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Xbox Consoles Offer Significant Hardware Advantage Over PC, Says S.T.A.L.K.E.R. 2 Game Director

GrayChild

Member


Xbox offers a significant advantage over PC: a consistent hardware configuration across all players. Leverage this by thoroughly understanding the hardware. Even simple tweaks can yield significant performance improvements.

Microsoft provided extensive support, not only for optimizing S.T.A.L.K.E.R. 2 on Xbox Series X|S but also in other areas, such as best practices and knowledge sharing. The Advanced Technology Group worked closely with us, offering real-time assistance as if they were part of our team. Our most productive collaboration occurred when they visited our office to playtest, profile, and troubleshoot the game, helping us explore solutions. They also guided us in selecting the best approach for crash reporting, whether via a separate process, thread, or in-game integration.

Fortunately, we were able to focus on optimization during the final stages of development, with the Xbox Series S as our primary target for performance measurements. Our guiding principle was straightforward: if something didn’t work on Series S, we revisited the solution.

We also optimized CPU usage, leveraging Simultaneous Multi-Threading (SMT) and fine-tuning thread affinities for game, rendering, and background tasks.
 

Bernoulli

M2 slut
The advantage:
money GIF
 
How to word the most banal, obvious thing in game development in a way to fuel another console war thread, something that is applicable to any console in existence :messenger_tears_of_joy:

Well done @op
I actually didn’t catch that. I just thought ‘well yea a modern console usually has set specs and a dev kit to utilize, why would this cause disagreements?’
 

Panajev2001a

GAF's Pleasant Genius
The advantage is about having a consistent hardware configuration. Makes it easier to optimize. It’s obviously not about an actual hardware advantage.
Xbox tends to have leaner APIs giving devs more control than on PC so it is not just about the console model in terms of consistent configuration (stable HW and OS do wonders btw).
 

ZehDon

Member
... that's actually a good thing. It forced them to create more optimised solutions - something a lot of developers straight up do not do today. "It works? Fuck it, move on" is the name of the game in a scary number of cases. When optimising Baldur's Gate 3 for the Xbox Series S, Larian was able to decrease the memory footprint of the game by over 1GB. As a result, the third act - which had notable performance issues - had a sizeable uptick in performance, and the game ran better across the board on more hardware configurations as a result. If they hadn't optimised for the Series S, the game would be worse overall on a technical level. The same applies for STALKER 2. You're clearly confusing optimisation for feasibility.
 
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Panajev2001a

GAF's Pleasant Genius
... that's actually a good thing. It forced them to create more optimised solutions - something a lot of developers straight up do not do today. "It works? Fuck it, move on" is the name of the game in a scary number of cases. When optimising Baldur's Gate 3 for the Xbox Series S, Larian was able to decrease the memory footprint of the game by over 1GB. As a result, the third act - which had notable performance issues - had a sizeable uptick in performance, and the game ran better across the board on more hardware configurations as a result. If they hadn't optimised for the Series S, the game would be worse overall on a technical level. The same applies for STALKER 2. You're clearly confusing optimisation for feasibility.
That is both true and a bit naive. If something is not feasible on the XSS what do you do? Do you remove it or do you keep hacking at it with the belief that nothing is impossible if you spend enough time on it?

Even in the latter case, what are you not doing because you are spending time and money on that?
 

SweetTooth

Gold Member
... that's actually a good thing. It forced them to create more optimised solutions - something a lot of developers straight up do not do today. "It works? Fuck it, move on" is the name of the game in a scary number of cases. When optimising Baldur's Gate 3 for the Xbox Series S, Larian was able to decrease the memory footprint of the game by over 1GB. As a result, the third act - which had notable performance issues - had a sizeable uptick in performance, and the game ran better across the board on more hardware configurations as a result. If they hadn't optimised for the Series S, the game would be worse overall on a technical level. The same applies for STALKER 2. You're clearly confusing optimisation for feasibility.

On a flip side, it might force them to reduce the size/scope/features to accommodate the weaker hardware.

Thank God Series S is not selling any meaningful amount to warrant that.
 

Panajev2001a

GAF's Pleasant Genius
The shit you guys make up sometimes...
😂 https://www.eurogamer.net/digitalfoundry-2020-inside-xbox-series-x-full-specs

"[Series X] goes even further than the PC standard in offering more power and flexibility to developers," reveals Goossen. "In grand console tradition, we also support direct to the metal programming including support for offline BVH construction and optimisation. With these building blocks, we expect ray tracing to be an area of incredible visuals and great innovation by developers over the course of the console's lifetime."

Not the first time Xbox allows lower level access than they do on PC.

Worth being this aggressive mate :)?
 
The advantage:
money GIF
While the wording is odd what he said isn’t untrue and doesn’t have anything to do with M$.

Console optimization has always been a thing and it has always been and will always be easier to optimize for one set piece of hardware then thousands of possible options.

It’s also part of why console games generally tend to look and/or run better by the end of the generation because that optimization has done work and it’s easier.

Ugh, see this is the problem with current Xbox. You have a more powerful machine then your competitor with your main machine (not including Pro) but devs have to take in account of your weak ass cheap option or not release at all. I get why they don’t allow Series X exclusives but it’s annoying all the same.

I still think if M$ has just used their money to just give the Series S some extra RAM and at least a 6TF GPU it would have been so much better.
 

Magic Carpet

Gold Member
Well heck I should have held onto the Series X another year before a game was available to take advantage of those extra threads.
Too late now, I'm focusing on PC PC PC.
 

DAHGAMING

Gold Member
People act like this is a surprise but theres a small number who have known this all along, I have known myself that a series X is more powerfull than a 4090, PC will only take over next yr with the 5080 upwards but it wont be to long before the bext gen Xbox is out and blows that away aswell 🟢💪 .
 
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