SolidSnakex
Member
Shogmaster said:Which is the shear brilliance of Sony PR hype machine. By the time the game actually comes out,
People still remember those PS2 demos. You think they're going to forget about this?
Shogmaster said:Which is the shear brilliance of Sony PR hype machine. By the time the game actually comes out,
SolidSnakex said:People still remember those PS2 demos. You think they're going to forget about this?
Shogmaster said:Which is the shear brilliance of Sony PR hype machine. By the time the game actually comes out, no one will remember nor care about the 2005 E3 video "demo", but for the next 2~3 years, the PS3 fanboys can continue to fantasize about the prospects of that video playing realtime on their machines.
Shogmaster said:People who actually remember that shit are losers like us that have no bearing on real life in the outside world.
Striek said:Because it doesn't portray Sony lying as you would like it to?
Tsk tsk
dorio said:Man, do I dare google Nao Oikawa.
My question is what do Sony fans want this to be if its not realtime. Do we want it to be prerendered artist rendition or an in engine render running at 5 fps. With the artist rendition at least there is a chance that its running at 60 fps but probably not with the same rendering quality of a prerendered movie. With the 5 fps at least the rendering quality will be the same and maybe having all the spe along with the tricked out RSX running the game will get it to the 30-60 fps range.
dorio said:Man, do I dare google Nao Oikawa.
My question is what do Sony fans want this to be if its not realtime. Do we want it to be prerendered artist rendition or an in engine render running at 5 fps. With the artist rendition at least there is a chance that its running at 60 fps but probably not with the same rendering quality of a prerendered movie. With the 5 fps at least the rendering quality will be the same and maybe having all the spe along with the tricked out RSX running the game will get it to the 30-60 fps range.
Cool, downloading Nao movies now. Hope I don't have to see some insane bodily functions.Shogmaster said:BTW, you shall google Nao for great justice.
duckroll said:When I posted, I did not know if Tempy felt any urge to post on his own. If he didn't want to say anything about it, I'm sure you can understand why. The fact that he did eventually post does not take away from the fact of the situation. This is a really dumb debate that's been going on and on in GAF it's getting really well... stupid. :\
mrklaw said:I disagree about it being stupid. When you consider the thread isn't idle speculation, its based on a magazine scan, then surely discussion is natural? Its new information which contradicts previous speculation about it being CG or not.
I don't like people coming in saying "It can't be done, impossible" (shog) *or* people coming in saying "hey, all they have to do is speed it up to 30fps" (lots of people). Back your comments up, or at least sound a little less like obvious statements of fact (and if you disagree or didn't know that in the first place you must be a moron)
But the premise of the discussion seems sound.
duckroll said:So if someone who works at the company verifies that it's not realtime in any way and that anything out there is SCEE spin, what's there to discuss? That's what I'm trying to understand here.
duckroll said:So if someone who works at the company verifies that it's not realtime in any way and that anything out there is SCEE spin, what's there to discuss? That's what I'm trying to understand here.
mrklaw said:Well nothing. But that comment didn't come in until the thread had fully ignited. Plus the guy was a junior member and people here still have memories of E3. So its reasonable for people to question Tempy's legitimacy - although maybe not as abruptly rude as some were.
Amir0x said:I think people's ideals require an official statement of some sort. I remember the G4 Interview with Sony's Jack Tretton, in response to if it was real time he was like "it's definitely real... I guess we're pretty good at keeping secrets, because the dev kits were out there, the dev kits were very intuitive, so people did some incredible things. That's why we wanted to make sure everyone understood, that is gameplay everyone is seeing up there." This throws smoke into the already cloudy landscape.
gofreak said:I've also learnt never to underestimate what can be pulled out of console hardware..if you'd told me we'd see something like RE4 out of Gamecube before it launched, I'd have
fixedAmir0x said:I mean, Evergrace compared to, say, Grandia III is big... really fucking BIG!!!
CrimsonSkies said:How could you control a game running at 5 FPS to be that smooth in regards to movement and reactions.
gofreak said:From a software perspective I think they could pull it together - the early development seems to be a lot more diverse across all territories this time around than at an equivalent time with PS2 - but manufacturing has gotta be a concern.
dorio said:Man, do I dare google Nao Oikawa.
My question is what do Sony fans want this to be if its not realtime. Do we want it to be prerendered artist rendition or an in engine render running at 5 fps. With the artist rendition at least there is a chance that its running at 60 fps but probably not with the same rendering quality of a prerendered movie. With the 5 fps at least the rendering quality will be the same and maybe having all the spe along with the tricked out RSX running the game will get it to the 30-60 fps range.
Shompola said:turn most effects off, test that your script works as you itend to. Turn on all effects on and start dumping every frame as a TIFF image or something. Reassemble the tiffs to an mpeg with corresponding sounds that you dumped. I have done this myself, its quite easy.
Phoenix said:If it was running a 5fps I give it a 0% chance of reaching 60fps without some major reduction in shader technique. Its not the geometry that kills games anymore - modern hardware can push and render absurd numbers of polygons, its the pixel shading pipeline and the various busses that this data must flow across that is the bottleneck. Any major optimization will come at decreased image fidelity.