Wow, killzone was realtime sorta.

SolidSnakex said:
People still remember those PS2 demos. You think they're going to forget about this?

People who actually remember that shit are losers like us that have no bearing on real life in the outside world. :lol
 
I'm sure Xbox 1 could render that at 5 fps. Maybe not as high texture resolution. But an optimised version could easily run at 5 fps on Xbox.
 
Shogmaster said:
Which is the shear brilliance of Sony PR hype machine. By the time the game actually comes out, no one will remember nor care about the 2005 E3 video "demo", but for the next 2~3 years, the PS3 fanboys can continue to fantasize about the prospects of that video playing realtime on their machines.
Shogmaster said:
People who actually remember that shit are losers like us that have no bearing on real life in the outside world.

Because it doesn't portray Sony lying as you would like it to?
Tsk tsk
http://ga-forum.com/showthread.php?t=34741&highlight=ps2+tech+demos
 
Striek said:
Because it doesn't portray Sony lying as you would like it to?
Tsk tsk

I would repond to this if I knew what the heck you're talking about... What's "it" you are refering to? *scratches head*
 
Man, do I dare google Nao Oikawa.

My question is what do Sony fans want this to be if its not realtime. Do we want it to be prerendered artist rendition or an in engine render running at 5 fps. With the artist rendition at least there is a chance that its running at 60 fps but probably not with the same rendering quality of a prerendered movie. With the 5 fps at least the rendering quality will be the same and maybe having all the spe along with the tricked out RSX running the game will get it to the 30-60 fps range.
 
dorio said:
Man, do I dare google Nao Oikawa.

My question is what do Sony fans want this to be if its not realtime. Do we want it to be prerendered artist rendition or an in engine render running at 5 fps. With the artist rendition at least there is a chance that its running at 60 fps but probably not with the same rendering quality of a prerendered movie. With the 5 fps at least the rendering quality will be the same and maybe having all the spe along with the tricked out RSX running the game will get it to the 30-60 fps range.


Don't give them logical options like that. You'll burst blood vessels in their heads.

BTW, you shall google Nao for great justice.
 
dorio said:
Man, do I dare google Nao Oikawa.

My question is what do Sony fans want this to be if its not realtime. Do we want it to be prerendered artist rendition or an in engine render running at 5 fps. With the artist rendition at least there is a chance that its running at 60 fps but probably not with the same rendering quality of a prerendered movie. With the 5 fps at least the rendering quality will be the same and maybe having all the spe along with the tricked out RSX running the game will get it to the 30-60 fps range.

I'll take the in-engine render at 5fps for 200, Johnny. :)

And Nao's pretty hot. :)
 
IF the magazine is right (wich of course i'm not necessary believing), it is possible that this truly runs at 5 FPS and that it will end up 30.
Shog you don't even know the reasons why this thing runs at 5 FPS and there could be PLENTY of them. I wish you would be working for a game developper really. I mean, i wish you're not actually because what you said in this thread show a clear lack of knowledge in matter of game optimisation.
Just to give you an idea, Splinter Cell 3 was around 5 fps just a couple of month again before release... and at it end it was 25-30 fps.
If the magazine is right, it is possible for this Killzone to run 5 fps and that the final build could run around 30 fps at least sorry.
 
duckroll said:
When I posted, I did not know if Tempy felt any urge to post on his own. If he didn't want to say anything about it, I'm sure you can understand why. The fact that he did eventually post does not take away from the fact of the situation. This is a really dumb debate that's been going on and on in GAF it's getting really well... stupid. :\

I disagree about it being stupid. When you consider the thread isn't idle speculation, its based on a magazine scan, then surely discussion is natural? Its new information which contradicts previous speculation about it being CG or not.

I don't like people coming in saying "It can't be done, impossible" (shog) *or* people coming in saying "hey, all they have to do is speed it up to 30fps" (lots of people). Back your comments up, or at least sound a little less like obvious statements of fact (and if you disagree or didn't know that in the first place you must be a moron)

But the premise of the discussion seems sound.
 
mrklaw said:
I disagree about it being stupid. When you consider the thread isn't idle speculation, its based on a magazine scan, then surely discussion is natural? Its new information which contradicts previous speculation about it being CG or not.

I don't like people coming in saying "It can't be done, impossible" (shog) *or* people coming in saying "hey, all they have to do is speed it up to 30fps" (lots of people). Back your comments up, or at least sound a little less like obvious statements of fact (and if you disagree or didn't know that in the first place you must be a moron)

But the premise of the discussion seems sound.

So if someone who works at the company verifies that it's not realtime in any way and that anything out there is SCEE spin, what's there to discuss? That's what I'm trying to understand here.
 
duckroll said:
So if someone who works at the company verifies that it's not realtime in any way and that anything out there is SCEE spin, what's there to discuss? That's what I'm trying to understand here.

Well nothing. But that comment didn't come in until the thread had fully ignited. Plus the guy was a junior member and people here still have memories of E3. So its reasonable for people to question Tempy's legitimacy - although maybe not as abruptly rude as some were.
 
duckroll said:
So if someone who works at the company verifies that it's not realtime in any way and that anything out there is SCEE spin, what's there to discuss? That's what I'm trying to understand here.

I think people's ideals require an official statement of some sort. I remember the G4 Interview with Sony's Jack Tretton, in response to if it was real time he was like "it's definitely real... I guess we're pretty good at keeping secrets, because the dev kits were out there, the dev kits were very intuitive, so people did some incredible things. That's why we wanted to make sure everyone understood, that is gameplay everyone is seeing up there." This throws smoke into the already cloudy landscape.

That said, I believe you duckroll. You ain't givin' me any reason not to, so if you vouch for Tempy it's as good as fact for now
 
mrklaw said:
Well nothing. But that comment didn't come in until the thread had fully ignited. Plus the guy was a junior member and people here still have memories of E3. So its reasonable for people to question Tempy's legitimacy - although maybe not as abruptly rude as some were.

He has said it in the past... not in this thread. Its not like this is his first thread he has participated in.
 
Amir0x said:
I think people's ideals require an official statement of some sort. I remember the G4 Interview with Sony's Jack Tretton, in response to if it was real time he was like "it's definitely real... I guess we're pretty good at keeping secrets, because the dev kits were out there, the dev kits were very intuitive, so people did some incredible things. That's why we wanted to make sure everyone understood, that is gameplay everyone is seeing up there." This throws smoke into the already cloudy landscape.


I think Tretton may have been confused in that interview. Just before the Killzone question they were talking about Insomniac and I-8, and he seemed to still be talking about that when he was saying "it's definitely real", he went on after that to say "That's something Ted wanted to make sure everyone understood, that's real gameplay" - referring to Ted Price of Insomniac. So I think he either wasn't paying attention or was getting Killzone and I-8 mixed up. He then mentions Killzone as an example of their worldwide development, from their sister company in Europe, but before that I think he thought they were still talking about Insomniac. So I think we can write that one off as a "realtime claim" at least.

Anyway, Guerrilla should update their site with a FAQ and put out their official line on this.

Personally I think we will see graphics like that, or close to that, next gen. It's not like the demo was over-the-top, if they were just looking to put out CG, they could have done better, so I do think they were trying to be realistic about what would be achievable. I've also learnt never to underestimate what can be pulled out of console hardware..if you'd told me we'd see something like RE4 out of Gamecube before it launched, I'd have thought you were crazy. That said, I don't necessarily think we'll see it soon, or in a Killzone game. I hope we do though!
 
gofreak said:
I've also learnt never to underestimate what can be pulled out of console hardware..if you'd told me we'd see something like RE4 out of Gamecube before it launched, I'd have

Ideed. Just take a look at what Xbox games look like compared to equivalent stuff on a PC with similar specs.
 
Yeah, I don't want to underestimate what next gen may be capable of. It's just, looking at it objectively, I can't remember the gulf between end gen games and beginning gen games (for any generation) being as vast as, for example, Call of Duty 2 and Killzone 3. I mean, Summoner compared to, say, Grandia III is big... but not THAT big.
 
I was personally overestimating this gen.
Sonic never impressed me THAT much, neither did Sega Rally 2. Soul Calibur however did. MGS on PS2 did. DOA 3 did not, neither did Halo even though they look better than all the games I have mentioned. Rogue Leader is probably the game I was most upset with. And it was the game that made me buy a GC just a few weeks after launch, it wasnt really planned. RL had a lowres look, awful self shadowing... I was actually expecting to see graphics like Resident Evil : Remake but all realtime... And we didnt see anything close to that. So I am not expecting any drastic changes in the nextgen. I am setting the bar low as the infamous tpm_gatmog once said.
 
It is indeed better to be conservative. I'm not pinning my hopes on Killzone-quality graphics by any means, but I'm not closing the door on it either. I guess I'm open to whatever happens..
 
Hey, I don't think that the footage is in-game...and I doubt that we'll see anything like Killzone or Motor Storm in the first year or two of the PS3 (would like to be proven wrong on that last part)...but this thread is too much comedy gold to take seriously, hence all the stupid posts. We're all having fun...no one really believes that this is in-game...right? ... right?
 
How could you control a game running at 5 FPS to be that smooth in regards to movement and reactions. Once again the Gaming Press shows it's about as deep as the local kiddie pool. They could replace 99% of it with just PR folks from the companies and we would get the same coverage.
 
CrimsonSkies said:
How could you control a game running at 5 FPS to be that smooth in regards to movement and reactions.

I'm not making a case for the "in-engine at 5fps" argument, i kinda doubt that, but this argument doesn't carry much weight - with scripting you could control precisely what would happen when it would happen regardless of framerate. The article doesn't say it was being controlled directly by anyone.

edit - more shocking than any of this is PSM's spelling of "devine" (divine) on the second page. Tsk tsk.

edit - also interesting is their claim that Sony is telling devs they'll be releasing in Spring in all 3 territories. Kinda tallies with some suggestions by devs at B3D, but even a US/Japanese launch in Spring seems hard to believe. From a software perspective I think they could pull it together - the early development seems to be a lot more diverse across all territories this time around than at an equivalent time with PS2 - but manufacturing has gotta be a concern.
 
turn most effects off, test that your script works as you itend to. Turn on all effects on and start dumping every frame as a TIFF image or something. Reassemble the tiffs to an mpeg with corresponding sounds that you dumped. I have done this myself, its quite easy.
 
gofreak said:
From a software perspective I think they could pull it together - the early development seems to be a lot more diverse across all territories this time around than at an equivalent time with PS2 - but manufacturing has gotta be a concern.

previously though people have made the assumption that Sony wont have software ready. Interesting that they might now :P (BTW I agree with you, looking at PSPs launch software compared to what we knew about)

Hardware though? They should have way more capability of launching in 3 territories compared to MS. Hardware is what Sony do.
 
dorio said:
Man, do I dare google Nao Oikawa.

My question is what do Sony fans want this to be if its not realtime. Do we want it to be prerendered artist rendition or an in engine render running at 5 fps. With the artist rendition at least there is a chance that its running at 60 fps but probably not with the same rendering quality of a prerendered movie. With the 5 fps at least the rendering quality will be the same and maybe having all the spe along with the tricked out RSX running the game will get it to the 30-60 fps range.


If it was running a 5fps I give it a 0% chance of reaching 60fps without some major reduction in shader technique. Its not the geometry that kills games anymore - modern hardware can push and render absurd numbers of polygons, its the pixel shading pipeline and the various busses that this data must flow across that is the bottleneck. Any major optimization will come at decreased image fidelity.
 
Shompola said:
turn most effects off, test that your script works as you itend to. Turn on all effects on and start dumping every frame as a TIFF image or something. Reassemble the tiffs to an mpeg with corresponding sounds that you dumped. I have done this myself, its quite easy.

Yep pretty much. I'm surprised that people are so amazed that you can have a stupidly slow realtime engine assembled into a movie. Lets not forget that 3DMark 2005 wasn't runnable at full resolution and features on pretty much anything when it first came out. However we could certainly watch a movie of it running at 60Hz without issue. And today we have hardware that can indeed run Futuremark 2005 at full resolution and speed.
 
real time?
c'est vrai!

from the release notice for g70 the rsx has twice over xenos shader flops. with 128bit hdr, I think shaders should be very visually impressive on ps3.
 
Phoenix said:
If it was running a 5fps I give it a 0% chance of reaching 60fps without some major reduction in shader technique. Its not the geometry that kills games anymore - modern hardware can push and render absurd numbers of polygons, its the pixel shading pipeline and the various busses that this data must flow across that is the bottleneck. Any major optimization will come at decreased image fidelity.


Tis seems similar to the case of HS, IIRC that's running at single digits too, and they are aiming/trying to get 60fps. A large part of the reason for the slow fps seems to be that they're barely using the spes, where most of the powah lies. Since tis is another demo, it most likely is in the same situation if it was actually running at single digits as claimed by the magazine.

If not, as some say, what'd be important is whether it was done with in-game models/numbers of objects/effects, physics, that's to spec/limitations. Even as render tis most likely the case, and it's what's most acceptable unless someone who says it's a render states otherwise. In which case, assuming it's to spec, we can actually expect it to look quite similar minus a touch-up here or there at most, IMHO.
 
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