You didn't get twisted information. You got information you didn't accept the information then said you're a liar. If you actually wanted information you would have read the spec here and asked questions and listened to others who know it.
Engineering specs for DirectX features.
microsoft.github.io
That's DX12. SFS is a DX12 Ultimate feature building on top of all that.
I'm not talking about encoding factor or Microsoft's API. I'm talking about NAND to Logical to Physical mapping and ECC overhead.
What about them? We don't know the entire setup of the SSD I/O system in the platform, so it's premature to assume how some of these work.
They are also using a DRAM-less controller so the paging table also has to reside in the NAND unless they are stored in RAM during boot up.
That's probably exactly what they are doing. Either that, or they have a chunk of SLC NAND cache on a block of NAND to store the paging table.
All these add up to reduce total bandwidth from the peak capability of the NAND modules they are using which i would wager is in excess of 3GB/s.
Wager based on what? Again, you're making assumptions based on incomplete data/information. All of the problems you are mentioning, I'm sure MS and Seagate have known of them and taken measures to mitigate their impact in the design. So I still say your overhead cost/performance hit is wildly excessive.
Hence their reported 2.4GB sustained speed that is given. Likewise I'm sure they took thermal throttle into account in their stated specs as well.
The 2.4 GB refers to the sustained speed; peaks could be a bit higher, a lot of data operations will be lower because they simply won't need to demand 2.4 GB/s of bandwidth throughput. Thermal situations etc. are also why they gave the 2.4 GB/s sustained clock. These are also potential issues that affect PS5's SSD, and in fact we don't know what it's sustained numbers are on the SSD or if the SSD under continuous heavy loads will affect the power load of the system (in turn affecting the variable frequency rate).
They're still questions that will have to be answered in due time.
i don't find your post and rereading mine it was not well worded
But you recently underline habit of some gaffer to have double standard dealing with the unknown and i think the post i quoted was a perfect of that
Well regardless, without seeing the specific post I can't directly comment on what you're addressing in that regard.
However, whatever perception you might seem to have on my posts, I can assure you in reality that is not what I'm doing, or at least it's not my intention. When it comes to discussing console tech I tend to focus more on the system that either is the underdog in the situation or where there's (from my POV) more misinformation on, intentional or accidential.
At current, IMO it feels like the XSX is the system with more misinformation on it, and fewer people who attempt speaking out on clearing up that misinformation, compared to PS5. I do speak out against PS5 misinformation too, just not as often, because there's usually more people who will do that anyway, and a tone is set to dissuade that type of misinformation around here at the very least.
Sometimes I bring up certain Youtubers if I see them speaking their own misinformation, like Moore's Law Is Dead or the Innocenceii (I focused on a graph they had which
Kazekage1981
screencapped to speak about a persuasive psychological tactic at play there from my POV). But I have no problem giving props to those who seem to keep things pretty fair and informative on top of that, like NXGamer and RedTech Gaming.
I am an optimist when it comes to the consoles and their technology, but the reason you don't see me making yet another SSD thread (for example) is because A) there's already a million of them and B) while I know the importance SSDs will play in the next-gen, they aren't miracle workers and don't replace other, arguably more critical aspects of system performance like CPU and GPU. You can look at some of my recent posts in this thread and see how there are other people speaking on unknowns regarding XSX but taking the worst-case scenario, and I ask why?
I don't take worst-case scenarios with PS5; if I speak on something PS5-related where it may seem that way, I'm just probably trying to look at a topic from a different POV that the mainstream perspective isn't maybe considering. Like take the PS5 SSD for example: if I ask about the random read on first 4 KB block isn't not because I'm trying to take a worst-case scenario. It's because I know that will be very important in deciding actual SSD performance. The same can refer to XSX SSD but at least around here the pessimist outlook in terms of SSDs are geared more towards XSX's. Like with people saying the flying segment in the UE5 demo could not be done on XSX, despite none of us knowing what the actual SSD and I/O pipeline performance for that segment of the demo was.
If I said something like "why wouldn't XSX be able to do that segment", it's because I've already looked further ahead; if one of the next-gen systems can't do even a modest-level (compared to future versions of it which I feel will happen later in the gen) streaming segment similar to the UE5 demo, that is going to hurt next-gen 3rd-party development overall, even with UE5 engine scaling in effect. It would also lower the ceiling on what PS5 could accomplish with that later throughout the generation since you would already be talking about an UE5 demo with a streaming segment tapping almost 50% of the SSD's raw bandwidth.
So I hope this clarifies a few things; I'm not trying to do double standards, I just want to cut back on misinformation and I tend to gravitate to the underdogs in that regard. Though oft-times I will also do so for the popular pick if there's a need and I feel I can contribute something of a different perspective that hasn't been vocalized yet.