Aztechnology
Member
HK 416/17 that's sexy. Is there a mod to let my gunslinger keep his revolver as he levels up? I just like it so much more than the magnetic/plasma/beam pistol.
HK 416/17 that's sexy. Is there a mod to let my gunslinger keep his revolver as he levels up? I just like it so much more than the magnetic/plasma/beam pistol.
So the gauss/mag weapon for the heavy gunner just looks hilarious to me.
I built a few mag weapons after finish Magentic Weapons, how do I equip them? The mag weapons aren't showing up under loadouts.
They are already equiped. Basic weapon and armor upgrades are universal now.
They are already equiped. Basic weapon and armor upgrades are universal now.
prototype armor =/= armor upgradearmor upgrades are universal? then how come i cant equip exo suits to my other heavies?
prototype armor =/= armor upgrade
Foundary stuff is 1x
Research -> Build Item is All
Oh! So everyone will have the mag weapons I bought who can use them?
HK 416/17 that's sexy. Is there a mod to let my gunslinger keep his revolver as he levels up? I just like it so much more than the magnetic/plasma/beam pistol.
Save Supplies/Intel and purchase one at Base/Black Market.This run is going better tactically, but I'm stuck with only two engineers and I just can't meet the actual demands of the game right now. There's no way to influence engineer appearance right?
I feel like there's way too much weight towards the importance of engineers vs scientists.
Just finished my first run. Had the most amazing sequence show up in the final 2 turns.
Everyone else is out of cds/tools, and hanging back on low health. My [FINAL OPERATION SPOILERS]one psi ops guy drops the psi aoe on the last avatar and a snake as its all I can really do. It procs mind control on the snake. The avatar tps back behind cover in response and, on the enemy turn, instead of shooting at my psi ops soldier, shoots at the snake and misses. Back on my turn my soldier can't quite reach the avatar, but the snake can. I get the snake on the high ground, go for the bind to pull the avatar to it, and it works. I move my soldier into position to null beam the bound avatar and it kills the snake and avatar, the only remaining aliens, together, ending the mission.
Save Supplies/Intel and purchase one at Base/Black Market.
I didn't need them near end of my run and purchased Col. units instead.
I've restarted about 11 times and finally for some reason things are going better on this run. However, both my grenadiers are injured so it's probably game over nowHow's your run going? I'm taking it slowly just a mission or two a day as to not get too stressed. Finally got magnetic rifles, predator armor and an AWC. It's finally starting to curb the difficulty a bit, but these mutons are beefy as hell. Still haven't lost anyone but I have 4 shaken soldiers. It's rough.
I wonder if it's possible to mod in un-genetically modified human enemies to pods as alien collaborators working with ADVENT who use the same gear that you do, so you get heavy gunner enemies, specialists, etc.
Man I hope they fix up the workshop's mod tagging soon. It's more or less non-existant at present.
Question: How are you attacking twice with 2 massive damage flanks? Also, how are you concealing again?
It only takes one month for everything to go pear-shaped. One failed mission and some just-out-of-reach ADVENT bases have brought me to the brink of disaster, with a near-max Avatar bar and no solution in sight.
Defense missions are the worst.
So I had a popup with "you can recruit blah specialist people" and I was like "yeah in a minute bro let me finish scanning for a sec". Half a day later I finish scanning, but how do I actually recruit them from here? I don't see any options on the avenger or in the resistance HQ sector.
I did exactly the same. You need to fly the Avenger back to the HQ on the world map and once it's landed the option will appear to the left of the ship."yeah in a minute bro let me finish scanning for a sec". Half a day later I finish scanning, but how do I actually recruit them from here?
What exactly is you people problem with the shape of pears?
Just started a mission concealed... and a sectopod was in range of my troops from spawn. Like, I can't move any of my troops because as soon as they move they will triger the secto, since they're already in his discovery range.
... I don't think that was a design decision.