Eddie-Griffin
Banned
Many people believe that Microsofts developed/published first party game output had dropped after a peak from 2009 to late 2010 because of Kinect. But that isn't really true and may be due to people mixing in third party exclusives with first party output. You will see below that Microsofts FP output in development and publishing hasn't really changed much over time and arguably improved in the 2nd half of the 360's life cycle.
end 2010-2011
2012
2013
2014
2015
Now compare to the last 2 years from before just for comparison, considered to be the peak years of the 360 before the "fall" as they say.
Before late 2010
2009
So as you can see, there's really not much of a difference between the "peak" as people say of the 360 and the "post-kinect decline" people claim, but the claim is hyperbole.
If you remove Lips, which can easily be replaced with a Kinect game and isn't what hardcore gamers are after, nor is the poor reception of N3II, You end up with one year 2009, with two Halo games and a Forza and an experimental Ninja Blade title that didn't work out. In rest of 2010 before the Kinect hype started, you have Alan Wake and Crackdown 2.
Post-Kinect you have Fable 3, one halo, one forza, and one gears within a year. Can't get more hardcore than that.
In 2012 you have a new take on Forza just using the brand name that would end up being successful called Horizon, and halo Reach.
in 2013, You get Gears and a newer game Zoo Tycoon.
In 2014, you have a Fable remake, a new IP, and the sequel to the new experimental and successful open racing game using the Forza brand, called Horizon 2.
in 2015 you also get a new IP as a send off before discontinuation.
So when people say that Microsofts "first party" game development and publishing fell after Kinect, it's simply just not true. It actually improved in quality, with more new IPS than the "peak" years that people site of the 360, being 2009 and 2010 before Kinect, as the time the 360 "took off", but as you can see people are getting confused with games not made or published by Microsoft game studios (now Xbox game studios) but likely by third parties, when you think about the 360's peak, and even many of those were still on the 360 after kinect.
So unless you're a major fan of Lips, the 360 has been pretty consistent with its first party output during the peak of the console until discontinuation. Microsofts FP has had similar output pretty much from the start. Even early favorites published like Mass Effect were not even MS IP, heck, even on this list during "peak" years, Alan Wake isn't even an MS IP. But Lips and Ninja Blade are.
I think if anything this shows Microsoft relied too much on 3rd party exclusives on the 360 like Sony with the PS2, although Sony did fix that problem with the PS3 (by force arguably) but Microsoft hasn't yet fixed that, though the recent acquisitions should put an end to that trend as soon as they release some games.
Putting in short, Microsofts FP output of their actual IP, developed or published, has been the same even post-Kinect, I believe people are just confusing third party non-MS ips with first party when they are remembering the 360, and are claiming the second half had a "drop" that didn't happen, as you can see with the lists above.
end 2010-2011
- Fable III
- Gears of War 3
- Forza 4
- Halo Combat Evolved Remake
2012
- Forza Horizon
- Halo 4
2013
- Gears of War Judgement
- Zoo Tycoon
2014
- Fable Anniversary
- Max: Curse of brotherhood
- Forza Horizon 2
2015
- Screamride
Now compare to the last 2 years from before just for comparison, considered to be the peak years of the 360 before the "fall" as they say.
Before late 2010
- Halo Reach
- Crackdown2
- Lips: Party Classic
2009
- Forza 3
- Lips: Number one hits
- Halo 3: ODST
- Ninja Blade
- Halo Wars
So as you can see, there's really not much of a difference between the "peak" as people say of the 360 and the "post-kinect decline" people claim, but the claim is hyperbole.
If you remove Lips, which can easily be replaced with a Kinect game and isn't what hardcore gamers are after, nor is the poor reception of N3II, You end up with one year 2009, with two Halo games and a Forza and an experimental Ninja Blade title that didn't work out. In rest of 2010 before the Kinect hype started, you have Alan Wake and Crackdown 2.
Post-Kinect you have Fable 3, one halo, one forza, and one gears within a year. Can't get more hardcore than that.
In 2012 you have a new take on Forza just using the brand name that would end up being successful called Horizon, and halo Reach.
in 2013, You get Gears and a newer game Zoo Tycoon.
In 2014, you have a Fable remake, a new IP, and the sequel to the new experimental and successful open racing game using the Forza brand, called Horizon 2.
in 2015 you also get a new IP as a send off before discontinuation.
So when people say that Microsofts "first party" game development and publishing fell after Kinect, it's simply just not true. It actually improved in quality, with more new IPS than the "peak" years that people site of the 360, being 2009 and 2010 before Kinect, as the time the 360 "took off", but as you can see people are getting confused with games not made or published by Microsoft game studios (now Xbox game studios) but likely by third parties, when you think about the 360's peak, and even many of those were still on the 360 after kinect.
So unless you're a major fan of Lips, the 360 has been pretty consistent with its first party output during the peak of the console until discontinuation. Microsofts FP has had similar output pretty much from the start. Even early favorites published like Mass Effect were not even MS IP, heck, even on this list during "peak" years, Alan Wake isn't even an MS IP. But Lips and Ninja Blade are.
I think if anything this shows Microsoft relied too much on 3rd party exclusives on the 360 like Sony with the PS2, although Sony did fix that problem with the PS3 (by force arguably) but Microsoft hasn't yet fixed that, though the recent acquisitions should put an end to that trend as soon as they release some games.
Putting in short, Microsofts FP output of their actual IP, developed or published, has been the same even post-Kinect, I believe people are just confusing third party non-MS ips with first party when they are remembering the 360, and are claiming the second half had a "drop" that didn't happen, as you can see with the lists above.
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