Xbox Game Pass has more than 10 million subscribers.

I think Ps Now is well above a million. Probably 2-3 million subs imo.
Ps now also is a $10 a month service. Y'all really sleep on ps now too. It's a game streaming service, and iit lets you download ps4/ps2 games. There's 900 games.
 
Still impressive. Even if half the subs are PC that would still be a solid percentage of the user base on a premium sub. Just look at how many people get XBX/PS and dont pay for XBL/PSN. And that shit is needed to fully utilize many games.



Why not?
Oh trust me, I'm not taking anything away from Xbox for this. If anything it's even more impressive they are growing wider. PC is embracing the xbox brand now.
 
I think Ps Now is well above a million. Probably 2-3 million subs imo.
Ps now also is a $10 a month service. Y'all really sleep on ps now too. It's a game streaming service, and iit lets you download ps4/ps2 games. There's 900 games.
I paid 44bucks for a full year.
10 a month is only if you buy for a month
 
EA Access is available on more systems though (PC, Xbox, and PS)
Yeah, it makes sense, I was stupid not thinking about the additional platform (PS4). I hope Sony wakes up in relation to PSNOW, nowadays it is a great service for those who have the PS4, but for some reason Sony does not market it too much, damn it, here in Brazil it is not even available, thats sucks.
 
Yeah, it makes sense, I was stupid not thinking about the additional platform (PS4). I hope Sony wakes up in relation to PSNOW, nowadays it is a great service for those who have the PS4, but for some reason Sony does not market it too much, damn it, here in Brazil it is not even available, thats sucks.

Because there really isn't any money in it, not at the price points people are willing to pay... which isn't much. At the end of the day, all that is happening is moving sales to rentals, but people are not willing to basically fund the games off of rentals.
 
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Good service.

If it'll only let me play this newly added retro jrpg like game that shuts down my X :(
 
Bingo. It sure worked that way with me, I'm hooked.
My boys still have Xbox's, but I no longer do, but it's still worth it as a PC gamer.

PCGamer has a good comprehensive list of Game Pass PC games:
Every game on Xbox Games Pass for PC

Games coming in 2020
 
I find one of the more interesting things about GamePass to be that most people are sceptical. Like we're all expecting to find a hidden catch, that it's the trial versions of the games or something. This is in the "too good to be true" basket. And yet, it is true. As the content library grows, and the scepticism fails, I'm not sure people understand the potential here. This really is 'Netflix for Games'. This, paired with the Xbox Series X, is such a massive value proposition that I for one cannot pass it up.
 
Not wanting to be a jerk, after all the Gamepass is very good and few criticisms can be made of it(I just don't sign because I play very little), but comparing the numbers with EA Access, aren't they close? At least here in Brazil, EA Access is a worse service and the price, although cheaper, does not pay in comparison to the gamepass. I expected a much bigger difference between them.
5 Million for EA
 
It'll be interesting to see what happens when the deal from E3 2019 expires. I think I'm good until July of this year. I'm definitely re-subbing.

I wouldn't be surprised if Microsoft didn't re-offer a similar deal for their May or June presentation that will replace E3.
 
Because there really isn't any money in it, not at the price points people are willing to pay... which isn't much.
What part of this long term business strategy do you not get?

It will burn through cash like crazy for as long as it takes to get the userbase up to numbers that do become profitable.

As long as the number of subs is growing at a steady pace, it will make plenty.
 
What part of this long term business strategy do you not get?

It will burn through cash like crazy for as long as it takes to get the userbase up to numbers that do become profitable.

As long as the number of subs is growing at a steady pace, it will make plenty.


Okay, give me the numbers.

Not sure you are actually reading what I am writing.

As long as the number of subs is growing at a steady pace, it will make plenty.

You make "plenty" by charging for subscriptions and generating revenue. Not sure what this is suppose to mean.

If subs were generating large amount of revenue they should have shown up years ago.

What part of this long term business strategy do you not get?

Not sure what that has to do with my comments, I would say long term is almost 20 years for them.

At the end of the day, all its doing is moving revenue from content to services.... in this case, there hasn't been any uptick in revenue that I can see. Although they are hiding the important information.

Saying you have 10m subs doesn't mean anything by itself, how much are they generating? How much does it cost them per sub to generate the revenue?
 
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Yeah there is a great selection and variety of games on both platforms, but I'm jealous you PCMRs got Gears Tactics before we Xbots did. I have a suspicion Xbox is saving the console version for the XsX launch
I was playing it last night. Its pretty good but it chews up my CPU. I tried to stream it last night and my PC just started crying. Strange for a game like this.
 
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The best deal in gaming history.

I did the top up for $1 for 3 years, ending 2022. So I get 100s of games (including first party launch) for about 0.1 cents per day. Sounds good to me.

Ya, ya, I know. A naysayer will say it's not really $1 because you need Gold to start it off. Fair enough, but as an Xbox Gold subber for over 10 years, I would have bought Gold anyway for 3 years. So for me (and many others), it really is $1.

Thanks MS!

Streets of Rage 4 tomorrow gamers. What's the regular price? About $30 cdn? Ok, out of the $1 of Gamepass Ultimate I topped up, feel free to contribute 2 cents of it to SoR4, while the rest can be split out across the other games I download..
 
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from Satya Nadella himself.

For comparison:
Ps Now is as 1 million
EA Access is at 5 million

nahhh, no way ps now its just 1 million.
In any case, GP is absolutely magical. Not only that gives you access to shit ton of games and a powerful discoverability tool, but also you know that if your friends have gp, then everyone has the game. It enables such interesting use cases that never existed before.
 
If even 10% of the 10 million subs/month are paying only $1.00, and you assume the other customers average about $10.00/month (split between $5.00 [GP PC cost],$10.00 [GP console cost],$15.00 [GP Ultimate cost]), Game Pass is generating over a billion dollars a year in revenue for Xbox.
 
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At the end of the day, all its doing is moving revenue from content to services.... in this case, there hasn't been any uptick in revenue that I can see. Although they are hiding the important information.
No one is arguing that it is not moving revenue to services. Microsoft is the most unified it has probably ever been. They are obviously pushing services now more than ever. Why?

Because they can see the also obvious fact that services are the future of all digital content. Microsoft has the strongest games as a service platform right now and it is getting better every month.

So yeah, I'm confident some of these companies are going to make huge amounts of money on games as a service. Must feel good be the leader in that regard.
 
Still impressive. Even if half the subs are PC that would still be a solid percentage of the user base on a premium sub. Just look at how many people get XBX/PS and dont pay for XBL/PSN. And that shit is needed to fully utilize many games.



Why not?

Because it requires a big upfront investment to get third parties and first parties onto a service like this. Disney+ despite not having day 1 movies on the service requires BILLIONS of losses to sustain the service. Since Disney is large enough to sustain a service like this, they can support it long time.

PlayStation is a core business and Sony is increasingly relying in that business to stay afloat. So, the upfront investment and losses will be felt much more harshly than Disney or Microsoft.
 
Yeah there is a great selection and variety of games on both platforms, but I'm jealous you PCMRs got Gears Tactics before we Xbots did. I have a suspicion Xbox is saving the console version for the XsX launch
Almost guaranteed they'll drop a definitive version for XSX launch. It's a really cool game, I spent most of my time with it yesterday doing benchmarks and setting up for a VRS comparison vid, but tonight I'm planning on playing a few hours. Even just Ori Will of the Wisps and Gears Tactics are worth the price of entry. Then you just pile on this massive stack of games. The amount of cool indie games you get exposed to is another thing I really enjoy about Game Pass. It's great for people who like to dabble.
 
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Almost guaranteed they'll drop a definitive version for XSX launch. It's a really cool game, I spent most of my time with it yesterday doing benchmarks and setting up for a VRS comparison vid, but tonight I'm planning on playing a few hours. Even just Ori Will of the Wisps and Gears Tactics are worth the price of entry. Then you just pile on this massive stack of games. The amount of cool indie games you get exposed to is another thing I really enjoy about Game Pass. It's great for people who like to dabble.

I have played so many games I never would have considered or never even heard of that I ended up loving because of Game Pass. The developers of those games might not make as much off of me as they would have if I bought their game, but without GP they would have made nothing off of me because I never would have bought the game in the first place.

There are also games I will buy regardless of whether they are on GP or not; Halo Infinite, Ori WotW when the definitive version comes out, AssCreed Valhalla and CyberPunk. I NEED to own those games.
 
Bought a One X last June mostly for Gamepass, I'm telling you it's MS main system seller right now. It's become my go to machine and where I spend 90% of my gaming time. Dusted off my PS4 a few weeks ago to play Detroit and once that's finished it's back to my One X until Ghost of Tshushima comes out.
 
Yeah there is a great selection and variety of games on both platforms, but I'm jealous you PCMRs got Gears Tactics before we Xbots did. I have a suspicion Xbox is saving the console version for the XsX launch
I'm a little pissed off about it. It hope it comes soon.
 
It's a great service for gamers period. My guess those numbers will double in the upcoming gen. Some interesting titles coming from their studios will bring in more subs I'm sure.

From my perspective, Microsoft is going all in to make Xbox as enticing a platform for new/former customers. The big key is the games as always.

Also, I dont see why Microsoft should be criticized for eating the costs of the third party games on Gamepass, rather than passing it down to consumers like most companies do. Whatever the reason they are doing it is inconsequential to me and my gaming budget.
 
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What part of this long term business strategy do you not get?

It will burn through cash like crazy for as long as it takes to get the userbase up to numbers that do become profitable.

As long as the number of subs is growing at a steady pace, it will make plenty.


The fun part is debating how it gets there. MS buying studios, investing on Xcloud for mobile and Gamepass for PC are all moves in that direction, and if Lockhart exists then that's another one.

Certainly part of the reason why it becomes complicated for MS to move on from the Xbox one in the first couple of years.

Netflix went from 6 to 20 million subscribers in 3 years after switching to streaming. By the time they had their first self produced show in House of Cards there were over 40 million subscribers. As numbers racked up the competition started to take notice and Netflix had to start relying more and more on original content, which last year was almost 400 series/movies/Documentaries. And Netflix was "allowed" to happen because it was the first one.

So I wonder just how high it needs to go, and how long does MS have. It's very exciting.

Just as a thought experiment, if 40 million users paid 10$, that would be 400 million $ a year. It sounds a lot, but it wouldn't be enough revenue at all, like at all. If Halo sells 5 million units in its first month that's 350 million $. And you might think "Well but MS can't have a Halo every year", well that's certainly true.
 
Xbox should focus on game pass if that is what their fans want but I want PlayStation to stay the course their on. I want to buy each individual game as a consumer and for it to be 100% my choice so that games succeed on merit.

I also have a theory on how this will shake out in the long-term but I'm not going to go into it now...
 
this maybe over $100mil a month (ballpark figure but very close)

tripple A games cost damn near that to develop and that's not including marketing (we're talking triple A games here)

now take a look at all the game that are triple A that are on game pass thats not being SOLD. Which of course is a majority of them hence why I said we haven't seen sold thru numbers from Microsoft in quite a while for almost any of its games!

no numbers sold for crackdown 3, gears 5, forza, and that pirate game!

to support and sustain all of that just for some subs and to flaunt this number seems odd when we know a good chunk came from those deals they were tossing around all last year!

like I said it's great news for them as these numbers for some reason means more to them than selling thru!

I would have been a subscriber for games I may have not purchased of it wasn't for this service.

feel better now, as this was not a console war post just to let you know. It's more to do with how is this sustainable given the content they're releasing

You're trying way too hard. There really is no negative way to spin this.
 
The fun part is debating how it gets there. MS buying studios, investing on Xcloud for mobile and Gamepass for PC are all moves in that direction, and if Lockhart exists then that's another one.

Certainly part of the reason why it becomes complicated for MS to move on from the Xbox one in the first couple of years.

Netflix went from 6 to 20 million subscribers in 3 years after switching to streaming. By the time they had their first self produced show in House of Cards there were over 40 million subscribers. As numbers racked up the competition started to take notice and Netflix had to start relying more and more on original content, which last year was almost 400 series/movies/Documentaries. And Netflix was "allowed" to happen because it was the first one.

So I wonder just how high it needs to go, and how long does MS have. It's very exciting.

Just as a thought experiment, if 40 million users paid 10$, that would be 400 million $ a year. It sounds a lot, but it wouldn't be enough revenue at all, like at all. If Halo sells 5 million units in its first month that's 350 million $. And you might think "Well but MS can't have a Halo every year", well that's certainly true.

40 million users at $10 a month is $400M a month or $4.8 BILLION a year.
 
Because it requires a big upfront investment to get third parties and first parties onto a service like this. Disney+ despite not having day 1 movies on the service requires BILLIONS of losses to sustain the service. Since Disney is large enough to sustain a service like this, they can support it long time.

PlayStation is a core business and Sony is increasingly relying in that business to stay afloat. So, the upfront investment and losses will be felt much more harshly than Disney or Microsoft.


BUt PS Now already exists and currently has close to a thousand games. Does that not prove they can? Only difference I see between MS/PS on these game services is MS willingness to put First party games on said service day one.
 
40 million users at $10 a month is $400M a month or $4.8 BILLION a year.

Yes I meant a month, why I compared to Halo a month(5 million sales). Sorry for that, honest mistake. Too late to edit. Because at those number of subscribers you need big releases every month or at least a fuck ton of original content being produced. If we follow the Netflix model of course. Remember that non original content that adds value to the service starts getting pricey as for the platform holder.

But it's very possible that gamers simply have more disposable income.
 
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No one is arguing that it is not moving revenue to services. Microsoft is the most unified it has probably ever been. They are obviously pushing services now more than ever. Why?

Because they can see the also obvious fact that services are the future of all digital content. Microsoft has the strongest games as a service platform right now and it is getting better every month.

So yeah, I'm confident some of these companies are going to make huge amounts of money on games as a service. Must feel good be the leader in that regard.


Yeah, Nadella definitely wants "service" revenue, he is the cloud boy. The whole "service platform" is an extension of business/enterprise, imo it doesn't offer users much in this space - meaning the large publishers have their own distribution and rental services or soon will.

EA and Sony have been at it longer than most and most of the time they don't even talk about it... as it usually a footnote or less in their financials i.e. NO MONEY <----**** for the win

Same thing I said a year ago, probably the same thing I will say next year - the numbers really don't support this kind of thing in gaming.

40 million users at $10 a month is $400M a month or $4.8 BILLION a year.

Yeah but they probably can't even get 40m users at $4-5 a month to pay for Xbox Live Gold, its a hard sale for most gamers, imo, even if we don't discuss the elephant in the room, costs per subscription. Throwing out a number in scale doesn't mean much without context and also a number for cost to generate said revenue.

I mean I would like 100m people to sign up for my TaaS (turd as a service) for $10 a month and I can generate $1b a month, different story getting people to pay for it i.e. Microsoft Groove Music.

Sales will continue to be the main driver of gaming revenue although smaller revenue streams like rental or f2p can be successful, probably not at scale for the whole industry though.

To be honest, if Microsoft doesn't sell some hardware soon... not sure why anyone would tie their boat to this.... better sell some hardware or its going to get ugly.
 
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Sub plan are no different than any other business. It's a lot of upfront costs, marketing and getting it up and running and then hoping the customers and sales come later on that are enough to keep it going and profit.

For example, I know at my last company in order to expand manufacturing capacity for certain product lines was about $10 million of costs and like 6-12 months of putting it together and testing. I know that's not a digital world kind of situation, but it still is valid.

I don't know if they ever did it (it would have been at a US plant), but in order to make money the initial machinery, employees and plant AND the extra expansion would take a lot of sales to break even to start. I'm sure it's profitable since the plant had been running for decades, but the first few years are a roll of the dice of capital costs assuming the sales follow through later.

What could have happened is the product lines bomb and all that costs are wasted and they sell of machinery at a loss. For any machinery that is leased, it would require cutting the cord and paying them to take it back. At some point it's better for the bottom line just t pack it up and quit.

Just because it's a digital sub plan, the whole costs vs. future sales/profits will always hold true.
 
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Yeah, Nadella definitely wants "service" revenue, he is the cloud boy. The whole "service platform" is an extension of business/enterprise, imo it doesn't offer users much in this space - meaning the large publishers have their own distribution and rental services or soon will.

EA and Sony have been at it longer than most and most of the time they don't even talk about it... as it usually a footnote or less in their financials i.e. NO MONEY <----**** for the win

Same thing I said a year ago, probably the same thing I will say next year - the numbers really don't support this kind of thing in gaming.



Yeah but they probably can't even get 40m users at $4-5 a month to pay for Xbox Live Gold, its a hard sale for most gamers, imo, even if we don't discuss the elephant in the room, costs per subscription. Throwing out a number in scale doesn't mean much without context and also a number for cost to generate said revenue.

I mean I would like 100m people to sign up for my TaaS (turd as a service) for $10 a month and I can generate $1b a month, different story getting people to pay for it i.e. Microsoft Groove Music.

Who in the Gamepass management team hurt you?
 
$15 bucks a month ain't nothing when you get 1st party games ready to download when they launch worldwide on the same day! Plus some quality 2nd and 3rd party games to tryout. I still don't understand why people still downplay Gamepass when it's value is unmatched.
 
Who in the Gamepass management team hurt you?

Actually, nobody, LOL. Its a forum, its fun to talk about, I basically said the same thing about PS Now and EA Access, small revenue stream potential for game rentals... no way this can support the majority of new game development costs.

Same thing I said last year, which is why nobody splits out (or even talks about it i.e. rental services) revenue in the financials.... small revenue stream even after years and years now.
 
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Because it requires a big upfront investment to get third parties and first parties onto a service like this. Disney+ despite not having day 1 movies on the service requires BILLIONS of losses to sustain the service. Since Disney is large enough to sustain a service like this, they can support it long time.

PlayStation is a core business and Sony is increasingly relying in that business to stay afloat. So, the upfront investment and losses will be felt much more harshly than Disney or Microsoft.

In the grand scheme of things this is meaningless. MS won't go solo for very long if it's making money. That might mean PlayStation and Nintendo merge, or Google buys one or the other or both, or Apple, or Amazon or Microsoft itself.

Disney just bought Fox for 60bill for that reason alone. And Sony might very well get the money from investors. Honestly it doesn't even matter for the end user, the paradigm shifts completely of MS turns it into a success.

It's exciting but it will change the industry forever, no doubt, for better or worse. Paying for online sucks, so hopefully this time it's for the better.
 
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Actually, nobody, LOL. Its a forum, its fun to talk about, I basically said the same thing about PS Now and EA Access, small revenue stream potential for game rentals... no way this can support the majority of new game development costs.

Same thing I said last year, which is why nobody splits out (or even talks about it i.e. rental services) revenue in the financials.... small revenue stream even after years and years now.
If MS wants to subsidize first party game costs with it's $10 billion per quarter profit, who cares? They are trying to build a user base for the future. It's not like third party companies are forcing themselves to launch AAA games on GP.

MS can withstand the first party revenue hit. Sony and Nintendo can't.

If you care this much about first party product taking a hit, you should be criticizing every retail store out there with store brand products that are always the cheapest priced products on shelves. There's a reason why they all do them even though profits can be terrible on them vs. selling a branded product.

Hey, but good to see you back from a two month hiatus avoiding the PS5 reveal and TLoU2 leak.
 
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The best deal in gaming history.

I did the top up for $1 for 3 years, ending 2022. So I get 100s of games (including first party launch) for about 0.1 cents per day. Sounds good to me.

Ya, ya, I know. A naysayer will say it's not really $1 because you need Gold to start it off. Fair enough, but as an Xbox Gold subber for over 10 years, I would have bought Gold anyway for 3 years. So for me (and many others), it really is $1.

Thanks MS!

Streets of Rage 4 tomorrow gamers. What's the regular price? About $30 cdn? Ok, out of the $1 of Gamepass Ultimate I topped up, feel free to contribute 2 cents of it to SoR4, while the rest can be split out across the other games I download..
Yup. I wouldn't have even tried a game like Streets of Rage 4 if I had to pay for it. With games pass I'll try it and probably enjoy it. I have played so many games I had such a fantastic time with on this service that I would never in a million years had paid for. As I'm typing this Gears Tactics is downloading on my PC....another game I wouldn't even bat an eye towards if I had to buy it.
 
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