyond Guerrilla anyway.
Here's some screens!
Killzone 1
Look at the average draw distance in these four shots.
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Weak explosion effect
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Finally, no fog.
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I always liked the lighting in this shot.
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Killzone 2
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The disparity between the screen shots is just too great to put any faith in. Not for the game, not for the developer, and not even for the hardware. It's just too soon, and that trailer was too faked.
[/Dark10x]
This whole post assumes that the engine is completely static and won't be improved or optimized as better development tools come along. So that's a lotta typing for nothingTenacious-V said:Well let me do some crappy math
Assuming SAME EXACT graphical IQ:
60fps = 5 x 12 = 12x = 1200% speed boost needed from 25% upgraded hardware
30fps = 5 x 6 = 6x = 600% speed boost needed from 25% HW upgrade
With current 75% alpha hardware hitting 5fps... (if infact K2 was "realtime") Boost the CPU 25% and boost the 7800....
60fps is DEFINITELY NOT possible with the exact same graphical quality. You could take all the optimizations in the world and you can't make a 1200% speed boost possible. 30fps is more realistic, but somehow I still doubt it'll come out with the exact same image quality as the video....
It'd be an amazing feal if they did, but realistically, it's not gonna happen..
:lol :lol :lolMatlock said:![]()
HELLO THERE SOLDIER, YOU'LL BE SEEING ME FOR THE NEXT POINT TWO ZERO SECONDS
IT WILL GIVE YOU AN OPPORTUNITY TO KNOW ME BEFORE WE START TO RUN INTO THE SHIT IN THE NEXT POINT TWO ZERO SECONDS
ANY QUESTIONS?
*frame advances*
border said:This whole post assumes that the engine is completely static and won't be improved or optimized as better development tools come along. So that's a lotta typing for nothing![]()
Tenacious-V said:I said crappy math!!![]()
No effort in crappy math!!
But I did state about optimizations in that same post you quoted. And I made an assessment about those optimizations as well. Don't be so quick to shut me down....
ArcadeStickMonk said:Here's some screens!....
Your assessment was just simply dismissing the possibility of drastic. Are you saying that it's not possible for any game to go from 5 FPS to 30 or 60, over the course of development....and that no previous game has ever done it?Tenacious-V said:But I did state about optimizations in that same post you quoted. And I made an assessment about those optimizations as well. Don't be so quick to shut me down....
border said:Your assessment was just simply dismissing the possibility of drastic. Are you saying that it's not possible for any game to go from 5 FPS to 30 or 60, over the course of development....and that no previous game has ever done it?
Tellaerin said:I agree with Border. There's no real way to assess the potential impact of future optimization on that code yet. We don't know what state it's in now (aside from the fact that it does run, however slowly), or what tricks and shortcuts to optimize performance might be possible on the final hardware that can't be duplicated on the current devkits. Not saying that the actual game's going to look consistently that good throughout, but I'm willing to allow for the possibility of them achieving something close (though more than likely locked at 30 fps, IMO--I suspect they'll trade off framerate for geometry and fx on this one).
I don't think they'll shoot for 60 because almost no Western development houses care about framerate anymore =(Tenacious-V said:In the case of 5 to 60 I DEFINITELY dismiss it. I can see the 30fps happening, but no way in hell for 60. Do you honestly believe you can have a 1200% boost in performance (including optimizations) from a 25% increase in hardware speed?
Tenacious-V said:That's exactly what I stated above............
XMonkey said:Where's that "I Want to Believe" poster when ya need it...
border said:I don't think they'll shoot for 60 because almost no Western development houses care about framerate anymore =(
I believe you can see huge boosts if you write really shitty high-level code just to get the job done quick, and then go back and fix things. We never really get to see such improvements since nobody is dumb enough to show off their game when it's running at 5 FPS (though there was pretty good performance improvement between the leaked Doom 3 Alpha and the final).