I watched a clip in the store and the player took a swing and 68 pages worth of text popped up on the screen. I ran away.
I thought i was the only one getting errors to the links. I just go incognito in Chrome and it works.
Unfortunately they suffer from weird market delusions..."our budget was X so our game must be worth Y!" The reality is if Horse Racing 2016 was $10 instead of $30 people might actually buy it like they do Goat Simulator.So many of these games should be at or under $10.. the hunting and monster truck ones.. Seems many more would impulse buy it if they just adjusted to what their product most likely is worth.
Clustertruck is fantastic. Everytime I describe I automatically start saying or typing the other word.
Anyways, great first person platformer that really nails the sense of movement and how silly the premise is.
I hated Clustertruck before I was able to unlock double jump. Then it got so damn good. Already played through the trial. Might wait for it to drop in price a bit before jumping in though.
Finished off Hue (4.5/5 - fantastic puzzle game with a colour-switching mechanic for puzzle solving), and 140 (3/5 - amazing music but the game's platforming is pretty shallow, fun game play, but short).
I need to know if The Bunker is worth it - it's on sale right now.
Anyone played and liked it?
What would guys think if they implemented system-wide achievements that actually add to your GS? I know some people don't care about achievements, so this question is for you.
Some exampled would be:
Played 20 backwards compatible games - 25g
Completed (100% - 1000GS or 200GS for old arcade games) 10 games - 50g
Played X hours of FPS games - 25g
you could even allow developers to run their own (obviously with a limit to the amount of GS that can be given out). Example:
Completed the Campaign in Battlefield 4, Hardline, and Battlefield 1 - 25GS
As long as it doesn't get out of hand (don't want them tossing out thousands of GS), what would you guys think of something like this? Would even further reward those that stay within the ecosystem.
If you want that crap just sign up to GTN and become a badge whore.
The worst thing they could do is undermine the achievement system. Thankfully the challenge nonsense failed hard but the laughable rarity system isn't a great sign.
If you want that crap just sign up to GTN and become a badge whore.
The worst thing they could do is undermine the achievement system. Thankfully the challenge nonsense failed hard but the laughable rarity system isn't a great sign.
My man. I dislike challenges too. But to be fair, Forza Horizon 3 has used a festival called #Forzathon, with in-game menus, rewards, and DJ chatter to make challenges compelling. But in every other game it has been a detriment in my eyes.
What don't you like about the rarity system?
I'm just confused as to what this means? The achievement system is basically a reward for playing games. You get 1000 for fully completing a game, but that score moves up arbitrarily based on DLC (some DLC gives you zero, while other DLC can give anywhere from 250 to another 1000). My suggestion would just further augment that, adding the odd achievement across games. It would actually encourage replayability, so when the second or third game comes out, there may be an achievement for playing all 3 a certain way, etc.
It isn't a rarity system, it's an everyone gets a trophy system. At the start of last month about 57% of One/Win10 achievements were rare.
New Xbox One user here. I have Gold membership and want to download the 360 game Monkey Island, which seems to be one of the free monthly games. But it tells me I have to add a credit card in order to download it, in the dashboard itself and on xbox.com :|
Didn't have problems downloading the other X1 GWG games earlier... Is a credit card really required for 360 games?
As I found out, it is required. No way around it. Even if you have the xbox currency in your account to cover buying something, you still have to use a credit card with 360 games. Really annoying.
As a full-blown achievement whore (my GS is over 400K), I agree with everything Vert said except for one thing: I don't think the "game is a game" approach this gen has hurt the achievement system that much. The way I look at it, last gen was absolutely overloaded with easy shovelware kiddie games that all my fellow GS addicts played. Those have dried up to the point of nonexistence this gen, and the easy indie games have simply taken their place.
If anything there are a lot less easy GS games this gen, because plenty of indies have ridiculously difficult achievements. Or just glitchy ones that won't unlock at all.
Well I also agreed with Vert.. but what are you saying here? Are you saying that Vert implied XBLA/indie games having 1000 gamerscore is bad thing? Because I don't think Vert said that at all.
I LOVE that every game is 1000 gamerscore.
He mentioned disquiet within the achievement community over the new "game is a game" approach, and that it has trivialized the system.
There have been a few complaints, but I think the vast majority are fine with it.