From XboxEra.
Possibly true, possibly not, but a really cool idea either way.
From XboxEra.
Possibly true, possibly not, but a really cool idea either way.
From XboxEra.
Possibly true, possibly not, but a really cool idea either way.
From XboxEra.
Possibly true, possibly not, but a really cool idea either way.
From XboxEra.
Possibly true, possibly not, but a really cool idea either way.
I just don't know how they're going to frame these different IPs that Microsoft happens to own under a central umbrella.
I'm just imagining TImeSplitters, though. Look, I'm a Russian female soldier. Jump through time to a random period in history. Look, I'm a hippie spy. Look, I'm a robot. Look, CAT RACING. *stuffed cats race around a track making mrawwwing engine noises*
From XboxEra.
Possibly true, possibly not, but a really cool idea either way.
From XboxEra.
Possibly true, possibly not, but a really cool idea either way.
IMO Halo Infinite will only be on XBO/XBX via xCloud. It will be their first massive implementation of xCloud and considering they are rolling it out across mobile etc the infrastructure is already there.
It will run native/offline on the new consoles but only streaming on the old ones. If you care about supporting MP content cross gen you are assuming that everyone who cares about that is online as its the only way they will play MP. If they are online to play MP, they can stream the game. Your only concern is around SP only XBO players which I don't think MS is worried about as infinite is meant to be a long tail game.
I believe MS will be debuting a new dash for XBO which includes an xCloud section. This will allow you to play old and new games via streaming. The XBO will be converted to a streaming box for next gen games. MS doesn't cut off their old base (people can pay for GP or buy the games to stream) while at the same time having flexibility going forward. There is no reason to do it via mobile and not the console.
I'm going to put the above at around 90% the plan.
Sounds like such a weird approach but at the same time the whole AAAA studio didnt make sense. As weird as this sounds that leads some weight towards the AAAA as its more than one franchise.
Its a neat way to try and get your IP that probably wont work as a $60 project, or $70, some time in the sun but also keeps in on your platforms as you own the IP and the risk is lower. But also, how do you sell this as a boxed product? Do you even sell it as a boxed product?
Probably digital only and maybe a compilation after some seasons/episodes have passed?
It sounds almost too perfect for Game Pass, to be honest. I'd be surprised if physical media was part of the plan.
Ill take an avatar bet that the Xbox One version will not be running on the cloud.
It will be a live service game which is looking for long tail revenue. You want to drive people to GP and your streaming service.
Looking at the long game, you only support the old consoles natively for a very narrow group (XBO, single player only). That is not your long term revenue driver nor has it ever been the main focus of infinite.
Rather than an avy bet, how about a bet of whatever the thing is below the avy.
It will be a live service game which is looking for long tail revenue. You want to drive people to GP and your streaming service.
Looking at the long game, you only support the old consoles natively for a very narrow group (XBO, single player only). That is not your long term revenue driver nor has it ever been the main focus of infinite.
Rather than an avy bet, how about a bet of whatever the thing is below the avy.
Shouldn’t great content , delivered year on year drive people to a service? Quality and momentum to keep people engaged, excited and enthusiastic about what’s next to release.
I can’t say I’m exactly enamoured if the games are being designed specifically to the subscription. Apologies if I misinterpreted your post. That’s just how I feel about it all.
I am assuming it won't be released all at once, a season is more than one month and it could all be episodic campaigns with the developers having maybe part of the team working on upcoming seasons, but i am also assuming these will be linear campaigns that maybe won't actually get AAA budgets, and won't all be up to 20 hours, it would just be too much work and money.If its 15-20 hours I feel like thats aiming at a full priced title. You cant dump that much time and money into a game and only sell it digitally, at least imo.
Surprises at TGA...
From XboxEra.
Possibly true, possibly not, but a really cool idea either way.
Seems the S is filling the spot that I (and most sensible people) thought it would, and is not DOA as GAF kept yelling at us.
Ironically they said similar about the Switch. Don’t believe GAF ‘predictions’
I think this is Insiders being full of shit or miss interpreting things. You can't just make a new game per season lol starting with a 3rd person shooter then a what platformer gtfo. Episode yes to get the game out sooner. Different game per season gtfo they would be the greatest team of all time to do a different game of a new genera bi yearly.At first I was thinking WTF? But having thought a bit, it sounds essentially like a Ready Player One type game. Could be interesting!
I agree, so far it is doing okay for its place in the lineup, though they should market 1080p over 1440p (seems to rarely hit that target). Speaking specifically of 2077, the XSS will probably see some benefit from the next-gen patch also.
I am assuming it won't be released all at once, a season is more than one month and it could all be episodic campaigns with the developers having maybe part of the team working on upcoming seasons, but i am also assuming these will be linear campaigns that maybe won't actually get AAA budgets, and won't all be up to 20 hours, it would just be too much work and money.
Kinda figuring it will be episodic small campaigns that will get to Game Pass and see if it raises any interest for dead franchises and also maybe give something to fans of big franchises, one Halo or Gears season at least, but those are so popular already that it feels more worth investing in now dead franchises.
Also, i wonder if it can be done for anything from Xbox Game Studios and their past, Commander Keen campaign could be an actual thing in the future...probably not.
Controversial, but I agree.
I don't agree with this. For the most part you will never see a first party title that attempts to do what Cyberpunk does from sony or nintendo. Its basically GTA RPG on steroids. This was a game designed for high end PC's paired down to console. That is the reason PS4 and Xbone can't handle it. Also Cyberpunk 2077 is hitting so many platforms, its basically impossible to have it fully optimized on each. Microsoft or sony can handle that part much better.