TheDarkPhantom
Member
Crouching Tiger, Hidden Ho
Level design is starting to come into it's own, there are now multiple paths I can pursue and no indication of what is optimal, this I like. Dark Souls inspiration is more evident too with the looping, interconnected design, good stuff. Everything I previously wrote still applies though.
Level design is starting to come into it's own, there are now multiple paths I can pursue and no indication of what is optimal, this I like. Dark Souls inspiration is more evident too with the looping, interconnected design, good stuff. Everything I previously wrote still applies though.