Too shiny, make it look cobbled together from alien stuff. The poor rebels aren't going to buff their armor every day.
I guess options are nice. I want a chryssalid head on one shoulder, ADVENT helmet on the other and a berserker headpiece.If I'm spending hundreds of nebulous credits to make this stuff, it better look absolutely beautiful.
I'll pay real money if I want cobbled together armour, thank you very much.
Could someone post some clean shots of the tier 3 armor? Not quite there yet in any of my playthroughs (really got to get back to that), but the small looks I've seen aren't bad. It's a little bit Mass Effect, but shinier. I can dig that.
And it's much better than EU's gazellenecked stuff.
is there a good overall guide for this game somewhere? Something that details how to know what kinds of things take priority and how to understand the underlying mechanics? I want to enjoy playing this, I really liked EW, but I'm getting steamrolled at the start even when putting guys into full cover and moving carefully. I'm not sure what's really going wrong with my playstyle, I thought I was following Beaglerush's/ChristopherOdd's playstyle but I must not be if they can ace legendary and I'm sucking on veteran.
Sorry for my attitude earlier. It's the frustration of spending several hours on a game and suddenly going completely fucked.
is there a good overall guide for this game somewhere? Something that details how to know what kinds of things take priority and how to understand the underlying mechanics? I want to enjoy playing this, I really liked EW, but I'm getting steamrolled at the start even when putting guys into full cover and moving carefully. I'm not sure what's really going wrong with my playstyle, I thought I was following Beaglerush's/ChristopherOdd's playstyle but I must not be if they can ace legendary and I'm sucking on veteran.
Sorry for my attitude earlier. It's the frustration of spending several hours on a game and suddenly going completely fucked.
I've liked the game throughout but fighting codexes is the worst fucking thing. They aren't fun or satisfying to fight at all.
Holy shit what the hell is this last mission. Who thought spawning 6 codexes on the field at the same time is fun? I've thought the game is fair up to this point, but chasing down these damn codexes that clone and make you waste a turn reloading is just tedious. On top of that there are like 10 other enemies on the field.
I've liked the game throughout but fighting codexes is the worst fucking thing. They aren't fun or satisfying to fight at all.
This is my Aussie Ranger -Could someone post some clean shots of the tier 3 armor? Not quite there yet in any of my playthroughs (really got to get back to that), but the small looks I've seen aren't bad. It's a little bit Mass Effect, but shinier. I can dig that.
And it's much better than EU's gazellenecked stuff.
post up some vids of your play and I'll take a look.
I don't know any guides, but what's killing you?
XCOM 2 strikes a careful balance between defensiveness and recklessness. The former can be too slow and reactive, but the latter can lead to dire situations where you're outgunned and outmaneuvered. Half the battle is positioning and knowing your enemy, and the other half of that is RNG--so be 100% ready at all times for the worst possible outcome.
As a general tip, itility items, especially grenades, make for a good panic button when everything goes pear-shaped.
FYI a bunch of the most recent additions seem to have been added to the pool twice.
is there a good overall guide for this game somewhere? Something that details how to know what kinds of things take priority and how to understand the underlying mechanics? I want to enjoy playing this, I really liked EW, but I'm getting steamrolled at the start even when putting guys into full cover and moving carefully. I'm not sure what's really going wrong with my playstyle, I thought I was following Beaglerush's/ChristopherOdd's playstyle but I must not be if they can ace legendary and I'm sucking on veteran.
Sorry for my attitude earlier. It's the frustration of spending several hours on a game and suddenly going completely fucked.
After 45~ hours of playtime, I finally noticed that the thumb buttons on my mouse will cycle through my soldiers.
My internet won't allow it, sorry.
Like I said, I don't really know what ends up happening, I guess I'm trying to be a little too forward but even when I have a bunch of dudes carefully positioned, I seem to get caught off guard anyway. RNG is a cruel mistress with those 70+% shots.
what's the general consensus on repeaters?
I tend to prioritize scopes, laser sights, magazines and autoloaders but repeaters sound kind of tempting.
Depends on who you're using it on. It's ungodly say on a gunslinger, and still very good on a late game sniper. Generally low level ones aren't worth it though I agree.
Basically when the shit hits the fan, the game stops being a tactical SRPG and becomes a puzzle game. How exactly do you optimise the turn so you deal the most damage and put everything you have at the least amount of risk when you end your turn.It's all about calculated risk, don't let the % system fool you. You can manage bad RNG with redundancy. Which soldier has to attack which enemy and what's the backup plan if it fails. This one ranger can only attack one enemy, start with him as he can't do anything else. The sharpshooter can take out 3 of them with serial if you soften them up first etc etc. It's almost never a fool proof thing but you can minimize risk which is what you want. Last thing, use mimic beacons as your oh shit button as they are really effective at that. Sounds more complicated than it really is but you will do all these things instinctively when you get used to it.
Unless you mod it you can't put repeaters on pistols, so...Depends on who you're using it on. It's ungodly say on a gunslinger, and still very good on a late game sniper. Generally low level ones aren't worth it though I agree.
Unless you mod it you can't put repeaters on pistols, so...
Basically when the shit hits the fan, the game stops being a tactical SRPG and becomes a puzzle game. How exactly do you optimise the turn so you deal the most damage and put everything you have at the least amount of risk when you end your turn.
I think most people do the thing where they get control of a character then run their turn out instead of cycling through. I totally stopped doing that when I started watching Beaglerush. Sure he acts like a hilarious goof but at high level play there's quite a lot to consider and yes I am playing on Vet only but I find myself using the same things I learned while watching Beagle playing LW and my experience in LW and I'm doing things like ending many missions either flawless or only 2 wounded soldiers and generally blowing up pods on reveal or on the following turn rather than trying to draw out a firefight and trying to get ahead through accuracy by volume or other suboptimal tactics.
And yeah, having redundancies or re-evaluating what you will do when a shot misses, or grenade doesn't roll top end damage that would kill that enemy, is required.
Unless you mod it you can't put repeaters on pistols, so...
weapon upgrades on your sniper count for your pistol.
Sounds like a crime when it doesn't apply to the ranger sword though?weapon upgrades on your sniper count for your pistol.
Sounds like a crime when it doesn't apply to the ranger sword though?
Pretty sure mods do not effect the pistol, but ammo types certainly do.
That's my take, too.
The soldier mod thing (like, advanced focus, perception and agility) affect everything you do, tho.
Basically when the shit hits the fan, the game stops being a tactical SRPG and becomes a puzzle game. How exactly do you optimise the turn so you deal the most damage and put everything you have at the least amount of risk when you end your turn.
I think most people do the thing where they get control of a character then run their turn out instead of cycling through. I totally stopped doing that when I started watching Beaglerush. Sure he acts like a hilarious goof but at high level play there's quite a lot to consider and yes I am playing on Vet only but I find myself using the same things I learned while watching Beagle playing LW and my experience in LW and I'm doing things like ending many missions either flawless or only 2 wounded soldiers and generally blowing up pods on reveal or on the following turn rather than trying to draw out a firefight and trying to get ahead through accuracy by volume or other suboptimal tactics.
And yeah, having redundancies or re-evaluating what you will do when a shot misses, or grenade doesn't roll top end damage that would kill that enemy, is required.
Unless you mod it you can't put repeaters on pistols, so...
You guys were right about gunslinger. Fuck my gunslinger is clutch. Right now, I have him and my sniper in my main party.
Main thing now is I'm wondering if there's any point to having a ranger. Yeah mine is shadow specced and all he's good for is scouting, which is great in missions where I'm concealed in the beginning. I don't have him shooting much though.
Also, I'm still on magnetic weapons and only two of my soldiers have any major armor upgrades. Just finished the Shadow Center and now I'm fighting Archons. I'm researching Plasma Weapons with 10 days on its clock.
At the moment, I have 2 blocks remaining on the Avatar Project. I had let it go all the way to the end while grinding my soldiers to be capable.
Any tips from this point on into the game?
Never give up on your phantom ranger. When doing the first ambush, keep him out of overwatch to either finish a survivor or go scouting right away.
I find the ranger useful for getting 2 massive damage flank shots from concealment in per mission. Position them behind the enemy when the rest of the squad is revealed, take the shot, conceal again, pincer another pod (or sneak behind to the objective while you distract the guards).
My other tip would be to research experimental grenades. Acid bombs are fantastic. Bluescreen rounds and nades are also very good I hear.
Yay, victory!
That last mission was interesting.I didn't expect it to be underwater, and the human habitat was fantastic. "Is that... a kitchen? Why is there a kitchen here?"
All in all, good fun, will play again when the DLC comes out, but Street Fighter V is too close to launch to start a new game immediately.
And final cutscene spoilers:When's Terror from the Deep coming? Or is it a Pacific Rim thing and they're setting up for Kaiju vs. XCOM? Because I'd buy the hell out of that.
Main thing now is I'm wondering if there's any point to having a ranger. Yeah mine is shadow specced and all he's good for is scouting, which is great in missions where I'm concealed in the beginning. I don't have him shooting much though.
So is thethe last mission or the second last mission? Do I gotta conserve troops or can I just spend all my Colonels? I know it's the point of no return, but still.Tower
I hope new weapons have an option to just be a reskin (like the old war armor)