To demonstrate the average scene that the developer created in the first game, in terms of draw distance, scene complexity, and even model positioning, compared to the same qualites found in the trailer shots. Base image quality can be ignored due to difference in the supposed hardware and even capture equipment.Gek54 said:What point are you trying to make with putting PS2 screens next to PS3 screens?
Okay!This makes about as much sense of trying to put Gran Turismo screens next to GT3 screens.
Forsete said:Cool.. I didnt know a game could be fully developed, optimised etc in 4-5 months.
Look, I'm fucking trying! I'm not as good a screen shot hound as the real Dark10x. I'm sorry!SolidSnakex said:Why did you post pics of GT2000 which basically was an enhanced version of GT2?
It is similar to the gf3 demo of Spirits Within. It was running at a couple frames a sec. I wonder how many fps they could have gotten it at after a year of work on it.Pachinko said:No one really seems to be shouting CG CG CG!!! It's using a graphical engine that they have in the works for playstation 3, possibly using actual art assets made for a proposed killzone 3. What it isn't is rendered on teh fly with a PS3 in the back. No, it's more like say the CG cinemas in a game like psychonaughts, everything is in game but to keep it consistent its been "rendered" post production with a movie like attention to detail. Should anyone expect PS3 graphics to look like this ? Maybe but not until like 2008 , even then I wouldn't expect more then 30 FPS at 720 P.
I don't care what anyone says the killzone video was NOT CG.
Look at all these problems
http://img285.echo.cx/my.php?image=weaponground25kj.jpg
http://img285.echo.cx/my.php?image=thingleg4be.jpg
http://img162.echo.cx/my.php?image=polyswheel0hm.jpg
http://img279.echo.cx/my.php?image=...unground3lq.jpg
http://img138.echo.cx/my.php?image=...rendered6gh.jpg
http://img199.echo.cx/my.php?image=...200100018wd.jpg
http://img127.echo.cx/my.php?image=...200100026of.jpg
http://img186.echo.cx/my.php?image=kill3kn.jpg
http://img127.echo.cx/my.php?image=...200200035si.jpg
All this was pointed out by someone else on another forum though. I just don't believe that trailer was cg.
The sound of the hardware?Tain said:Actually, to be honest, I'm kinda impressed at 5fps given the sound of the hardware.
ArcadeStickMonk said:Look, I'm fucking trying! I'm not as good a screen shot hound as the real Dark10x. I'm sorry!
Until his plane lands and his ass sleeps off the jetlag, you're going to have to be content with me.
The sound of the hardware?
Those shots illustrate to me that certain new graphical techniques are greater than others. Bilinear filtering was a huge step forward. Will higher res texturing, hdr rendering etc. make as big a visual difference? How much better can games look than games like Conker. Alot depends on the genre of games I think.SolidSnakex said:Here
GT2:
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GT3
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The leap was huge, and much bigger than some were willing to accept we'd see. Proof of this was the GT2 intro which was expected to be an example of what GT3 on the PS2 would look like and you had a large group of people laughing at the idea that we'd see a jump that big within 1 generation.
Matlock said:
A cell processor running at 2.4ghz with a sli 6800 or a g70 sounds very powerful to me.Tain said:Er, how powerful the alpha hardware seems, from what I've read.
dorio said:Those shots illustrate to me that certain new graphical techniques are greater than others. Bilinear filtering was a huge step forward. Will higher res texturing, hdr rendering etc. make as big a visual difference? How much better can games look than games like Conker. Alot depends on the genre of games I think.
dorio said:A cell processor running at 2.4ghz with a sli 6800 or a g70 sounds very powerful to me.
Agreed, but my expectations are conservative only to be pleasantly surprised in the end.SolidSnakex said:I think some are too quick to say what is and isn't possible with a next gen of systems. The next gen hasn't started yet and you've already got people who are compeltely sure that this game isn't possible, or that game isn't possible. We're still seeing current hardware do stuff that people didn't expect to be possible.
Like I said that sounds powerful to me. Current kits are irrelevant though. I was talking about the kits that the killzone demo was likely developed on.Doom_Bringer said:Alpha is 2.4 GHz Cell with 6800 SLI
The new dev kits shipping right now have 2.4 GHz Cell with an unknown Nvidia graphics card
Kleegamefan said:If you look at KZ *THREE* frame by frame, you can see a whole bunch of errors (rendering, clipping) that is normally associated with real-time footage and is definately not associated with CG....
Considering its unlike cell is a 7-spe configuration in those kits (very unlikely) and we have no idea how RSX measures up, if you will swallow the claim of X360 running at 33% then PS3 will have a similar performance gain left.dorio said:Like I said that sounds powerful to me. Current kits are irrelevant though. I was talking about the kits that the killzone demo was likely developed on.
It's hard to tell one way or the other. It's down to hearsay and unexplained video footage. I mean, there are anomalies. Are they consistent with normal CG? I'm no CG expert. OTOH, you have claims that a studio pre-rendered the whole thing. I'm skeptical of PSM, but meh. I really hope they're right though. That would be too sweet. PEACE..Sho Nuff said:Not to say the KZ3 footage is faked or anything, but do you seriously think that polygon intersection and visual anomalies NEVER occur in CG? Dood, have you ever used MentalRay!?!?
Not to say the KZ3 footage is faked or anything, but do you seriously think that polygon intersection and visual anomalies NEVER occur in CG? Dood, have you ever used MentalRay!?!?
Kleegamefan said:It is acually pretty bad in areas (whether or not this was done on purpose or not is another thing) and the CG I have seen in XBOX/PS2/GCN games *do not* have this level of errors....
duckroll said:I said it once and I'll say it again. The Killzone PS3 trailer was not realtime nor was it running on any PS3 Alpha kit. That's all nonsense. It's a lie. I don't care what any magazine says, it's a lie. Also, Killzone PS3 won't remotely be a launch game. Don't even count on it. This is not me speculating, because if it was I'll happily debate the pros and cons of how the trailer "looks" realtime or "could" be realtime. It just isn't.
okduckroll said:That's all nonsense.
duckroll said:It's a lie.
Oh....it's REALLY easy to have those problems...it's much harder not to have them for crying out loudDoom_Bringer said:No way in HELL can CG have so many problems: pop ups, clipping, no polygon characters, lack of shadows etc.
duckroll said:I said it once and I'll say it again. The Killzone PS3 trailer was not realtime nor was it running on any PS3 Alpha kit. That's all nonsense. It's a lie. I don't care what any magazine says, it's a lie. Also, Killzone PS3 won't remotely be a launch game. Don't even count on it. This is not me speculating, because if it was I'll happily debate the pros and cons of how the trailer "looks" realtime or "could" be realtime. It just isn't.
Doom_Bringer said:Apparently you know someone who works at Guerrilla or something?
Tempy said:*I* work there. Now can we shut these stupid threads? @_@
No...I actually think what he was saying was that he doesn't believe that you work there. Around E3 we had more than our fair share of imposters so I can understand his doubt. (keep in mind, this is my first time seeing you post here, as well :b)Tempy said:Someone who claims that the KZ PS3 trailer is real-time calls someone who actually works there a "n00b"? I suppose you also believe in the PS3 Fairy? She brings happiness to all.
Wakune said:No...I actually think what he was saying was that he doesn't believe that you work there. Around E3 we had more than our fair share of imposters so I can understand his doubt. (keep in mind, this is my first time seeing you post here, as well :b)
FRISK HIM, MODS.Tempy said:Someone who claims that the KZ PS3 trailer is real-time calls someone who actually works there a "n00b"? I suppose you also believe in the PS3 Fairy? She brings happiness to all.
Tempy said:Shrug, you can look at my post history if you want. I didn't sign up yesterday if that's what you're thinkingSeriously though, the amount of bullshit from so-called journalistic media and forums annoys me to no end. It doesn't help that SCEE is part of the problem as well.
Tempy said:Someone who claims that the KZ PS3 trailer is real-time calls someone who actually works there a "n00b"? I suppose you also believe in the PS3 Fairy? She brings happiness to all.
:lolsangreal said:Well.. You live in the right country. I'd say that gives you atleast 3 interweb credibility points. It not the first time you've hinted at internal KZ knowledge so you're consistant. That has to be worth atleast another point. That leaves you with 4 credibility points, congratulations!
duckroll said:I said it once and I'll say it again. The Killzone PS3 trailer was not realtime nor was it running on any PS3 Alpha kit. That's all nonsense. It's a lie. I don't care what any magazine says, it's a lie. Also, Killzone PS3 won't remotely be a launch game. Don't even count on it. This is not me speculating, because if it was I'll happily debate the pros and cons of how the trailer "looks" realtime or "could" be realtime. It just isn't.