ThoseDeafMutes
Member
No luck on hacking it even with savescum, so I just nuked it in one turn with all six dudes and gave up concealment. Oh well. Mind controlled an andro anyway, nice consolation prize.
Just started a mission concealed... and a sectopod was in range of my troops from spawn. Like, I can't move any of my troops because as soon as they move they will triger the secto, since they're already in his discovery range.
... I don't think that was a design decision.
No way, there are no bugs in this game. Every mission is absolutely fair.
Fair? It's more fair to have 1 berserk, 2 Mutons + 4 heavy Advent guards near the spawn start location whilst trying to save people that are dying left and right
No that's game balance, your soldiers are already overpowered because of grenades. Also viper pulling one of your soldiers to their position is fair, especially when you trigger at least two pack because of this. Missions never go bad because of strange stuff, there are no game bugs and the game really feels well tested and performance is brilliant.
After beating the game on ironman commander I started a new game on legendary ironman and seriously the shit that's going on here is extrem. I didn't expect such an increase in difficulty. I love this game, but I feel like a noob and I'm very salty atm.
The beginning curve is really brutal. The real test of legendary is within the first few months. After that it gets significantly better. Just make sure you bring multiple mimic beacons. Mimic beacons all around. Seriously I have two currently and it's not enough. Without it I'm pretty sure every unit I have would be horribly injured.
Thanks for the advise. I think I'll try to hold out as long as I can before giving up and restarting. But this will be a very long playthrough because I think thrice about every single move and shot.
Just make sure you bring multiple mimic beacons. Mimic beacons all around. Seriously I have two currently and it's not enough. Without it I'm pretty sure every unit I have would be horribly injured.
Just started a mission concealed... and a sectopod was in range of my troops from spawn. Like, I can't move any of my troops because as soon as they move they will triger the secto, since they're already in his discovery range.
... I don't think that was a design decision.
Why is a shotgun at 2 tiles with no cover in the way a 43% to hit on a gatekeeper
Wat
Why is a shotgun at 2 tiles with no cover in the way a 43% to hit on a gatekeeper
Wat
Why is a shotgun at 2 tiles with no cover in the way a 43% to hit on a gatekeeper
Wat
http://www.nexusmods.com/xcom2/mods/121/?And I would like it expanded every time, automatically.
Just started a mission concealed... and a sectopod was in range of my troops from spawn. Like, I can't move any of my troops because as soon as they move they will triger the secto, since they're already in his discovery range.
... I don't think that was a design decision.
First runthrough I did the forge mission and the sectopod was literally on the cliffs above my guys, seeing me instantly. Don't know if it was intentional but...
*shrug*
Good thing I had two hackers
Yep. Same thing happened to me at the ending. It is seriously kind of amazing not only how bad the performance is, but how it seemingly degrades over time. I don't know if reviewers just have low standards or something but it's fascinating how all these bugs and awful performance hitches were mostly ignored or excused away by day one reviews."Cutscene lag won't affect your game"
Entire last ending part of game desyncs by almost a full thirty seconds and freezes, becoming a fucking radio play
Not what I wanted after slogging through that last mission. Fucking great. Real sour taste in my mouth here.
The technical issues are seriously fucking inexcusable.
"Cutscene lag won't affect your game"
Entire last ending part of game desyncs by almost a full thirty seconds and freezes, becoming a fucking radio play
Not what I wanted after slogging through that last mission. Fucking great. Real sour taste in my mouth here.
The technical issues are seriously fucking inexcusable.
Tinfoil time - Anyone suspect that XCOM 2 was intentionally stripped of XInput to push the Steam Controller?
I mean, there's nothing here that can't be done with an Xbone controller like in EU. The exact same consolized UI EU had is still here, but with smaller fonts and icons.
I think EMP grenades are glitched. Since I got advanced explosives I've gotta craft a new one after every mission because they keep disappearing.
Just finished a Veteran Iron man playthrough. The final mission with 2 psi ops and theis so fuckin' easy.Avatar
Yep. Same thing happened to me at the ending. It is seriously kind of amazing not only how bad the performance is, but how it seemingly degrades over time. I don't know if reviewers just have low standards or something but it's fascinating how all these bugs and awful performance hitches were mostly ignored or excused away by day one reviews.
Getting revealed going to hack a terminal when I should be in cover seems screwy. There aren't any alert tiles around, but there is a group hanging just outside by the window. But still, I should be in at least half cover so they shouldn't see me, right? Unless the terminal itself doesn't count as cover in which case it makes sense.
Firaxis plz.Had a new glitch yesterday, one soldier stopped "moving" from place to place and would instead "teleport" to the selected location.
Also a berserker hit in overwatch seemed to be "Stuck" in the slowmotion from overwatch so it would take 30 seconds before he would get to the spot where he was supposed to be even after overwatch was over. He was also teleporting.
Anyone trucking through the whole thing on a Steam controller?
Is the only consequence to ignoring Guerilla Ops is that you activate all dark events, instead of just countering one of them?
In some cases, I'm willing to deal with the dark events for the tradeoff of letting my crew heal.
you might be being seen en-route?
What I think it's funny is that the entire month leading to the game's release had lots of gameplay vids and livestreams and so on. Yet, they all worked fine.
I don't remember watching a livestream where the game performed as badly as the final build does (and a bunch of them weren't made by firaxis themselves).
What happened?
That reviewers ignored it is sadly kind of expected, but Beagle was doing stuff like putting 48 soldiers on the map and it worked fine.
Is there a way to get out of the UFO attack? It happened at just about the worst possible time since I pretty much just got finished setting up for a major push back on the avatar project, but the incoming attack is going to wound or even kill multiple soldiers. I can't even see a way to survive a fight of this scale since they start out by throwing pretty much a wave of 10 enemies at you including a number of enemies that are going to occupy to 2-3 soldiers each. It just seems brutal.
If you got a concealed ranger, you can use it to spot the beacon and then have snipers shoot it down from far. Try to take it down before getting overwhelmed.