Microsoft Flight Simulator - The Past, Present, and Future
We sit down with Jorg Neuman, Head of Microsoft Flight Simulator, to talk about the game’s development, launch, Xbox Series X release, and what’s in store for the future. Also, a shared appreciation for Pilotwings 64.www.ausgamers.com
“When we started working on the Xbox version in earnest quite a few months ago now, we literally went through every model,” Jorg explains. “We looked at every buffer and it was shocking how much memory we found. That video we made, the announcement for Xbox, that was all captured from an Xbox. We are making great progress, but there’s still lots to do. I think people will be surprised; it will be virtually indistinguishable from the PC version.”
Although there will be differences between the Xbox Series X and Xbox Series S versions, the team is confident that the console version will not sacrifice image quality or detail in order to tailor the experience for a different platform. In fact, being a hardcore flight sim for console -- is something to celebrate.
“[Looking great] is a requirement because we’re also newcomers,” Jorg admits. “Simming is a newcomer to console because it has never really been there. So, there’s a high expectation for how it looks and performs. But we also know that players will be new so we need to pay close attention to their needs. We’re starting to test it internally and at some point, we're going to test externally because we want to get it right. To make sure the people that are coming in feel welcome. And ideally, stay and become a simmer down the road.”
More importantly, arriving on Xbox is simply another step in or leg in the Microsoft Flight Simulator Journey. Recently the PC release got support for VR, something the team will refine and support for a long time to come. And even with all of that on the plate, Jorg Neuman is also -- aptly -- thinking about the cloud. Forever looking into new technology, VR, next-gen console hardware, streaming over servers. Butterflies.
“I'm happy how we launched on PC, and it's great to see how it's been received,” he concludes. “Our focus right now is on Xbox, but I'm curious about what Project xCloud will allow us to do. It’s another device in the family and I think one that can reach people in different places and different situations, and I'm fascinated by that. Like, I really want to do that -- it's such an interesting product.”
The "Control Photo Mode" thread is priceless. Did you know that XSX can only perform when paused? It also can't do particle effects. You can learn a lot about Xbox from Sony fans, all these Xbox shills in this thread have been hiding these things from me.
Keep getting this feeling Halo MCC will be released on Switch and/or PlayStation.Upcoming Halo: MCC flight may include 'new way to play'
Alright, 343 Industries. You have our attention.www.windowscentral.com
Guys, if you are into Sea of Thieves, but haven't played it lately, check out the Season One content. Played a bit with a friend yesterday and it is a blast. Just like with Tall Tales, the game doesn't hold your hand at all and you have to figure out where and how to get the clues to the next destination in your search for treasure and so on. This game is a gift that keeps on giving.
Just checked. All good. Don't take my word for it, but (if I remember correctly) I've heard people having this problem in the past and it always fixes itself.tons of my achivements are gone...anyone else?
Newly released in Dec. PuyoPuyo Tetris 2 now part of GOLD. My girls all over it, looks adorable.
Sorry I misunderstood. Thought you meant it was released on gold in December and I totally missed it.In December? We're in February now..
Exercising their rights to resell something which you can only do it on your terms if you own the software instead of just a digital license/rental. What is the point? I think the issue with Netflix like services is the eventual push, like Netflix, for quantity and frequency and software wise of F2P like mechanics to keep people spending (games worrying about monetising acquired players more and more and gameplay changing to reflect that):Some random person: "I hate Game Pass, because who wants to rent games, anyway!? I want to own my games!"
Same person: *Goes on to buy physical games for $60-$70 and later sells them for $5-$10*
That does not say what you're making out it does.Exercising their rights to resell something which you can only do it on your terms if you own the software instead of just a digital license/rental. What is the point? I think the issue with Netflix like services is the eventual push, like Netflix, for quantity and frequency and software wise of F2P like mechanics to keep people spending (games worrying about monetising acquired players more and more and gameplay changing to reflect that):
From Xbox CFO, one of their latest conference calls.
My point was that when you buy a game for a high price and sell it later for much lower price, you are essentially "renting" the game at the price of the difference - and that is just one game.Exercising their rights to resell something which you can only do it on your terms if you own the software instead of just a digital license/rental. What is the point?
I am game, what does say the opposite of that? Getting people to subscribe gives you better ways to monetise... are we arguing that GamePass model is about AAAA single player or large non micro transactions encumbered experiences all for a single low monthly fee? Even in a still very competitive streaming landscape (Prime vs Netflix vs Disney+ ... with some exceptions we are seeing IMHO focus on more content not necessarily higher quality... imagine if it were not as competitive).That does not say what you're making out it does.
You're game? That's good, I'd hate to think I was talking to a disinterested party. You're already the most disingenuous person on this site, imagine being disinterested too.I am game, what does say the opposite of that? Getting people to subscribe gives you better ways to monetise... are we arguing that GamePass model is about AAAA single player or large non micro transactions encumbered experiences all for a single low monthly fee? Even in a still very competitive streaming landscape (Prime vs Netflix vs Disney+ ... with some exceptions we are seeing IMHO focus on more content not necessarily higher quality... imagine if it were not as competitive).
That quote is literally saying that game pass allows Microsoft to reach more price sensitive customers and that having customers keeping the subscription for a significant time since it's more affordable eventually nets more than if that customer was buying one or two full priced games a year. Nothing about pushing for increased monetization through mtx also so far i haven't seen anything that supports that notion beyond games already doing increased mtx or stuff like battle passes regardless of them being available in a subscription.Exercising their rights to resell something which you can only do it on your terms if you own the software instead of just a digital license/rental. What is the point? I think the issue with Netflix like services is the eventual push, like Netflix, for quantity and frequency and software wise of F2P like mechanics to keep people spending (games worrying about monetising acquired players more and more and gameplay changing to reflect that):
From Xbox CFO, one of their latest conference calls.
I am game, what does say the opposite of that? Getting people to subscribe gives you better ways to monetise... are we arguing that GamePass model is about AAAA single player or large non micro transactions encumbered experiences all for a single low monthly fee? Even in a still very competitive streaming landscape (Prime vs Netflix vs Disney+ ... with some exceptions we are seeing IMHO focus on more content not necessarily higher quality... imagine if it were not as competitive).
Ugh, that's a bit of a stretch dude...I am game, what does say the opposite of that? Getting people to subscribe gives you better ways to monetise... are we arguing that GamePass model is about AAAA single player or large non micro transactions encumbered experiences all for a single low monthly fee? Even in a still very competitive streaming landscape (Prime vs Netflix vs Disney+ ... with some exceptions we are seeing IMHO focus on more content not necessarily higher quality... imagine if it were not as competitive).
Ouch. Seriously though, he is not the most disingenuous on this website. There are far more people that are 100% more disingenuous around here. Can't say i agree with panjev on this one as i feel its a stretch on what he suggests.You're game? That's good, I'd hate to think I was talking to a disinterested party. You're already the most disingenuous person on this site, imagine being disinterested too.
I like that I've told you you're wrong about what he's said, and then you've completely ignored trying to justify it. Going by your writing style, English isn't your first language, so I'm going to go ahead and give you the benefit of the doubt.
He says what anybody with a basic understanding of maths can tell you. Releasing three big AAA games a year doesn't equal $60 a game for every person that buys it. Getting someone to subscribe for a year DOES equal three big games a year, and actually more because on first party titles all that money is just going into one giant pot.
What he's saying has nothing to do with DLC, microtransactions or any other pull to a f2p method.
It's off-topic and I'm not going to write a whole post running down the guy to explain why I feel this way, but his post on this thread is almost 100 percent representative of my experience of him.Ouch. Seriously though, he is not the most disingenuous on this website. There are far more people that are 100% more disingenuous around here. Can't say i agree with panjev on this one as i feel its a stretch on what he suggests.
I haven't put him on ignore as I like to argue with him hehe. I put quite a few others on my ignore that are purely fanboyish in their posts. Panjev is a lot smarter then the people I blocked there. Still I don't get why people are twisting themselves in a sailor knot over one console with higher specs beating out a console where there are some obvious hardware differences/advantages. Its kinda funny how the SSD talk has nearly vanished as there is not much of a difference in performance between the two systems like some thought.It's off-topic and I'm not going to write a whole post running down the guy to explain why I feel this way, but his post on this thread is almost 100 percent representative of my experience of him.
Post false info, then act like a petulant child or go into information overload when called out. I've got him on ignore, but whenever I come across him, that's what he's like. He's doing it in the Control thread this morning.
Hey, maybe I'm being overly harsh, but the "I'm game" bollocks rubbed me the wrong way.
Exercising their rights to resell something which you can only do it on your terms if you own the software instead of just a digital license/rental. What is the point? I think the issue with Netflix like services is the eventual push, like Netflix, for quantity and frequency and software wise of F2P like mechanics to keep people spending (games worrying about monetising acquired players more and more and gameplay changing to reflect that):
From Xbox CFO, one of their latest conference calls.
I am game, what does say the opposite of that? Getting people to subscribe gives you better ways to monetise... are we arguing that GamePass model is about AAAA single player or large non micro transactions encumbered experiences all for a single low monthly fee? Even in a still very competitive streaming landscape (Prime vs Netflix vs Disney+ ... with some exceptions we are seeing IMHO focus on more content not necessarily higher quality... imagine if it were not as competitive).
You're game? That's good, I'd hate to think I was talking to a disinterested party. You're already the most disingenuous person on this site, imagine being disinterested too.
I like that I've told you you're wrong about what he's said, and then you've completely ignored trying to justify it. Going by your writing style, English isn't your first language, so I'm going to go ahead and give you the benefit of the doubt.
He says what anybody with a basic understanding of maths can tell you. Releasing three big AAA games a year doesn't equal $60 a game for every person that buys it. Getting someone to subscribe for a year DOES equal three big games a year, and actually more because on first party titles all that money is just going into one giant pot.
What he's saying has nothing to do with DLC, microtransactions or any other pull to a f2p method.
MS more often than not leaves Spanish out when they translate/dub games and it is the second most spoken language in the world behind Chinese.I just don't understand why doesn't Microsoft implement Arabic text in their games? standard Arabic is the fifth or sixth language understood and spoken in the world.
Sony (to a lesser extent) and Nintendo have the same mentality towards the language, and it doesn't make sense considering the fact that there are nearly 500 million potential customers that speak it.
Not going to litter/derail this OT further on this argument, more than happy to reply to your PM’s if you want to start a conversation there, but I am not fond of what you are implying there or the summary judgement you are passing (I can be wrong and have shit opinions too, not sure the aggression or such judgement is warranted if I discuss an opinion I have for more than one drive by post).Tbh he's no different to the rest of them, he just tries to be smarter about it
Tbh he's no different to the rest of them, he just tries to be smarter about it
I got a question about backing up digital games, this goes for any kind(xbox,360,xbox one,xbox sx). Can you store the games on as many hdd's as you want or do they limit you?
Better, some of them bough ps5 digital edition or buy lots of digital gamesSome random person: "I hate Game Pass, because who wants to rent games, anyway!? I want to own my games!"
Same person: *Goes on to buy physical games for $60-$70 and later sells them for $5-$10*
True, I am a hypocrite in that sense as while I bought both XSX and PS5 (disc edition), I bought a lot of digital games on the Xbox Marketplace (for many I do have the discs, but I cannot travel to take them for obvious reasons, so I got them digitally: purchased them even if they were on GP like Dead Space 1) I cannot resell either as they are digital. I converted my XBOX LIVE Gold subscription into GPU (I guess the moral approach should have been to either shut up about it perhaps or not give MS one mor GP active) too.Better, some of them bough ps5 digital edition or buy lots of digital games