Eddie-Griffin
Banned
https://apptrigger.com/2023/03/22/xbox-idxbox-games/
Since 2013 the ID@Xbox program was made to get indies to invest or come to the Xbox platform starting with early Xbox One, 10 years later Microsoft has paid out $4 billion dollars for 3000 indie games during this time.
These indies range from exclusives/timed exclusive games funded or aided by Xbox, to get studios to release on the platform that wouldn't have released otherwise, or indies to push Game Pass.
Xbox went from 200 indie developers at the start of the program, to now having over 5,000. This makes sense given that Microsoft for example, paid one developer $600,000 for their Cheese Cooking Simulator game to come to Xbox.
39% of indies are in the Action Adventure genre which is the plurality of the genres. 3,000 games now, with another 3,000 games in development which I assume is also part of that $4 billion figure paid for ahead of time.
Also soon the minimum order threshold will be reduced, making it easier for Indie games to run a certain amount of physical copies of their games.
Id@Xbox head Chris Charla has announced that Microsoft has paid out an enormous sum to developers over the last ten years. The reveal was made in an Xbox Wire post with Charla speaking about the tenth anniversary of the program.
Since the program’s inception, a total of over 4 billion dollars has been paid out to developers for more than 3,000 games. There are also another 3,000 more in development. Some other interesting statistics about the program are as follows:
- The program has developers in over 100 countries
- 200 developers initially, now over 5,000
- 39% in the action adventure genre – the largest in the program
Charla mentioned that aspects of the program such as Game Preview and cross progression would not have been possible without the assistance from these developers in the program. In order to better aid the developers, they will now be able to publish physical copies of their games with only “minimum order quantity”. This hasn’t been fully rolled out yet, but more information on it would be coming soon.
Improvements to the Game Pass program were also announced. Now, the addition of a new template that all developers will have access to will make it easier to simply and easily submit their game for Game Pass consideration. There is no doubt to the success of the Game Pass and Id@Xbox program with countless titles and so many winning awards such as Cuphead, DeadCells, Inside etc.
With ten years in the books and many more to come for Xbox, it is exciting to see what may be coming down the road. Charla commented on that fact by saying:
“We’re also excited to meet with developers in person, keep listening and keep planning how we can improve our offerings for independent developers on Xbox, whether that’s through discovery improvements, promotional amplification, sharing more data to help developers maximize their success on our store, or ways we haven’t even considered yet.”
Since 2013 the ID@Xbox program was made to get indies to invest or come to the Xbox platform starting with early Xbox One, 10 years later Microsoft has paid out $4 billion dollars for 3000 indie games during this time.
These indies range from exclusives/timed exclusive games funded or aided by Xbox, to get studios to release on the platform that wouldn't have released otherwise, or indies to push Game Pass.
Xbox went from 200 indie developers at the start of the program, to now having over 5,000. This makes sense given that Microsoft for example, paid one developer $600,000 for their Cheese Cooking Simulator game to come to Xbox.
39% of indies are in the Action Adventure genre which is the plurality of the genres. 3,000 games now, with another 3,000 games in development which I assume is also part of that $4 billion figure paid for ahead of time.
Also soon the minimum order threshold will be reduced, making it easier for Indie games to run a certain amount of physical copies of their games.
Last edited: