What?
So if I play Fallout 3 for like 100 hours, and it crashes because it's unstable, even though I am willfully playing through a game that is unstable for over four days of real world play time, I magically get a refund?
That is insane. He played 50 hours, if the game crashing so much was such a detriment to actually playing the game, how the fuck did he get 50 hours total in playtime without going "fuck this".
It didn't start crashing until that point.
I played through Skyrim many times, and it certainly didn't mean that it was an ok piece of software to sell when any save file that reached a certain file size became unplayable. I was willing to put up with it, limp to the end and just kept my file sizes and number of autosaves as small as possible while I waited for a patch, but anyone that asked for a refund when they hit the point, probably after fifty hours or so, that the game slowed to a crawl on PS3 at launch should have got one.
The key point here is that neither game was unstable at the start, If it only starts crashing fifty hours into a lengthy game, which then stops you reaching some kind of ending as it crashes every twenty minutes or the framerate slows to a crawl, it's a bit off to say 'but your first fifty hours were fine, we don't care if you can't continue and want to see the end after investing so much time into this campaign, no refunds!'
If the game crashed every twenty minutes from the start and a player continued through fifty hours of it, I'd be more sympathetic to your opinion (but still disagree), but if the problem only reveals itself fifty hours in, you can hardly blame a player for only calling foul at that point. Sony and Valve seemingly agree.