Xbox Game Pass has more than 10 million subscribers.

It's a great service for gamers period. My guess those numbers will double in the upcoming gen. Some interesting titles coming from their studios will bring in more subs I'm sure.

From my perspective, Microsoft is going all in to make Xbox as enticing a platform for new/former customers. The big key is the games as always.
From what I've seen, MS is heading a direction where Game Pass is Xbox. A hardware-agnostic gaming platform that runs on PC, Phone, and MS Consoles. MS will still make both the most powerful and most affordable gaming consoles with X and S series consoles. This is the cross-platform, cross-play future where everybody has access to the same games and play together for an affordable monthly fee.

PC Game Pass is still in Beta, but I'm sure the numbers are rapidly growing, and Gears Tactics will not only sell a shitload of copies on Steam, but also drive more users to Game Pass PC. xCloud is going to take Game Pass to whole new level when it finally goes live. I've been in the beta since it started, and it's improve greatly over time. In the future, you just subscribe to Game Pass and you can play right on your phone without ever having to own a console or PC. They'll virtualize the streaming interfaces and we'll see people just using their phones and tablets to do live streaming with overlays utilizing front-facing cams on phones.

Game Pass and cross-platform releases with PC also allows freedom to experiment with new game styles because it removes the requirement of making X amount of sales. The Coalition talked about this in a recent interview...
And in talking to Decker and Crump, they make it clear that this game exists in part because of Xbox Game Pass. That Netflix-like subscription service provides some creative slack and empowers creators to take chances — especially for first-party Microsoft studios. And instead of only thinking about making games that sell units, The Coalition can build something with the purpose of expanding the reach of the Gears universe. That's why the game is hitting Game Pass for PC as well as Steam on the same day.

"Players should be able to play our games wherever they are," said Crump. "And we want to reach them on any of the platforms that we're on."
This game will not only drive Game Pass PC subs, but also sell quite well due to Steam support. Just making exclusive games to drive console hardware sales is so last-millennium thinking.

P.S.- MS will also profit from hosting PSNow with their recently announced partnership.
 
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Yup. I wouldn't have even tried a game like Streets of Rage 4 if I had to pay for it. With games pass I'll try it and probably enjoy it. I have played so many games I had such a fantastic time with on this service that I would never in a million years had paid for. As I'm typing this Gears Tactics is downloading on my PC....another game I wouldn't even bat an eye towards if I had to buy it.
For sure.

Gaming is so competitive with a gazillion games coming out from all angles, I can see why some studios would rather partner up with a sub plan than try doing the traditional way of selling as many copies you can for $xxx. For top selling games, no worries it'll selling millions at full pop.

But you still see it sometimes. EA has the premium EA Pass on PC where for $100/yr you get every game at launch (I think that's the deal). So even they are willing to smooth out sales of casuals revenue vs. losing out on a core gamer who would have bought all games at $60 anyway.

But for all these AA, A, and indie games, who knows. We only hear about the top selling and popular games on game sites and forums. But looking at how many games there are on Steam, iOS, and even Xbox/PS marketplace, there's so many noname games selling for $1 - 40, who knows how well they sell.

Might be better to partner up.

No different than any big third party publisher partnering up with Sony or MS. You'd think they have enough cash to do everything themselves, yet even they take money to partner up. And it's not like Sony/MS aren't getting a cut out of the sales while also even investing into it.
 
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$15 bucks a month ain't nothing when you get 1st party games ready to download when they launch worldwide on the same day! Plus some quality 2nd and 3rd party games to tryout. I still don't understand why people still downplay Gamepass when it's value is unmatched.
The only people downplaying it are the ones who cant stand the industry changing and have to make things up in their head to justify their own insanity.
 
Nope, I got 13 months of gamepass ultimate for 1 dollar. They had a conversion earlier where if you paid $1, it would convert your remaining XBLG membership to Gamepass Ultimate for $1 up to 36 months. Lots of people stacked 3 years of XBLG and then purchased Gamepass Ultimate for $1. So no, not $10 million a month at all. It's a great service but it surprises me how those who claim to be enthusiasts are often divorced from the reality of the matter.
Yeah, you did that, I did that, but the majority was on a monthly plan to pay Xbox Live and the majority is paying $15 a month to get GPU. Of those 10 million you can bet no more than 100k are not actually making them money. It's simple enough, hardware sales are down 38 %, overall Xbox is up, because of Game Pass subs.
 
Another Game Pass thread where people act like they're "afraid" for the industry and the devs?

Microsoft isn't losing money, devs are happy and that's why they put their games there and it provides people with amazing value so why do people care?
 
GamePass is the Netflix of gaming. If Sony doesn't move quickly it will devour gaming the way Netflix devoured TV.

Sure, if the goal is to have a losing business model. (I will note that PS Now is their rental/streaming service, I doubt they are really exciting to get rid of sales for a loser business... also there are plenty of other rental services like uPlay+, EA Access, etc.)

I would not be surprised by Sony coming out with say a PS Now Plus subscription with new releases but at the end of the day its about the quality of the products, and most people don't need access to 100s let alone 1000s of games, imo.

All that is going on is moving revenue from content sales to rental revenue. Most of the large publishers already have their own rental services as well, or are rolling them out.

I think there is a big assumption that people want access to 100s or 1000s of games all the time, for a fixed monthly costs. Most people are lucky to finish 1 or 2 games a year.
 
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$15 bucks a month ain't nothing when you get 1st party games ready to download when they launch worldwide on the same day! Plus some quality 2nd and 3rd party games to tryout. I still don't understand why people still downplay Gamepass when it's value is unmatched.
It's not downplaying it, it's just seems like a shot in the dark to gain customers as their way behind in sales compared to Sony!

i would love for something like this to be long term but I feel it hurts devs and publishers more than we think and not just them but the console as well.

$15 a month does not cover every game that has released on the service and that's a fact!

I listed 5 games that at retail are $60 games and you're telling me that this system will have longevity when you are basically renting the games as opposed to buying them? You can even break it down and take off $10-20 bucks since there's no fee for the sellers like a retail store and even then it's still seems off.

thats 10million people who potentially would have purchased 5 of those games at full price that's $60mil a game! Times that by 5 and that's $300mil
 
It's not downplaying it, it's just seems like a shot in the dark to gain customers as their way behind in sales compared to Sony!

i would love for something like this to be long term but I feel it hurts devs and publishers more than we think and not just them but the console as well.

$15 a month does not cover every game that has released on the service and that's a fact!

I listed 5 games that at retail are $60 games and you're telling me that this system will have longevity when you are basically renting the games as opposed to buying them? You can even break it down and take off $10-20 bucks since there's no fee for the sellers like a retail store and even then it's still seems off.

thats 10million people who potentially would have purchased 5 of those games at full price that's $60mil a game! Times that by 5 and that's $300mil

Devs are saying the opposite.
 
Sony truly has missed the boat on Subscription/Cloud gaming.

Streaming wars has already started, despite not being ready.

XCloud will support Xbox Game Pass this year, which means that you can play Game Pass on any device. Samsung and Xbox partnership will likely have XCloud/Game Pass front and centre on many Samsung devices. That's further 100s of millions of devices with Game Pass/XCloud support.

Sony simply cannot catchup on this.
 
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GamePass is the Netflix of gaming. If Sony doesn't move quickly it will devour gaming the way Netflix devoured TV.
No it won't!

they're losing millions a month if not hundreds. It was just a tactic due to the fact that they're not doing to well this gen at all!

forst they wanted to take over the living room, then wanted to be a games machine, then back to taking over the living room and competing with Apple, and now it's just amazon and Apple are there competition!

I just laid out what they're losing off of just 5 of their first party titles as a guesstimate and that's not counting everything else they're paying for to be on that service and for some devs, yes it's a win for them smaller ones as there being paid as if they sold a million units maybe less and recoup their costs!
 
No it won't!

they're losing millions a month if not hundreds. It was just a tactic due to the fact that they're not doing to well this gen at all!

forst they wanted to take over the living room, then wanted to be a games machine, then back to taking over the living room and competing with Apple, and now it's just amazon and Apple are there competition!

I just laid out what they're losing off of just 5 of their first party titles as a guesstimate and that's not counting everything else they're paying for to be on that service and for some devs, yes it's a win for them smaller ones as there being paid as if they sold a million units maybe less and recoup their costs!

But what you laid out is grossly wrong.
 
Sony truly has missed the boat on Subscription/Cloud gaming.

Streaming wars has already started, despite not being ready.

XCloud will support Xbox Game Pass this year, which means that you can play Game Pass on any device. Samsung and Xbox partnership will likely have XCloud/Game Pass front and centre on many Samsung devices. That's further 100s of millions of devices with Game Pass/XCloud support.

Sony simply cannot catchup on this.

Why would Sony want to catch up to something they already did, already figure out that its a terrible business and basically pulled the plug?

Welcome to 2014. (although the model has changed a few times since then)

Also, most of the major publishers have announced plans for streaming services, not that I ever think this will be a big market.

 
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Sony truly has missed the boat on Subscription/Cloud gaming.

Streaming wars has already started, despite not being ready.

XCloud will support Xbox Game Pass this year, which means that you can play Game Pass on any device. Samsung and Xbox partnership will likely have XCloud/Game Pass front and centre on many Samsung devices. That's further 100s of millions of devices with Game Pass/XCloud support.

Sony simply cannot catchup on this.
You can't count cellphones into this equation as most of that would be coming from existing customers!
 
nahhh, no way ps now its just 1 million.
In any case, GP is absolutely magical. Not only that gives you access to shit ton of games and a powerful discoverability tool, but also you know that if your friends have gp, then everyone has the game. It enables such interesting use cases that never existed before.

 
Yeah plus free trials we know MS is counting...

Which is irrelevant. There are 10 million people using their service which means regardless of what account type they have they have gotten them in the door. That alone is half the battle for any subscription service out there. During all these promotions all Microsoft want it to get people in the door.

No it won't!

they're losing millions a month if not hundreds. It was just a tactic due to the fact that they're not doing to well this gen at all!

forst they wanted to take over the living room, then wanted to be a games machine, then back to taking over the living room and competing with Apple, and now it's just amazon and Apple are there competition!

I just laid out what they're losing off of just 5 of their first party titles as a guesstimate and that's not counting everything else they're paying for to be on that service and for some devs, yes it's a win for them smaller ones as there being paid as if they sold a million units maybe less and recoup their costs!

If you think Game Pass is not a game changer in the entire industry you are insane. The value alone is insane. Then the fact that for many games Microsoft have lowered the barrier to entry from $59.99 down to $9.99 or $15.99 depending on which subscription you have. Gears Tactics launched today and I will play and beat it for $15.99 in addition to playing a number of other games for no additional cost. How on earth you do not view that as a game changing is beyond me.
It's not downplaying it, it's just seems like a shot in the dark to gain customers as their way behind in sales compared to Sony!

i would love for something like this to be long term but I feel it hurts devs and publishers more than we think and not just them but the console as well.

First. Devs sign up for it on their own. Microsoft are not twisting their arm. The service works as a subsidy. They get more folks in by putting games like Red Dead 2 on it and those subscribers subsidize the costs of many other games on the service. It is not a hard thing to understand. It is certainly not hurting developers. in fact most who have commented have stated the exact opposite.
 
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I listed 5 games that at retail are $60 games and you're telling me that this system will have longevity when you are basically renting the games as opposed to buying them? You can even break it down and take off $10-20 bucks since there's no fee for the sellers like a retail store and even then it's still seems off.

thats 10million people who potentially would have purchased 5 of those games at full price that's $60mil a game! Times that by 5 and that's $300mil

The attach rate for consoles is somewhere between 3 and 9 games for the life of the console. If you get someone paying $10 a month for four years they are paying the equivalent of 8 $60 games. Also there's no retail cut or physical media costs. More than likely the customer will buy a game or two on top of Game Pass.

If this is successful, it will ultimately drive up game spend, deliver more value to consumers, and encourage creative freedom.
 
How so? I never said it was spot on but damn near so show me what you mean
Because all you said was look at the $60 games an boom they cant be making money which is like saying one marvel movie being on Netflix which can retail for $20-$30 means Netflix is doomed.

Rise of Skywalker is hitting Disney Plus on may 4th. Clearly they must be losing money since that movie goes for $20-$30 as well right?

If you want to actually debate the economics of Game Pass you need to have an understanding of how the economics of game development works. The $60 price tag doesn't even all go to the developer so using that as a baseline argument shows you don't have a clear understanding of the economics of the industry.
 
Which is irrelevant. There are 10 million people using their service which means regardless of what account type they have they have gotten them in the door. That alone is half the battle for any subscription service out there. During all these promotions all Microsoft want it to get people in the door.



If you think Game Pass is not a game changer in the entire industry you are insane. The value alone is insane. Then the fact that for many games Microsoft have lowered the barrier to entry from $59.99 down to $9.99 or $15.99 depending on which subscription you have. Gears Tactics launched today and I will play and beat it for $15.99 in addition to playing a number of other games for no additional cost. How on earth you do not view that as a game changing is beyond me.


First. Devs sign up for it on their own. Microsoft are not twisting their arm. The service works as a subsidy. They get more folks in by putting games like Red Dead 2 on it and those subscribers subsidize the costs of many other games on the service. It is not a hard thing to understand. It is certainly not hurting developers. in fact most who have commented have stated the exact opposite.
What?

most of the games are from their studios or been persuaded to help bolster the service. Please talk to me like I know how this works man!

the math is simple...

Gears 5 let's says costed $50million to make (could be more) then you have another $10-30 mil in marketing and at the sametime you're promoting game pass for a few bucks around this games release.

so not only are you in the hole $80million, but you just paid for all of this plus what they would have probably made off sales and profit and I know sales of gears have been on the decline so I'm sure it's somewhere over another $100mil.
That's damn near $200mill for one game to be free on a service that just barely reached 10mil subs and we don't even know how many of those are even active (that's another discussion)! So we know not even close to 10mill are even playing or would have purchased the game as sales for that game haven't even been released at all!

so please tell me how I'm far off and delusional and seem to hating becaause another console hasn't done this already? I'll wait!
 
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Because all you said was look at the $60 games an boom they cant be making money which is like saying one marvel movie being on Netflix which can retail for $20-$30 means Netflix is doomed.

Rise of Skywalker is hitting Disney Plus on may 4th. Clearly they must be losing money since that movie goes for $20-$30 as well right?

If you want to actually debate the economics of Game Pass you need to have an understanding of how the economics of game development works. The $60 price tag doesn't even all go to the developer so using that as a baseline argument shows you don't have a clear understanding of the economics of the industry.
The Star Wars movie was out in a bad position due to the virus which I'm sure Blu-ray sales and whatnot would have done it justice! Disney needs content badly and started there service off on the wrong foot and hell yes they're losing money from potential physical copy sales as I don't think anyone who hasn't seen the movie is gonna sign up just to watch that movie as they rather just pay on demand for it as they would have been subbed to the service already by now!

but most of you have been so inclined to add up the costs and speculate on how much the next consoles are gonna costs, so apply that shit here!

its easy to say the shit you say when you're not looking at it from the other side! Yes it's a win for gamers who don't like to spend money like that for games the normal way, but what's good for you isn't always good for the manufacturer's!
 
Not anymore. You can download games since 2018 on Ps Now
Also EA Access isn't a streaming service.
xCloud has "hundreds of thousands of users"
Download and play is available for PS2 games and PS4 games on a PS4 system, PS3 games are stream only and PC doesn't have download and play at all. Which makes it a primarily streaming service.
Not to mention that PS Now it's not available worldwide.
Hopefully they expand the service soon.
 
but most of you have been so inclined to add up the costs and speculate on how much the next consoles are gonna costs, so apply that shit here!

its easy to say the shit you say when you're not looking at it from the other side! Yes it's a win for gamers who don't like to spend money like that for games the normal way, but what's good for you isn't always good for the manufacturer's!

4 years of game pass vs. only buying games for life of console

Buying games (assume 9:1 attach rate):
5 digital games at $60
4 physical games at $60 - $12 retail cut - $4 physical costs
= $476

GamePass only:
$10/mo for 4 years
= $480
 
The Star Wars movie was out in a bad position due to the virus which I'm sure Blu-ray sales and whatnot would have done it justice! Disney needs content badly and started there service off on the wrong foot and hell yes they're losing money from potential physical copy sales as I don't think anyone who hasn't seen the movie is gonna sign up just to watch that movie as they rather just pay on demand for it as they would have been subbed to the service already by now!

but most of you have been so inclined to add up the costs and speculate on how much the next consoles are gonna costs, so apply that shit here!

its easy to say the shit you say when you're not looking at it from the other side! Yes it's a win for gamers who don't like to spend money like that for games the normal way, but what's good for you isn't always good for the manufacturer's!

Everything you just said also applies to Game Pass.

Its simple. Volume creates positive cashflow. They have the volume of 10 million now. Lets even say for the sake of argument a million of those are not paying customers. (trials, ultimate upgrades etc) That's 9 million at a minimum of $5 a month up to $15 depending on what type of subscription they have. So that's a minimum of 45 million in revenue but likely much higher since I would bet most subs are on console where the minimum is $10. but I will give you the benefit of the doubt here.

You like to use Gears 5 as an example. lets say it did indeed cost 50 million to make. 1 month of Game Pass revenue paid for that title to be made and that doesn't include the people that still bought it in traditional methods being a disc or digital.

Microsoft isn't releasing a 50 million dollar game every month but people are paying every month. But again, I will give you the benefit of the doubt and lets say every 3 months they release a 50 million dollar game. Even with that scenario they have 100 million to play around with to get other content on the service for the two months they didn't release a first party title. They could give 2 million to every developer of every game on the service that releases a month which averages about 10 at the moment. That's 20 million. Which still leaves 80 million in their pocket.

Again these are all numbers at their WORST case scenario with the average subscriber only paying $5 a month which is the PC price. It isn't hard to see where money is made here and how there is profit to be had.
 
As a gamer it's a no brainer to have gamepass....if ms start nailing their first party your gonna see a very big shift in people wanting an xbox

which in turn will hopefully make Sony release a similar product.....psnow is shit to be quite honest
 
No it won't!

they're losing millions a month if not hundreds. It was just a tactic due to the fact that they're not doing to well this gen at all!

forst they wanted to take over the living room, then wanted to be a games machine, then back to taking over the living room and competing with Apple, and now it's just amazon and Apple are there competition!

I just laid out what they're losing off of just 5 of their first party titles as a guesstimate and that's not counting everything else they're paying for to be on that service and for some devs, yes it's a win for them smaller ones as there being paid as if they sold a million units maybe less and recoup their costs!
You're chatting out off your a** 10million copies at 60 a pop is $600 million and for 5 games that's $3 Billion there aren't that many games that sell 10 million for starters and 10 million people are not buying the same 5 games and most games that do sell 10m+ take advantage of console bundles.

Minus Fifa/Call of duty/GTA show me a game company that is making "$3 Billion" from 5 games every year (let alone exclusives). I'll wait

If you can't do basic maths then your "OPINIONS" aren't going to hold much weight
 
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which in turn will hopefully make Sony release a similar product.....psnow is shit to be quite honest

Actually PS Now is (xCloud + Game Pass + Xbox Live Gold for those titles) - new MS releases

You're chatting out off your a** 10million copies at 60 a pop is $600 million and for 5 games that's $3 Billion there aren't that many games that sell 10 million for starters and 10 million people are not buying the same 5 games and most games that do sell 10m+ take advantage of of console bundles.

Minus Fifa/Call of duty/GTA show me a game company that is making "$3 Billion" from 5 games every year. I'll wait

If you can't do basic maths then your "OPINIONS" aren't going to hold much weight

Games are front loaded, meaning development generally comes from the first 3-6 months of release.
 
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Ah ha so that explains why certain people spend so much time and energy concern trolling a service they will never use and have no reason to even care about its existence. The Xbox game Pass service overshadows a similar service offered by the maker of their favorite toy by a margin of 10 to 1.

I couldn't figure out why certain Sony fans spend so much time downplaying GP and worrying out the bottom line of one the world's richest companies but now it all makes sense.
 
What?

most of the games are from their studios or been persuaded to help bolster the service. Please talk to me like I know how this works man!

the math is simple...

Gears 5 let's says costed $50million to make (could be more) then you have another $10-30 mil in marketing and at the sametime you're promoting game pass for a few bucks around this games release.

so not only are you in the hole $80million, but you just paid for all of this plus what they would have probably made off sales and profit and I know sales of gears have been on the decline so I'm sure it's somewhere over another $100mil.
That's damn near $200mill for one game to be free on a service that just barely reached 10mil subs and we don't even know how many of those are even active (that's another discussion)! So we know not even close to 10mill are even playing or would have purchased the game as sales for that game haven't even been released at all!

so please tell me how I'm far off and delusional and seem to hating becaause another console hasn't done this already? I'll wait!


First off. Most of the games are absolutely not from their studios. That is patently false. You can look on True Achievements list and that proves what you said is just flat out false.

Now lets get to your ludicrous math. First you are operating on the false assumption that many of the subscribers are paying $1 for the service. That is false. Many folks rolled their annual Xbox Live Gold membership into Game Pass for $1. So they've already spent $59.99 which Microsoft has in pocket. I would be willing to bet at this point that the majority of users are on a monthly subscription. Then you factor in to all this that Microsoft are still selling the game on Steam. Just looking at Steam they have 8,700 reviews. If you want to speculate you can read what some of the reviews to sales ratios are from Game Develoeprs on Reddit. Even if the ratio is 1:30, which is being pretty conservative, that means they still sold 260,000 copies on Steam. Then factor in the revenue from in game purchases in the multiplayer part of the game as well.

On top of all that we've still not even accounted for the fact that Xbox Live last I saw has 64 million ACTIVE subscribers. The pool of money that Microsoft are brining in from all these services more than make it worthwhile for them to continue the service.

I'm not even going to get into actual math on profits because I would be doing what you did which is pulling numbers straight from my ass.

Like--I get if you do not like or appreciate that service. But don't go out of your way to be completely full of shit about it. What is that point? You don't know the development cost and you certainly do not know the marketing cost. You also do not know the number of sales they've had across every platform and storefront it is on. You have no clue what they are making monthly from in game transactions. So all you've done it pull numbers from your ass then hop up on a soap box to preach as though you have any clue in hell what you are talking about. No one is going to take you seriously doing that. You didn't even address the fact that people are buying games through game pass as well. You couldn't have been more dishonest if you tried.
 
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Actually PS Now is (xCloud + Game Pass + Xbox Live Gold for those times) - new MS releases

Wait, I am not following you. PS Now is not at all like xCloud. I can only play that on my PC using the power of my own PC in the process. With xCloud I can play Gears 5 on my mobile phone. Same end result for the user in that we are playing games from the cloud, but they are very different solutions to do it. Also PS Now is really not like Game Pass in any way. Game Pass allows me to download games and play them in full fidelity. PS Now it is like max 720-1080p or something. I've never really looked, but I do have the service.
 
Ah ha so that explains why certain people spend so much time and energy concern trolling a service they will never use and have no reason to even care about its existence. The Xbox game Pass service overshadows a similar service offered by the maker of their favorite toy by a margin of 10 to 1.

I couldn't figure out why certain Sony fans spend so much time downplaying GP and worrying out the bottom line of one the world's richest companies but now it all makes sense.
Yep, like I said, FUD. Everybody is paying $1 for this, it's not sustainable, yada yada yada. Lots of concerned users in here. Very concerned about the MS bank account.
 
4 years of game pass vs. only buying games for life of console

Buying games (assume 9:1 attach rate):
5 digital games at $60
4 physical games at $60 - $12 retail cut - $4 physical costs
= $476

GamePass only:
$10/mo for 4 years
= $480
Your assuming only first party games are purchased which is not the case. Let's say it's 50-50 but with Microsoft probably 30-70 or worse the game pass makes more sense and if people buy other 3rd games also it really adds up.
 
Actually PS Now is (xCloud + Game Pass + Xbox Live Gold for those titles) - new MS releases



Games are front loaded, meaning development generally comes from the first 3-6 months of release.
Which is exaclty my whole point lmao. You guys saying Microsoft are losing out on all this money when there not really. Halo 3 the best selling halo done $600m (reported 3 years after launch) no gears of war game has done more than $300-$350m total...no Forza game has done $300m total.

So if 8M people are paying $10 a month on game pass that's:
$80M a month
$960M a year

Even if we're to entertain this silliness If Gamepass was to stay stagnant at 8M for 3 years that's $2.88B you could fit Halo 3/Reach/4 and the entire Gears of war revenue into that. And You can bet it'll be bigger than 8-10M in 3 years
 
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Your assuming only first party games are purchased which is not the case. Let's say it's 50-50 but with Microsoft probably 30-70 or worse the game pass makes more sense and if people buy other 3rd games also it really adds up.

Im not assuming that at all. I'm letting Microsoft and devs/publishers sort out who gets what on the backend.

I'm just pointing out that even in this very conservative estimate (not all games are bought at $60, people will have gamepass more than 4 years, and many consumers will buy games in addition to gamepass), there's not some huge loss in the revenue - it actually comes out about the same. I'm saying this in support of GamePass being a good idea on the business side.
 
Which is exaclty my whole point lmao. You guys saying Microsoft are losing out on all this money when there not really. Halo 3 the best selling halo done $600m (reported 3 years after launch) no gears of war game has done more than $300-$350m total...no Forza game has done $300m total.

So if 8M people are paying $10 a month on game pass that's:
$80M a month
$960M a year

Even if we're to entertain this silliness If Gamepass was to stay stagnant at 8M for 3 years that's $2.88B you could fit Halo 3/Reach/4 and the entire Gears of war revenue into that. And You bet it'll be bigger than 8-10M in 3 years
This idea of longevity just doesnt seem to compute with people. Microsoft are not releasing 100 million dollar games every month but they sure are taking in money on those months. This isnt hard but people want to act like this is MoviePass.
 
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Which is irrelevant. There are 10 million people using their service which means regardless of what account type they have they have gotten them in the door. That alone is half the battle for any subscription service out there. During all these promotions all Microsoft want it to get people in the door.



If you think Game Pass is not a game changer in the entire industry you are insane. The value alone is insane. Then the fact that for many games Microsoft have lowered the barrier to entry from $59.99 down to $9.99 or $15.99 depending on which subscription you have. Gears Tactics launched today and I will play and beat it for $15.99 in addition to playing a number of other games for no additional cost. How on earth you do not view that as a game changing is beyond me.


First. Devs sign up for it on their own. Microsoft are not twisting their arm. The service works as a subsidy. They get more folks in by putting games like Red Dead 2 on it and those subscribers subsidize the costs of many other games on the service. It is not a hard thing to understand. It is certainly not hurting developers. in fact most who have commented have stated the exact opposite.
Correction 10 million who have tried it.
I bet the actual people using it as you say is ~1 million
 
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